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Groups > comp.sys.sinclair > #4906 > unrolled thread
| Started by | TMD2003 <h49nvw@gmail.com> |
|---|---|
| First post | 2020-12-26 13:16 -0800 |
| Last post | 2023-02-22 12:13 -0800 |
| Articles | 18 on this page of 78 — 10 participants |
Back to article view | Back to comp.sys.sinclair
The CSSCGC 2021 - 25th Edition Extravaganza! TMD2003 <h49nvw@gmail.com> - 2020-12-26 13:16 -0800
Re: The CSSCGC 2021 - 25th Edition Extravaganza! TMD2003 <h49nvw@gmail.com> - 2020-12-31 16:03 -0800
Re: The CSSCGC 2021 - 25th Edition Extravaganza! TMD2003 <h49nvw@gmail.com> - 2021-01-01 13:43 -0800
Re: The CSSCGC 2021 - 25th Edition Extravaganza! Matt Rudge <mrudge@gmail.removeme.com> - 2021-01-06 16:58 +0000
Re: The CSSCGC 2021 - 25th Edition Extravaganza! TMD2003 <h49nvw@gmail.com> - 2021-01-06 11:44 -0800
Re: The CSSCGC 2021 - 25th Edition Extravaganza! Matt Rudge <mrudge@gmail.removeme.com> - 2021-01-07 09:06 +0000
Re: The CSSCGC 2021 - 25th Edition Extravaganza! TMD2003 <h49nvw@gmail.com> - 2021-01-13 15:09 -0800
Re: The CSSCGC 2021 - 25th Edition Extravaganza! TMD2003 <h49nvw@gmail.com> - 2021-01-19 16:03 -0800
Re: The CSSCGC 2021 - 25th Edition Extravaganza! Jón Þórsteinn Petúrsson <jthp.ist.krieg@googlemail.com> - 2021-01-30 15:05 -0800
Re: The CSSCGC 2021 - 25th Edition Extravaganza! TMD2003 <h49nvw@gmail.com> - 2021-01-30 15:09 -0800
Re: The CSSCGC 2021 - 25th Edition Extravaganza! TMD2003 <h49nvw@gmail.com> - 2021-02-05 10:51 -0800
Re: The CSSCGC 2021 - 25th Edition Extravaganza! TMD2003 <h49nvw@gmail.com> - 2021-02-07 08:24 -0800
Re: The CSSCGC 2021 - 25th Edition Extravaganza! TMD2003 <h49nvw@gmail.com> - 2021-02-15 15:44 -0800
Re: The CSSCGC 2021 - 25th Edition Extravaganza! TMD2003 <h49nvw@gmail.com> - 2021-02-19 13:03 -0800
Re: The CSSCGC 2021 - 25th Edition Extravaganza! TMD2003 <h49nvw@gmail.com> - 2021-02-21 12:57 -0800
Re: The CSSCGC 2021 - 25th Edition Extravaganza! TMD2003 <h49nvw@gmail.com> - 2021-02-24 16:04 -0800
Re: The CSSCGC 2021 - 25th Edition Extravaganza! TMD2003 <h49nvw@gmail.com> - 2021-02-26 13:13 -0800
Re: The CSSCGC 2021 - 25th Edition Extravaganza! Duncan Snowden <duncan_s@talktalk.net> - 2021-02-28 01:17 +0000
Re: The CSSCGC 2021 - 25th Edition Extravaganza! TMD2003 <h49nvw@gmail.com> - 2021-02-28 07:29 -0800
Re: The CSSCGC 2021 - 25th Edition Extravaganza! TMD2003 <h49nvw@gmail.com> - 2021-03-05 15:35 -0800
Re: The CSSCGC 2021 - 25th Edition Extravaganza! Guesser <alistair@zxnet.co.uk> - 2021-03-05 23:43 +0000
Re: The CSSCGC 2021 - 25th Edition Extravaganza! TMD2003 <h49nvw@gmail.com> - 2021-03-06 03:16 -0800
Re: The CSSCGC 2021 - 25th Edition Extravaganza! TMD2003 <h49nvw@gmail.com> - 2021-03-06 12:43 -0800
Re: The CSSCGC 2021 - 25th Edition Extravaganza! TMD2003 <h49nvw@gmail.com> - 2021-03-13 13:34 -0800
Re: The CSSCGC 2021 - 25th Edition Extravaganza! TMD2003 <h49nvw@gmail.com> - 2021-04-04 13:07 -0700
Re: The CSSCGC 2021 - 25th Edition Extravaganza! TMD2003 <h49nvw@gmail.com> - 2021-04-20 11:34 -0700
