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Groups > sci.image.processing > #4165 > unrolled thread
| Started by | pdaraja@gmail.com |
|---|---|
| First post | 2016-10-26 23:57 -0700 |
| Last post | 2016-11-04 21:08 -0400 |
| Articles | 11 — 3 participants |
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MOtion deblur pdaraja@gmail.com - 2016-10-26 23:57 -0700
Re: MOtion deblur Martin Leese <please@see.Web.for.e-mail.INVALID> - 2016-10-27 11:05 -0600
Re: MOtion deblur pdaraja@gmail.com - 2016-10-30 22:40 -0700
Re: MOtion deblur Martin Leese <please@see.Web.for.e-mail.INVALID> - 2016-10-31 09:20 -0600
Re: MOtion deblur pdaraja@gmail.com - 2016-11-01 00:25 -0700
Re: MOtion deblur pdaraja@gmail.com - 2016-11-01 00:26 -0700
Re: MOtion deblur Martin Leese <please@see.Web.for.e-mail.INVALID> - 2016-11-01 09:37 -0600
Re: MOtion deblur pdaraja@gmail.com - 2016-11-02 23:12 -0700
Re: MOtion deblur Martin Leese <please@see.Web.for.e-mail.INVALID> - 2016-11-03 08:51 -0600
Re: MOtion deblur pdaraja@gmail.com - 2016-11-03 21:43 -0700
Re: MOtion deblur dale <dale@dalekelly.org> - 2016-11-04 21:08 -0400
| From | pdaraja@gmail.com |
|---|---|
| Date | 2016-10-26 23:57 -0700 |
| Subject | MOtion deblur |
| Message-ID | <bfb8143c-fc6c-489b-9933-7ea0f3305413@googlegroups.com> |
Hi all, I am dinesh, working on the restoration of the motion blur due to fast moving of object. i have one doubt, if i want to deblur a blurred image, why i need to add some additive noise to recover them.in addition to that why the deconvolution algorithm requires the simulating of motion blur to restore the deblurred image. please acknowledge me. thanks in advance.
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| From | Martin Leese <please@see.Web.for.e-mail.INVALID> |
|---|---|
| Date | 2016-10-27 11:05 -0600 |
| Message-ID | <nutc3m$l7q$1@dont-email.me> |
| In reply to | #4165 |
pdaraja@gmail.com wrote:
> Hi all,
> I am dinesh, working on the restoration of
> the motion blur due to fast moving of object.
> i have one doubt, if i want to deblur a
> blurred image, why i need to add some
> additive noise to recover them.
You first need to understand how
deconvolution works. Assume a model of the
blurring process:
Input(s) * Blur(s) = Output(s)
where s is the space domain
* is convolution
and Input(s) is the original
unblurred image
Transform into the frequency domain
Input(f) x Blur(f) = Output(f)
where f is the frequency domain
and x is simple multiplication
Now rearrange:
Input(f) = Output(f) / Blur(f)
where / is simple division
Note that where the denominator is zero, the
division will introduce infinities.
Infinities are bad, and represent lost
information; there is no possible way to
recover it.
So, you have to introduce a "fiddle factor"
to produce a usable result, be it one that
contains artifacts. One way to do this is
to introduce additive noise. There are
other ways.
> in addition to that why the deconvolution
> algorithm requires the simulating of
> motion blur to restore the deblurred image.
It does not. However, you do need to
estimate the blurring function, Blur(s).
For constant velocity blur typically this
would be its direction and length.
--
Regards,
Martin Leese
E-mail: please@see.Web.for.e-mail.INVALID
Web: http://members.tripod.com/martin_leese/
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| From | pdaraja@gmail.com |
|---|---|
| Date | 2016-10-30 22:40 -0700 |
| Message-ID | <c92ed908-121e-46d8-8751-dcdd00a10343@googlegroups.com> |
| In reply to | #4166 |
On Thursday, October 27, 2016 at 10:35:22 PM UTC+5:30, Martin Leese wrote: > pdaraja wrote: > > Hi all, > > I am dinesh, working on the restoration of > > the motion blur due to fast moving of object. > > i have one doubt, if i want to deblur a > > blurred image, why i need to add some > > additive noise to recover them. > > You first need to understand how > deconvolution works. Assume a model of the > blurring process: > Input(s) * Blur(s) = Output(s) > where s is the space domain > * is convolution > and Input(s) is the original > unblurred image > > Transform into the frequency domain > Input(f) x Blur(f) = Output(f) > where f is the frequency domain > and x is simple multiplication > > Now rearrange: > Input(f) = Output(f) / Blur(f) > where / is simple division > > Note that where the denominator is zero, the > division will introduce infinities. > Infinities are bad, and represent lost > information; there is no possible way to > recover it. > > So, you have to introduce a "fiddle factor" > to produce a usable result, be it one that > contains artifacts. One way to do this is > to introduce additive noise. There are > other ways. > > > in addition to that why the deconvolution > > algorithm requires the simulating of > > motion blur to restore the deblurred image. > > It does not. However, you do need to > estimate the blurring function, Blur(s). > For constant velocity blur typically this > would be its direction and length. > > -- > thank you so much martin. i have one big doubt, if i have a blurred image as a input, how can i determine blur kernel and how can i restore it as deblurred.
