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Groups > linux.debian.user > #167065
| From | Reco <recoverym4n@gmail.com> |
|---|---|
| Newsgroups | linux.debian.user |
| Subject | Re: Dealing with library dependencies |
| Date | 2016-04-25 10:00 +0200 |
| Message-ID | <rrJB0-20d-1@gated-at.bofh.it> (permalink) |
| References | <rrJhE-1QD-5@gated-at.bofh.it> |
| Organization | linux.* mail to news gateway |
Hi. On Mon, Apr 25, 2016 at 09:04:11AM +0200, Martin Hanson wrote: > Hi, > > I was thinking about getting the game Alien Isolation, but running a "strace" at a friends installation showed that the game required libssl.1.0.0, but I am running Debian Stretch which has libssl.1.0.2. Also other similar libraries are off on version number. > > How does one handle such an issue? Rebuilding it from the source usually helps. > Should one simply create a symbolic link from libssl.1.0.2 to libssl.1.0.0? Would that even work? No. libssl is (in)famous for its unstable API and ABI, and the names are different for this very reason. > I don't understand why library dependencies doesn't come with the games themselves in some in-game directory so as to make it more independent upon Linux distribution etc. Security concerns, mostly. Every time one ships a library like that one should take a responsibility of tracking every vulnerability in the library *and* update it accordingly. Else the user of the software is left at the mercy of malware and blackhats :) And if the authors of Alien Isolation really cared about Linux distribution independence - they'd use GNUTLS instead of OpenSSL. Reco
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Dealing with library dependencies Martin Hanson <greencoppermine@yandex.com> - 2016-04-25 09:40 +0200 Re: Dealing with library dependencies Reco <recoverym4n@gmail.com> - 2016-04-25 10:00 +0200 Re: Dealing with library dependencies Sven Arvidsson <sa@whiz.se> - 2016-04-25 12:10 +0200
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