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Groups > linux.kernel > #1589000 > unrolled thread
| Started by | Eric Anholt <eric@anholt.net> |
|---|---|
| First post | 2017-02-27 23:40 +0100 |
| Last post | 2017-02-28 23:50 +0100 |
| Articles | 6 — 2 participants |
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[PATCH 0/4] vc4 RST documentation Eric Anholt <eric@anholt.net> - 2017-02-27 23:40 +0100
[PATCH 3/4] drm/vc4: Extend and edit documentation for output from the RST Eric Anholt <eric@anholt.net> - 2017-02-27 23:40 +0100
[PATCH 2/4] drm/vc4: Add RST to bring together vc4 kerneldoc. Eric Anholt <eric@anholt.net> - 2017-02-27 23:40 +0100
[PATCH 1/4] drm/vc4: Convert existing documentation to actual kerneldoc. Eric Anholt <eric@anholt.net> - 2017-02-27 23:40 +0100
Re: [PATCH 0/4] vc4 RST documentation Daniel Vetter <daniel@ffwll.ch> - 2017-02-28 10:00 +0100
Re: [PATCH 0/4] vc4 RST documentation Eric Anholt <eric@anholt.net> - 2017-02-28 23:50 +0100
| From | Eric Anholt <eric@anholt.net> |
|---|---|
| Date | 2017-02-27 23:40 +0100 |
| Subject | [PATCH 0/4] vc4 RST documentation |
| Message-ID | <tfAfo-2lV-5@gated-at.bofh.it> |
danvet asked me a while ago to try generating documentation with the
new RST-based infrastructure. I had a couple of hours to do some
editing, so here it is.
So far I'm not including any kerneldoc for functions. I don't think I
have enough documentation coverage yet to make it useful to start
including the current ones in the output.
Eric Anholt (4):
drm/vc4: Convert existing documentation to actual kerneldoc.
drm/vc4: Add RST to bring together vc4 kerneldoc.
drm/vc4: Extend and edit documentation for output from the RST
drm/vc4: Add a paragraph at the top of vc4 docs introducing what it
is.
Documentation/gpu/index.rst | 1 +
Documentation/gpu/vc4.rst | 89 ++++++++++++++++++++++++++++++
drivers/gpu/drm/vc4/vc4_bo.c | 5 +-
drivers/gpu/drm/vc4/vc4_crtc.c | 7 ++-
drivers/gpu/drm/vc4/vc4_dpi.c | 3 +-
drivers/gpu/drm/vc4/vc4_drv.c | 16 ++++++
drivers/gpu/drm/vc4/vc4_dsi.c | 5 +-
drivers/gpu/drm/vc4/vc4_gem.c | 26 +++++++--
drivers/gpu/drm/vc4/vc4_hdmi.c | 23 +++++++-
drivers/gpu/drm/vc4/vc4_hvs.c | 12 ++--
drivers/gpu/drm/vc4/vc4_irq.c | 3 +-
drivers/gpu/drm/vc4/vc4_render_cl.c | 4 ++
drivers/gpu/drm/vc4/vc4_validate.c | 34 +++++++-----
drivers/gpu/drm/vc4/vc4_validate_shaders.c | 21 ++++---
drivers/gpu/drm/vc4/vc4_vec.c | 6 ++
15 files changed, 212 insertions(+), 43 deletions(-)
create mode 100644 Documentation/gpu/vc4.rst
--
2.11.0
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| From | Eric Anholt <eric@anholt.net> |
|---|---|
| Date | 2017-02-27 23:40 +0100 |
| Subject | [PATCH 3/4] drm/vc4: Extend and edit documentation for output from the RST |
| Message-ID | <tfC7w-3G2-7@gated-at.bofh.it> |
| In reply to | #1589000 |
I had written most of my comments as if I was describing the individual code files the way I used to for doxygen, while for RST we want to describe things in a more chapter/section way where there's no obvious relation to .c files. Additionally, several of the files had stub descriptions that I've taken this opportunity to extend. Signed-off-by: Eric Anholt <eric@anholt.net> --- drivers/gpu/drm/vc4/vc4_crtc.c | 7 ++++--- drivers/gpu/drm/vc4/vc4_dpi.c | 3 ++- drivers/gpu/drm/vc4/vc4_hdmi.c | 23 ++++++++++++++++++++--- drivers/gpu/drm/vc4/vc4_hvs.c | 12 ++++++------ drivers/gpu/drm/vc4/vc4_render_cl.c | 4 ++++ drivers/gpu/drm/vc4/vc4_validate.c | 24 ++++++++++++++---------- drivers/gpu/drm/vc4/vc4_validate_shaders.c | 21 +++++++++++++-------- drivers/gpu/drm/vc4/vc4_vec.c | 6 ++++++ 8 files changed, 69 insertions(+), 31 deletions(-) diff --git a/drivers/gpu/drm/vc4/vc4_crtc.c b/drivers/gpu/drm/vc4/vc4_crtc.c index 764320156cce..7fa4c3d5cddf 100644 --- a/drivers/gpu/drm/vc4/vc4_crtc.c +++ b/drivers/gpu/drm/vc4/vc4_crtc.c @@ -11,12 +11,13 @@ * * In VC4, the Pixel Valve is what most closely corresponds to the * DRM's concept of a CRTC. The PV generates video timings from the - * output's clock plus its configuration. It pulls scaled pixels from + * encoder's clock plus its configuration. It pulls scaled pixels from * the HVS at that timing, and feeds it to the encoder. * * However, the DRM CRTC also collects the configuration of all the - * DRM planes attached to it. As a result, this file also manages - * setup of the VC4 HVS's display elements on the CRTC. + * DRM planes attached to it. As a result, the CRTC is also + * responsible for writing the display list for the HVS channel that + * the CRTC will use. * * The 2835 has 3 different pixel valves. pv0 in the audio power * domain feeds DSI0 or DPI, while pv1 feeds DS1 or SMI. pv2 in the diff --git a/drivers/gpu/drm/vc4/vc4_dpi.c b/drivers/gpu/drm/vc4/vc4_dpi.c index 3f360cf6cf5a..71435796c710 100644 --- a/drivers/gpu/drm/vc4/vc4_dpi.c +++ b/drivers/gpu/drm/vc4/vc4_dpi.c @@ -18,7 +18,8 @@ * DOC: VC4 DPI module * * The VC4 DPI hardware supports MIPI DPI type 4 and Nokia ViSSI - * signals, which are routed out to GPIO0-27 with the ALT2 function. + * signals. On BCM2835, these can be routed out to GPIO0-27 with the + * ALT2 function. */ #include "drm_atomic_helper.h" diff --git a/drivers/gpu/drm/vc4/vc4_hdmi.c b/drivers/gpu/drm/vc4/vc4_hdmi.c index 93d5994f3a04..1be1e8304720 100644 --- a/drivers/gpu/drm/vc4/vc4_hdmi.c +++ b/drivers/gpu/drm/vc4/vc4_hdmi.c @@ -20,9 +20,26 @@ /** * DOC: VC4 Falcon HDMI module * - * The HDMI core has a state machine and a PHY. Most of the unit - * operates off of the HSM clock from CPRMAN. It also internally uses - * the PLLH_PIX clock for the PHY. + * The HDMI core has a state machine and a PHY. On BCM2835, most of + * the unit operates off of the HSM clock from CPRMAN. It also + * internally uses the PLLH_PIX clock for the PHY. + * + * HDMI infoframes are kept within a small packet ram, where each + * packet can be individually enabled for including in a frame. + * + * HDMI audio is implemented entirely within the HDMI IP block. A + * register in the HDMI encoder takes SPDIF frames from the DMA engine + * and transfers them over an internal MAI (multi-channel audio + * interconnect) bus to the encoder side for insertion into the video + * blank regions. + * + * The driver's HDMI encoder does not yet support power management. + * The HDMI encoder's power domain and the HSM/pixel clocks are kept + * continuously running, and only the HDMI logic and packet ram are + * powered off/on at disable/enable time. + * + * The driver does not yet support CEC control, though the HDMI + * encoder block has CEC support. */ #include "drm_atomic_helper.h" diff --git a/drivers/gpu/drm/vc4/vc4_hvs.c b/drivers/gpu/drm/vc4/vc4_hvs.c index f7f7677f6d8d..fd421ba3c5d7 100644 --- a/drivers/gpu/drm/vc4/vc4_hvs.c +++ b/drivers/gpu/drm/vc4/vc4_hvs.c @@ -9,12 +9,12 @@ /** * DOC: VC4 HVS module. * - * The HVS is the piece of hardware that does translation, scaling, - * colorspace conversion, and compositing of pixels stored in - * framebuffers into a FIFO of pixels going out to the Pixel Valve - * (CRTC). It operates at the system clock rate (the system audio - * clock gate, specifically), which is much higher than the pixel - * clock rate. + * The Hardware Video Scaler (HVS) is the piece of hardware that does + * translation, scaling, colorspace conversion, and compositing of + * pixels stored in framebuffers into a FIFO of pixels going out to + * the Pixel Valve (CRTC). It operates at the system clock rate (the + * system audio clock gate, specifically), which is much higher than + * the pixel clock rate. * * There is a single global HVS, with multiple output FIFOs that can * be consumed by the PVs. This file just manages the resources for diff --git a/drivers/gpu/drm/vc4/vc4_render_cl.c b/drivers/gpu/drm/vc4/vc4_render_cl.c index 08886a309757..8fc2fb461ac3 100644 --- a/drivers/gpu/drm/vc4/vc4_render_cl.c +++ b/drivers/gpu/drm/vc4/vc4_render_cl.c @@ -24,6 +24,10 @@ /** * DOC: Render command list generation * + * In the V3D hardware, render command lists are what load and store + * tiles of a framebuffer and optionally call out to binner-generated + * command lists to do the 3D drawing for that tile. + * * In the VC4 driver, render command list generation is performed by the * kernel instead of userspace. We do this because validating a * user-submitted command list is hard to get right and has high CPU overhead, diff --git a/drivers/gpu/drm/vc4/vc4_validate.c b/drivers/gpu/drm/vc4/vc4_validate.c index d696ed49e9f0..da6f1e138e8d 100644 --- a/drivers/gpu/drm/vc4/vc4_validate.c +++ b/drivers/gpu/drm/vc4/vc4_validate.c @@ -24,19 +24,23 @@ /** * DOC: Command list validator for VC4. * - * The VC4 has no IOMMU between it and system memory. So, a user with - * access to execute command lists could escalate privilege by + * Since the VC4 has no IOMMU between it and system memory, a user + * with access to execute command lists could escalate privilege by * overwriting system memory (drawing to it as a framebuffer) or - * reading system memory it shouldn't (reading it as a texture, or - * uniform data, or vertex data). + * reading system memory it shouldn't (reading it as a vertex buffer + * or index buffer) * - * This validates command lists to ensure that all accesses are within - * the bounds of the GEM objects referenced. It explicitly whitelists - * packets, and looks at the offsets in any address fields to make - * sure they're constrained within the BOs they reference. + * We validate binner command lists to ensure that all accesses are + * within the bounds of the GEM objects referenced by the submitted + * job. It explicitly whitelists packets, and looks at the offsets in + * any address fields to make sure they're contained within the BOs + * they reference. * - * Note that because of the validation that's happening anyway, this - * is where GEM relocation processing happens. + * Note that because CL validation is already reading the + * user-submitted CL and writing the validated copy out to the memory + * that the GPU will actually read, this is also where GEM relocation + * processing (turning BO references into actual addresses for the GPU + * to use) happens. */ #include "uapi/drm/vc4_drm.h" diff --git a/drivers/gpu/drm/vc4/vc4_validate_shaders.c b/drivers/gpu/drm/vc4/vc4_validate_shaders.c index 5dba13dd1e9b..0b2df5c6efb4 100644 --- a/drivers/gpu/drm/vc4/vc4_validate_shaders.c +++ b/drivers/gpu/drm/vc4/vc4_validate_shaders.c @@ -24,16 +24,21 @@ /** * DOC: Shader validator for VC4. * - * The VC4 has no IOMMU between it and system memory, so