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Re: [PATCH v2 0/2] Support additional Xbox One pads

Started byDmitry Torokhov <dmitry.torokhov@gmail.com>
First post2017-04-11 05:50 +0200
Last post2017-04-11 05:50 +0200
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  Re: [PATCH v2 0/2] Support additional Xbox One pads Dmitry Torokhov <dmitry.torokhov@gmail.com> - 2017-04-11 05:50 +0200

#1620878 — Re: [PATCH v2 0/2] Support additional Xbox One pads

FromDmitry Torokhov <dmitry.torokhov@gmail.com>
Date2017-04-11 05:50 +0200
SubjectRe: [PATCH v2 0/2] Support additional Xbox One pads
Message-ID<tuUYx-1CP-3@gated-at.bofh.it>
On Sat, Apr 08, 2017 at 02:28:04PM -0700, Cameron Gutman wrote:
> This series adds support for several new or quirky Xbox One pads.
> With the existing code, these pads either don't send any input
> data at all, only have partial functionality, or just aren't yet
> recognized by the driver even though they would work just fine.
> 
> Patch 1 of this series may be considered a v2 for patches 1-3 of my
> previous series:
> 
>   https://lkml.org/lkml/2017/2/4/189
> 
> I'm now only sending the quirk packets to the specific gamepads that
> need them, per Dmitry's feedback on the last series.
> 
> Patch 2 is a trivial new device ID addition that I've tagged for
> stable. This one is not purely cosmetic because we won't currently
> bind to any Xbox One pads with Razer's VID without it. The Razer
> Wildcat doesn't depend on any quirk handling or newer xpad changes
> for full functionality, so it should work just fine when backported
> to stable kernels.
> 
> v2 changes:
> I've given the commit message for patch 1 some much needed TLC, as
> the old one was poorly worded and did not contain many details about
> the change.
> 
> Cameron Gutman (2):
>   Input: xpad - support some quirky Xbox One pads
>   Input: xpad - add support for Razer Wildcat gamepad
> 
>  drivers/input/joystick/xpad.c | 116 +++++++++++++++++++++++++++++++++++++-----
>  1 file changed, 103 insertions(+), 13 deletions(-)

Applied, thank you.

-- 
Dmitry

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