Re: The CSSCGC 2021 - 25th Edition Extravaganza! "OldbieOne" <me@here.com> - 2021-04-30 11:53 -0400
Re: The CSSCGC 2021 - 25th Edition Extravaganza! Jón Þórsteinn Petúrsson <jthp.ist.krieg@googlemail.com> - 2021-04-30 12:37 -0700
Re: The CSSCGC 2021 - 25th Edition Extravaganza! TMD2003 <h49nvw@gmail.com> - 2021-04-30 12:37 -0700
Re: The CSSCGC 2021 - 25th Edition Extravaganza! TMD2003 <h49nvw@gmail.com> - 2021-05-04 14:22 -0700
Re: The CSSCGC 2021 - 25th Edition Extravaganza! TMD2003 <h49nvw@gmail.com> - 2021-05-11 12:05 -0700
Re: The CSSCGC 2021 - 25th Edition Extravaganza! TMD2003 <h49nvw@gmail.com> - 2021-05-23 14:09 -0700
Re: The CSSCGC 2021 - 25th Edition Extravaganza! TMD2003 <h49nvw@gmail.com> - 2021-06-04 12:56 -0700
Re: The CSSCGC 2021 - 25th Edition Extravaganza! TMD2003 <h49nvw@gmail.com> - 2021-06-05 15:59 -0700
Re: The CSSCGC 2021 - 25th Edition Extravaganza! TMD2003 <h49nvw@gmail.com> - 2021-06-06 11:29 -0700
Re: The CSSCGC 2021 - 25th Edition Extravaganza! TMD2003 <h49nvw@gmail.com> - 2021-06-13 15:49 -0700
Re: The CSSCGC 2021 - 25th Edition Extravaganza! TMD2003 <h49nvw@gmail.com> - 2021-06-17 10:44 -0700
Re: The CSSCGC 2021 - 25th Edition Extravaganza! TMD2003 <h49nvw@gmail.com> - 2021-06-19 14:57 -0700
Re: The CSSCGC 2021 - 25th Edition Extravaganza! TMD2003 <h49nvw@gmail.com> - 2021-06-24 04:04 -0700
Re: The CSSCGC 2021 - 25th Edition Extravaganza! TMD2003 <h49nvw@gmail.com> - 2021-06-25 03:45 -0700
Re: The CSSCGC 2021 - 25th Edition Extravaganza! TMD2003 <h49nvw@gmail.com> - 2021-06-30 10:50 -0700
Re: The CSSCGC 2021 - 25th Edition Extravaganza! TMD2003 <h49nvw@gmail.com> - 2021-07-11 03:17 -0700
Re: The CSSCGC 2021 - 25th Edition Extravaganza! TMD2003 <h49nvw@gmail.com> - 2021-07-11 03:18 -0700
Re: The CSSCGC 2021 - 25th Edition Extravaganza! TMD2003 <h49nvw@gmail.com> - 2021-07-21 12:40 -0700
Re: The CSSCGC 2021 - 25th Edition Extravaganza! Volker Bartheld <news2021@bartheld.net> - 2021-07-22 08:27 +0200
Re: The CSSCGC 2021 - 25th Edition Extravaganza! TMD2003 <h49nvw@gmail.com> - 2021-08-06 05:11 -0700
Re: The CSSCGC 2021 - 25th Edition Extravaganza! TMD2003 <h49nvw@gmail.com> - 2021-08-07 05:43 -0700
Re: The CSSCGC 2021 - 25th Edition Extravaganza! TMD2003 <h49nvw@gmail.com> - 2021-08-16 10:38 -0700
Re: The CSSCGC 2021 - 25th Edition Extravaganza! TMD2003 <h49nvw@gmail.com> - 2021-08-20 13:17 -0700
Re: The CSSCGC 2021 - 25th Edition Extravaganza! TMD2003 <h49nvw@gmail.com> - 2021-08-25 17:59 -0700
Re: The CSSCGC 2021 - 25th Edition Extravaganza! TMD2003 <h49nvw@gmail.com> - 2021-08-31 16:27 -0700
Re: The CSSCGC 2021 - 25th Edition Extravaganza! TMD2003 <h49nvw@gmail.com> - 2021-09-28 14:45 -0700
Re: The CSSCGC 2021 - 25th Edition Extravaganza! TMD2003 <h49nvw@gmail.com> - 2021-09-30 11:30 -0700
Re: The CSSCGC 2021 - 25th Edition Extravaganza! TMD2003 <h49nvw@gmail.com> - 2021-10-08 12:40 -0700
Re: The CSSCGC 2021 - 25th Edition Extravaganza! TMD2003 <h49nvw@gmail.com> - 2021-10-18 14:18 -0700