a user with - * access to execute shaders could escalate privilege by overwriting - * system memory (using the VPM write address register in the - * general-purpose DMA mode) or reading system memory it shouldn't - * (reading it as a texture, or uniform data, or vertex data). + * Since the VC4 has no IOMMU between it and system memory, a user + * with access to execute shaders could escalate privilege by + * overwriting system memory (using the VPM write address register in + * the general-purpose DMA mode) or reading system memory it shouldn't + * (reading it as a texture, uniform data, or direct-addressed TMU + * lookup). * - * This walks over a shader BO, ensuring that its accesses are - * appropriately bounded, and recording how many texture accesses are - * made and where so that we can do relocations for them in the + * The shader validator walks over a shader's BO, ensuring that its + * accesses are appropriately bounded, and recording where texture + * accesses are made so that we can do relocations for them in the * uniform stream. + * + * Shader BO are immutable for their lifetimes (enforced by not + * allowing mmaps, GEM prime export, or rendering to from a CL), so + * this validation is only performed at BO creation time. */ #include "vc4_drv.h" diff --git a/drivers/gpu/drm/vc4/vc4_vec.c b/drivers/gpu/drm/vc4/vc4_vec.c index 32bb8ef985fb..09c1e05765fa 100644 --- a/drivers/gpu/drm/vc4/vc4_vec.c +++ b/drivers/gpu/drm/vc4/vc4_vec.c @@ -16,6 +16,12 @@ /** * DOC: VC4 SDTV module + * + * The VEC encoder generates PAL or NTSC composite video output. + * + * TV mode selection is done by an atomic property on the encoder, + * because a drm_mode_modeinfo is insufficient to distinguish between + * PAL and PAL-M or NTSC and NTSC-J. */ #include <drm/drm_atomic_helper.h> -- 2.11.0
[toc] | [prev] | [next] | [standalone]
| From | Eric Anholt <eric@anholt.net> |
|---|---|
| Date | 2017-02-27 23:40 +0100 |
| Subject | [PATCH 2/4] drm/vc4: Add RST to bring together vc4 kerneldoc. |
| Message-ID | <tfC7w-3G2-9@gated-at.bofh.it> |
| In reply to | #1589000 |
This doesn't yet produce coherent documentation of the module, but at
least gets the kerneldoc built and somewhat glued together.
Signed-off-by: Eric Anholt <eric@anholt.net>
---
Documentation/gpu/index.rst | 1 +
Documentation/gpu/vc4.rst | 86 +++++++++++++++++++++++++++++++++++++++++++++
2 files changed, 87 insertions(+)
create mode 100644 Documentation/gpu/vc4.rst
diff --git a/Documentation/gpu/index.rst b/Documentation/gpu/index.rst
index c9b08b02f57c..8effecb947a6 100644
--- a/Documentation/gpu/index.rst
+++ b/Documentation/gpu/index.rst
@@ -11,6 +11,7 @@ Linux GPU Driver Developer's Guide
drm-kms-helpers
drm-uapi
i915
+ vc4
vga-switcheroo
vgaarbiter
todo
diff --git a/Documentation/gpu/vc4.rst b/Documentation/gpu/vc4.rst
new file mode 100644
index 000000000000..b06117b5d495
--- /dev/null
+++ b/Documentation/gpu/vc4.rst
@@ -0,0 +1,86 @@
+=====================================
+ drm/vc4 Broadcom VC4 Graphics Driver
+=====================================
+
+Display Hardware Handling
+=========================
+
+This section covers everything related to the display hardware including
+the mode setting infrastructure, plane, sprite and cursor handling and
+display, output probing and related topics.
+
+Pixel Valve (DRM CRTC)
+----------------------
+
+.. kernel-doc:: drivers/gpu/drm/vc4/vc4_crtc.c
+ :doc: VC4 CRTC module
+
+HVS
+---
+
+.. kernel-doc:: drivers/gpu/drm/vc4/vc4_hvs.c
+ :doc: VC4 HVS module.
