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Groups > linux.kernel > #1700651 > unrolled thread

Re: [RFC]Add new mdev interface for QoS

Started by"Gao, Ping A" <ping.a.gao@intel.com>
First post2017-08-01 08:00 +0200
Last post2017-08-08 14:50 +0200
Articles 12 — 4 participants

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  Re: [RFC]Add new mdev interface for QoS "Gao, Ping A" <ping.a.gao@intel.com> - 2017-08-01 08:00 +0200
    Re: [RFC]Add new mdev interface for QoS Alex Williamson <alex.williamson@redhat.com> - 2017-08-02 00:30 +0200
      RE: [RFC]Add new mdev interface for QoS "Tian, Kevin" <kevin.tian@intel.com> - 2017-08-02 05:00 +0200
      Re: [RFC]Add new mdev interface for QoS Kirti Wankhede <kwankhede@nvidia.com> - 2017-08-02 12:30 +0200
        Re: [RFC]Add new mdev interface for QoS "Gao, Ping A" <ping.a.gao@intel.com> - 2017-08-02 15:10 +0200
          Re: [RFC]Add new mdev interface for QoS Kirti Wankhede <kwankhede@nvidia.com> - 2017-08-02 17:50 +0200
            Re: [RFC]Add new mdev interface for QoS Alex Williamson <alex.williamson@redhat.com> - 2017-08-02 19:00 +0200
              Re: [RFC]Add new mdev interface for QoS "Gao, Ping A" <ping.a.gao@intel.com> - 2017-08-03 14:30 +0200
                Re: [RFC]Add new mdev interface for QoS Alex Williamson <alex.williamson@redhat.com> - 2017-08-03 23:20 +0200
                  Re: [RFC]Add new mdev interface for QoS "Gao, Ping A" <ping.a.gao@intel.com> - 2017-08-07 09:50 +0200
                    Re: [RFC]Add new mdev interface for QoS Kirti Wankhede <kwankhede@nvidia.com> - 2017-08-08 08:50 +0200
                      Re: [RFC]Add new mdev interface for QoS "Gao, Ping A" <ping.a.gao@intel.com> - 2017-08-08 14:50 +0200

#1700651 — Re: [RFC]Add new mdev interface for QoS

From"Gao, Ping A" <ping.a.gao@intel.com>
Date2017-08-01 08:00 +0200
SubjectRe: [RFC]Add new mdev interface for QoS
Message-ID<u9ynL-7J1-1@gated-at.bofh.it>
On 2017/7/28 0:00, Gao, Ping A wrote:
> On 2017/7/27 0:43, Alex Williamson wrote:
>> [cc +libvir-list]
>>
>> On Wed, 26 Jul 2017 21:16:59 +0800
>> "Gao, Ping A" <ping.a.gao@intel.com> wrote:
>>
>>> The vfio-mdev provide the capability to let different guest share the
>>> same physical device through mediate sharing, as result it bring a
>>> requirement about how to control the device sharing, we need a QoS
>>> related interface for mdev to management virtual device resource.
>>>
>>> E.g. In practical use, vGPUs assigned to different quests almost has
>>> different performance requirements, some guests may need higher priority
>>> for real time usage, some other may need more portion of the GPU
>>> resource to get higher 3D performance, corresponding we can define some
>>> interfaces like weight/cap for overall budget control, priority for
>>> single submission control.
>>>
>>> So I suggest to add some common attributes which are vendor agnostic in
>>> mdev core sysfs for QoS purpose.
>> I think what you're asking for is just some standardization of a QoS
>> attribute_group which a vendor can optionally include within the
>> existing mdev_parent_ops.mdev_attr_groups.  The mdev core will
>> transparently enable this, but it really only provides the standard,
>> all of the support code is left for the vendor.  I'm fine with that,
>> but of course the trouble with and sort of standardization is arriving
>> at an agreed upon standard.  Are there QoS knobs that are generic
>> across any mdev device type?  Are there others that are more specific
>> to vGPU?  Are there existing examples of this that we can steal their
>> specification?
> Yes, you are right, standardization QoS knobs are exactly what I wanted.
> Only when it become a part of the mdev framework and libvirt, then QoS
> such critical feature can be leveraged by cloud usage. HW vendor only
> need to focus on the implementation of the corresponding QoS algorithm
> in their back-end driver.
>
> Vfio-mdev framework provide the capability to share the device that lack
> of HW virtualization support to guests, no matter the device type,
> mediated sharing actually is a time sharing multiplex method, from this
> point of view, QoS can be take as a generic way about how to control the
> time assignment for virtual mdev device that occupy HW. As result we can
> define QoS knob generic across any device type by this way. Even if HW
> has build in with some kind of QoS support, I think it's not a problem
> for back-end driver to convert mdev standard QoS definition to their
> specification to reach the same performance expectation. Seems there are
> no examples for us to follow, we need define it from scratch.
>
> I proposal universal QoS control interfaces like below:
>
> Cap: The cap limits the maximum percentage of time a mdev device can own
> physical device. e.g. cap=60, means mdev device cannot take over 60% of
> total physical resource.
>
> Weight: The weight define proportional control of the mdev device
> resource between guests, it’s orthogonal with Cap, to target load
> balancing. E.g. if guest 1 should take double mdev device resource
> compare with guest 2, need set weight ratio to 2:1.
>
> Priority: The guest who has higher priority will get execution first,
> target to some real time usage and speeding interactive response.
>
> Above QoS interfaces cover both overall budget control and single
> submission control. I will sent out detail design later once get aligned.

Hi Alex,
Any comments about the interface mentioned above?

>> Also, mdev devices are not necessarily the exclusive users of the
>> hardware, we can have a native user such as a local X client.  They're
>> not an mdev user, so we can't support them via the mdev_attr_group.
>> Does there need to be a per mdev parent QoS attribute_group standard
>> for somehow defining the QoS of all the child mdev devices, or perhaps
>> representing the remaining host QoS attributes?
> That's really an open, if we don't take host workload into consideration
> for cloud usage, it's not a problem any more, however such assumption is
> not reasonable. Any way if we take mdev devices as clients of host
> driver, and host driver provide the capability to divide out a portion
> HW resource to mdev devices, then it's only need to take care about the
> resource that host assigned for mdev devices. Follow this way QoS for
> mdev focus on the relationship between mdev devices no need to take care
> the host workload.
>
> -Ping
>
>> Ultimately libvirt and upper level management tools would be the
>> consumer of these control knobs, so let's immediately get libvirt
>> involved in the discussion.  Thanks,
>>
>> Alex

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#1701548

FromAlex Williamson <alex.williamson@redhat.com>
Date2017-08-02 00:30 +0200
Message-ID<u9NPQ-1sk-15@gated-at.bofh.it>
In reply to#1700651
On Tue, 1 Aug 2017 13:54:27 +0800
"Gao, Ping A" <ping.a.gao@intel.com> wrote:

> On 2017/7/28 0:00, Gao, Ping A wrote:
> > On 2017/7/27 0:43, Alex Williamson wrote:  
> >> [cc +libvir-list]
> >>
> >> On Wed, 26 Jul 2017 21:16:59 +0800
> >> "Gao, Ping A" <ping.a.gao@intel.com> wrote:
> >>  
> >>> The vfio-mdev provide the capability to let different guest share the
> >>> same physical device through mediate sharing, as result it bring a
> >>> requirement about how to control the device sharing, we need a QoS
> >>> related interface for mdev to management virtual device resource.
> >>>
> >>> E.g. In practical use, vGPUs assigned to different quests almost has
> >>> different performance requirements, some guests may need higher priority
> >>> for real time usage, some other may need more portion of the GPU
> >>> resource to get higher 3D performance, corresponding we can define some
> >>> interfaces like weight/cap for overall budget control, priority for
> >>> single submission control.
> >>>
> >>> So I suggest to add some common attributes which are vendor agnostic in
> >>> mdev core sysfs for QoS purpose.  
> >> I think what you're asking for is just some standardization of a QoS
> >> attribute_group which a vendor can optionally include within the
> >> existing mdev_parent_ops.mdev_attr_groups.  The mdev core will
> >> transparently enable this, but it really only provides the standard,
> >> all of the support code is left for the vendor.  I'm fine with that,
> >> but of course the trouble with and sort of standardization is arriving
> >> at an agreed upon standard.  Are there QoS knobs that are generic
> >> across any mdev device type?  Are there others that are more specific
> >> to vGPU?  Are there existing examples of this that we can steal their
> >> specification?  
> > Yes, you are right, standardization QoS knobs are exactly what I wanted.
> > Only when it become a part of the mdev framework and libvirt, then QoS
> > such critical feature can be leveraged by cloud usage. HW vendor only
> > need to focus on the implementation of the corresponding QoS algorithm
> > in their back-end driver.
> >
> > Vfio-mdev framework provide the capability to share the device that lack
> > of HW virtualization support to guests, no matter the device type,
> > mediated sharing actually is a time sharing multiplex method, from this
> > point of view, QoS can be take as a generic way about how to control the
> > time assignment for virtual mdev device that occupy HW. As result we can
> > define QoS knob generic across any device type by this way. Even if HW
> > has build in with some kind of QoS support, I think it's not a problem
> > for back-end driver to convert mdev standard QoS definition to their
> > specification to reach the same performance expectation. Seems there are
> > no examples for us to follow, we need define it from scratch.
> >
> > I proposal universal QoS control interfaces like below:
> >
> > Cap: The cap limits the maximum percentage of time a mdev device can own
> > physical device. e.g. cap=60, means mdev device cannot take over 60% of
> > total physical resource.
> >
> > Weight: The weight define proportional control of the mdev device
> > resource between guests, it’s orthogonal with Cap, to target load
> > balancing. E.g. if guest 1 should take double mdev device resource
> > compare with guest 2, need set weight ratio to 2:1.
> >
> > Priority: The guest who has higher priority will get execution first,
> > target to some real time usage and speeding interactive response.
> >
> > Above QoS interfaces cover both overall budget control and single
> > submission control. I will sent out detail design later once get aligned.  
> 
> Hi Alex,
> Any comments about the interface mentioned above?

Not really.

Kirti, are there any QoS knobs that would be interesting
for NVIDIA devices?

Implementing libvirt support at the same time might be an interesting
exercise if we don't have a second user in the kernel to validate
against.  We could at least have two communities reviewing the feature
then.  Thanks,

Alex

[toc] | [prev] | [next] | [standalone]


