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| Started by | Johannes Stezenbach <js@sig21.net> |
|---|---|
| First post | 2015-07-08 00:30 +0200 |
| Last post | 2015-07-08 00:30 +0200 |
| Articles | 1 — 1 participant |
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Re: [GIT PULL] kdbus for 4.1-rc1 Johannes Stezenbach <js@sig21.net> - 2015-07-08 00:30 +0200
| From | Johannes Stezenbach <js@sig21.net> |
|---|---|
| Date | 2015-07-08 00:30 +0200 |
| Subject | Re: [GIT PULL] kdbus for 4.1-rc1 |
| Message-ID | <pJJxh-2Zd-31@gated-at.bofh.it> |
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On Mon, Apr 27, 2015 at 03:14:49PM -0700, Linus Torvalds wrote:
> On Mon, Apr 27, 2015 at 3:00 PM, Linus Torvalds
> <torvalds@linux-foundation.org> wrote:
> >
> > IOW, all the people who say that it's about avoiding context switches
> > are probably just full of shit. It's not about context switches, it's
> > about bad user-level code.
>
> Just to make sure, I did a system-wide profile (so that you can
> actually see the overhead of context switching better), and that
> didn't change the picture.
>
> The scheduler overhead *might* be 1% or so.
>
> So really. The people who talk about how kdbus improves performance
> are just full of sh*t. Yes, it improves things, but the improvement
> seems to be 100% "incidental", in that it avoids a few trips down the
> user-space problems.
I was interested how plain UDS performs compared to the
dbus-client/dbus-server benchmark when doing a similar
transaction (RPC call from client1 to client2 via a server,
i.e 4 send() and 4 recv() syscalls per RPC msg).
Since I had worked on socket code for some project anyway, I
decided to write a stupid little benchmark.
On my machine, dbus-client/dbus-server needs ~200us per call (1024 byte msg),
UDS "dbus call" needs ~23us. Of course, someone who cares about performance
wouldn't use sync RPC via a message broker, so I added
single-client and async mode to the benchmark for comparison.
Async mode not only decreases scheduling overhead, it also
can use two CPU cores, so it's more than twice as fast.
./server dbus
(you need to run two clients, the timing loop starts
when the second client connects)
./client sync 4096 1000000
22.757250 s, 43942 msg/s, 22.8 us/msg, 171.638 MB/s
./client async 4096 1000000
8.197482 s, 121989 msg/s, 8.2 us/msg, 476.488 MB/s
./server single
(only a single client talks to the server)
./client sync 4096 1000000
10.980143 s, 91073 msg/s, 11.0 us/msg, 355.733 MB/s
./client async 4096 1000000
3.041953 s, 328736 msg/s, 3.0 us/msg, 1284.044 MB/s
In all cases 1 msg means "send request + receive response".
Johannes
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