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Groups > comp.sys.sinclair > #449 > unrolled thread
| Started by | Espineter <espineter@gmail.com> |
|---|---|
| First post | 2011-10-02 04:10 -0700 |
| Last post | 2011-10-24 01:45 -0700 |
| Articles | 11 — 10 participants |
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The best collection of speccy games, denied included (Activision, Codemasters, Ultimate) Espineter <espineter@gmail.com> - 2011-10-02 04:10 -0700
Re: The best collection of speccy games, denied included (Activision, Codemasters, Ultimate) zx128k@gmail.com - 2011-10-05 09:45 -0700
Re: The best collection of speccy games, denied included (Activision, Codemasters, Ultimate) Espineter <espineter@gmail.com> - 2011-10-06 15:59 -0700
Re: The best collection of speccy games, denied included (Activision, Codemasters, Ultimate) "Jason Orpington" <jasonorpington@teachers.org> - 2012-01-30 17:31 +0000
Re: The best collection of speccy games, denied included (Activision, Codemasters, Ultimate) hp <ferd@farkel.net> - 2012-01-30 15:52 -0500
Re: The best collection of speccy games, denied included (Activision, Codemasters, Ultimate) "Brian Gaff" <Briang1@blueyonder.co.uk> - 2012-01-31 08:00 +0000
Re: The best collection of speccy games, denied included (Activision, Codemasters, Ultimate) Ivan Shmakov <oneingray@gmail.com> - 2012-02-05 13:22 +0700
Re: The best collection of speccy games, denied included (Activision, Codemasters, Ultimate) Phil Reynolds <phil-news@tinsleyviaduct.com> - 2012-02-05 08:07 +0000
Re: The best collection of speccy games, denied included (Activision, Codemasters, Ultimate) Duncan Snowden <duncan_s@talktalk.net> - 2012-02-05 18:59 +0000
Re: The best collection of speccy games, denied included (Activision, Codemasters, Ultimate) Guesser <alistair@alistairsserver.no-ip.org> - 2012-02-05 22:48 +0000
Re: The best collection of speccy games, denied included (Activision, Codemasters, Ultimate) korax1214 <korax1214@gmail.com> - 2011-10-24 01:45 -0700
| From | Espineter <espineter@gmail.com> |
|---|---|
| Date | 2011-10-02 04:10 -0700 |
| Subject | The best collection of speccy games, denied included (Activision, Codemasters, Ultimate) |
| Message-ID | <b98d1700-cfa7-48fc-afde-e22c02e8caa8@n36g2000yqb.googlegroups.com> |
More than 5000 TAP files, nice user interface with loading screens and snap-in screens. http://www.megaupload.com/?d=SCJKJ8JH
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| From | zx128k@gmail.com |
|---|---|
| Date | 2011-10-05 09:45 -0700 |
| Message-ID | <6434983.2348.1317833125259.JavaMail.geo-discussion-forums@yqbu18> |
| In reply to | #449 |
Thank you for sharing. Much appreciated. You even included 2 games by me…
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| From | Espineter <espineter@gmail.com> |
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| Date | 2011-10-06 15:59 -0700 |
| Message-ID | <a62041f2-9923-418c-9ff4-c8cd893068c3@i14g2000yqg.googlegroups.com> |
| In reply to | #452 |
File updated: http://www.megaupload.com/?d=D0G459P8
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| From | "Jason Orpington" <jasonorpington@teachers.org> |
|---|---|
| Date | 2012-01-30 17:31 +0000 |
| Message-ID | <ucidnezOuMptTrvSnZ2dnUVZ8hCdnZ2d@bt.com> |
| In reply to | #453 |
"Espineter" wrote in message news:a62041f2-9923-418c-9ff4-c8cd893068c3@i14g2000yqg.googlegroups.com... >File updated: > >http://www.megaupload.com/?d=D0G459P8 Any chance you could upload this to a domain which isn't seized? Megaupload seem to be having difficulties with the Feds. Jason
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| From | hp <ferd@farkel.net> |
|---|---|
| Date | 2012-01-30 15:52 -0500 |
| Message-ID | <jg6vv1$r82$1@speranza.aioe.org> |
| In reply to | #624 |
On 1/30/2012 12:31 PM, Jason Orpington wrote: > "Espineter" wrote in message > news:a62041f2-9923-418c-9ff4-c8cd893068c3@i14g2000yqg.googlegroups.com... >> File updated: >> http://www.megaupload.com/?d=D0G459P8 > Any chance you could upload this to a domain which isn't seized? > Megaupload seem to be having difficulties with the Feds. > Jason It might be that it can be released as a torrent ?? Once out there that way I could also serve as a seed for it.
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| From | "Brian Gaff" <Briang1@blueyonder.co.uk> |
|---|---|
| Date | 2012-01-31 08:00 +0000 |
| Message-ID | <jg8724$q1f$1@dont-email.me> |
| In reply to | #627 |
Its a real shame that companies cannot just issue a statement in suitable legalese that basically says, this old code is fine to distribute as a historical artefact, but all characters and game designs remain the copyright of their respective owners, and any use outside of the original code is prohibited. Brian -- Brian Gaff - briang1@blueyonder.co.uk Note:- In order to reduce spam, any email without 'Brian Gaff' in the display name may be lost. Blind user, so no pictures please! "hp" <ferd@farkel.net> wrote in message news:jg6vv1$r82$1@speranza.aioe.org... > On 1/30/2012 12:31 PM, Jason Orpington wrote: >> "Espineter" wrote in message >> news:a62041f2-9923-418c-9ff4-c8cd893068c3@i14g2000yqg.googlegroups.com... > >>> File updated: > >>> http://www.megaupload.com/?d=D0G459P8 > >> Any chance you could upload this to a domain which isn't seized? >> Megaupload seem to be having difficulties with the Feds. > >> Jason > > It might be that it can be released as a torrent ?? > > Once out there that way I could also serve as a seed for it.
