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Groups > linux.kernel > #1622656
| Path | csiph.com!aioe.org!bofh.it!news.nic.it!robomod |
|---|---|
| From | Eric Anholt <eric@anholt.net> |
| Newsgroups | linux.kernel |
| Subject | Re: [PATCH] drm/vc4: Allow using more than 256MB of CMA memory. |
| Date | Thu, 13 Apr 2017 03:20:01 +0200 |
| Message-ID | <tvBAt-42S-5@gated-at.bofh.it> (permalink) |
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| X-Original-Date | Wed, 12 Apr 2017 18:11:16 -0700 |
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Eric Anholt <eric@anholt.net> writes: > Until now, we've had to limit Raspberry Pi to 256MB of CMA memory to > keep from triggering the hardware addressing bug between of the tile > binner of the tile alloc memory (where the top 4 bits come from the > tile state data array's address). > > To work around that and allow more memory to be reserved for graphics, > allocate a single BO to store tile state data arrays and tile > alloc/overflow memory while the GPU is active, and make sure that that > one BO doesn't happen to cross a 256MB boundary. With that in place, > we can allocate textures and shaders anywhere in system memory (still > contiguous, of course). Ping for reviewers on this one -- it's a pretty big usability win.
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Re: [PATCH] drm/vc4: Allow using more than 256MB of CMA memory. Eric Anholt <eric@anholt.net> - 2017-04-13 03:20 +0200
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