#1701647

From"Tian, Kevin" <kevin.tian@intel.com>
Date2017-08-02 05:00 +0200
Message-ID<u9S37-40N-3@gated-at.bofh.it>
In reply to#1701548
> From: Alex Williamson [mailto:alex.williamson@redhat.com]
> Sent: Wednesday, August 2, 2017 6:26 AM
> 
> On Tue, 1 Aug 2017 13:54:27 +0800
> "Gao, Ping A" <ping.a.gao@intel.com> wrote:
> 
> > On 2017/7/28 0:00, Gao, Ping A wrote:
> > > On 2017/7/27 0:43, Alex Williamson wrote:
> > >> [cc +libvir-list]
> > >>
> > >> On Wed, 26 Jul 2017 21:16:59 +0800
> > >> "Gao, Ping A" <ping.a.gao@intel.com> wrote:
> > >>
> > >>> The vfio-mdev provide the capability to let different guest share the
> > >>> same physical device through mediate sharing, as result it bring a
> > >>> requirement about how to control the device sharing, we need a QoS
> > >>> related interface for mdev to management virtual device resource.
> > >>>
> > >>> E.g. In practical use, vGPUs assigned to different quests almost has
> > >>> different performance requirements, some guests may need higher
> priority
> > >>> for real time usage, some other may need more portion of the GPU
> > >>> resource to get higher 3D performance, corresponding we can define
> some
> > >>> interfaces like weight/cap for overall budget control, priority for
> > >>> single submission control.
> > >>>
> > >>> So I suggest to add some common attributes which are vendor agnostic
> in
> > >>> mdev core sysfs for QoS purpose.
> > >> I think what you're asking for is just some standardization of a QoS
> > >> attribute_group which a vendor can optionally include within the
> > >> existing mdev_parent_ops.mdev_attr_groups.  The mdev core will
> > >> transparently enable this, but it really only provides the standard,
> > >> all of the support code is left for the vendor.  I'm fine with that,
> > >> but of course the trouble with and sort of standardization is arriving
> > >> at an agreed upon standard.  Are there QoS knobs that are generic
> > >> across any mdev device type?  Are there others that are more specific
> > >> to vGPU?  Are there existing examples of this that we can steal their
> > >> specification?
> > > Yes, you are right, standardization QoS knobs are exactly what I wanted.
> > > Only when it become a part of the mdev framework and libvirt, then QoS
> > > such critical feature can be leveraged by cloud usage. HW vendor only
> > > need to focus on the implementation of the corresponding QoS algorithm
> > > in their back-end driver.
> > >
> > > Vfio-mdev framework provide the capability to share the device that lack
> > > of HW virtualization support to guests, no matter the device type,
> > > mediated sharing actually is a time sharing multiplex method, from this
> > > point of view, QoS can be take as a generic way about how to control the
> > > time assignment for virtual mdev device that occupy HW. As result we can
> > > define QoS knob generic across any device type by this way. Even if HW
> > > has build in with some kind of QoS support, I think it's not a problem
> > > for back-end driver to convert mdev standard QoS definition to their
> > > specification to reach the same performance expectation. Seems there
> are
> > > no examples for us to follow, we need define it from scratch.
> > >
> > > I proposal universal QoS control interfaces like below:
> > >
> > > Cap: The cap limits the maximum percentage of time a mdev device can
> own
> > > physical device. e.g. cap=60, means mdev device cannot take over 60% of
> > > total physical resource.
> > >
> > > Weight: The weight define proportional control of the mdev device
> > > resource between guests, it’s orthogonal with Cap, to target load
> > > balancing. E.g. if guest 1 should take double mdev device resource
> > > compare with guest 2, need set weight ratio to 2:1.
> > >
> > > Priority: The guest who has higher priority will get execution first,
> > > target to some real time usage and speeding interactive response.
> > >
> > > Above QoS interfaces cover both overall budget control and single
> > > submission control. I will sent out detail design later once get aligned.
> >
> > Hi Alex,
> > Any comments about the interface mentioned above?
> 
> Not really.
> 
> Kirti, are there any QoS knobs that would be interesting
> for NVIDIA devices?
> 
> Implementing libvirt support at the same time might be an interesting
> exercise if we don't have a second user in the kernel to validate
> against.  We could at least have two communities reviewing the feature
> then.  Thanks,
> 

We planned to introduce new vdev types to indirectly validate 
some features (e.g. weight and cap) in our device model, which
however will not exercise the to-be-proposed sysfs interface.
yes, we can check/extend libvirt simultaneously to draw a
whole picture of all required changes in the stack...

Thanks
Kevin

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#1701989

FromKirti Wankhede <kwankhede@nvidia.com>
Date2017-08-02 12:30 +0200
Message-ID<u9Z4B-aO-7@gated-at.bofh.it>
In reply to#1701548

On 8/2/2017 3:56 AM, Alex Williamson wrote:
> On Tue, 1 Aug 2017 13:54:27 +0800
> "Gao, Ping A" <ping.a.gao@intel.com> wrote:
> 
>> On 2017/7/28 0:00, Gao, Ping A wrote:
>>> On 2017/7/27 0:43, Alex Williamson wrote:  
>>>> [cc +libvir-list]
>>>>
>>>> On Wed, 26 Jul 2017 21:16:59 +0800
>>>> "Gao, Ping A" <ping.a.gao@intel.com> wrote:
>>>>  
>>>>> The vfio-mdev provide the capability to let different guest share the
>>>>> same physical device through mediate sharing, as result it bring a
>>>>> requirement about how to control the device sharing, we need a QoS
>>>>> related interface for mdev to management virtual device resource.
>>>>>
>>>>> E.g. In practical use, vGPUs assigned to different quests almost has
>>>>> different performance requirements, some guests may need higher priority
>>>>> for real time usage, some other may need more portion of the GPU
>>>>> resource to get higher 3D performance, corresponding we can define some
>>>>> interfaces like weight/cap for overall budget control, priority for
>>>>> single submission control.
>>>>>
>>>>> So I suggest to add some common attributes which are vendor agnostic in
>>>>> mdev core sysfs for QoS purpose.  
>>>> I think what you're asking for is just some standardization of a QoS
>>>> attribute_group which a vendor can optionally include within the
>>>> existing mdev_parent_ops.mdev_attr_groups.  The mdev core will
>>>> transparently enable this, but it really only provides the standard,
>>>> all of the support code is left for the vendor.  I'm fine with that,
>>>> but of course the trouble with and sort of standardization is arriving
>>>> at an agreed upon standard.  Are there QoS knobs that are generic
>>>> across any mdev device type?  Are there others that are more specific
>>>> to vGPU?  Are there existing examples of this that we can steal their
>>>> specification?  
>>> Yes, you are right, standardization QoS knobs are exactly what I wanted.
>>> Only when it become a part of the mdev framework and libvirt, then QoS
>>> such critical feature can be leveraged by cloud usage. HW vendor only
>>> need to focus on the implementation of the corresponding QoS algorithm
>>> in their back-end driver.
>>>
>>> Vfio-mdev framework provide the capability to share the device that lack
>>> of HW virtualization support to guests, no matter the device type,
>>> mediated sharing actually is a time sharing multiplex method, from this
>>> point of view, QoS can be take as a generic way about how to control the
>>> time assignment for virtual mdev device that occupy HW. As result we can
>>> define QoS knob generic across any device type by this way. Even if HW
>>> has build in with some kind of QoS support, I think it's not a problem
>>> for back-end driver to convert mdev standard QoS definition to their
>>> specification to reach the same performance expectation. Seems there are
>>> no examples for us to follow, we need define it from scratch.
>>>
>>> I proposal universal QoS control interfaces like below:
>>>
>>> Cap: The cap limits the maximum percentage of time a mdev device can own
>>> physical device. e.g. cap=60, means mdev device cannot take over 60% of
>>> total physical resource.
>>>
>>> Weight: The weight define proportional control of the mdev device
>>> resource between guests, it’s orthogonal with Cap, to target load
>>> balancing. E.g. if guest 1 should take double mdev device resource
>>> compare with guest 2, need set weight ratio to 2:1.
>>>
>>> Priority: The guest who has higher priority will get execution first,
>>> target to some real time usage and speeding interactive response.
>>>
>>> Above QoS interfaces cover both overall budget control and single
>>> submission control. I will sent out detail design later once get aligned.  
>>
>> Hi Alex,
>> Any comments about the interface mentioned above?
> 
> Not really.
> 
> Kirti, are there any QoS knobs that would be interesting
> for NVIDIA devices?
> 

We have different types of vGPU for different QoS factors.

When mdev devices are created, its resources are allocated irrespective
of which VM/userspace app is going to use that mdev device. Any
parameter we add here should be tied to particular mdev device and not
to the guest/app that are going to use it. 'Cap' and 'Priority' are
along that line. All mdev device might not need/use these parameters,
these can be made optional interfaces.

In the above proposal, I'm not sure how 'Weight' would work for mdev
devices on same physical device.

In the above example, "if guest 1 should take double mdev device
resource compare with guest 2" but what if guest 2 never booted, how
will you calculate resources?

If libvirt/other toolstack decides to do smart allocation based on type
name without taking physical host device as input, guest 1 and guest 2
might get mdev devices created on different physical device. Then would
weightage matter here?

Thanks,
Kirti


> Implementing libvirt support at the same time might be an interesting
> exercise if we don't have a second user in the kernel to validate
> against.  We could at least have two communities reviewing the feature
> then.  Thanks,
> 
> Alex
> 

[toc] | [prev] | [next] | [standalone]


#1702098

From"Gao, Ping A" <ping.a.gao@intel.com>
Date2017-08-02 15:10 +0200
Message-ID<ua1zs-1Rq-31@gated-at.bofh.it>
In reply to#1701989
On 2017/8/2 18:19, Kirti Wankhede wrote:
>
> On 8/2/2017 3:56 AM, Alex Williamson wrote:
>> On Tue, 1 Aug 2017 13:54:27 +0800
>> "Gao, Ping A" <ping.a.gao@intel.com> wrote:
>>
>>> On 2017/7/28 0:00, Gao, Ping A wrote:
>>>> On 2017/7/27 0:43, Alex Williamson wrote:  
>>>>> [cc +libvir-list]
>>>>>
>>>>> On Wed, 26 Jul 2017 21:16:59 +0800
>>>>> "Gao, Ping A" <ping.a.gao@intel.com> wrote:
>>>>>  
>>>>>> The vfio-mdev provide the capability to let different guest share the
>>>>>> same physical device through mediate sharing, as result it bring a
>>>>>> requirement about how to control the device sharing, we need a QoS
>>>>>> related interface for mdev to management virtual device resource.
>>>>>>
>>>>>> E.g. In practical use, vGPUs assigned to different quests almost has
>>>>>> different performance requirements, some guests may need higher priority
>>>>>> for real time usage, some other may need more portion of the GPU
>>>>>> resource to get higher 3D performance, corresponding we can define some
>>>>>> interfaces like weight/cap for overall budget control, priority for
>>>>>> single submission control.
>>>>>>
>>>>>> So I suggest to add some common attributes which are vendor agnostic in
>>>>>> mdev core sysfs for QoS purpose.  
>>>>> I think what you're asking for is just some standardization of a QoS
>>>>> attribute_group which a vendor can optionally include within the
>>>>> existing mdev_parent_ops.mdev_attr_groups.  The mdev core will
>>>>> transparently enable this, but it really only provides the standard,
>>>>> all of the support code is left for the vendor.  I'm fine with that,
>>>>> but of course the trouble with and sort of standardization is arriving
>>>>> at an agreed upon standard.  Are there QoS knobs that are generic
>>>>> across any mdev device type?  Are there others that are more specific
>>>>> to vGPU?  Are there existing examples of this that we can steal their
>>>>> specification?  
>>>> Yes, you are right, standardization QoS knobs are exactly what I wanted.
>>>> Only when it become a part of the mdev framework and libvirt, then QoS
>>>> such critical feature can be leveraged by cloud usage. HW vendor only
>>>> need to focus on the implementation of the corresponding QoS algorithm
>>>> in their back-end driver.
>>>>
>>>> Vfio-mdev framework provide the capability to share the device that lack
>>>> of HW virtualization support to guests, no matter the device type,
>>>> mediated sharing actually is a time sharing multiplex method, from this
>>>> point of view, QoS can be take as a generic way about how to control the
>>>> time assignment for virtual mdev device that occupy HW. As result we can
>>>> define QoS knob generic across any device type by this way. Even if HW
>>>> has build in with some kind of QoS support, I think it's not a problem
>>>> for back-end driver to convert mdev standard QoS definition to their
>>>> specification to reach the same performance expectation. Seems there are
>>>> no examples for us to follow, we need define it from scratch.
>>>>
>>>> I proposal universal QoS control interfaces like below:
>>>>
>>>> Cap: The cap limits the maximum percentage of time a mdev device can own
>>>> physical device. e.g. cap=60, means mdev device cannot take over 60% of
>>>> total physical resource.
>>>>
>>>> Weight: The weight define proportional control of the mdev device
>>>> resource between guests, it’s orthogonal with Cap, to target load
>>>> balancing. E.g. if guest 1 should take double mdev device resource
>>>> compare with guest 2, need set weight ratio to 2:1.
>>>>
>>>> Priority: The guest who has higher priority will get execution first,
>>>> target to some real time usage and speeding interactive response.
>>>>
>>>> Above QoS interfaces cover both overall budget control and single
>>>> submission control. I will sent out detail design later once get aligned.  
>>> Hi Alex,
>>> Any comments about the interface mentioned above?
>> Not really.
>>
>> Kirti, are there any QoS knobs that would be interesting
>> for NVIDIA devices?
>>
> We have different types of vGPU for different QoS factors.
>
> When mdev devices are created, its resources are allocated irrespective
> of which VM/userspace app is going to use that mdev device. Any
> parameter we add here should be tied to particular mdev device and not
> to the guest/app that are going to use it. 'Cap' and 'Priority' are
> along that line. All mdev device might not need/use these parameters,
> these can be made optional interfaces.

