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| Started by | Ove Kent Karlsen <epost@purebeneficience.net> |
|---|---|
| First post | 2017-02-20 13:30 +0100 |
| Last post | 2017-02-20 13:30 +0100 |
| Articles | 1 — 1 participant |
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Moved Low-Jitter Doom 3 video and other silly videos. Ove Kent Karlsen <epost@purebeneficience.net> - 2017-02-20 13:30 +0100
| From | Ove Kent Karlsen <epost@purebeneficience.net> |
|---|---|
| Date | 2017-02-20 13:30 +0100 |
| Subject | Moved Low-Jitter Doom 3 video and other silly videos. |
| Message-ID | <tcVgl-4Bz-3@gated-at.bofh.it> |
For the interested, I moved the video I did of my low-jitter inspired configurations, of Doom 3, which was a very jitter sensitive game. A quick summary: By removing and reducing unecessary code, and codepaths, such as reducing the HZ to 90, choosing low-jitter components in configuration, and renicing X, to remove its bottleneck aspect, I was able to run the 3-pass layer engine of Doom 3, at 72.7x3 FPS, without any hickup (supposedly thought to be disk reads etc.) The video is now here: https://www.youtube.com/watch?v=xDct6vVvFxA Now also with an upscale filter for pseudo 4K. Also on here is an Unreal video, with an undocumented antialiasing mode, with maximal pixelinformation for 4K: https://www.youtube.com/watch?v=MKqfAbPqleo Also a fun filter for taking 160x200 to a whole 4K :o) https://www.youtube.com/watch?v=E0tkH7kWB6A&t=33s Best Regards, Ove Kent Karlsen
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