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| From | Martin Leese <please@see.Web.for.e-mail.INVALID> |
|---|---|
| Date | 2016-10-31 09:20 -0600 |
| Message-ID | <nv7nfh$k9m$1@dont-email.me> |
| In reply to | #4167 |
pdaraja@gmail.com wrote: > On Thursday, October 27, 2016 at 10:35:22 PM UTC+5:30, Martin Leese wrote: >> pdaraja wrote: ... >> > in addition to that why the deconvolution >> > algorithm requires the simulating of >> > motion blur to restore the deblurred image. >> >> It does not. However, you do need to >> estimate the blurring function, Blur(s). >> For constant velocity blur typically this >> would be its direction and length. > > thank you so much martin. > i have one big doubt, if i have a blurred > image as a input, how can i determine blur > kernel and how can i restore it as > deblurred. How you determine Blur(s) depends on the type of blur. If the motion is at constant velocity then you just need its direction and length. One way to do this is to examine what would have been point sources in the unblurred image. These are blurred to lines (with a length and direction). You can then restore the image by applying the deconvolution algorithm, making sure to do something about the infinities. -- Regards, Martin Leese E-mail: please@see.Web.for.e-mail.INVALID Web: http://members.tripod.com/martin_leese/
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| From | pdaraja@gmail.com |
|---|---|
| Date | 2016-11-01 00:25 -0700 |
| Message-ID | <a0cb9b79-c019-4ecd-9904-4dbac6ad33d2@googlegroups.com> |
| In reply to | #4168 |
On Monday, October 31, 2016 at 8:50:47 PM UTC+5:30, Martin Leese wrote: > pdaraja wrote: > > On Thursday, October 27, 2016 at 10:35:22 PM UTC+5:30, Martin Leese wrote: > >> pdaraja wrote: > ... > >> > in addition to that why the deconvolution > >> > algorithm requires the simulating of > >> > motion blur to restore the deblurred image. > >> > >> It does not. However, you do need to > >> estimate the blurring function, Blur(s). > >> For constant velocity blur typically this > >> would be its direction and length. > > > > thank you so much martin. > > i have one big doubt, if i have a blurred > > image as a input, how can i determine blur > > kernel and how can i restore it as > > deblurred. > > How you determine Blur(s) depends on the > type of blur. If the motion is at constant > velocity then you just need its direction > and length. One way to do this is to > examine what would have been point sources > in the unblurred image. These are blurred > to lines (with a length and direction). > > You can then restore the image by applying > the deconvolution algorithm, making sure to > do something about the infinities. > > -- >One way to do this is to > examine what would have been point sources > in the unblurred image. These are blurred > to lines (with a length and direction). thank you so much martin. i am not getting the clarity on the above comments. please acknowledge me..
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| From | pdaraja@gmail.com |
|---|---|
| Date | 2016-11-01 00:26 -0700 |
| Message-ID | <a027a4d2-5fe0-4161-b4fb-b19191f6c0f2@googlegroups.com> |
| In reply to | #4169 |
> > thank you so much martin. i am not getting the clarity on the below comments. "One way to do this is to > examine what would have been point sources > in the unblurred image. These are blurred > to lines (with a length and direction)." please acknowledge me..
