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Groups > comp.sys.sinclair > #2892 > unrolled thread
| Started by | Andrew Owen <aowen10@mail.bbk.ac.uk> |
|---|---|
| First post | 2014-06-01 12:28 +0100 |
| Last post | 2014-08-19 04:58 -0700 |
| Articles | 9 — 6 participants |
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Does anyone remember the Spectrum SE project? Andrew Owen <aowen10@mail.bbk.ac.uk> - 2014-06-01 12:28 +0100
Re: Does anyone remember the Spectrum SE project? "Brian Gaff" <Briang1@blueyonder.co.uk> - 2014-06-01 12:33 +0100
Re: Does anyone remember the Spectrum SE project? Andrew Owen <aowen10@mail.bbk.ac.uk> - 2014-06-01 22:19 +0100
Re: Does anyone remember the Spectrum SE project? greenaum@gmail.com (greenaum) - 2014-06-08 21:48 +0000
Re: Does anyone remember the Spectrum SE project? david <david.t.bastard@gmail.com> - 2014-08-09 07:30 -0700
Re: Does anyone remember the Spectrum SE project? greenaum@gmail.com (greenaum) - 2014-08-14 15:20 +0000
Re: Does anyone remember the Spectrum SE project? "Paul E Collins" <equi@cl4.invalid> - 2014-08-14 18:50 +0100
Re: Does anyone remember the Spectrum SE project? greenaum@gmail.com (greenaum) - 2014-08-14 20:39 +0000
Re: Does anyone remember the Spectrum SE project? korax1214@gmail.com - 2014-08-19 04:58 -0700
| From | Andrew Owen <aowen10@mail.bbk.ac.uk> |
|---|---|
| Date | 2014-06-01 12:28 +0100 |
| Subject | Does anyone remember the Spectrum SE project? |
| Message-ID | <lmf2nu$9qo$1@speranza.aioe.org> |
Some Spanish guys are building an FPGA clone that will include Spectrum SE support (http://zxuno.speccy.org). Only it's called the Chloe 280SE now, for legal reasons, and includes ULAplus (the palette stuff that was talked about 14 years ago but not included in the prototype). The SE Basic project has been folded back in to the core project and SE Basic IV (4.0.7) includes an 80x24 character text mode (480x192 pixels), and support for esxDOS running on divMMC (a newer SD card based version of divIDE that is built into the clone). When, ok if, a production version of the zxuno is made avaialable I'll be publishing a custom template so folks can order an SE keyboard from WASD keyboards (http://www.wasdkeyboards.com). Not cheap, but Cherry MX blue mechanical keyswitch, so should be good for a couple of decades of heavy abuse. I have one project on the back burner ... a custom ROM that uses Currah Microspeech to say everything that gets passed through the screen and keyboard channels. The idea is to make the majority of adventure games accessible to blind users. I have one project under active development ... an advanced cRPG engine for the Spectrum +2A. More details here (and no FB account required): https://www.facebook.com/zxodus
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| From | "Brian Gaff" <Briang1@blueyonder.co.uk> |
|---|---|
| Date | 2014-06-01 12:33 +0100 |
| Message-ID | <lmf32b$3c0$1@dont-email.me> |
| In reply to | #2892 |
Sounds interesting. The one issue with the currah of course whas that all output had to be in the form of phonemes, ie regualr English would not work very well. Brian -- Brian Gaff....Note, this account does not accept Bcc: email. graphics are great, but the blind can't hear them Email: briang1@blueyonder.co.uk ______________________________________________________________________________________________________________ "Andrew Owen" <aowen10@mail.bbk.ac.uk> wrote in message news:lmf2nu$9qo$1@speranza.aioe.org... > Some Spanish guys are building an FPGA clone that will include Spectrum SE > support (http://zxuno.speccy.org). Only it's called the Chloe 280SE now, > for legal reasons, and includes ULAplus (the palette stuff that was talked > about 14 years ago but not included in the prototype). The SE Basic > project has been folded back in to the core project and SE Basic IV > (4.0.7) includes an 80x24 character text mode (480x192 pixels), and > support for esxDOS running on divMMC (a newer SD card based version of > divIDE that is built into the clone). When, ok if, a production version of > the zxuno is made avaialable I'll be publishing a custom template so folks > can order an SE keyboard from WASD keyboards > (http://www.wasdkeyboards.com). Not cheap, but Cherry MX blue mechanical > keyswitch, so should be good for a couple of decades of heavy abuse. > > I have one project on the back burner ... a custom ROM that uses Currah > Microspeech to say everything that gets passed through the screen and > keyboard channels. The idea is to make the majority of adventure games > accessible to blind users. > > I have one project under active development ... an advanced cRPG engine > for the Spectrum +2A. More details here (and no FB account required): > https://www.facebook.com/zxodus
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| From | Andrew Owen <aowen10@mail.bbk.ac.uk> |
|---|---|
| Date | 2014-06-01 22:19 +0100 |
| Message-ID | <lmg5cq$4d6$1@speranza.aioe.org> |
| In reply to | #2893 |
That's why the project is on the back burner. I've been trying to think of a way of making it sound better. The best I can come up with is to do some pre-processing on the words to remove double consonants and replace known problem mid-word phonems like o u g h with u f. On 01/06/2014 12:33, Brian Gaff wrote: > Sounds interesting. The one issue with the currah of course whas that all > output had to be in the form of phonemes, ie regualr English would not work > very well. > > Brian >
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| From | greenaum@gmail.com (greenaum) |
|---|---|
| Date | 2014-06-08 21:48 +0000 |
| Message-ID | <53a1da0d.29371734@news.eternal-september.org> |
| In reply to | #2900 |
On Sun, 01 Jun 2014 22:19:26 +0100, Andrew Owen
<aowen10@mail.bbk.ac.uk> sprachen:
>That's why the project is on the back burner. I've been trying to think
>of a way of making it sound better. The best I can come up with is to do
>some pre-processing on the words to remove double consonants and replace
>known problem mid-word phonems like o u g h with u f.