We also define some QoS parameters in Intel vGPU types, but it only
provided a default fool-style way. We still need a flexible approach
that give user the ability to change QoS parameters freely and
dynamically according to their requirement , not restrict to the current
limited and static vGPU types.

> In the above proposal, I'm not sure how 'Weight' would work for mdev
> devices on same physical device.
>
> In the above example, "if guest 1 should take double mdev device
> resource compare with guest 2" but what if guest 2 never booted, how
> will you calculate resources?

Cap is try to limit the max physical GPU resource for vGPU, it's a
vertical limitation, but weight is a horizontal limitation that define
the GPU resource consumption ratio between vGPUs. Cap is easy to
understand as it's just a percentage. For weight. for example, if we
define the max weight is 16, the vGPU_1 who get weight 8 should been
assigned double GPU resources compared to the vGPU_2 whose weight is 4,
we can translate it to this formula:  resource_of_vGPU_1 = 8 / (8+4) *
total_physical_GPU_resource.

If there is only one guest exist, then there is no target to compare, 
weight become meaningless and the single guest enjoy the whole physical GPU.

> If libvirt/other toolstack decides to do smart allocation based on type
> name without taking physical host device as input, guest 1 and guest 2
> might get mdev devices created on different physical device. Then would
> weightage matter here?

What your mean if it's the case that there are two discrete GPU cards
exist and the vGPU types can be freely allocated on them, IMO the
back-end driver should handle such case, as the number of physical
device is transparent to tool stack. e.g. present multi-physical device
as a logic one to mdev.

> Thanks,
> Kirti
>
>
>> Implementing libvirt support at the same time might be an interesting
>> exercise if we don't have a second user in the kernel to validate
>> against.  We could at least have two communities reviewing the feature
>> then.  Thanks,
>>
>> Alex
>>

[toc] | [prev] | [next] | [standalone]


#1702201

FromKirti Wankhede <kwankhede@nvidia.com>
Date2017-08-02 17:50 +0200
Message-ID<ua44i-3hU-5@gated-at.bofh.it>
In reply to#1702098

On 8/2/2017 6:29 PM, Gao, Ping A wrote:
> 
> On 2017/8/2 18:19, Kirti Wankhede wrote:
>>
>> On 8/2/2017 3:56 AM, Alex Williamson wrote:
>>> On Tue, 1 Aug 2017 13:54:27 +0800
>>> "Gao, Ping A" <ping.a.gao@intel.com> wrote:
>>>
>>>> On 2017/7/28 0:00, Gao, Ping A wrote:
>>>>> On 2017/7/27 0:43, Alex Williamson wrote:  
>>>>>> [cc +libvir-list]
>>>>>>
>>>>>> On Wed, 26 Jul 2017 21:16:59 +0800
>>>>>> "Gao, Ping A" <ping.a.gao@intel.com> wrote:
>>>>>>  
>>>>>>> The vfio-mdev provide the capability to let different guest share the
>>>>>>> same physical device through mediate sharing, as result it bring a
>>>>>>> requirement about how to control the device sharing, we need a QoS
>>>>>>> related interface for mdev to management virtual device resource.
>>>>>>>
>>>>>>> E.g. In practical use, vGPUs assigned to different quests almost has
>>>>>>> different performance requirements, some guests may need higher priority
>>>>>>> for real time usage, some other may need more portion of the GPU
>>>>>>> resource to get higher 3D performance, corresponding we can define some
>>>>>>> interfaces like weight/cap for overall budget control, priority for
>>>>>>> single submission control.
>>>>>>>
>>>>>>> So I suggest to add some common attributes which are vendor agnostic in
>>>>>>> mdev core sysfs for QoS purpose.  
>>>>>> I think what you're asking for is just some standardization of a QoS
>>>>>> attribute_group which a vendor can optionally include within the
>>>>>> existing mdev_parent_ops.mdev_attr_groups.  The mdev core will
>>>>>> transparently enable this, but it really only provides the standard,
>>>>>> all of the support code is left for the vendor.  I'm fine with that,
>>>>>> but of course the trouble with and sort of standardization is arriving
>>>>>> at an agreed upon standard.  Are there QoS knobs that are generic
>>>>>> across any mdev device type?  Are there others that are more specific
>>>>>> to vGPU?  Are there existing examples of this that we can steal their
>>>>>> specification?  
>>>>> Yes, you are right, standardization QoS knobs are exactly what I wanted.
>>>>> Only when it become a part of the mdev framework and libvirt, then QoS
>>>>> such critical feature can be leveraged by cloud usage. HW vendor only
>>>>> need to focus on the implementation of the corresponding QoS algorithm
>>>>> in their back-end driver.
>>>>>
>>>>> Vfio-mdev framework provide the capability to share the device that lack
>>>>> of HW virtualization support to guests, no matter the device type,
>>>>> mediated sharing actually is a time sharing multiplex method, from this
>>>>> point of view, QoS can be take as a generic way about how to control the
>>>>> time assignment for virtual mdev device that occupy HW. As result we can
>>>>> define QoS knob generic across any device type by this way. Even if HW
>>>>> has build in with some kind of QoS support, I think it's not a problem
>>>>> for back-end driver to convert mdev standard QoS definition to their
>>>>> specification to reach the same performance expectation. Seems there are
>>>>> no examples for us to follow, we need define it from scratch.
>>>>>
>>>>> I proposal universal QoS control interfaces like below:
>>>>>
>>>>> Cap: The cap limits the maximum percentage of time a mdev device can own
>>>>> physical device. e.g. cap=60, means mdev device cannot take over 60% of
>>>>> total physical resource.
>>>>>
>>>>> Weight: The weight define proportional control of the mdev device
>>>>> resource between guests, it’s orthogonal with Cap, to target load
>>>>> balancing. E.g. if guest 1 should take double mdev device resource
>>>>> compare with guest 2, need set weight ratio to 2:1.
>>>>>
>>>>> Priority: The guest who has higher priority will get execution first,
>>>>> target to some real time usage and speeding interactive response.
>>>>>
>>>>> Above QoS interfaces cover both overall budget control and single
>>>>> submission control. I will sent out detail design later once get aligned.  
>>>> Hi Alex,
>>>> Any comments about the interface mentioned above?
>>> Not really.
>>>
>>> Kirti, are there any QoS knobs that would be interesting
>>> for NVIDIA devices?
>>>
>> We have different types of vGPU for different QoS factors.
>>
>> When mdev devices are created, its resources are allocated irrespective
>> of which VM/userspace app is going to use that mdev device. Any
>> parameter we add here should be tied to particular mdev device and not
>> to the guest/app that are going to use it. 'Cap' and 'Priority' are
>> along that line. All mdev device might not need/use these parameters,
>> these can be made optional interfaces.
> 
> We also define some QoS parameters in Intel vGPU types, but it only
> provided a default fool-style way. We still need a flexible approach
> that give user the ability to change QoS parameters freely and
> dynamically according to their requirement , not restrict to the current
> limited and static vGPU types.
> 
>> In the above proposal, I'm not sure how 'Weight' would work for mdev
>> devices on same physical device.
>>
>> In the above example, "if guest 1 should take double mdev device
>> resource compare with guest 2" but what if guest 2 never booted, how
>> will you calculate resources?
> 
> Cap is try to limit the max physical GPU resource for vGPU, it's a
> vertical limitation, but weight is a horizontal limitation that define
> the GPU resource consumption ratio between vGPUs. Cap is easy to
> understand as it's just a percentage. For weight. for example, if we
> define the max weight is 16, the vGPU_1 who get weight 8 should been
> assigned double GPU resources compared to the vGPU_2 whose weight is 4,
> we can translate it to this formula:  resource_of_vGPU_1 = 8 / (8+4) *
> total_physical_GPU_resource.
> 

How will vendor driver provide max weight to userspace
application/libvirt? Max weight will be per physical device, right?

How would such resource allocation reflect in 'available_instances'?
Suppose in above example, vGPU_1 is of 1G FB with weight 8, vGPU_2 with
1G FB with weight 4 and vGPU_3 with 1G FB with weight 4. Now you have 1G
FB free but you have reached max weight, so will you make
available_instances = 0 for all types on that physical GPU?

> If there is only one guest exist, then there is no target to compare, 
> weight become meaningless and the single guest enjoy the whole physical GPU.
> 

If single VM is running for long time say vGPU_1, i.e. it enjoy whole
GPU, but then other VM boots with weight 4, so you will cut down
resources of vGPU_1 at runtime? Doesn't that would show performance
degradation for VM with vGPU_1 at runtime?


>> If libvirt/other toolstack decides to do smart allocation based on type
>> name without taking physical host device as input, guest 1 and guest 2
>> might get mdev devices created on different physical device. Then would
>> weightage matter here?
> 
> What your mean if it's the case that there are two discrete GPU cards
> exist and the vGPU types can be freely allocated on them, IMO the
> back-end driver should handle such case, as the number of physical
> device is transparent to tool stack. e.g. present multi-physical device
> as a logic one to mdev.
> 

No, generally toolstack is aware of available physical devices and it
could have smart logic to decide on which physical device mdev device
should be created, i.e. to load one physical device first or to
distribute the load across physical devices when mdev devices are
created. Libvirt don't have such logic now, but it was discussed earlier
about having such logic in libvirt.
Then in that case as I said above doesn't that would show perf
degradation on running VMs at runtime?

Thanks,
Kirti

>> Thanks,
>> Kirti
>>
>>
>>> Implementing libvirt support at the same time might be an interesting
>>> exercise if we don't have a second user in the kernel to validate
>>> against.  We could at least have two communities reviewing the feature
>>> then.  Thanks,
>>>
>>> Alex
>>>
> 

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#1702269

FromAlex Williamson <alex.williamson@redhat.com>
Date2017-08-02 19:00 +0200
Message-ID<ua5a2-3XB-1@gated-at.bofh.it>
In reply to#1702201
On Wed, 2 Aug 2017 21:16:28 +0530
Kirti Wankhede <kwankhede@nvidia.com> wrote:

> On 8/2/2017 6:29 PM, Gao, Ping A wrote:
> > 
> > On 2017/8/2 18:19, Kirti Wankhede wrote:  
> >>
> >> On 8/2/2017 3:56 AM, Alex Williamson wrote:  
> >>> On Tue, 1 Aug 2017 13:54:27 +0800
> >>> "Gao, Ping A" <ping.a.gao@intel.com> wrote:
> >>>  
> >>>> On 2017/7/28 0:00, Gao, Ping A wrote:  
> >>>>> On 2017/7/27 0:43, Alex Williamson wrote:    
> >>>>>> [cc +libvir-list]
> >>>>>>
> >>>>>> On Wed, 26 Jul 2017 21:16:59 +0800
> >>>>>> "Gao, Ping A" <ping.a.gao@intel.com> wrote:
> >>>>>>    
> >>>>>>> The vfio-mdev provide the capability to let different guest share the
> >>>>>>> same physical device through mediate sharing, as result it bring a
> >>>>>>> requirement about how to control the device sharing, we need a QoS
> >>>>>>> related interface for mdev to management virtual device resource.
> >>>>>>>
> >>>>>>> E.g. In practical use, vGPUs assigned to different quests almost has
> >>>>>>> different performance requirements, some guests may need higher priority
> >>>>>>> for real time usage, some other may need more portion of the GPU
> >>>>>>> resource to get higher 3D performance, corresponding we can define some
> >>>>>>> interfaces like weight/cap for overall budget control, priority for
> >>>>>>> single submission control.
> >>>>>>>
> >>>>>>> So I suggest to add some common attributes which are vendor agnostic in
> >>>>>>> mdev core sysfs for QoS purpose.    
> >>>>>> I think what you're asking for is just some standardization of a QoS
> >>>>>> attribute_group which a vendor can optionally include within the
> >>>>>> existing mdev_parent_ops.mdev_attr_groups.  The mdev core will
> >>>>>> transparently enable this, but it really only provides the standard,
> >>>>>> all of the support code is left for the vendor.  I'm fine with that,
> >>>>>> but of course the trouble with and sort of standardization is arriving
> >>>>>> at an agreed upon standard.  Are there QoS knobs that are generic
> >>>>>> across any mdev device type?  Are there others that are more specific
> >>>>>> to vGPU?  Are there existing examples of this that we can steal their
> >>>>>> specification?    
> >>>>> Yes, you are right, standardization QoS knobs are exactly what I wanted.
> >>>>> Only when it become a part of the mdev framework and libvirt, then QoS
> >>>>> such critical feature can be leveraged by cloud usage. HW vendor only
> >>>>> need to focus on the implementation of the corresponding QoS algorithm
> >>>>> in their back-end driver.
> >>>>>
> >>>>> Vfio-mdev framework provide the capability to share the device that lack
> >>>>> of HW virtualization support to guests, no matter the device type,
> >>>>> mediated sharing actually is a time sharing multiplex method, from this
> >>>>> point of view, QoS can be take as a generic way about how to control the
> >>>>> time assignment for virtual mdev device that occupy HW. As result we can
> >>>>> define QoS knob generic across any device type by this way. Even if HW
> >>>>> has build in with some kind of QoS support, I think it's not a problem
> >>>>> for back-end driver to convert mdev standard QoS definition to their
> >>>>> specification to reach the same performance expectation. Seems there are
> >>>>> no examples for us to follow, we need define it from scratch.
> >>>>>
> >>>>> I proposal universal QoS control interfaces like below:
> >>>>>
> >>>>> Cap: The cap limits the maximum percentage of time a mdev device can own
> >>>>> physical device. e.g. cap=60, means mdev device cannot take over 60% of
> >>>>> total physical resource.
> >>>>>
> >>>>> Weight: The weight define proportional control of the mdev device
> >>>>> resource between guests, it’s orthogonal with Cap, to target load
> >>>>> balancing. E.g. if guest 1 should take double mdev device resource
> >>>>> compare with guest 2, need set weight ratio to 2:1.
> >>>>>
> >>>>> Priority: The guest who has higher priority will get execution first,
> >>>>> target to some real time usage and speeding interactive response.
> >>>>>
> >>>>> Above QoS interfaces cover both overall budget control and single
> >>>>> submission control. I will sent out detail design later once get aligned.    
> >>>> Hi Alex,
> >>>> Any comments about the interface mentioned above?  
> >>> Not really.
> >>>
> >>> Kirti, are there any QoS knobs that would be interesting
> >>> for NVIDIA devices?
> >>>  
> >> We have different types of vGPU for different QoS factors.
> >>
> >> When mdev devices are created, its resources are allocated irrespective
> >> of which VM/userspace app is going to use that mdev device. Any
> >> parameter we add here should be tied to particular mdev device and not
> >> to the guest/app that are going to use it. 'Cap' and 'Priority' are
> >> along that line. All mdev device might not need/use these parameters,
> >> these can be made optional interfaces.  
> > 
> > We also define some QoS parameters in Intel vGPU types, but it only
> > provided a default fool-style way. We still need a flexible approach
> > that give user the ability to change QoS parameters freely and
> > dynamically according to their requirement , not restrict to the current
> > limited and static vGPU types.
> >   
> >> In the above proposal, I'm not sure how 'Weight' would work for mdev
> >> devices on same physical device.
> >>
> >> In the above example, "if guest 1 should take double mdev device
> >> resource compare with guest 2" but what if guest 2 never booted, how
> >> will you calculate resources?  
> > 
> > Cap is try to limit the max physical GPU resource for vGPU, it's a
> > vertical limitation, but weight is a horizontal limitation that define
> > the GPU resource consumption ratio between vGPUs. Cap is easy to
> > understand as it's just a percentage. For weight. for example, if we
> > define the max weight is 16, the vGPU_1 who get weight 8 should been
> > assigned double GPU resources compared to the vGPU_2 whose weight is 4,
> > we can translate it to this formula:  resource_of_vGPU_1 = 8 / (8+4) *
> > total_physical_GPU_resource.
> >   
> 
> How will vendor driver provide max weight to userspace
> application/libvirt? Max weight will be per physical device, right?
> 
> How would such resource allocation reflect in 'available_instances'?
> Suppose in above example, vGPU_1 is of 1G FB with weight 8, vGPU_2 with
> 1G FB with weight 4 and vGPU_3 with 1G FB with weight 4. Now you have 1G
> FB free but you have reached max weight, so will you make
> available_instances = 0 for all types on that physical GPU?

No, per the algorithm above, the available scheduling for the remaining
mdev device is N / (8 + 4 + 4 + N), where N is 1-16 (or maybe 0-16,
we'd need to define or make the range discoverable, 16 seems rather
arbitrary).  We can always add new scheduling participants.  AIUI,
Intel uses round-robin scheduling now, where you could consider all
mdev devices to have the same weight.  Whether we consider that to be a
weight of 16 or zero or 8 doesn't really matter.

> > If there is only one guest exist, then there is no target to compare, 
> > weight become meaningless and the single guest enjoy the whole physical GPU.
> >   
> 
> If single VM is running for long time say vGPU_1, i.e. it enjoy whole
> GPU, but then other VM boots with weight 4, so you will cut down
> resources of vGPU_1 at runtime? Doesn't that would show performance
> degradation for VM with vGPU_1 at runtime?

Yes.  We have this already though, vGPU_1 may enjoy the whole GPU
simply because the other vGPUs are idle, that can change at any time
and may reduce the resources available to vGPU_1.  Do we want a QoS
knob for fixed scheduling slices?  With only cap, weight, and priority,
how could I provide an SLA for no less than 40% of the GPU?  I guess we
can get that with careful use of weight, but I wonder if we could make
it more simple for users.

> >> If libvirt/other toolstack decides to do smart allocation based on type
> >> name without taking physical host device as input, guest 1 and guest 2
> >> might get mdev devices created on different physical device. Then would
> >> weightage matter here?  
> > 
> > What your mean if it's the case that there are two discrete GPU cards
> > exist and the vGPU types can be freely allocated on them, IMO the
> > back-end driver should handle such case, as the number of physical
> > device is transparent to tool stack. e.g. present multi-physical device
> > as a logic one to mdev.
> >   
> 
> No, generally toolstack is aware of available physical devices and it
> could have smart logic to decide on which physical device mdev device
> should be created, i.e. to load one physical device first or to
> distribute the load across physical devices when mdev devices are
> created. Libvirt don't have such logic now, but it was discussed earlier
> about having such logic in libvirt.
> Then in that case as I said above doesn't that would show perf
> degradation on running VMs at runtime?

It seems that the proposed cap, weight, and priority only handle QoS
within a single parent device.  All the knobs are relative to other
scheduling participants on that parent device.  The same QoS parameters
for mdev devices on separate parent devices could have wildly different
performance characteristics depending on the load the other mdev
devices are inflicting.  If there's only one such parent device on the
system, this works.  libvirt has already effectively rejected the idea
of automating mdev placement and perhaps this is another similar case
where we simply require some higher level management tool to have a
global view of the system.  Thanks,

Alex

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#1703056

From"Gao, Ping A" <ping.a.gao@intel.com>
Date2017-08-03 14:30 +0200
Message-ID<uanqj-8kg-51@gated-at.bofh.it>
In reply to#1702269
On 2017/8/3 0:58, Alex Williamson wrote:
> On Wed, 2 Aug 2017 21:16:28 +0530
> Kirti Wankhede <kwankhede@nvidia.com> wrote:
>
>> On 8/2/2017 6:29 PM, Gao, Ping A wrote:
>>> On 2017/8/2 18:19, Kirti Wankhede wrote:  
>>>> On 8/2/2017 3:56 AM, Alex Williamson wrote:  
>>>>> On Tue, 1 Aug 2017 13:54:27 +0800
>>>>> "Gao, Ping A" <ping.a.gao@intel.com> wrote:
>>>>>  
>>>>>> On 2017/7/28 0:00, Gao, Ping A wrote:  
>>>>>>> On 2017/7/27 0:43, Alex Williamson wrote:    
>>>>>>>> [cc +libvir-list]
>>>>>>>>
>>>>>>>> On Wed, 26 Jul 2017 21:16:59 +0800
>>>>>>>> "Gao, Ping A" <ping.a.gao@intel.com> wrote:
>>>>>>>>    
>>>>>>>>> The vfio-mdev provide the capability to let different guest share the
>>>>>>>>> same physical device through mediate sharing, as result it bring a
>>>>>>>>> requirement about how to control the device sharing, we need a QoS
>>>>>>>>> related interface for mdev to management virtual device resource.
>>>>>>>>>
>>>>>>>>> E.g. In practical use, vGPUs assigned to different quests almost has
>>>>>>>>> different performance requirements, some guests may need higher priority
>>>>>>>>> for real time usage, some other may need more portion of the GPU
>>>>>>>>> resource to get higher 3D performance, corresponding we can define some
>>>>>>>>> interfaces like weight/cap for overall budget control, priority for
>>>>>>>>> single submission control.
>>>>>>>>>
>>>>>>>>> So I suggest to add some common attributes which are vendor agnostic in
>>>>>>>>> mdev core sysfs for QoS purpose.    
>>>>>>>> I think what you're asking for is just some standardization of a QoS
>>>>>>>> attribute_group which a vendor can optionally include within the
>>>>>>>> existing mdev_parent_ops.mdev_attr_groups.  The mdev core will
>>>>>>>> transparently enable this, but it really only provides the standard,
>>>>>>>> all of the support code is left for the vendor.  I'm fine with that,
>>>>>>>> but of course the trouble with and sort of standardization is arriving
>>>>>>>> at an agreed upon standard.  Are there QoS knobs that are generic
>>>>>>>> across any mdev device type?  Are there others that are more specific
>>>>>>>> to vGPU?  Are there existing examples of this that we can steal their
>>>>>>>> specification?    
>>>>>>> Yes, you are right, standardization QoS knobs are exactly what I wanted.
>>>>>>> Only when it become a part of the mdev framework and libvirt, then QoS
>>>>>>> such critical feature can be leveraged by cloud usage. HW vendor only
>>>>>>> need to focus on the implementation of the corresponding QoS algorithm
>>>>>>> in their back-end driver.
>>>>>>>
>>>>>>> Vfio-mdev framework provide the capability to share the device that lack
>>>>>>> of HW virtualization support to guests, no matter the device type,
>>>>>>> mediated sharing actually is a time sharing multiplex method, from this
>>>>>>> point of view, QoS can be take as a generic way about how to control the
>>>>>>> time assignment for virtual mdev device that occupy HW. As result we can
>>>>>>> define QoS knob generic across any device type by this way. Even if HW
>>>>>>> has build in with some kind of QoS support, I think it's not a problem
>>>>>>> for back-end driver to convert mdev standard QoS definition to their
>>>>>>> specification to reach the same performance expectation. Seems there are
>>>>>>> no examples for us to follow, we need define it from scratch.
>>>>>>>
>>>>>>> I proposal universal QoS control interfaces like below:
>>>>>>>
>>>>>>> Cap: The cap limits the maximum percentage of time a mdev device can own
>>>>>>> physical device. e.g. cap=60, means mdev device cannot take over 60% of
>>>>>>> total physical resource.
>>>>>>>
>>>>>>> Weight: The weight define proportional control of the mdev device
>>>>>>> resource between guests, it’s orthogonal with Cap, to target load
>>>>>>> balancing. E.g. if guest 1 should take double mdev device resource
>>>>>>> compare with guest 2, need set weight ratio to 2:1.
>>>>>>>
>>>>>>> Priority: The guest who has higher priority will get execution first,
>>>>>>> target to some real time usage and speeding interactive response.
>>>>>>>
>>>>>>> Above QoS interfaces cover both overall budget control and single
>>>>>>> submission control. I will sent out detail design later once get aligned.    
>>>>>> Hi Alex,
>>>>>> Any comments about the interface mentioned above?  
>>>>> Not really.
>>>>>
>>>>> Kirti, are there any QoS knobs that would be interesting
>>>>> for NVIDIA devices?
>>>>>  
>>>> We have different types of vGPU for different QoS factors.
>>>>
>>>> When mdev devices are created, its resources are allocated irrespective
>>>> of which VM/userspace app is going to use that mdev device. Any
>>>> parameter we add here should be tied to particular mdev device and not
>>>> to the guest/app that are going to use it. 'Cap' and 'Priority' are
>>>> along that line. All mdev device might not need/use these parameters,
>>>> these can be made optional interfaces.  
>>> We also define some QoS parameters in Intel vGPU types, but it only
>>> provided a default fool-style way. We still need a flexible approach
>>> that give user the ability to change QoS parameters freely and
>>> dynamically according to their requirement , not restrict to the current
>>> limited and static vGPU types.
>>>   
>>>> In the above proposal, I'm not sure how 'Weight' would work for mdev
>>>> devices on same physical device.
>>>>
>>>> In the above example, "if guest 1 should take double mdev device
>>>> resource compare with guest 2" but what if guest 2 never booted, how
>>>> will you calculate resources?  
>>> Cap is try to limit the max physical GPU resource for vGPU, it's a
>>> vertical limitation, but weight is a horizontal limitation that define
>>> the GPU resource consumption ratio between vGPUs. Cap is easy to
>>> understand as it's just a percentage. For weight. for example, if we
>>> define the max weight is 16, the vGPU_1 who get weight 8 should been
>>> assigned double GPU resources compared to the vGPU_2 whose weight is 4,
>>> we can translate it to this formula:  resource_of_vGPU_1 = 8 / (8+4) *
>>> total_physical_GPU_resource.
>>>   
>> How will vendor driver provide max weight to userspace
>> application/libvirt? Max weight will be per physical device, right?
>>
>> How would such resource allocation reflect in 'available_instances'?
>> Suppose in above example, vGPU_1 is of 1G FB with weight 8, vGPU_2 with
>> 1G FB with weight 4 and vGPU_3 with 1G FB with weight 4. Now you have 1G
>> FB free but you have reached max weight, so will you make
>> available_instances = 0 for all types on that physical GPU?
> No, per the algorithm above, the available scheduling for the remaining
> mdev device is N / (8 + 4 + 4 + N), where N is 1-16 (or maybe 0-16,
> we'd need to define or make the range discoverable, 16 seems rather
> arbitrary).  We can always add new scheduling participants.  AIUI,
> Intel uses round-robin scheduling now, where you could consider all
> mdev devices to have the same weight.  Whether we consider that to be a
> weight of 16 or zero or 8 doesn't really matter.