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| From | Martin Leese <please@see.Web.for.e-mail.INVALID> |
|---|---|
| Date | 2016-11-01 09:37 -0600 |
| Message-ID | <nvacre$omk$1@dont-email.me> |
| In reply to | #4169 |
pdaraja@gmail.com wrote: > On Monday, October 31, 2016 at 8:50:47 PM UTC+5:30, Martin Leese wrote: >> How you determine Blur(s) depends on the >> type of blur. If the motion is at constant >> velocity then you just need its direction >> and length. One way to do this is to >> examine what would have been point sources >> in the unblurred image. These are blurred >> to lines (with a length and direction). > > thank you so much martin. i am not getting > the clarity on the above comments. please > acknowledge me.. The blur function, Blur(s), is also called the point spread function. It is the result, in the space domain, of what would be produced from the blurring of a single point source in the centre of the image. For constant velocity motion, a point source is blurred to a straight line. So, in this case, the function Blur(s) is the image of a single straight line which begins in the centre of the image. A good way to estimate the length and direction of the required straight line is to examine what happens to naturally occurring point sources in the original unblurred image. -- Regards, Martin Leese E-mail: please@see.Web.for.e-mail.INVALID Web: http://members.tripod.com/martin_leese/
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| From | pdaraja@gmail.com |
|---|---|
| Date | 2016-11-02 23:12 -0700 |
| Message-ID | <2317cd1d-e9d1-464c-8778-a2c377519d95@googlegroups.com> |
| In reply to | #4171 |
> > The blur function, Blur(s), is also called > the point spread function. It is the result, > in the space domain, of what would be > produced from the blurring of a single point > source in the centre of the image. > > For constant velocity motion, a point source > is blurred to a straight line. So, in this > case, the function Blur(s) is the image of a > single straight line which begins in the > centre of the image. A good way to estimate > the length and direction of the required > straight line is to examine what happens to > naturally occurring point sources in the > original unblurred image. > thanks for your reply. i have tried wiener filter as well as blind deconvolution method to deblur the image. in the first case(wiener filter)i have given the artificial motion blurred image as a input. then i have assigned the point spread function as motion(length, direction). then there is a deconvolution output with the minimal accuracy. in second case, i have given the same input to blind deconvolution. but here we need to specify the initial size of PSF(blur kernel.."that i don't know how to assign the size of PSF in matlab"). then after the desired iteration, it will give the average result(not clear) . hence i have understood that PSF is very important factor to deblur any image. can you help me hoe to find the blur kernel of the blurred image(input)
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| From | Martin Leese <please@see.Web.for.e-mail.INVALID> |
|---|---|
| Date | 2016-11-03 08:51 -0600 |
| Message-ID | <nvfith$g1$1@dont-email.me> |
| In reply to | #4172 |
pdaraja@gmail.com wrote: >> The blur function, Blur(s), is also called >> the point spread function. It is the result, >> in the space domain, of what would be >> produced from the blurring of a single point >> source in the centre of the image. >> >> For constant velocity motion, a point source >> is blurred to a straight line. So, in this >> case, the function Blur(s) is the image of a >> single straight line which begins in the >> centre of the image. A good way to estimate >> the length and direction of the required >> straight line is to examine what happens to >> naturally occurring point sources in the >> original unblurred image. >> > thanks for your reply. > i have tried wiener filter as well as blind deconvolution method to deblur the image. > in the first case(wiener filter)i have given the artificial motion blurred image as a input. then i have assigned the point spread function as motion(length, direction). then there is a deconvolution output with the minimal accuracy. > in second case, i have given the same input to blind deconvolution. but here we need to specify the initial size of PSF(blur kernel.."that i don't know how to assign the size of PSF in matlab"). then after the desired iteration, it will give the average result(not clear) . > > hence i have understood that PSF is very important factor to deblur any image. can you help me hoe to find the blur kernel of the blurred image(input) It seems your problem is how to drive MATLAB's deconvolution function. I have never used MATLAB, so cannot help you further. -- Regards, Martin Leese E-mail: please@see.Web.for.e-mail.INVALID Web: http://members.tripod.com/martin_leese/
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| From | pdaraja@gmail.com |
|---|---|
| Date | 2016-11-03 21:43 -0700 |
| Message-ID | <ca5a8cec-6723-42ba-8835-910bd0a89b0f@googlegroups.com> |
| In reply to | #4173 |
Thank you for your support
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| From | dale <dale@dalekelly.org> |
|---|---|
| Date | 2016-11-04 21:08 -0400 |
| Message-ID | <9rg0va.bqq.19.1@news.alt.net> |
| In reply to | #4173 |
On 11/3/2016 10:51 AM, Martin Leese wrote: > I have > never used MATLAB comp.soft-sys.matlab comp.soft-sys.octave -- dale | http://www.dalekelly.org
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