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POOLS

Started byGeorge Musk <grgmusk@skiff.com>
First post2024-07-16 07:05 +0000
Last post2024-07-16 15:30 +0000
Articles 3 — 3 participants

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  POOLS George Musk <grgmusk@skiff.com> - 2024-07-16 07:05 +0000
    Re: POOLS snipeco.2@gmail.com (Sn!pe) - 2024-07-16 11:50 +0100
    Re: POOLS candycanearter07 <candycanearter07@candycanearter07.nomail.afraid> - 2024-07-16 15:30 +0000

#49 — POOLS

FromGeorge Musk <grgmusk@skiff.com>
Date2024-07-16 07:05 +0000
SubjectPOOLS
Message-ID<v7563d$1k2d$1@nnrp.usenet.blueworldhosting.com>
https://store.steampowered.com/app/2663530/POOLS/

>Walking simulator. Explore, admire and listen. Uncanny. Relaxing. 
Unnerving. Eerie. Immersive. No monsters chasing you or jumping towards at 
your screen, but can feel oppressive at times by invoking fears of getting 
lost, the dark, tight spaces and liminal space architecture. Inspired by 
backrooms. 

has a demo version.

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#50

Fromsnipeco.2@gmail.com (Sn!pe)
Date2024-07-16 11:50 +0100
Message-ID<1qwse5v.15h5x3j19h4uk8N%snipeco.2@gmail.com>
In reply to#49
George Musk <grgmusk@skiff.com> wrote:

> <https://store.steampowered.com/app/2663530/POOLS/>
> 
> Walking simulator. Explore, admire and listen. Uncanny. Relaxing. 
> Unnerving. Eerie. Immersive. No monsters chasing you or jumping towards at
> your screen, but can feel oppressive at times by invoking fears of getting
> lost, the dark, tight spaces and liminal space architecture. Inspired by
> backrooms. 
> 
> has a demo version.
>

Impressive graphics.

-- 
^Ï^.       Sn!pe, PTB, FIBS      -      Professional Crastinator 

My pet rock Gordon just is.

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#51

Fromcandycanearter07 <candycanearter07@candycanearter07.nomail.afraid>
Date2024-07-16 15:30 +0000
Message-ID<slrnv9d42f.845.candycanearter07@candydeb.host.invalid>
In reply to#49
George Musk <grgmusk@skiff.com> wrote at 07:05 this Tuesday (GMT):
>
> https://store.steampowered.com/app/2663530/POOLS/
>
>>Walking simulator. Explore, admire and listen. Uncanny. Relaxing. 
> Unnerving. Eerie. Immersive. No monsters chasing you or jumping towards at 
> your screen, but can feel oppressive at times by invoking fears of getting 
> lost, the dark, tight spaces and liminal space architecture. Inspired by 
> backrooms. 
>
> has a demo version.


Liminal games are always interesting.
-- 
user <candycane> is generated from /dev/urandom

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