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| From | Ivan Shmakov <oneingray@gmail.com> |
|---|---|
| Date | 2012-02-05 13:22 +0700 |
| Message-ID | <86k441iyub.fsf@gray.siamics.net> |
| In reply to | #629 |
>>>>> Brian Gaff <Briang1@blueyonder.co.uk> writes: [...] > Its a real shame that companies cannot just issue a statement in > suitable legalese that basically says, this old code is fine to > distribute as a historical artefact, but all characters and game > designs remain the copyright of their respective owners, and any use > outside of the original code is prohibited. ... Smart managers? Impossible! -- FSF associate member #7257
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| From | Phil Reynolds <phil-news@tinsleyviaduct.com> |
|---|---|
| Date | 2012-02-05 08:07 +0000 |
| Message-ID | <2NqXq.65267$Uj7.45585@newsfe05.ams2> |
| In reply to | #629 |
As this is in response to Brian, I'm top-posting... The other thing is, some of us remember things like this. On principle I won't buy anything by Activision or Codemasters, and Ultimate is now owned by Microsoft whom I have long avoided anyway. It might be different if they were still selling the old titles in a form I could use, but in general they aren't. I apply the same principle to other companies too, of course, with Sony being about the only one I excuse a little. On 31/01/12 08:00, Brian Gaff wrote: > Its a real shame that companies cannot just issue a statement in suitable > legalese that basically says, this old code is fine to distribute as a > historical artefact, but all characters and game designs remain the > copyright of their respective owners, and any use outside of the original > code is prohibited. > > Brian > -- Phil Reynolds mail: phil-news@tinsleyviaduct.com Followups to NEWS please, that's what it's there for.
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| From | Duncan Snowden <duncan_s@talktalk.net> |
|---|---|
| Date | 2012-02-05 18:59 +0000 |
| Message-ID | <20120205185954.787636aa@talktalk.net> |
| In reply to | #633 |
I'll continue the top posting in case Brian wants to follow the thread. What he proposes isn't actually all that unusual. A lot of open-source games are dual-licenced, with the code under something like the GPL, and the copyright holders of the “assets“ reserving their rights. Free software purists don't like it, but it happens. And there's no problem with “active protection“ rules, any more than Mozilla's trademarks are threatened by their inclusion in Firefox. That's their distribution model. I think it would be eminently possible for a company to say that the code of its 8-bit games was now under a BSD licence, but it retains copyright and trademark rights on the graphics and characters. The only likely difficulty is that in these old games, code and assets weren't kept very seperate. I imagine that's the way these companies are looking at it: how can you use two different licences for what is, effectively, one single block of code? I'm not so sure that's a problem. On Sun, 05 Feb 2012 08:07:26 +0000 Phil Reynolds <phil-news@tinsleyviaduct.com> wrote: > As this is in response to Brian, I'm top-posting... > > The other thing is, some of us remember things like this. On > principle I won't buy anything by Activision or Codemasters, and > Ultimate is now owned by Microsoft whom I have long avoided anyway. > It might be different if they were still selling the old titles in a > form I could use, but in general they aren't. I apply the same > principle to other companies too, of course, with Sony being about > the only one I excuse a little. > > > On 31/01/12 08:00, Brian Gaff wrote: > > Its a real shame that companies cannot just issue a statement in > > suitable legalese that basically says, this old code is fine to > > distribute as a historical artefact, but all characters and game > > designs remain the copyright of their respective owners, and any > > use outside of the original code is prohibited. > > > > Brian > > > >
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| From | Guesser <alistair@alistairsserver.no-ip.org> |
|---|---|
| Date | 2012-02-05 22:48 +0000 |
| Message-ID | <jgn10d$7j1$1@dont-email.me> |
| In reply to | #634 |
Really? cause *I* imagine the way they look at is more along the lines of "oh get lost, we're not going to waste money paying lawyers to draft up licenses just for the sake of a few weirdos who want to play obsolete computer games" :) On 05/02/2012 18:59, Duncan Snowden wrote: > I imagine that's the way these companies are looking at it: how can you use two different licences for what is, effectively, one single block of code? I'm not so sure that's a problem.
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| From | korax1214 <korax1214@gmail.com> |
|---|---|
| Date | 2011-10-24 01:45 -0700 |
| Message-ID | <5ab66537-78f8-4df7-a452-d8b732e590a4@c1g2000vbw.googlegroups.com> |
| In reply to | #449 |
On Oct 2, 12:10 pm, Espineter <espine...@gmail.com> wrote: > More than 5000 TAP files, nice user interface with loading screens and > snap-in screens. > > http://www.megaupload.com/?d=SCJKJ8JH "Denied"? I thought the word on the Speccy community was "denienced"... :-) (Search the WoS forums for the origin of this term...)
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