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Re: [PATCH v2] x86 / hibernate: Use hlt_play_dead() when resuming from hibernation

From Ingo Molnar <mingo@kernel.org>
Newsgroups linux.kernel
Subject Re: [PATCH v2] x86 / hibernate: Use hlt_play_dead() when resuming from hibernation
Date 2016-07-14 11:00 +0200
Message-ID <rUKF0-7ra-15@gated-at.bofh.it> (permalink)
References <rOXbQ-4Tg-31@gated-at.bofh.it> <rTc2B-2cE-1@gated-at.bofh.it> <rUE6t-2Rt-11@gated-at.bofh.it>
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* Rafael J. Wysocki <rjw@rjwysocki.net> wrote:

> A new version here.
> 
> I prefer this one, because it only adds any overhead if hibernation is actually
> used, but then it is a bit more of a hack.
> 
> If you prefer the previous one, please let me know.
> 
> ---
>  arch/x86/include/asm/smp.h |    1 +
>  arch/x86/kernel/smpboot.c  |    2 +-
>  arch/x86/power/cpu.c       |   30 ++++++++++++++++++++++++++++++
>  kernel/power/hibernate.c   |    7 ++++++-
>  kernel/power/power.h       |    2 ++
>  5 files changed, 40 insertions(+), 2 deletions(-)

Acked-by: Ingo Molnar <mingo@kernel.org>

Thanks,

	Ingo

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[PATCH] x86 / hibernate: Use hlt_play_dead() when resuming from hibernation "Rafael J. Wysocki" <rjw@rjwysocki.net> - 2016-07-10 03:50 +0200
  Re: [PATCH] x86 / hibernate: Use hlt_play_dead() when resuming from  hibernation Pavel Machek <pavel@ucw.cz> - 2016-07-13 12:00 +0200
    Re: [PATCH] x86 / hibernate: Use hlt_play_dead() when resuming from  hibernation Chen Yu <yu.c.chen@intel.com> - 2016-07-13 12:30 +0200
    Re: [PATCH] x86 / hibernate: Use hlt_play_dead() when resuming from hibernation "Rafael J. Wysocki" <rafael@kernel.org> - 2016-07-13 14:10 +0200
      Re: [PATCH] x86 / hibernate: Use hlt_play_dead() when resuming from hibernation "Rafael J. Wysocki" <rafael@kernel.org> - 2016-07-13 14:50 +0200
  [PATCH v2] x86 / hibernate: Use hlt_play_dead() when resuming from hibernation "Rafael J. Wysocki" <rjw@rjwysocki.net> - 2016-07-14 04:00 +0200
    Re: [PATCH v2] x86 / hibernate: Use hlt_play_dead() when resuming  from hibernation Ingo Molnar <mingo@kernel.org> - 2016-07-14 11:00 +0200

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