Re: The CSSCGC 2021 - 25th Edition Extravaganza! TMD2003 <h49nvw@gmail.com> - 2021-11-01 11:20 -0700
Re: The CSSCGC 2021 - 25th Edition Extravaganza! TMD2003 <h49nvw@gmail.com> - 2021-11-09 15:44 -0800
Re: The CSSCGC 2021 - 25th Edition Extravaganza! TMD2003 <h49nvw@gmail.com> - 2021-11-13 10:15 -0800
Re: The CSSCGC 2021 - 25th Edition Extravaganza! TMD2003 <h49nvw@gmail.com> - 2021-11-15 10:07 -0800
Re: The CSSCGC 2021 - 25th Edition Extravaganza! Russell Marks <zgedneil@spam^H^H^H^Hgmail.com> - 2021-11-16 12:04 +0000
Re: The CSSCGC 2021 - 25th Edition Extravaganza! TMD2003 <h49nvw@gmail.com> - 2021-11-16 04:10 -0800
Re: The CSSCGC 2021 - 25th Edition Extravaganza! Pierre Scotney <pierrescotney@bigpond.com> - 2021-11-17 08:49 +1100
Re: The CSSCGC 2021 - 25th Edition Extravaganza! TMD2003 <h49nvw@gmail.com> - 2021-11-19 12:38 -0800
Re: The CSSCGC 2021 - 25th Edition Extravaganza! TMD2003 <h49nvw@gmail.com> - 2021-12-01 14:38 -0800
Re: The CSSCGC 2021 - 25th Edition Extravaganza! TMD2003 <h49nvw@gmail.com> - 2021-12-03 11:01 -0800
Re: The CSSCGC 2021 - 25th Edition Extravaganza! TMD2003 <h49nvw@gmail.com> - 2021-12-05 02:34 -0800
Re: The CSSCGC 2021 - 25th Edition Extravaganza! TMD2003 <h49nvw@gmail.com> - 2021-12-08 11:55 -0800
Re: The CSSCGC 2021 - 25th Edition Extravaganza! TMD2003 <h49nvw@gmail.com> - 2021-12-10 09:30 -0800
Re: The CSSCGC 2021 - 25th Edition Extravaganza! TMD2003 <h49nvw@gmail.com> - 2021-12-10 13:47 -0800
Re: The CSSCGC 2021 - 25th Edition Extravaganza! TMD2003 <h49nvw@gmail.com> - 2021-12-11 11:14 -0800
Re: The CSSCGC 2021 - 25th Edition Extravaganza! TMD2003 <h49nvw@gmail.com> - 2021-12-13 02:40 -0800
Re: The CSSCGC 2021 - 25th Edition Extravaganza! TMD2003 <h49nvw@gmail.com> - 2021-12-13 06:52 -0800
Re: The CSSCGC 2021 - 25th Edition Extravaganza! TMD2003 <h49nvw@gmail.com> - 2021-12-14 12:48 -0800
Re: The CSSCGC 2021 - 25th Edition Extravaganza! TMD2003 <h49nvw@gmail.com> - 2021-12-16 16:20 -0800
Re: The CSSCGC 2021 - 25th Edition Extravaganza! TMD2003 <h49nvw@gmail.com> - 2021-12-17 16:16 -0800
Re: The CSSCGC 2021 - 25th Edition Extravaganza! TMD2003 <h49nvw@gmail.com> - 2021-12-18 10:18 -0800
Re: The CSSCGC 2021 - 25th Edition Extravaganza! TMD2003 <h49nvw@gmail.com> - 2021-12-19 07:52 -0800
Re: The CSSCGC 2021 - 25th Edition Extravaganza! Rich Pelley <richpelley@hotmail.com> - 2023-02-22 12:13 -0800
Page 4 of 4 — ← Prev page 1 2 3 [4]
| From | TMD2003 <h49nvw@gmail.com> |
|---|---|
| Date | 2021-11-16 04:10 -0800 |
| Message-ID | <db95579c-4953-4bfb-ab27-dc209599e766n@googlegroups.com> |
| In reply to | #5033 |
On Tuesday, 16 November 2021 at 12:04:27 UTC, Russell Marks wrote: > I like that you acknowledge the CSS in CSSCGC by posting here, but it > was always likely to be a thankless task with few if any responses. ...I knew that all along, but it's got to be done. Thing is, posting here *has* done something for this year's competition... you'll see what it is when it's time to unleash the Awards.