I think for the niche audience, it doesn't matter that much. We can
all figure out what it meant to say, and it's always cute and funny
when computers get their pidgin-English wrong. Like foreigners.
--
--------------------------------------------------------------------------------
"There's nothing like eating hay when you're faint," the White King remarked to Alice, as he munched away.
"I should think throwing cold water over you would be better," Alice suggested: "--or some sal-volatile."
"I didn't say there was nothing better," the King replied. "I said there was nothing like it."
Which Alice did not venture to deny.
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| From | david <david.t.bastard@gmail.com> |
|---|---|
| Date | 2014-08-09 07:30 -0700 |
| Message-ID | <c183d419-2d6d-440e-a6ec-ec0abcc4797b@googlegroups.com> |
| In reply to | #2936 |
The speech would be a great feature.
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| From | greenaum@gmail.com (greenaum) |
|---|---|
| Date | 2014-08-14 15:20 +0000 |
| Message-ID | <53efd2cb.6289421@news.eternal-september.org> |
| In reply to | #2893 |
On Sun, 1 Jun 2014 12:33:27 +0100, "Brian Gaff" <Briang1@blueyonder.co.uk> sprachen: >Sounds interesting. The one issue with the currah of course whas that all >output had to be in the form of phonemes, ie regualr English would not work >very well. Actually don't think that's completely true. Didn't you just type LET S$="I am great" and then it'd speak it, as soon as the line was executed? I say S$, might be some other letter $. The Currah patched into the ROM with it's own onboard ROM to check for that, and from there ran it's own little routine that turned English into phonemes. Same way the IF1 ROM patched in, or Multifaces, or the million other things constantly abusing the address bus. --------------------------------------------------------------------- "hey let's educate the brutes, we know we are superior to them anyway, just through genetics, we are gentically superior to the working class. They are a shaved monkey. If we educate them, they will be able to read instructions, turn up on time and man the conveyor belts, sorted." #
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| From | "Paul E Collins" <equi@cl4.invalid> |
|---|---|
| Date | 2014-08-14 18:50 +0100 |
| Message-ID | <op.xklfuvdn34qdui@flay.home> |
| In reply to | #3134 |
On Thu, 14 Aug 2014 16:20:02 +0100, greenaum <greenaum@gmail.com> wrote: > On Sun, 1 Jun 2014 12:33:27 +0100, "Brian Gaff" > <Briang1@blueyonder.co.uk> sprachen: >> Sounds interesting. The one issue with the currah of course whas that > all output had to be in the form of phonemes, ie regualr English would > not work very well. > > Actually don't think that's completely true. Didn't you just type > LET S$="I am great" > and then it'd speak it, as soon as the line was executed? I say S$, > might be some other letter $. Yep, but the value of S$ was meant to be spelled out in Currah's phonemes... lots of brackets and things... at least if you wanted to recognise what the heck it was saying. Eq.
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| From | greenaum@gmail.com (greenaum) |
|---|---|
| Date | 2014-08-14 20:39 +0000 |
| Message-ID | <53ef1e00.11439906@news.eternal-september.org> |
| In reply to | #3138 |
On Thu, 14 Aug 2014 18:50:45 +0100, "Paul E Collins" <equi@cl4.invalid> sprachen: >Yep, but the value of S$ was meant to be spelled out in Currah's >phonemes... lots of brackets and things... at least if you wanted to >recognise what the heck it was saying. Nope, you could feed it plain English. Worked very well, surprisingly well by the standards we'd expect of it. You could feed it daft-phoneme language if you wanted to. But you didn't have to. Maybe useful in the odd case where it keeps getting a particular word wrong. I know this cos I'm remembering using one. Somebody dig up the manual if you don't believe me. --------------------------------------------------------------------- "hey let's educate the brutes, we know we are superior to them anyway, just through genetics, we are gentically superior to the working class. They are a shaved monkey. If we educate them, they will be able to read instructions, turn up on time and man the conveyor belts, sorted." #
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| From | korax1214@gmail.com |
|---|---|
| Date | 2014-08-19 04:58 -0700 |
| Message-ID | <5ca37ace-f376-40cd-ad28-d7490a891c5a@googlegroups.com> |
| In reply to | #3138 |
On Thursday, 14 August 2014 18:50:45 UTC+1, Paul E Collins wrote: > Yep, but the value of S$ was meant to be spelled out in Currah's > phonemes... lots of brackets and things... at least if you wanted to > recognise what the heck it was saying. There was also keyvoice mode, which was great fun[*], especially since one key pressed as the previous one was still being voiced interrupted it. Pressing "3 Q" in rapid succession gave an... interesting result. :-) Wasn't the SE ROM the one which used the fast, integer version of the standard ROM's RND routine which was posted to c.s.s. many years ago? [*]For about five minutes, anyway.
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