QoS is to control the device's process capability like GPU
rendering/computing that can be time multiplexing, not used to control
the dedicated partition resources like FB, so there is no impact on
'available_instances'.

if vGPU_1 weight=8, vGPU_2 weight=4;
then vGPU_1_res = 8 / (8 + 4) * total,  vGPU_2_res = 4 / (8 + 4) * total;
if vGPU_3 created with weight 2;
then vGPU_1_res = 8 /(8 + 4 + 2) * total, vGPU_2_res = 4 / (8 + 4 + 2) *
total, vGPU_3_res = 2 / (8 + 4 + 2) * total.

The resource allocation of vGPU_1 and vGPU_2 have been dynamically
changed after vGPU_3 creating, that's weight doing as it's to define the
relationship of all the vGPUs, the performance degradation is meet
expectation. The end-user should know about such behavior.

However the argument on weight let me has some self-reflection, does the
end-user real need weight? does weight has actually application
requirement?  Maybe the cap and priority are enough?

>>> If there is only one guest exist, then there is no target to compare, 
>>> weight become meaningless and the single guest enjoy the whole physical GPU.
>>>   
>> If single VM is running for long time say vGPU_1, i.e. it enjoy whole
>> GPU, but then other VM boots with weight 4, so you will cut down
>> resources of vGPU_1 at runtime? Doesn't that would show performance
>> degradation for VM with vGPU_1 at runtime?
> Yes.  We have this already though, vGPU_1 may enjoy the whole GPU
> simply because the other vGPUs are idle, that can change at any time
> and may reduce the resources available to vGPU_1.  Do we want a QoS
> knob for fixed scheduling slices?  With only cap, weight, and priority,
> how could I provide an SLA for no less than 40% of the GPU?  I guess we
> can get that with careful use of weight, but I wonder if we could make
> it more simple for users.
>
>>>> If libvirt/other toolstack decides to do smart allocation based on type
>>>> name without taking physical host device as input, guest 1 and guest 2
>>>> might get mdev devices created on different physical device. Then would
>>>> weightage matter here?  
>>> What your mean if it's the case that there are two discrete GPU cards
>>> exist and the vGPU types can be freely allocated on them, IMO the
>>> back-end driver should handle such case, as the number of physical
>>> device is transparent to tool stack. e.g. present multi-physical device
>>> as a logic one to mdev.
>>>   
>> No, generally toolstack is aware of available physical devices and it
>> could have smart logic to decide on which physical device mdev device
>> should be created, i.e. to load one physical device first or to
>> distribute the load across physical devices when mdev devices are
>> created. Libvirt don't have such logic now, but it was discussed earlier
>> about having such logic in libvirt.
>> Then in that case as I said above doesn't that would show perf
>> degradation on running VMs at runtime?
> It seems that the proposed cap, weight, and priority only handle QoS
> within a single parent device.  All the knobs are relative to other
> scheduling participants on that parent device.  The same QoS parameters
> for mdev devices on separate parent devices could have wildly different
> performance characteristics depending on the load the other mdev
> devices are inflicting.  If there's only one such parent device on the
> system, this works.  libvirt has already effectively rejected the idea
> of automating mdev placement and perhaps this is another similar case
> where we simply require some higher level management tool to have a
> global view of the system.  Thanks,

Yeah, QoS is only try to handle single parent device. For multi-devices
case we need define the management in higher level.

Thanks,
Ping

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#1703423

FromAlex Williamson <alex.williamson@redhat.com>
Date2017-08-03 23:20 +0200
Message-ID<uavHc-5FN-9@gated-at.bofh.it>
In reply to#1703056
On Thu, 3 Aug 2017 20:26:14 +0800
"Gao, Ping A" <ping.a.gao@intel.com> wrote:

> On 2017/8/3 0:58, Alex Williamson wrote:
> > On Wed, 2 Aug 2017 21:16:28 +0530
> > Kirti Wankhede <kwankhede@nvidia.com> wrote:
> >  
> >> On 8/2/2017 6:29 PM, Gao, Ping A wrote:  
> >>> On 2017/8/2 18:19, Kirti Wankhede wrote:    
> >>>> On 8/2/2017 3:56 AM, Alex Williamson wrote:    
> >>>>> On Tue, 1 Aug 2017 13:54:27 +0800
> >>>>> "Gao, Ping A" <ping.a.gao@intel.com> wrote:
> >>>>>    
> >>>>>> On 2017/7/28 0:00, Gao, Ping A wrote:    
> >>>>>>> On 2017/7/27 0:43, Alex Williamson wrote:      
> >>>>>>>> [cc +libvir-list]
> >>>>>>>>
> >>>>>>>> On Wed, 26 Jul 2017 21:16:59 +0800
> >>>>>>>> "Gao, Ping A" <ping.a.gao@intel.com> wrote:
> >>>>>>>>      
> >>>>>>>>> The vfio-mdev provide the capability to let different guest share the
> >>>>>>>>> same physical device through mediate sharing, as result it bring a
> >>>>>>>>> requirement about how to control the device sharing, we need a QoS
> >>>>>>>>> related interface for mdev to management virtual device resource.
> >>>>>>>>>
> >>>>>>>>> E.g. In practical use, vGPUs assigned to different quests almost has
> >>>>>>>>> different performance requirements, some guests may need higher priority
> >>>>>>>>> for real time usage, some other may need more portion of the GPU
> >>>>>>>>> resource to get higher 3D performance, corresponding we can define some
> >>>>>>>>> interfaces like weight/cap for overall budget control, priority for
> >>>>>>>>> single submission control.
> >>>>>>>>>
> >>>>>>>>> So I suggest to add some common attributes which are vendor agnostic in
> >>>>>>>>> mdev core sysfs for QoS purpose.      
> >>>>>>>> I think what you're asking for is just some standardization of a QoS
> >>>>>>>> attribute_group which a vendor can optionally include within the
> >>>>>>>> existing mdev_parent_ops.mdev_attr_groups.  The mdev core will
> >>>>>>>> transparently enable this, but it really only provides the standard,
> >>>>>>>> all of the support code is left for the vendor.  I'm fine with that,
> >>>>>>>> but of course the trouble with and sort of standardization is arriving
> >>>>>>>> at an agreed upon standard.  Are there QoS knobs that are generic
> >>>>>>>> across any mdev device type?  Are there others that are more specific
> >>>>>>>> to vGPU?  Are there existing examples of this that we can steal their
> >>>>>>>> specification?      
> >>>>>>> Yes, you are right, standardization QoS knobs are exactly what I wanted.
> >>>>>>> Only when it become a part of the mdev framework and libvirt, then QoS
> >>>>>>> such critical feature can be leveraged by cloud usage. HW vendor only
> >>>>>>> need to focus on the implementation of the corresponding QoS algorithm
> >>>>>>> in their back-end driver.
> >>>>>>>
> >>>>>>> Vfio-mdev framework provide the capability to share the device that lack
> >>>>>>> of HW virtualization support to guests, no matter the device type,
> >>>>>>> mediated sharing actually is a time sharing multiplex method, from this
> >>>>>>> point of view, QoS can be take as a generic way about how to control the
> >>>>>>> time assignment for virtual mdev device that occupy HW. As result we can
> >>>>>>> define QoS knob generic across any device type by this way. Even if HW
> >>>>>>> has build in with some kind of QoS support, I think it's not a problem
> >>>>>>> for back-end driver to convert mdev standard QoS definition to their
> >>>>>>> specification to reach the same performance expectation. Seems there are
> >>>>>>> no examples for us to follow, we need define it from scratch.
> >>>>>>>
> >>>>>>> I proposal universal QoS control interfaces like below:
> >>>>>>>
> >>>>>>> Cap: The cap limits the maximum percentage of time a mdev device can own
> >>>>>>> physical device. e.g. cap=60, means mdev device cannot take over 60% of
> >>>>>>> total physical resource.
> >>>>>>>
> >>>>>>> Weight: The weight define proportional control of the mdev device
> >>>>>>> resource between guests, it’s orthogonal with Cap, to target load
> >>>>>>> balancing. E.g. if guest 1 should take double mdev device resource
> >>>>>>> compare with guest 2, need set weight ratio to 2:1.
> >>>>>>>
> >>>>>>> Priority: The guest who has higher priority will get execution first,
> >>>>>>> target to some real time usage and speeding interactive response.
> >>>>>>>
> >>>>>>> Above QoS interfaces cover both overall budget control and single
> >>>>>>> submission control. I will sent out detail design later once get aligned.      
> >>>>>> Hi Alex,
> >>>>>> Any comments about the interface mentioned above?    
> >>>>> Not really.
> >>>>>
> >>>>> Kirti, are there any QoS knobs that would be interesting
> >>>>> for NVIDIA devices?
> >>>>>    
> >>>> We have different types of vGPU for different QoS factors.
> >>>>
> >>>> When mdev devices are created, its resources are allocated irrespective
> >>>> of which VM/userspace app is going to use that mdev device. Any
> >>>> parameter we add here should be tied to particular mdev device and not
> >>>> to the guest/app that are going to use it. 'Cap' and 'Priority' are
> >>>> along that line. All mdev device might not need/use these parameters,
> >>>> these can be made optional interfaces.    
> >>> We also define some QoS parameters in Intel vGPU types, but it only
> >>> provided a default fool-style way. We still need a flexible approach
> >>> that give user the ability to change QoS parameters freely and
> >>> dynamically according to their requirement , not restrict to the current
> >>> limited and static vGPU types.
> >>>     
> >>>> In the above proposal, I'm not sure how 'Weight' would work for mdev
> >>>> devices on same physical device.
> >>>>
> >>>> In the above example, "if guest 1 should take double mdev device
> >>>> resource compare with guest 2" but what if guest 2 never booted, how
> >>>> will you calculate resources?    
> >>> Cap is try to limit the max physical GPU resource for vGPU, it's a
> >>> vertical limitation, but weight is a horizontal limitation that define
> >>> the GPU resource consumption ratio between vGPUs. Cap is easy to
> >>> understand as it's just a percentage. For weight. for example, if we
> >>> define the max weight is 16, the vGPU_1 who get weight 8 should been
> >>> assigned double GPU resources compared to the vGPU_2 whose weight is 4,
> >>> we can translate it to this formula:  resource_of_vGPU_1 = 8 / (8+4) *
> >>> total_physical_GPU_resource.
> >>>     
> >> How will vendor driver provide max weight to userspace
> >> application/libvirt? Max weight will be per physical device, right?
> >>
> >> How would such resource allocation reflect in 'available_instances'?
> >> Suppose in above example, vGPU_1 is of 1G FB with weight 8, vGPU_2 with
> >> 1G FB with weight 4 and vGPU_3 with 1G FB with weight 4. Now you have 1G
> >> FB free but you have reached max weight, so will you make
> >> available_instances = 0 for all types on that physical GPU?  
> > No, per the algorithm above, the available scheduling for the remaining
> > mdev device is N / (8 + 4 + 4 + N), where N is 1-16 (or maybe 0-16,
> > we'd need to define or make the range discoverable, 16 seems rather
> > arbitrary).  We can always add new scheduling participants.  AIUI,
> > Intel uses round-robin scheduling now, where you could consider all
> > mdev devices to have the same weight.  Whether we consider that to be a
> > weight of 16 or zero or 8 doesn't really matter.  
> 
> QoS is to control the device's process capability like GPU
> rendering/computing that can be time multiplexing, not used to control
> the dedicated partition resources like FB, so there is no impact on
> 'available_instances'.
> 
> if vGPU_1 weight=8, vGPU_2 weight=4;
> then vGPU_1_res = 8 / (8 + 4) * total,  vGPU_2_res = 4 / (8 + 4) * total;
> if vGPU_3 created with weight 2;
> then vGPU_1_res = 8 /(8 + 4 + 2) * total, vGPU_2_res = 4 / (8 + 4 + 2) *
> total, vGPU_3_res = 2 / (8 + 4 + 2) * total.
> 
> The resource allocation of vGPU_1 and vGPU_2 have been dynamically
> changed after vGPU_3 creating, that's weight doing as it's to define the
> relationship of all the vGPUs, the performance degradation is meet
> expectation. The end-user should know about such behavior.
> 
> However the argument on weight let me has some self-reflection, does the
> end-user real need weight? does weight has actually application
> requirement?  Maybe the cap and priority are enough?