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| From | Pierre Scotney <pierrescotney@bigpond.com> |
|---|---|
| Date | 2021-11-17 08:49 +1100 |
| Message-ID | <20211117084915.4cd34305@tanglefoot> |
| In reply to | #5033 |
On Tue, 16 Nov 2021 12:04:25 GMT Russell Marks <zgedneil@spam^H^H^H^Hgmail.com> wrote: > TMD2003 <h49nvw@gmail.com> wrote: > > > Apologies for forgetting to post the last two CSSCGC entries here - > > although it's not that anybody noticed. > > > If anyone ever finds this message, reply below with your favourite > > colour of wax crayon. > > > No comments about crayons or Bruce Forsyth? Thought not. > > I like that you acknowledge the CSS in CSSCGC by posting here, but it > was always likely to be a thankless task with few if any responses. > > -Rus. We are still here, well some of us, from the days of yore. Thank you for keeping the spirit alive :) Cheer Pierre
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| From | TMD2003 <h49nvw@gmail.com> |
|---|---|
| Date | 2021-11-19 12:38 -0800 |
| Message-ID | <14f8d86b-f0ea-4dda-a579-a54b5f648de9n@googlegroups.com> |
| In reply to | #5035 |
One last game before the weekend! Salvador Camacho has been busy again on the ZX81, but this time, converting a Spectrum type-in game from a Spanish magazine. Z88DK was not involved at all. In this game, you are the "Escarabajo" - that's a beetle for those who don't know Spanish - and you must avoid being esplattered by the esquares. https://www.rickdangerous.co.uk/csscgc2021/review054.html At this point, I should recognise that I'm up to *13* ZX81 entries. One more and I'll have doubled the previous record - so thanks to everyone who's submitted them. Back in April, I would never have believed that this would happen. It's good to see the extra appreciation of the ZX81 in its 40th birthday year.
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| From | TMD2003 <h49nvw@gmail.com> |
|---|---|
| Date | 2021-12-01 14:38 -0800 |
| Message-ID | <e5b7996f-db2f-42f6-9b88-e709f5e6484en@googlegroups.com> |
| In reply to | #5038 |
What dividends there have been for aficionados of the ZX81. I wanted to break the record for the number of entries this year. Never mind that, I've *doubled it*. That's right, the first submission after the initial deadline - and I remind you all there will be no extensions beyond 17th December - is the fourteenth for the ZX81. Salvador Camacho is bowing out for the year. "Highway Robbery 2021", a 16K ZX81 C-then-Z88DK port of a 1984 1K type-in (figure [i]that[/i] out!), is his last entry. Next year's host - brush up on your ZX81 skills if you haven't already, because I know he still has more in the pipeline. https://www.rickdangerous.co.uk/csscgc2021/review055.html
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| From | TMD2003 <h49nvw@gmail.com> |
|---|---|
| Date | 2021-12-03 11:01 -0800 |
| Message-ID | <21ddb01f-741d-468d-b418-2a2f8f8dd12en@googlegroups.com> |
| In reply to | #5039 |
Dave Hughes has taken a break from editing this year's WOOT! to throw together a game involving a frog and a fish, and no dogs, which he nevertheless titled "Dogspawn". I suspect it's compiled BASIC and would have fit into the 16K Spectrum that way, but if I'm right, the compiler's shoved the code to a point where it'll only work on 48K machines. https://www.rickdangerous.co.uk/csscgc2021/review056.html I have *three* more entries that have come flooding in today, after Dogspawn reached me at 9:36 am. I'll get to these over the weekend.
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| From | TMD2003 <h49nvw@gmail.com> |
|---|---|
| Date | 2021-12-05 02:34 -0800 |
| Message-ID | <7ca6b76a-1b3a-4dcd-a4ad-aca9b69c5941n@googlegroups.com> |
| In reply to | #5040 |
And now, the culmination of Friday's and Saturday morning's effort: THREE new entries! First of all, "Firelord" has returned after a decade away from the CSSCGC. However, his previous efforts between 2008 and 2011 were mostly PRINT and INPUT-fests with colour splashed haphazardly all over the place. In previous years, that might have been enough to win the competition outright. But when I'm in charge - with the mantra "minimum attainment, maximum effort" to get the Mucho Generoso Prize (even if that "effort" means meeting challenges, putting in loading screens and unnecessary frippery while avoiding demerits) - that isn't going to cut the mustard! Read the reviews of the very timely "Find Santa" (#57) and the very un-timely "Find Easter Bunny" (#58) and see how I could write a total of 1,535 words about two non-games that say nothing and go nowhere. https://www.rickdangerous.co.uk/csscgc2021/review057.html https://www.rickdangerous.co.uk/csscgc2021/review058.html Far more deserving of your attention is Titanius Angelsmith, who's stopped catching Frankonstins (see #46) and has turned his hand to re-writing Seven/Eleven, a BASIC dice game originally written by Tim Hartnell - who knew a thing or two about programming - in 1983. How can I justify this game being in the White Challenge, when Catch The Frankonstins was evidence that Titanius already knows how to program a Spectrum? It's because this was a "taking on a new language" challenge, and I considered that worth of the White Stripe of Pioneership. The game has been re-written in LOGO, usually associated with turtle graphics and not much else - but as has been proven here, there's more to it. Even the way the game loads from within the Spectrum's LOGO environment (Titanius used this one - it might - should? - work with others) is in a way I've never seen before. https://www.rickdangerous.co.uk/csscgc2021/review059.html