+
+HVS planes
+----------
+
+.. kernel-doc:: drivers/gpu/drm/vc4/vc4_plane.c
+ :doc: VC4 plane module
+
+HDMI encoder
+------------
+
+.. kernel-doc:: drivers/gpu/drm/vc4/vc4_hdmi.c
+ :doc: VC4 Falcon HDMI module
+
+DSI encoder
+-----------
+
+.. kernel-doc:: drivers/gpu/drm/vc4/vc4_dsi.c
+ :doc: VC4 DSI0/DSI1 module
+
+DPI encoder
+-----------
+
+.. kernel-doc:: drivers/gpu/drm/vc4/vc4_dpi.c
+ :doc: VC4 DPI module
+
+VEC (Composite TV out) encoder
+------------------------------
+
+.. kernel-doc:: drivers/gpu/drm/vc4/vc4_vec.c
+ :doc: VC4 SDTV module
+
+Memory Management and 3D Command Submission
+===========================================
+
+This section covers the GEM implementation in the vc4 driver.
+
+GPU buffer object (BO) management
+---------------------------------
+
+.. kernel-doc:: drivers/gpu/drm/vc4/vc4_bo.c
+ :doc: VC4 GEM BO management support
+
+V3D binner command list (BCL) validation
+----------------------------------------
+
+.. kernel-doc:: drivers/gpu/drm/vc4/vc4_validate.c
+ :doc: Command list validator for VC4.
+
+V3D render command list (RCL) generation
+----------------------------------------
+
+.. kernel-doc:: drivers/gpu/drm/vc4/vc4_render_cl.c
+ :doc: Render command list generation
+
+Shader validator for VC4
+---------------------------
+.. kernel-doc:: drivers/gpu/drm/vc4/vc4_validate_shaders.c
+ :doc: Shader validator for VC4.
+
+V3D Interrupts
+--------------
+
+.. kernel-doc:: drivers/gpu/drm/vc4/vc4_irq.c
+ :doc: Interrupt management for the V3D engine
--
2.11.0
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| From | Eric Anholt <eric@anholt.net> |
|---|---|
| Date | 2017-02-27 23:40 +0100 |
| Subject | [PATCH 1/4] drm/vc4: Convert existing documentation to actual kerneldoc. |
| Message-ID | <tfC7w-3G2-15@gated-at.bofh.it> |
| In reply to | #1589000 |
I'm going to hook vc4 up to the sphinx build, so clean up its comments to not generate warnings when we do. Signed-off-by: Eric Anholt <eric@anholt.net> --- drivers/gpu/drm/vc4/vc4_bo.c | 5 ++++- drivers/gpu/drm/vc4/vc4_dsi.c | 5 +++-- drivers/gpu/drm/vc4/vc4_gem.c | 26 +++++++++++++++++++++----- drivers/gpu/drm/vc4/vc4_irq.c | 3 ++- drivers/gpu/drm/vc4/vc4_validate.c | 10 +++++++--- 5 files changed, 37 insertions(+), 12 deletions(-) diff --git a/drivers/gpu/drm/vc4/vc4_bo.c b/drivers/gpu/drm/vc4/vc4_bo.c index 3f6704cf6608..7abcd9c5dbe2 100644 --- a/drivers/gpu/drm/vc4/vc4_bo.c +++ b/drivers/gpu/drm/vc4/vc4_bo.c @@ -6,7 +6,8 @@ * published by the Free Software Foundation. */ -/* DOC: VC4 GEM BO management support. +/** + * DOC: VC4 GEM BO management support * * The VC4 GPU architecture (both scanout and rendering) has direct * access to system memory with no MMU in between. To support it, we @@ -186,6 +187,8 @@ static struct vc4_bo *vc4_bo_get_from_cache(struct drm_device *dev, /** * vc4_gem_create_object - Implementation of driver->gem_create_object. + * @dev: DRM device + * @size: Size in bytes of the memory the object will reference * * This lets the CMA helpers allocate object structs for us, and keep * our BO stats correct. diff --git a/drivers/gpu/drm/vc4/vc4_dsi.c b/drivers/gpu/drm/vc4/vc4_dsi.c index e328cb86469c..160f981d1cf4 100644 --- a/drivers/gpu/drm/vc4/vc4_dsi.c +++ b/drivers/gpu/drm/vc4/vc4_dsi.c @@ -1453,8 +1453,9 @@ static irqreturn_t vc4_dsi_irq_handler(int irq, void *data) } /** - * Exposes clocks generated by the analog PHY that are consumed by - * CPRMAN (clk-bcm2835.c). + * vc4_dsi_init_phy_clocks - Exposes clocks generated by the analog + * PHY that are consumed by CPRMAN (clk-bcm2835.c). + * @dsi: DSI encoder */ static int vc4_dsi_init_phy_clocks(struct vc4_dsi *dsi) diff --git a/drivers/gpu/drm/vc4/vc4_gem.c b/drivers/gpu/drm/vc4/vc4_gem.c index db920771bfb5..79f0099d17d0 100644 --- a/drivers/gpu/drm/vc4/vc4_gem.c +++ b/drivers/gpu/drm/vc4/vc4_gem.c @@ -511,9 +511,18 @@ vc4_queue_submit(struct drm_device *dev, struct vc4_exec_info *exec) } /** - * Looks up a bunch of GEM handles for BOs and stores the array for - * use in the command validator that actually writes relocated - * addresses pointing to them. + * vc4_cl_lookup_bos() - Sets up exec->bo[] with the GEM objects + * referenced by the job. + * @dev: DRM device + * @file_priv: DRM file for this fd + * @exec: V3D job being set up + * + * The command validator needs to reference BOs by their index within + * the submitted job's BO list. This does the validation of the job's + * BO list and reference counting for the lifetime of the job. + * + * Note that this function doesn't need to unreference the BOs on + * failure, because that will happen at vc4_complete_exec() time. */ static int vc4_cl_lookup_bos(struct drm_device *dev, @@ -844,9 +853,16 @@ vc4_wait_bo_ioctl(struct drm_device *dev, void *data, } /** - * Submits a command list to the VC4. + * vc4_submit_cl_ioctl() - Submits a job (frame) to the VC4. + * @dev: DRM device + * @data: ioctl argument + * @file_priv: DRM file for this fd * - * This is what is called batchbuffer emitting on other hardware. + * This is the main entrypoint for userspace to submit a 3D frame to + * the GPU. Userspace provides the binner command list (if + * applicable), and the kernel sets up the render command list to draw + * to the framebuffer described in the ioctl, using the command lists + * that the 3D engine's binner will produce. */ int vc4_submit_cl_ioctl(struct drm_device *dev, void *data, diff --git a/drivers/gpu/drm/vc4/vc4_irq.c b/drivers/gpu/drm/vc4/vc4_irq.c index 094bc6a475c1..cdc6e6760705 100644 --- a/drivers/gpu/drm/vc4/vc4_irq.c +++ b/drivers/gpu/drm/vc4/vc4_irq.c @@ -21,7 +21,8 @@ * IN THE SOFTWARE. */ -/** DOC: Interrupt management for the V3D engine. +/** + * DOC: Interrupt management for the V3D engine * * We have an interrupt status register (V3D_INTCTL) which reports * interrupts, and where writing 1 bits clears those interrupts. diff --git a/drivers/gpu/drm/vc4/vc4_validate.c b/drivers/gpu/drm/vc4/vc4_validate.c index 9fd171c361c2..d696ed49e9f0 100644 --- a/drivers/gpu/drm/vc4/vc4_validate.c +++ b/drivers/gpu/drm/vc4/vc4_validate.c @@ -22,7 +22,7 @@ */ /** - * Command list validator for VC4. + * DOC: Command list validator for VC4. * * The VC4 has no IOMMU between it and system memory. So, a user with * access to execute command lists could escalate privilege by @@ -84,8 +84,12 @@ utile_height(int cpp) } /** - * The texture unit decides what tiling format a particular miplevel is using - * this function, so we lay out our miptrees accordingly. + * size_is_lt() - Returns whether a miplevel of the given size will + * use the lineartile (LT) tiling layout rather than the normal T + * tiling layout. + * @width: Width in pixels of the miplevel + * @height: Height in pixels of the miplevel + * @cpp: Bytes per pixel of the pixel format */ static bool size_is_lt(uint32_t width, uint32_t height, int cpp) -- 2.11.0
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| From | Daniel Vetter <daniel@ffwll.ch> |