What sort of SLAs do you want to be able to offer?  For instance if I
want to be able to offer a GPU in 1/4 increments, how does that work?
I might sell customers A & B 1/4 increment each and customer C a 1/2
increment.  If weight is removed, can we do better than capping A & B
at 25% each and C at 50%?  That has the downside that nobody gets to
use the unused capacity of the other clients.  The SLA is some sort of
"up to X% (and no more)" model.  With weighting it's as simple as making
sure customer C's vGPU has twice the weight of that given to A or B.
Then you get an "at least X%" SLA model and any customer can use up to
100% if the others are idle.  Combining weight and cap, we can do "at
least X%, but no more than Y%".

All of this feels really similar to how cpusets must work since we're
just dealing with QoS relative to scheduling and we should not try to
reinvent scheduling QoS.  Thanks,

Alex

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#1705183

From"Gao, Ping A" <ping.a.gao@intel.com>
Date2017-08-07 09:50 +0200
Message-ID<ubKXv-5k4-5@gated-at.bofh.it>
In reply to#1703423
On 2017/8/4 5:11, Alex Williamson wrote:
> On Thu, 3 Aug 2017 20:26:14 +0800
> "Gao, Ping A" <ping.a.gao@intel.com> wrote:
>
>> On 2017/8/3 0:58, Alex Williamson wrote:
>>> On Wed, 2 Aug 2017 21:16:28 +0530
>>> Kirti Wankhede <kwankhede@nvidia.com> wrote:
>>>  
>>>> On 8/2/2017 6:29 PM, Gao, Ping A wrote:  
>>>>> On 2017/8/2 18:19, Kirti Wankhede wrote:    
>>>>>> On 8/2/2017 3:56 AM, Alex Williamson wrote:    
>>>>>>> On Tue, 1 Aug 2017 13:54:27 +0800
>>>>>>> "Gao, Ping A" <ping.a.gao@intel.com> wrote:
>>>>>>>    
>>>>>>>> On 2017/7/28 0:00, Gao, Ping A wrote:    
>>>>>>>>> On 2017/7/27 0:43, Alex Williamson wrote:      
>>>>>>>>>> [cc +libvir-list]
>>>>>>>>>>
>>>>>>>>>> On Wed, 26 Jul 2017 21:16:59 +0800
>>>>>>>>>> "Gao, Ping A" <ping.a.gao@intel.com> wrote:
>>>>>>>>>>      
>>>>>>>>>>> The vfio-mdev provide the capability to let different guest share the
>>>>>>>>>>> same physical device through mediate sharing, as result it bring a
>>>>>>>>>>> requirement about how to control the device sharing, we need a QoS
>>>>>>>>>>> related interface for mdev to management virtual device resource.
>>>>>>>>>>>
>>>>>>>>>>> E.g. In practical use, vGPUs assigned to different quests almost has
>>>>>>>>>>> different performance requirements, some guests may need higher priority
>>>>>>>>>>> for real time usage, some other may need more portion of the GPU
>>>>>>>>>>> resource to get higher 3D performance, corresponding we can define some
>>>>>>>>>>> interfaces like weight/cap for overall budget control, priority for
>>>>>>>>>>> single submission control.
>>>>>>>>>>>
>>>>>>>>>>> So I suggest to add some common attributes which are vendor agnostic in
>>>>>>>>>>> mdev core sysfs for QoS purpose.      
>>>>>>>>>> I think what you're asking for is just some standardization of a QoS
>>>>>>>>>> attribute_group which a vendor can optionally include within the
>>>>>>>>>> existing mdev_parent_ops.mdev_attr_groups.  The mdev core will
>>>>>>>>>> transparently enable this, but it really only provides the standard,
>>>>>>>>>> all of the support code is left for the vendor.  I'm fine with that,
>>>>>>>>>> but of course the trouble with and sort of standardization is arriving
>>>>>>>>>> at an agreed upon standard.  Are there QoS knobs that are generic
>>>>>>>>>> across any mdev device type?  Are there others that are more specific
>>>>>>>>>> to vGPU?  Are there existing examples of this that we can steal their
>>>>>>>>>> specification?      
>>>>>>>>> Yes, you are right, standardization QoS knobs are exactly what I wanted.
>>>>>>>>> Only when it become a part of the mdev framework and libvirt, then QoS
>>>>>>>>> such critical feature can be leveraged by cloud usage. HW vendor only
>>>>>>>>> need to focus on the implementation of the corresponding QoS algorithm
>>>>>>>>> in their back-end driver.
>>>>>>>>>
>>>>>>>>> Vfio-mdev framework provide the capability to share the device that lack
>>>>>>>>> of HW virtualization support to guests, no matter the device type,
>>>>>>>>> mediated sharing actually is a time sharing multiplex method, from this
>>>>>>>>> point of view, QoS can be take as a generic way about how to control the
>>>>>>>>> time assignment for virtual mdev device that occupy HW. As result we can
>>>>>>>>> define QoS knob generic across any device type by this way. Even if HW
>>>>>>>>> has build in with some kind of QoS support, I think it's not a problem
>>>>>>>>> for back-end driver to convert mdev standard QoS definition to their
>>>>>>>>> specification to reach the same performance expectation. Seems there are
>>>>>>>>> no examples for us to follow, we need define it from scratch.
>>>>>>>>>
>>>>>>>>> I proposal universal QoS control interfaces like below:
>>>>>>>>>
>>>>>>>>> Cap: The cap limits the maximum percentage of time a mdev device can own
>>>>>>>>> physical device. e.g. cap=60, means mdev device cannot take over 60% of
>>>>>>>>> total physical resource.
>>>>>>>>>
>>>>>>>>> Weight: The weight define proportional control of the mdev device
>>>>>>>>> resource between guests, it’s orthogonal with Cap, to target load
>>>>>>>>> balancing. E.g. if guest 1 should take double mdev device resource
>>>>>>>>> compare with guest 2, need set weight ratio to 2:1.
>>>>>>>>>
>>>>>>>>> Priority: The guest who has higher priority will get execution first,
>>>>>>>>> target to some real time usage and speeding interactive response.
>>>>>>>>>
>>>>>>>>> Above QoS interfaces cover both overall budget control and single
>>>>>>>>> submission control. I will sent out detail design later once get aligned.      
>>>>>>>> Hi Alex,
>>>>>>>> Any comments about the interface mentioned above?    
>>>>>>> Not really.
>>>>>>>
>>>>>>> Kirti, are there any QoS knobs that would be interesting
>>>>>>> for NVIDIA devices?
>>>>>>>    
>>>>>> We have different types of vGPU for different QoS factors.
>>>>>>
>>>>>> When mdev devices are created, its resources are allocated irrespective
>>>>>> of which VM/userspace app is going to use that mdev device. Any
>>>>>> parameter we add here should be tied to particular mdev device and not
>>>>>> to the guest/app that are going to use it. 'Cap' and 'Priority' are
>>>>>> along that line. All mdev device might not need/use these parameters,
>>>>>> these can be made optional interfaces.    
>>>>> We also define some QoS parameters in Intel vGPU types, but it only
>>>>> provided a default fool-style way. We still need a flexible approach
>>>>> that give user the ability to change QoS parameters freely and
>>>>> dynamically according to their requirement , not restrict to the current
>>>>> limited and static vGPU types.
>>>>>     
>>>>>> In the above proposal, I'm not sure how 'Weight' would work for mdev
>>>>>> devices on same physical device.
>>>>>>
>>>>>> In the above example, "if guest 1 should take double mdev device
>>>>>> resource compare with guest 2" but what if guest 2 never booted, how
>>>>>> will you calculate resources?    
>>>>> Cap is try to limit the max physical GPU resource for vGPU, it's a
>>>>> vertical limitation, but weight is a horizontal limitation that define
>>>>> the GPU resource consumption ratio between vGPUs. Cap is easy to
>>>>> understand as it's just a percentage. For weight. for example, if we
>>>>> define the max weight is 16, the vGPU_1 who get weight 8 should been
>>>>> assigned double GPU resources compared to the vGPU_2 whose weight is 4,
>>>>> we can translate it to this formula:  resource_of_vGPU_1 = 8 / (8+4) *
>>>>> total_physical_GPU_resource.
>>>>>     
>>>> How will vendor driver provide max weight to userspace
>>>> application/libvirt? Max weight will be per physical device, right?
>>>>
>>>> How would such resource allocation reflect in 'available_instances'?
>>>> Suppose in above example, vGPU_1 is of 1G FB with weight 8, vGPU_2 with
>>>> 1G FB with weight 4 and vGPU_3 with 1G FB with weight 4. Now you have 1G
>>>> FB free but you have reached max weight, so will you make
>>>> available_instances = 0 for all types on that physical GPU?  
>>> No, per the algorithm above, the available scheduling for the remaining
>>> mdev device is N / (8 + 4 + 4 + N), where N is 1-16 (or maybe 0-16,
>>> we'd need to define or make the range discoverable, 16 seems rather
>>> arbitrary).  We can always add new scheduling participants.  AIUI,
>>> Intel uses round-robin scheduling now, where you could consider all
>>> mdev devices to have the same weight.  Whether we consider that to be a
>>> weight of 16 or zero or 8 doesn't really matter.  
>> QoS is to control the device's process capability like GPU
>> rendering/computing that can be time multiplexing, not used to control
>> the dedicated partition resources like FB, so there is no impact on
>> 'available_instances'.
>>
>> if vGPU_1 weight=8, vGPU_2 weight=4;
>> then vGPU_1_res = 8 / (8 + 4) * total,  vGPU_2_res = 4 / (8 + 4) * total;
>> if vGPU_3 created with weight 2;
>> then vGPU_1_res = 8 /(8 + 4 + 2) * total, vGPU_2_res = 4 / (8 + 4 + 2) *
>> total, vGPU_3_res = 2 / (8 + 4 + 2) * total.
>>
>> The resource allocation of vGPU_1 and vGPU_2 have been dynamically
>> changed after vGPU_3 creating, that's weight doing as it's to define the
>> relationship of all the vGPUs, the performance degradation is meet
>> expectation. The end-user should know about such behavior.
>>
>> However the argument on weight let me has some self-reflection, does the
>> end-user real need weight? does weight has actually application
>> requirement?  Maybe the cap and priority are enough?
> What sort of SLAs do you want to be able to offer?  For instance if I
> want to be able to offer a GPU in 1/4 increments, how does that work?
> I might sell customers A & B 1/4 increment each and customer C a 1/2
> increment.  If weight is removed, can we do better than capping A & B
> at 25% each and C at 50%?  That has the downside that nobody gets to
> use the unused capacity of the other clients.  The SLA is some sort of
> "up to X% (and no more)" model.  With weighting it's as simple as making
> sure customer C's vGPU has twice the weight of that given to A or B.
> Then you get an "at least X%" SLA model and any customer can use up to
> 100% if the others are idle.  Combining weight and cap, we can do "at
> least X%, but no more than Y%".
>
> All of this feels really similar to how cpusets must work since we're
> just dealing with QoS relative to scheduling and we should not try to
> reinvent scheduling QoS.  Thanks,
>

Yeah, that's also my original thoughts.
Since we get aligned about the QoS basic definition, I'm going to
prepare the code in kernel side. How about the corresponding part in
libvirt? Implemented separately after the kernel interface finalizing?