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| From | TMD2003 <h49nvw@gmail.com> |
|---|---|
| Date | 2021-12-08 11:55 -0800 |
| Message-ID | <4b49a273-5d01-43a4-8ee1-ae5220529b70n@googlegroups.com> |
| In reply to | #5041 |
Well, Mr Firelord, at least you've done something right - I wanted the competition to get to 60 entries, and now it's happened. I will no longer push my luck and say "let's get to 70"; in turn, don't push yours. I shouldn't have to mention what you have to do in "Find The Book". it's too obvious. At least the actual book is interesting. https://www.rickdangerous.co.uk/csscgc2021/review060.html Now if you'll excuse me, I've got a Bullseye Bonus Game to continue debugging. It's on its [i]sixteenth[/i] revision now, and still bugs are turning up which will be ruthlessly pounded into electronic cochineal. If you're going to disturb me from this job at this stage with new entries, make them worth my while.
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| From | TMD2003 <h49nvw@gmail.com> |
|---|---|
| Date | 2021-12-10 09:30 -0800 |
| Message-ID | <e1f9bc9e-510d-47e0-bf2a-cb99dd5a72e3n@googlegroups.com> |
| In reply to | #5042 |
Five entries this week, and the latest one was today. Andy Jenkinson's fifth of the year and (presumably) final entry until, likely as not, 2023 - for reasons which are already obvious to him, and everyone else who's been monitoring this thread. It goes by the bizarre name "A very basic CHR$mas NOT IF e.t.", and in it, some old men deliver some wildly expensive gifts to a small baby somewhere in the Middle East, but being as old as they are and probably losing their marbles, they've forgotten to bring the gifts and you have to sort that out. It's presented in a mixture of text and colourful Chunk-o-Vision, and requires only one control key! https://www.rickdangerous.co.uk/csscgc2021/review061.html
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| From | TMD2003 <h49nvw@gmail.com> |
|---|---|
| Date | 2021-12-10 13:47 -0800 |
| Message-ID | <91188f07-06b3-4032-a6cd-4e2c62b932ban@googlegroups.com> |
| In reply to | #5043 |
Apologies to Andy Jenkinson that "A Very Basic CHR$mas" only spent a couple of hours on the front page. Crayon forgot to attach this... *thing* to the relevant page on Sinclair ZX World and when I came back, there it was waiting for me. On the subject of "Lunacy", and it's aptly-named. https://www.rickdangerous.co.uk/csscgc2021/review062.html Allow me to quote myself: "To anyone else, absolutely anyone else, it would be obvious that the seven listings that Crayon's now contributed to the total were the same level of pre-alpha code as Big Rigs, just on a much more primitive computer. Some ideas on a sketchpad, or on a stained beer mat, or the back of a fag packet, but definitely not the finished article." Crayon just doesn't seem to have any concept of "pre-alpha" and "release candidate", let alone that there's any difference between them. Until his first entry in August, I had no idea that was even possible.
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| From | TMD2003 <h49nvw@gmail.com> |
|---|---|
| Date | 2021-12-11 11:14 -0800 |
| Message-ID | <cdee3e71-a350-4ea6-82e5-dcf7b980af34n@googlegroups.com> |
| In reply to | #5044 |
What's that you've got for me, Mr Firelord? I thought "Avoid Santa" was going to be another lame clone of "Find Santa" with a few things changed here and there, but to my pleasant surprise, it's a completely new listing (for various parameters of "new" - read the review, you'll see what I mean...) with a similar "it sort-of-looks like magic to the uninitiated" effect that "Magiapotagia" had earlier in the year. So I took great delight in taking it to bits to see how it worked, and there's an explanation in the review for those who can't follow the program code, or can't be bothered. https://www.rickdangerous.co.uk/csscgc2021/review063.html
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| From | TMD2003 <h49nvw@gmail.com> |
|---|---|
| Date | 2021-12-13 02:40 -0800 |
| Message-ID | <fe8be29b-4df9-425f-a5a8-4bd8e6931380n@googlegroups.com> |
| In reply to | #5045 |
I know nobody looks at this place any more, and I'm posting all this because it's always been a comp.sys.sinclair competition. However, there has been DRAMA and now I'm going to have to retrospectively renumber about 40% of the competition. I'll be down from 63 to 56 entries, though this does not put the Bullseye Bonus game in jeopardy. When the website has been rehashed, I'll post new links here. This is the only place where evidence of the perpetrator will remain, because email-based newsgroups can't be edited.