|---|---|
| Date | 2017-02-28 10:00 +0100 |
| Message-ID | <tfLNv-22y-1@gated-at.bofh.it> |
| In reply to | #1589000 |
On Mon, Feb 27, 2017 at 12:11:40PM -0800, Eric Anholt wrote: > danvet asked me a while ago to try generating documentation with the > new RST-based infrastructure. I had a couple of hours to do some > editing, so here it is. > > So far I'm not including any kerneldoc for functions. I don't think I > have enough documentation coverage yet to make it useful to start > including the current ones in the output. > > Eric Anholt (4): > drm/vc4: Convert existing documentation to actual kerneldoc. > drm/vc4: Add RST to bring together vc4 kerneldoc. > drm/vc4: Extend and edit documentation for output from the RST > drm/vc4: Add a paragraph at the top of vc4 docs introducing what it > is. Wooohooooo, this is sweet! I know it's just a rough just, but I think i915 is even rougher, and we just need to get going somewhere. Really awesome. On the series: Acked-by: Daniel Vetter <daniel.vetter@ffwll.ch> > > Documentation/gpu/index.rst | 1 + > Documentation/gpu/vc4.rst | 89 ++++++++++++++++++++++++++++++ > drivers/gpu/drm/vc4/vc4_bo.c | 5 +- > drivers/gpu/drm/vc4/vc4_crtc.c | 7 ++- > drivers/gpu/drm/vc4/vc4_dpi.c | 3 +- > drivers/gpu/drm/vc4/vc4_drv.c | 16 ++++++ > drivers/gpu/drm/vc4/vc4_dsi.c | 5 +- > drivers/gpu/drm/vc4/vc4_gem.c | 26 +++++++-- > drivers/gpu/drm/vc4/vc4_hdmi.c | 23 +++++++- > drivers/gpu/drm/vc4/vc4_hvs.c | 12 ++-- > drivers/gpu/drm/vc4/vc4_irq.c | 3 +- > drivers/gpu/drm/vc4/vc4_render_cl.c | 4 ++ > drivers/gpu/drm/vc4/vc4_validate.c | 34 +++++++----- > drivers/gpu/drm/vc4/vc4_validate_shaders.c | 21 ++++--- > drivers/gpu/drm/vc4/vc4_vec.c | 6 ++ > 15 files changed, 212 insertions(+), 43 deletions(-) > create mode 100644 Documentation/gpu/vc4.rst > > -- > 2.11.0 > > _______________________________________________ > dri-devel mailing list > dri-devel@lists.freedesktop.org > https://lists.freedesktop.org/mailman/listinfo/dri-devel -- Daniel Vetter Software Engineer, Intel Corporation http://blog.ffwll.ch
[toc] | [prev] | [next] | [standalone]
| From | Eric Anholt <eric@anholt.net> |
|---|---|
| Date | 2017-02-28 23:50 +0100 |
| Message-ID | <tfYKJ-2c4-19@gated-at.bofh.it> |
| In reply to | #1589292 |
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Daniel Vetter <daniel@ffwll.ch> writes: > On Mon, Feb 27, 2017 at 12:11:40PM -0800, Eric Anholt wrote: >> danvet asked me a while ago to try generating documentation with the >> new RST-based infrastructure. I had a couple of hours to do some >> editing, so here it is. >> >> So far I'm not including any kerneldoc for functions. I don't think I >> have enough documentation coverage yet to make it useful to start >> including the current ones in the output. >> >> Eric Anholt (4): >> drm/vc4: Convert existing documentation to actual kerneldoc. >> drm/vc4: Add RST to bring together vc4 kerneldoc. >> drm/vc4: Extend and edit documentation for output from the RST >> drm/vc4: Add a paragraph at the top of vc4 docs introducing what it >> is. > > Wooohooooo, this is sweet! I know it's just a rough just, but I think i915 > is even rougher, and we just need to get going somewhere. Really awesome. > On the series: > > Acked-by: Daniel Vetter <daniel.vetter@ffwll.ch> Getting started on this was easy enough, I'm definitely hoping to do more. Applied the ack and pushed. Thanks!
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