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Groups > comp.sys.sinclair > #4925
| From | Volker Bartheld <news2020@bartheld.net> |
|---|---|
| Newsgroups | comp.sys.sinclair |
| Subject | The Hobbit - Vector Graphics Disassembly? |
| Date | 2021-01-29 23:04 +0100 |
| Organization | bartheld.net |
| Message-ID | <18bn03l2y4afo.dlg@news.bartheld.net> (permalink) |
Hi! Anyone remember the iconic vector graphics of ZX Spectrum's "The Hobbit" by Melbourne House? https://worldofspectrum.org/archive/software/text-adventures/the-hobbit-melbourne-house I wonder, if this has been disassembled since then or if there's even a free M/C library available that can do lines, arcs, circles and pattern fill - ideally in color? Somewhere in my stash is a recursive fill algorithm I wrote decades ago (was quite fast but with a quite hefty memory footprint) and reimplementing a poor man's SVG standard shouldn't be too hard either - but why reinvent the wheel? Thanks for any pointers. Volker
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The Hobbit - Vector Graphics Disassembly? Volker Bartheld <news2020@bartheld.net> - 2021-01-29 23:04 +0100 Re: The Hobbit - Vector Graphics Disassembly? Volker Bartheld <news2020@bartheld.net> - 2021-02-01 10:55 +0100 A colored pattern fill algorithm for the ZX Spectrum (was: The Hobbit - Vector Graphics Disassembly?) Volker Bartheld <news2020@bartheld.net> - 2021-02-05 01:04 +0100
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