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| From | TMD2003 <h49nvw@gmail.com> |
|---|---|
| Date | 2021-12-13 06:52 -0800 |
| Message-ID | <0d0e4338-c549-44e1-830f-a45476f419cbn@googlegroups.com> |
| In reply to | #5046 |
As promised, the website has been fixed and here's the new list of links. #37: Codenames - https://www.rickdangerous.co.uk/csscgc2021/review037.html #38: Zoggle - https://www.rickdangerous.co.uk/csscgc2021/review038.html #39: Herman Tissies 1D Golf - https://www.rickdangerous.co.uk/csscgc2021/review039.html #40: Dirty Harry Simulator San Francisco - https://www.rickdangerous.co.uk/csscgc2021/review040.html #41: Mines of Magrathea - https://www.rickdangerous.co.uk/csscgc2021/review041.html #42: Ricky Gervais' Simon - https://www.rickdangerous.co.uk/csscgc2021/review042.html #43: Old Bones - https://www.rickdangerous.co.uk/csscgc2021/review043.html #44: Catch the Frankonstins - https://www.rickdangerous.co.uk/csscgc2021/review044.html #45: Twinkle Twinkle - https://www.rickdangerous.co.uk/csscgc2021/review045.html #46: Fall Palo T - https://www.rickdangerous.co.uk/csscgc2021/review046.html #47: Fishing Simulator - https://www.rickdangerous.co.uk/csscgc2021/review047.html #48: Escarabajo - https://www.rickdangerous.co.uk/csscgc2021/review048.html #49: Highway Robbery 2021 - https://www.rickdangerous.co.uk/csscgc2021/review049.html #50: Dogspawn - https://www.rickdangerous.co.uk/csscgc2021/review050.html #51: Find Santa - https://www.rickdangerous.co.uk/csscgc2021/review051.html #52: Find Easter Bunny - https://www.rickdangerous.co.uk/csscgc2021/review052.html #53: Seven/Eleven - https://www.rickdangerous.co.uk/csscgc2021/review053.html #54: Find The Book - https://www.rickdangerous.co.uk/csscgc2021/review054.html #55: A very basic CHR$mas NOT IF e.t. - https://www.rickdangerous.co.uk/csscgc2021/review055.html #56: Avoid Santa - https://www.rickdangerous.co.uk/csscgc2021/review056.html
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| From | TMD2003 <h49nvw@gmail.com> |
|---|---|
| Date | 2021-12-14 12:48 -0800 |
| Message-ID | <ec5ac2e4-bf09-4b04-a761-935860abbdaan@googlegroups.com> |
| In reply to | #5047 |
Let's get this show back on the road after a brief foray down Disaster Drive within sight of the finish line. Luny, from WOS (mainly), was promising me a game a while back. There were problems sending it. Finally, I got my hands on "Psycho 3", and... https://www.rickdangerous.co.uk/csscgc2021/review057.html ...judge for yourselves.
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| From | TMD2003 <h49nvw@gmail.com> |
|---|---|
| Date | 2021-12-16 16:20 -0800 |
| Message-ID | <8a0fe6ec-299e-4d6c-8cb3-f438307e1fd4n@googlegroups.com> |
| In reply to | #5048 |
It appears I've been a twonk, at this late stage, and clean forgot to add the final game to this list. And then, about an hour and a half ago, it wasn't the final game any more. Both are courtesy of Enrique Pimpinela Santos, a.k.a. "+3code" and both are for the +3. I'm officially crediting "Dragon Tale" as a playable demo, because Enrique admitted up front that it was unfinished and had been kicking around doing nothing for ages. Amazingly, given how it looks, it's made mostly in BASIC (about 22K of it) with machine code embellishments. It gives an impression of what a Dragon Ball Z game would look like on the Spectrum - the tile-based game mechanics seem tailor-made for it, to keep away the dreaded colour clash. No hablo español, so I didn't get very far - there was something about going northeast and then to a castle, where I was told to go away. I've looked in the listing and found other lines I'd have no hope of understanding without a lengthy session on Google Translate (or other such services if they were available from outside Big Tech), so I don't think I've seen everything by any means, but it would need far more of my attention than I can give at this late, late stage in the competition. https://www.rickdangerous.co.uk/csscgc2021/review058.html AND THEN... Enrique took his "Fishing Simulator" from earlier in the year, cleaned up some of the Polandball English, retitled it "Advanced Fishing Simulator" and resubmitted it, which usually grinds my gears, but this time I'll let it go, because... *ULAplus*! Unless I am as very much mistaken as Murray Walker had a habit of being, that's the first ever entry with this extra-colour enhancement. It doesn't look like much to start with, but pull the right prey out of the sea... https://www.rickdangerous.co.uk/csscgc2021/review059.html I'm also mildly annoyed because I thought I'd be the first to make a ULAplus Crap Game. Technically, I am the first to *make* it, because I've had it finished since June, but I can't enter my own competition.
