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Groups > comp.sys.sinclair > #2063
| From | spike1@freenet.co.uk |
|---|---|
| Newsgroups | comp.sys.sinclair |
| Subject | Re: How did Exolon work? |
| Date | 2013-03-11 14:30 +0000 |
| Organization | The league against squirrels |
| Message-ID | <2d611a-5j5.ln1@librarian.sky.com> (permalink) |
| References | <c33c21bf-e8e7-43a6-b059-73b86f7217f7@googlegroups.com> |
And verily, didst bit-naughty@hotmail.com hastily babble thusly: > I'm curious as to how each screen is stored (been a while since I played > it). i.e. how did Raffaele Cecco subvert data structures, as taught in > Computer Science, for his own benefit? :) Anybody here have any pointers? You might get some insight if you read "Cecco's log" from old issues of crash... There's more than one way to do that kinda thing, any one of which would've probably worked equally well for storing screens. Only other option would be to get your hands on a disassembler and figure it out for yourself. :) -- | spike1@freenet.co.uk | Windows95 (noun): 32 bit extensions and a | | | graphical shell for a 16 bit patch to an 8 bit | | Andrew Halliwell BSc | operating system originally coded for a 4 bit | | in |microprocessor, written by a 2 bit company, that| | Computer Science | can't stand 1 bit of competition. |
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How did Exolon work? bit-naughty@hotmail.com - 2013-03-11 00:48 -0700 Re: How did Exolon work? spike1@freenet.co.uk - 2013-03-11 14:30 +0000
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