Thanks,
Ping

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#1706070

FromKirti Wankhede <kwankhede@nvidia.com>
Date2017-08-08 08:50 +0200
Message-ID<uc6v0-4ak-15@gated-at.bofh.it>
In reply to#1705183

On 8/7/2017 1:11 PM, Gao, Ping A wrote:
> 
> On 2017/8/4 5:11, Alex Williamson wrote:
>> On Thu, 3 Aug 2017 20:26:14 +0800
>> "Gao, Ping A" <ping.a.gao@intel.com> wrote:
>>
>>> On 2017/8/3 0:58, Alex Williamson wrote:
>>>> On Wed, 2 Aug 2017 21:16:28 +0530
>>>> Kirti Wankhede <kwankhede@nvidia.com> wrote:
>>>>  
>>>>> On 8/2/2017 6:29 PM, Gao, Ping A wrote:  
>>>>>> On 2017/8/2 18:19, Kirti Wankhede wrote:    
>>>>>>> On 8/2/2017 3:56 AM, Alex Williamson wrote:    
>>>>>>>> On Tue, 1 Aug 2017 13:54:27 +0800
>>>>>>>> "Gao, Ping A" <ping.a.gao@intel.com> wrote:
>>>>>>>>    
>>>>>>>>> On 2017/7/28 0:00, Gao, Ping A wrote:    
>>>>>>>>>> On 2017/7/27 0:43, Alex Williamson wrote:      
>>>>>>>>>>> [cc +libvir-list]
>>>>>>>>>>>
>>>>>>>>>>> On Wed, 26 Jul 2017 21:16:59 +0800
>>>>>>>>>>> "Gao, Ping A" <ping.a.gao@intel.com> wrote:
>>>>>>>>>>>      
>>>>>>>>>>>> The vfio-mdev provide the capability to let different guest share the
>>>>>>>>>>>> same physical device through mediate sharing, as result it bring a
>>>>>>>>>>>> requirement about how to control the device sharing, we need a QoS
>>>>>>>>>>>> related interface for mdev to management virtual device resource.
>>>>>>>>>>>>
>>>>>>>>>>>> E.g. In practical use, vGPUs assigned to different quests almost has
>>>>>>>>>>>> different performance requirements, some guests may need higher priority
>>>>>>>>>>>> for real time usage, some other may need more portion of the GPU
>>>>>>>>>>>> resource to get higher 3D performance, corresponding we can define some
>>>>>>>>>>>> interfaces like weight/cap for overall budget control, priority for
>>>>>>>>>>>> single submission control.
>>>>>>>>>>>>
>>>>>>>>>>>> So I suggest to add some common attributes which are vendor agnostic in
>>>>>>>>>>>> mdev core sysfs for QoS purpose.      
>>>>>>>>>>> I think what you're asking for is just some standardization of a QoS
>>>>>>>>>>> attribute_group which a vendor can optionally include within the
>>>>>>>>>>> existing mdev_parent_ops.mdev_attr_groups.  The mdev core will
>>>>>>>>>>> transparently enable this, but it really only provides the standard,
>>>>>>>>>>> all of the support code is left for the vendor.  I'm fine with that,
>>>>>>>>>>> but of course the trouble with and sort of standardization is arriving
>>>>>>>>>>> at an agreed upon standard.  Are there QoS knobs that are generic
>>>>>>>>>>> across any mdev device type?  Are there others that are more specific
>>>>>>>>>>> to vGPU?  Are there existing examples of this that we can steal their
>>>>>>>>>>> specification?      
>>>>>>>>>> Yes, you are right, standardization QoS knobs are exactly what I wanted.
>>>>>>>>>> Only when it become a part of the mdev framework and libvirt, then QoS
>>>>>>>>>> such critical feature can be leveraged by cloud usage. HW vendor only
>>>>>>>>>> need to focus on the implementation of the corresponding QoS algorithm
>>>>>>>>>> in their back-end driver.
>>>>>>>>>>
>>>>>>>>>> Vfio-mdev framework provide the capability to share the device that lack
>>>>>>>>>> of HW virtualization support to guests, no matter the device type,
>>>>>>>>>> mediated sharing actually is a time sharing multiplex method, from this
>>>>>>>>>> point of view, QoS can be take as a generic way about how to control the
>>>>>>>>>> time assignment for virtual mdev device that occupy HW. As result we can
>>>>>>>>>> define QoS knob generic across any device type by this way. Even if HW
>>>>>>>>>> has build in with some kind of QoS support, I think it's not a problem
>>>>>>>>>> for back-end driver to convert mdev standard QoS definition to their
>>>>>>>>>> specification to reach the same performance expectation. Seems there are
>>>>>>>>>> no examples for us to follow, we need define it from scratch.
>>>>>>>>>>
>>>>>>>>>> I proposal universal QoS control interfaces like below:
>>>>>>>>>>
>>>>>>>>>> Cap: The cap limits the maximum percentage of time a mdev device can own
>>>>>>>>>> physical device. e.g. cap=60, means mdev device cannot take over 60% of
>>>>>>>>>> total physical resource.
>>>>>>>>>>
>>>>>>>>>> Weight: The weight define proportional control of the mdev device
>>>>>>>>>> resource between guests, it’s orthogonal with Cap, to target load
>>>>>>>>>> balancing. E.g. if guest 1 should take double mdev device resource
>>>>>>>>>> compare with guest 2, need set weight ratio to 2:1.
>>>>>>>>>>
>>>>>>>>>> Priority: The guest who has higher priority will get execution first,
>>>>>>>>>> target to some real time usage and speeding interactive response.
>>>>>>>>>>
>>>>>>>>>> Above QoS interfaces cover both overall budget control and single
>>>>>>>>>> submission control. I will sent out detail design later once get aligned.      
>>>>>>>>> Hi Alex,
>>>>>>>>> Any comments about the interface mentioned above?    
>>>>>>>> Not really.
>>>>>>>>
>>>>>>>> Kirti, are there any QoS knobs that would be interesting
>>>>>>>> for NVIDIA devices?
>>>>>>>>    
>>>>>>> We have different types of vGPU for different QoS factors.
>>>>>>>
>>>>>>> When mdev devices are created, its resources are allocated irrespective
>>>>>>> of which VM/userspace app is going to use that mdev device. Any
>>>>>>> parameter we add here should be tied to particular mdev device and not
>>>>>>> to the guest/app that are going to use it. 'Cap' and 'Priority' are
>>>>>>> along that line. All mdev device might not need/use these parameters,
>>>>>>> these can be made optional interfaces.    
>>>>>> We also define some QoS parameters in Intel vGPU types, but it only
>>>>>> provided a default fool-style way. We still need a flexible approach
>>>>>> that give user the ability to change QoS parameters freely and
>>>>>> dynamically according to their requirement , not restrict to the current
>>>>>> limited and static vGPU types.
>>>>>>     
>>>>>>> In the above proposal, I'm not sure how 'Weight' would work for mdev
>>>>>>> devices on same physical device.
>>>>>>>
>>>>>>> In the above example, "if guest 1 should take double mdev device
>>>>>>> resource compare with guest 2" but what if guest 2 never booted, how
>>>>>>> will you calculate resources?    
>>>>>> Cap is try to limit the max physical GPU resource for vGPU, it's a
>>>>>> vertical limitation, but weight is a horizontal limitation that define
>>>>>> the GPU resource consumption ratio between vGPUs. Cap is easy to
>>>>>> understand as it's just a percentage. For weight. for example, if we
>>>>>> define the max weight is 16, the vGPU_1 who get weight 8 should been
>>>>>> assigned double GPU resources compared to the vGPU_2 whose weight is 4,
>>>>>> we can translate it to this formula:  resource_of_vGPU_1 = 8 / (8+4) *
>>>>>> total_physical_GPU_resource.
>>>>>>     
>>>>> How will vendor driver provide max weight to userspace
>>>>> application/libvirt? Max weight will be per physical device, right?
>>>>>
>>>>> How would such resource allocation reflect in 'available_instances'?
>>>>> Suppose in above example, vGPU_1 is of 1G FB with weight 8, vGPU_2 with
>>>>> 1G FB with weight 4 and vGPU_3 with 1G FB with weight 4. Now you have 1G
>>>>> FB free but you have reached max weight, so will you make
>>>>> available_instances = 0 for all types on that physical GPU?  
>>>> No, per the algorithm above, the available scheduling for the remaining
>>>> mdev device is N / (8 + 4 + 4 + N), where N is 1-16 (or maybe 0-16,
>>>> we'd need to define or make the range discoverable, 16 seems rather
>>>> arbitrary).  We can always add new scheduling participants.  AIUI,
>>>> Intel uses round-robin scheduling now, where you could consider all
>>>> mdev devices to have the same weight.  Whether we consider that to be a
>>>> weight of 16 or zero or 8 doesn't really matter.  
>>> QoS is to control the device's process capability like GPU
>>> rendering/computing that can be time multiplexing, not used to control
>>> the dedicated partition resources like FB, so there is no impact on
>>> 'available_instances'.
>>>
>>> if vGPU_1 weight=8, vGPU_2 weight=4;
>>> then vGPU_1_res = 8 / (8 + 4) * total,  vGPU_2_res = 4 / (8 + 4) * total;
>>> if vGPU_3 created with weight 2;
>>> then vGPU_1_res = 8 /(8 + 4 + 2) * total, vGPU_2_res = 4 / (8 + 4 + 2) *
>>> total, vGPU_3_res = 2 / (8 + 4 + 2) * total.
>>>
>>> The resource allocation of vGPU_1 and vGPU_2 have been dynamically
>>> changed after vGPU_3 creating, that's weight doing as it's to define the
>>> relationship of all the vGPUs, the performance degradation is meet
>>> expectation. The end-user should know about such behavior.
>>>
>>> However the argument on weight let me has some self-reflection, does the
>>> end-user real need weight? does weight has actually application
>>> requirement?  Maybe the cap and priority are enough?
>> What sort of SLAs do you want to be able to offer?  For instance if I
>> want to be able to offer a GPU in 1/4 increments, how does that work?
>> I might sell customers A & B 1/4 increment each and customer C a 1/2
>> increment.  If weight is removed, can we do better than capping A & B
>> at 25% each and C at 50%?  That has the downside that nobody gets to
>> use the unused capacity of the other clients.  The SLA is some sort of
>> "up to X% (and no more)" model.  With weighting it's as simple as making
>> sure customer C's vGPU has twice the weight of that given to A or B.
>> Then you get an "at least X%" SLA model and any customer can use up to
>> 100% if the others are idle.  Combining weight and cap, we can do "at
>> least X%, but no more than Y%".
>>
>> All of this feels really similar to how cpusets must work since we're
>> just dealing with QoS relative to scheduling and we should not try to
>> reinvent scheduling QoS.  Thanks,
>>
> 
> Yeah, that's also my original thoughts.
> Since we get aligned about the QoS basic definition, I'm going to
> prepare the code in kernel side. How about the corresponding part in
> libvirt? Implemented separately after the kernel interface finalizing?
> 

Ok. These interfaces should be optional since all vendors drivers of
mdev may not support such QoS.

