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Moved Low-Jitter Doom 3 video and other silly videos.

Started byOve Kent Karlsen <epost@purebeneficience.net>
First post2017-02-20 13:30 +0100
Last post2017-02-20 13:30 +0100
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  Moved Low-Jitter Doom 3 video and other silly videos. Ove Kent Karlsen <epost@purebeneficience.net> - 2017-02-20 13:30 +0100

#1584570 — Moved Low-Jitter Doom 3 video and other silly videos.

FromOve Kent Karlsen <epost@purebeneficience.net>
Date2017-02-20 13:30 +0100
SubjectMoved Low-Jitter Doom 3 video and other silly videos.
Message-ID<tcVgl-4Bz-3@gated-at.bofh.it>
For the interested, I moved the video I did of my low-jitter inspired 
configurations, of Doom 3, which was a very jitter sensitive game.

A quick summary: By removing and reducing unecessary code, and 
codepaths, such as reducing the HZ to 90, choosing low-jitter components 
in configuration, and renicing X, to remove its bottleneck aspect, I was 
able to run the 3-pass layer engine of Doom 3, at 72.7x3 FPS, without 
any hickup (supposedly thought to be disk reads etc.)

The video is now here: https://www.youtube.com/watch?v=xDct6vVvFxA

Now also with an upscale filter for pseudo 4K.

Also on here is an Unreal video, with an undocumented antialiasing mode, 
with maximal pixelinformation for 4K: 
https://www.youtube.com/watch?v=MKqfAbPqleo

Also a fun filter for taking 160x200 to a whole 4K :o) 
https://www.youtube.com/watch?v=E0tkH7kWB6A&t=33s

Best Regards,
Ove Kent Karlsen

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