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| From | TMD2003 <h49nvw@gmail.com> |
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| Date | 2021-12-17 16:16 -0800 |
| Message-ID | <6c553a71-e60c-4d40-bb8b-03a55ffc4cd6n@googlegroups.com> |
| In reply to | #5050 |
AND THAT'S A WRAP! We're closed! However, I did get up to 62 entries before the final closing time. I am busy writing the final-final-final reviews, and I'll post those when they're all done.
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| From | TMD2003 <h49nvw@gmail.com> |
|---|---|
| Date | 2021-12-18 10:18 -0800 |
| Message-ID | <08f487ec-0f64-430f-b0c3-7d33c3442753n@googlegroups.com> |
| In reply to | #5051 |
The final reviews of the year are now available! First... it's Firelord again. Despite being the pantomime villain of the year (as opposed to the actual villain who has to remain nameless), he couldn't stand to see this competition end on 59 entries, and sent in a 60th. I was obviously cynical about what "Avoid Trees" would be, but I was sort-of-pleasantly surprised. It's a very basic skiing game - with "quirks" rather than terminal problems - adapted from a 140-character BASIC program thread on WOS five years ago that Giannis just dug up. It serves a purpose, and that purpose is to ensure I didn't get stuck on 59 entries. https://www.rickdangerous.co.uk/csscgc2021/review060.html Salvador Camacho has been a trooper this year, and - at the risk of repeating myself - couldn't stand to see this competition end on 59 entries, and sent in a 60th. But because Giannis got there first, Salvador's entry was #61. I'd usually say it was lazy to retool a previous entry, but this serves a purpose, and that purpose is to ensure I didn't get stuck on 59 entries... even though I already wasn't. Presenting "Rudolph Practices" - if you've been paying attention to the rest of the competition you'll recognise this one. https://www.rickdangerous.co.uk/csscgc2021/review061.html And finally... Andy Jenkinson's last chance to get an entry in until 2023 was a "nano-game", "High/Low Continue", crammed into a single line of BASIC, with the sole purpose of demonstrating that CONTINUE actually has a purpose in a BASIC listing. The "game" itself... threw up so many coincidences that Agrajag spontaneously reincarnated so that he could scream "COINCIDENCE?" in my face before once again being killed by Arthur Dent. https://www.rickdangerous.co.uk/csscgc2021/review062.html That's your lot. As the Blue Programmer says, the final total was 62 entries, over 8 different systems. If things had really gone my way, I might have 69 entries - or even more. I came close to having entries for the SAM Coupé and Lambda 8300 (both of which I intend to tackle in 2022), and had it not been for the world's seemingly unstoppable decline into madness that has caused component supply shortages, I might have had my Next, other Next Issue 2 future-owners might have had theirs, and I might have had an entry for that wonderful machine. I'd already written the Awards pages - there are four of them, now - when these last entries came in, so I'm going to have to adjust the ranking tables that took bloody *ages* to translate to HTML. There are a few bits and pieces to clean up on them, as well. These will be revealed tomorrow, alongside the Bullseye Bonus Game and its lesser siblings.