Thanks,
Kirti.

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#1706506

From"Gao, Ping A" <ping.a.gao@intel.com>
Date2017-08-08 14:50 +0200
Message-ID<ucc7o-8sm-21@gated-at.bofh.it>
In reply to#1706070
On 2017/8/8 14:42, Kirti Wankhede wrote:
>
> On 8/7/2017 1:11 PM, Gao, Ping A wrote:
>> On 2017/8/4 5:11, Alex Williamson wrote:
>>> On Thu, 3 Aug 2017 20:26:14 +0800
>>> "Gao, Ping A" <ping.a.gao@intel.com> wrote:
>>>
>>>> On 2017/8/3 0:58, Alex Williamson wrote:
>>>>> On Wed, 2 Aug 2017 21:16:28 +0530
>>>>> Kirti Wankhede <kwankhede@nvidia.com> wrote:
>>>>>  
>>>>>> On 8/2/2017 6:29 PM, Gao, Ping A wrote:  
>>>>>>> On 2017/8/2 18:19, Kirti Wankhede wrote:    
>>>>>>>> On 8/2/2017 3:56 AM, Alex Williamson wrote:    
>>>>>>>>> On Tue, 1 Aug 2017 13:54:27 +0800
>>>>>>>>> "Gao, Ping A" <ping.a.gao@intel.com> wrote:
>>>>>>>>>    
>>>>>>>>>> On 2017/7/28 0:00, Gao, Ping A wrote:    
>>>>>>>>>>> On 2017/7/27 0:43, Alex Williamson wrote:      
>>>>>>>>>>>> [cc +libvir-list]
>>>>>>>>>>>>
>>>>>>>>>>>> On Wed, 26 Jul 2017 21:16:59 +0800
>>>>>>>>>>>> "Gao, Ping A" <ping.a.gao@intel.com> wrote:
>>>>>>>>>>>>      
>>>>>>>>>>>>> The vfio-mdev provide the capability to let different guest share the
>>>>>>>>>>>>> same physical device through mediate sharing, as result it bring a
>>>>>>>>>>>>> requirement about how to control the device sharing, we need a QoS
>>>>>>>>>>>>> related interface for mdev to management virtual device resource.
>>>>>>>>>>>>>
>>>>>>>>>>>>> E.g. In practical use, vGPUs assigned to different quests almost has
>>>>>>>>>>>>> different performance requirements, some guests may need higher priority
>>>>>>>>>>>>> for real time usage, some other may need more portion of the GPU
>>>>>>>>>>>>> resource to get higher 3D performance, corresponding we can define some
>>>>>>>>>>>>> interfaces like weight/cap for overall budget control, priority for
>>>>>>>>>>>>> single submission control.
>>>>>>>>>>>>>
>>>>>>>>>>>>> So I suggest to add some common attributes which are vendor agnostic in
>>>>>>>>>>>>> mdev core sysfs for QoS purpose.      
>>>>>>>>>>>> I think what you're asking for is just some standardization of a QoS
>>>>>>>>>>>> attribute_group which a vendor can optionally include within the
>>>>>>>>>>>> existing mdev_parent_ops.mdev_attr_groups.  The mdev core will
>>>>>>>>>>>> transparently enable this, but it really only provides the standard,
>>>>>>>>>>>> all of the support code is left for the vendor.  I'm fine with that,
>>>>>>>>>>>> but of course the trouble with and sort of standardization is arriving
>>>>>>>>>>>> at an agreed upon standard.  Are there QoS knobs that are generic
>>>>>>>>>>>> across any mdev device type?  Are there others that are more specific
>>>>>>>>>>>> to vGPU?  Are there existing examples of this that we can steal their
>>>>>>>>>>>> specification?      
>>>>>>>>>>> Yes, you are right, standardization QoS knobs are exactly what I wanted.
>>>>>>>>>>> Only when it become a part of the mdev framework and libvirt, then QoS
>>>>>>>>>>> such critical feature can be leveraged by cloud usage. HW vendor only
>>>>>>>>>>> need to focus on the implementation of the corresponding QoS algorithm
>>>>>>>>>>> in their back-end driver.
>>>>>>>>>>>
>>>>>>>>>>> Vfio-mdev framework provide the capability to share the device that lack
>>>>>>>>>>> of HW virtualization support to guests, no matter the device type,
>>>>>>>>>>> mediated sharing actually is a time sharing multiplex method, from this
>>>>>>>>>>> point of view, QoS can be take as a generic way about how to control the
>>>>>>>>>>> time assignment for virtual mdev device that occupy HW. As result we can
>>>>>>>>>>> define QoS knob generic across any device type by this way. Even if HW
>>>>>>>>>>> has build in with some kind of QoS support, I think it's not a problem
>>>>>>>>>>> for back-end driver to convert mdev standard QoS definition to their
>>>>>>>>>>> specification to reach the same performance expectation. Seems there are
>>>>>>>>>>> no examples for us to follow, we need define it from scratch.
>>>>>>>>>>>
>>>>>>>>>>> I proposal universal QoS control interfaces like below:
>>>>>>>>>>>
>>>>>>>>>>> Cap: The cap limits the maximum percentage of time a mdev device can own
>>>>>>>>>>> physical device. e.g. cap=60, means mdev device cannot take over 60% of
>>>>>>>>>>> total physical resource.
>>>>>>>>>>>
>>>>>>>>>>> Weight: The weight define proportional control of the mdev device
>>>>>>>>>>> resource between guests, it’s orthogonal with Cap, to target load
>>>>>>>>>>> balancing. E.g. if guest 1 should take double mdev device resource
>>>>>>>>>>> compare with guest 2, need set weight ratio to 2:1.
>>>>>>>>>>>
>>>>>>>>>>> Priority: The guest who has higher priority will get execution first,
>>>>>>>>>>> target to some real time usage and speeding interactive response.
>>>>>>>>>>>
>>>>>>>>>>> Above QoS interfaces cover both overall budget control and single
>>>>>>>>>>> submission control. I will sent out detail design later once get aligned.      
>>>>>>>>>> Hi Alex,
>>>>>>>>>> Any comments about the interface mentioned above?    
>>>>>>>>> Not really.
>>>>>>>>>
>>>>>>>>> Kirti, are there any QoS knobs that would be interesting
>>>>>>>>> for NVIDIA devices?
>>>>>>>>>    
>>>>>>>> We have different types of vGPU for different QoS factors.
>>>>>>>>
>>>>>>>> When mdev devices are created, its resources are allocated irrespective
>>>>>>>> of which VM/userspace app is going to use that mdev device. Any
>>>>>>>> parameter we add here should be tied to particular mdev device and not
>>>>>>>> to the guest/app that are going to use it. 'Cap' and 'Priority' are
>>>>>>>> along that line. All mdev device might not need/use these parameters,
>>>>>>>> these can be made optional interfaces.    
>>>>>>> We also define some QoS parameters in Intel vGPU types, but it only
>>>>>>> provided a default fool-style way. We still need a flexible approach
>>>>>>> that give user the ability to change QoS parameters freely and
>>>>>>> dynamically according to their requirement , not restrict to the current
>>>>>>> limited and static vGPU types.
>>>>>>>     
>>>>>>>> In the above proposal, I'm not sure how 'Weight' would work for mdev
>>>>>>>> devices on same physical device.
>>>>>>>>
>>>>>>>> In the above example, "if guest 1 should take double mdev device
>>>>>>>> resource compare with guest 2" but what if guest 2 never booted, how
>>>>>>>> will you calculate resources?    
>>>>>>> Cap is try to limit the max physical GPU resource for vGPU, it's a
>>>>>>> vertical limitation, but weight is a horizontal limitation that define
>>>>>>> the GPU resource consumption ratio between vGPUs. Cap is easy to
>>>>>>> understand as it's just a percentage. For weight. for example, if we
>>>>>>> define the max weight is 16, the vGPU_1 who get weight 8 should been
>>>>>>> assigned double GPU resources compared to the vGPU_2 whose weight is 4,
>>>>>>> we can translate it to this formula:  resource_of_vGPU_1 = 8 / (8+4) *
>>>>>>> total_physical_GPU_resource.
>>>>>>>     
>>>>>> How will vendor driver provide max weight to userspace
>>>>>> application/libvirt? Max weight will be per physical device, right?
>>>>>>
>>>>>> How would such resource allocation reflect in 'available_instances'?
>>>>>> Suppose in above example, vGPU_1 is of 1G FB with weight 8, vGPU_2 with
>>>>>> 1G FB with weight 4 and vGPU_3 with 1G FB with weight 4. Now you have 1G
>>>>>> FB free but you have reached max weight, so will you make
>>>>>> available_instances = 0 for all types on that physical GPU?  
>>>>> No, per the algorithm above, the available scheduling for the remaining
>>>>> mdev device is N / (8 + 4 + 4 + N), where N is 1-16 (or maybe 0-16,
>>>>> we'd need to define or make the range discoverable, 16 seems rather
>>>>> arbitrary).  We can always add new scheduling participants.  AIUI,
>>>>> Intel uses round-robin scheduling now, where you could consider all
>>>>> mdev devices to have the same weight.  Whether we consider that to be a
>>>>> weight of 16 or zero or 8 doesn't really matter.  
>>>> QoS is to control the device's process capability like GPU
>>>> rendering/computing that can be time multiplexing, not used to control
>>>> the dedicated partition resources like FB, so there is no impact on
>>>> 'available_instances'.
>>>>
>>>> if vGPU_1 weight=8, vGPU_2 weight=4;
>>>> then vGPU_1_res = 8 / (8 + 4) * total,  vGPU_2_res = 4 / (8 + 4) * total;
>>>> if vGPU_3 created with weight 2;
>>>> then vGPU_1_res = 8 /(8 + 4 + 2) * total, vGPU_2_res = 4 / (8 + 4 + 2) *
>>>> total, vGPU_3_res = 2 / (8 + 4 + 2) * total.
>>>>
>>>> The resource allocation of vGPU_1 and vGPU_2 have been dynamically
>>>> changed after vGPU_3 creating, that's weight doing as it's to define the
>>>> relationship of all the vGPUs, the performance degradation is meet
>>>> expectation. The end-user should know about such behavior.
>>>>
>>>> However the argument on weight let me has some self-reflection, does the
>>>> end-user real need weight? does weight has actually application
>>>> requirement?  Maybe the cap and priority are enough?
>>> What sort of SLAs do you want to be able to offer?  For instance if I
>>> want to be able to offer a GPU in 1/4 increments, how does that work?
>>> I might sell customers A & B 1/4 increment each and customer C a 1/2
>>> increment.  If weight is removed, can we do better than capping A & B
>>> at 25% each and C at 50%?  That has the downside that nobody gets to
>>> use the unused capacity of the other clients.  The SLA is some sort of
>>> "up to X% (and no more)" model.  With weighting it's as simple as making
>>> sure customer C's vGPU has twice the weight of that given to A or B.
>>> Then you get an "at least X%" SLA model and any customer can use up to
>>> 100% if the others are idle.  Combining weight and cap, we can do "at
>>> least X%, but no more than Y%".
>>>
>>> All of this feels really similar to how cpusets must work since we're
>>> just dealing with QoS relative to scheduling and we should not try to
>>> reinvent scheduling QoS.  Thanks,
>>>
>> Yeah, that's also my original thoughts.
>> Since we get aligned about the QoS basic definition, I'm going to
>> prepare the code in kernel side. How about the corresponding part in
>> libvirt? Implemented separately after the kernel interface finalizing?
>>
> Ok. These interfaces should be optional since all vendors drivers of
> mdev may not support such QoS.
>

Sure, all of them are optional, it's freely to choose or even not to choose.

Thanks,
Ping

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