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[PATCH v2] Input: xpad - restore LED state after device resume

Started byCameron Gutman <aicommander@gmail.com>
First post2017-02-07 02:00 +0100
Last post2017-02-07 02:10 +0100
Articles 2 — 2 participants

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  [PATCH v2] Input: xpad - restore LED state after device resume Cameron Gutman <aicommander@gmail.com> - 2017-02-07 02:00 +0100
    Re: [PATCH v2] Input: xpad - restore LED state after device resume Dmitry Torokhov <dmitry.torokhov@gmail.com> - 2017-02-07 02:10 +0100

#1575295 — [PATCH v2] Input: xpad - restore LED state after device resume

FromCameron Gutman <aicommander@gmail.com>
Date2017-02-07 02:00 +0100
Subject[PATCH v2] Input: xpad - restore LED state after device resume
Message-ID<t82it-3XP-15@gated-at.bofh.it>
Set the LED_CORE_SUSPENDRESUME flag on our LED device so the
LED state will be automatically restored by LED core on resume.

Since Xbox One pads stop flashing only when reinitialized, we'll
send them the initialization packet so they calm down too.

Signed-off-by: Cameron Gutman <aicommander@gmail.com>
---
Sending this one alone, since the rest of the series was applied or
needs non-trivial reworking.

Thanks,
Cameron

---
 drivers/input/joystick/xpad.c | 11 ++++++++++-
 1 file changed, 10 insertions(+), 1 deletion(-)

diff --git a/drivers/input/joystick/xpad.c b/drivers/input/joystick/xpad.c
index 13975aa..18697f1 100644
--- a/drivers/input/joystick/xpad.c
+++ b/drivers/input/joystick/xpad.c
@@ -1240,6 +1240,7 @@ static int xpad_led_probe(struct usb_xpad *xpad)
 	led_cdev = &led->led_cdev;
 	led_cdev->name = led->name;
 	led_cdev->brightness_set = xpad_led_set;
+	led_cdev->flags = LED_CORE_SUSPENDRESUME;
 
 	error = led_classdev_register(&xpad->udev->dev, led_cdev);
 	if (error)
@@ -1716,8 +1717,16 @@ static int xpad_resume(struct usb_interface *intf)
 		retval = xpad360w_start_input(xpad);
 	} else {
 		mutex_lock(&input->mutex);
-		if (input->users)
+		if (input->users) {
 			retval = xpad_start_input(xpad);
+		} else if (xpad->xtype == XTYPE_XBOXONE) {
+			/*
+			 * Even if there are no users, we'll send Xbox One pads
+			 * the startup sequence so they don't sit there and
+			 * blink until somebody opens the input device again.
+			 */
+			retval = xpad_start_xbox_one(xpad);
+		}
 		mutex_unlock(&input->mutex);
 	}
 
-- 
2.9.3

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#1575306

FromDmitry Torokhov <dmitry.torokhov@gmail.com>
Date2017-02-07 02:10 +0100
Message-ID<t82s9-4gx-21@gated-at.bofh.it>
In reply to#1575295
On Mon, Feb 06, 2017 at 04:58:38PM -0800, Cameron Gutman wrote:
> Set the LED_CORE_SUSPENDRESUME flag on our LED device so the
> LED state will be automatically restored by LED core on resume.
> 
> Since Xbox One pads stop flashing only when reinitialized, we'll
> send them the initialization packet so they calm down too.
> 
> Signed-off-by: Cameron Gutman <aicommander@gmail.com>

Applied, thank you.

> ---
> Sending this one alone, since the rest of the series was applied or
> needs non-trivial reworking.
> 
> Thanks,
> Cameron
> 
> ---
>  drivers/input/joystick/xpad.c | 11 ++++++++++-
>  1 file changed, 10 insertions(+), 1 deletion(-)
> 
> diff --git a/drivers/input/joystick/xpad.c b/drivers/input/joystick/xpad.c
> index 13975aa..18697f1 100644
> --- a/drivers/input/joystick/xpad.c
> +++ b/drivers/input/joystick/xpad.c
> @@ -1240,6 +1240,7 @@ static int xpad_led_probe(struct usb_xpad *xpad)
>  	led_cdev = &led->led_cdev;
>  	led_cdev->name = led->name;
>  	led_cdev->brightness_set = xpad_led_set;
> +	led_cdev->flags = LED_CORE_SUSPENDRESUME;
>  
>  	error = led_classdev_register(&xpad->udev->dev, led_cdev);
>  	if (error)
> @@ -1716,8 +1717,16 @@ static int xpad_resume(struct usb_interface *intf)
>  		retval = xpad360w_start_input(xpad);
>  	} else {
>  		mutex_lock(&input->mutex);
> -		if (input->users)
> +		if (input->users) {
>  			retval = xpad_start_input(xpad);
> +		} else if (xpad->xtype == XTYPE_XBOXONE) {
> +			/*
> +			 * Even if there are no users, we'll send Xbox One pads
> +			 * the startup sequence so they don't sit there and
> +			 * blink until somebody opens the input device again.
> +			 */
> +			retval = xpad_start_xbox_one(xpad);
> +		}
>  		mutex_unlock(&input->mutex);
>  	}
>  
> -- 
> 2.9.3
> 

-- 
Dmitry

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