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Groups > linux.kernel > #1443295
| From | Ingo Molnar <mingo@kernel.org> |
|---|---|
| Newsgroups | linux.kernel |
| Subject | Re: [PATCH v2] x86 / hibernate: Use hlt_play_dead() when resuming from hibernation |
| Date | 2016-07-14 11:00 +0200 |
| Message-ID | <rUKF0-7ra-15@gated-at.bofh.it> (permalink) |
| References | <rOXbQ-4Tg-31@gated-at.bofh.it> <rTc2B-2cE-1@gated-at.bofh.it> <rUE6t-2Rt-11@gated-at.bofh.it> |
| Organization | linux.* mail to news gateway |
* Rafael J. Wysocki <rjw@rjwysocki.net> wrote: > A new version here. > > I prefer this one, because it only adds any overhead if hibernation is actually > used, but then it is a bit more of a hack. > > If you prefer the previous one, please let me know. > > --- > arch/x86/include/asm/smp.h | 1 + > arch/x86/kernel/smpboot.c | 2 +- > arch/x86/power/cpu.c | 30 ++++++++++++++++++++++++++++++ > kernel/power/hibernate.c | 7 ++++++- > kernel/power/power.h | 2 ++ > 5 files changed, 40 insertions(+), 2 deletions(-) Acked-by: Ingo Molnar <mingo@kernel.org> Thanks, Ingo
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[PATCH] x86 / hibernate: Use hlt_play_dead() when resuming from hibernation "Rafael J. Wysocki" <rjw@rjwysocki.net> - 2016-07-10 03:50 +0200
Re: [PATCH] x86 / hibernate: Use hlt_play_dead() when resuming from hibernation Pavel Machek <pavel@ucw.cz> - 2016-07-13 12:00 +0200
Re: [PATCH] x86 / hibernate: Use hlt_play_dead() when resuming from hibernation Chen Yu <yu.c.chen@intel.com> - 2016-07-13 12:30 +0200
Re: [PATCH] x86 / hibernate: Use hlt_play_dead() when resuming from hibernation "Rafael J. Wysocki" <rafael@kernel.org> - 2016-07-13 14:10 +0200
Re: [PATCH] x86 / hibernate: Use hlt_play_dead() when resuming from hibernation "Rafael J. Wysocki" <rafael@kernel.org> - 2016-07-13 14:50 +0200
[PATCH v2] x86 / hibernate: Use hlt_play_dead() when resuming from hibernation "Rafael J. Wysocki" <rjw@rjwysocki.net> - 2016-07-14 04:00 +0200
Re: [PATCH v2] x86 / hibernate: Use hlt_play_dead() when resuming from hibernation Ingo Molnar <mingo@kernel.org> - 2016-07-14 11:00 +0200
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