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| From | TMD2003 <h49nvw@gmail.com> |
|---|---|
| Date | 2021-12-19 07:52 -0800 |
| Message-ID | <4752cc77-0942-4c37-a747-ac227eda6193n@googlegroups.com> |
| In reply to | #5052 |
First of all, with the competition over, I've made the Awards pages: https://www.rickdangerous.co.uk/csscgc2021/awards.html A huge round of rapturous applause and a quick rev of the Patio Sprintette to Lee Prince, who won Most Crap Game Of The Year with "Advanced Adding a TXT File to an EPROM Card for a Z88 Emulator Simulator"! https://www.rickdangerous.co.uk/csscgc2021/review026.html And the keys of CSSCGC Towers for 2022 are handed to Andy Jenkinson, for the Least Crap Game Of The Year, the superbly playable and tuneful (if you like the Cranberries) "Zombie Dice". https://www.rickdangerous.co.uk/csscgc2021/review033.html There are other pages with commendations for those who deserved it, buckets of beans flung at those who committed misdemeanours, and some statistics, including the full final standings, and the reveal of what the six games were that I've had in the website's title graphics all year. Meanwhile... there are also BONUS GAMES! And these have been given special double-length accounts into the processes behind their programming, rather than a formal review. The Minor Bonus is three remakes of Daniel Aguilar's "Magiapotagia" from early May. I thought that if this program had been made on the primitive micros of 1977, when nobody outside a computer lab knew what a computer was, it would have been treated as if it was actual magic. But could any of the Apple II (with Integer BASIC), the Commodore PET 2001 or TRS-80 Model I (with Level I BASIC) handle the algorithm used to shuffle the cards? The short answer is "yes", and it works on all three, even if some were easier than others. I call the package "Magiapotagia 1977". https://www.rickdangerous.co.uk/csscgc2021/reviewbonus2.html The MAJOR BONUS, the one that's the result of this competition breaking through 50 entries, is a heavily revised, improved and thoroughly debugged version of "The Ring Of The Inka", now known as the "Sir Clive Edition" after Our Revered Creator. Volker Bartheld, one of the authors (and who still looks at these pages! Guten Abend, if you're there...), asked to do this midway through the year, but probably didn't bank on us both spending about a month testing, debugging, optimising for memory, and adding new features... The original version of the game, which was an official entrant for the 2018 CSSCGC, couldn't be completed as there were vital objects missing, and times where it would stop with errors. All these have been eliminated. The game can be completed - I should know - but you'll now have to deal with a kleptomaniac Shaman, some undead guards that are very good at their job, a decreasing stamina level that will require finding some excellent survival food, a magic effect on the Ring itself... and to make it look nice, there's a custom character set courtesy of Damien Guard's ZX Origins. This is now a superb text adventure, and the only thing that qualifies it as a Crap Game in any way is that the parser is slow. It also now works on 128K models, which it didn't before, and in addition to the microdrive version, there's a (128K-only) tape, and three different discs (+3, +D, Beta). Happy adventuring! https://www.rickdangerous.co.uk/csscgc2021/reviewbonus1.html
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| From | Rich Pelley <richpelley@hotmail.com> |
|---|---|
| Date | 2023-02-22 12:13 -0800 |
| Message-ID | <6d5f67a5-bf0c-481f-a74d-9c8669de758cn@googlegroups.com> |
| In reply to | #4906 |
Hi there! It's Rich Pelley here. Of Crap Games Corner "fame". Can you help me with a thing I'm writing please? About Crap Games! Thank you! Rich http://www.guardian.co.uk/profile/rich-pelley On Saturday, December 26, 2020 at 9:16:33 PM UTC, TMD2003 wrote: > Hails to all the people of CSS, which I've never been part of before. But there's a reason I've signed up here - it's because, after a few words behind the scenes with John Connolly, he's given me the go-ahead to kick off the 2021 competition. > > Given that it's now in its 25th edition *and* is celebrating its 25th anniversary - the anomaly due to the absence of a competition in 2019 - I'm pushing the boat right out for this one. Because it's comp.sys.SINCLAIR rather than "comp.sys.spectrum", I will accept entries for any machine with Sinclair DNA running though it (not that computers have DNA, but you know what I mean). So apart from all varieties of Spectrum, I want entries for the ZX81, ZX80, and particularly the QL - something I recommend if you've never tried to program one before. I'll take the Russian clones, or those from elsewhere in Eastern Europe or Brazil, I'll take the Timex models, the SAM Coupé, the Jupiter Ace, the Z88, and the "son of Spectrum" machines - the Next, the ZX-UNO, and the ZX-Evolution. As long as I have a way to emulate a machine I don't have, and some clear loading instructions where it isn't obvious (such as on the Jupiter Ace), I will consider it good to go. > > I'm looking for "maximum effort, minimum attainment" for best results - see it as if I'm the editor of Sinclair Programs in 1983. Would I publish this Crap Game as a type-in listing in my magazine? If the answer is yes, that's a good start. Then throw all sorts of embellishments at it that it doesn't deserve - a loading screen or two, excessive documentation, a redefined character set (if such a thing is possible on the machine in question), a tape inlay card... anything to boost your "effort" score without affecting "attainment". I'm looking for the widest gap between the two! > > Here's the official website: > https://www.rickdangerous.co.uk/csscgc2021/index.html > > The competition opens at the stroke of midnight on 1st January, and closes at 23:58 on 30th November - UK times, obviously. I'll call back here regularly to update on the competition's progress. I'm hoping to smash as many records as possible with this one, so don't let me down! > > In the meantime, John's got the last few reviews of 2020 to publish, and you can all get scribbling on the emulators of your choice...
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