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Groups > comp.sys.mac.system > #58775 > unrolled thread

Couple of Xcode questions

Started byJF Mezei <jfmezei.spamnot@vaxination.ca>
First post2014-04-22 01:57 -0400
Last post2014-04-23 12:43 +0000
Articles 20 on this page of 23 — 7 participants

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Contents

  Couple of Xcode questions JF Mezei <jfmezei.spamnot@vaxination.ca> - 2014-04-22 01:57 -0400
    Re: Couple of Xcode questions JF Mezei <jfmezei.spamnot@vaxination.ca> - 2014-04-22 03:20 -0400
      Re: Couple of Xcode questions JF Mezei <jfmezei.spamnot@vaxination.ca> - 2014-04-22 03:56 -0400
        Re: Couple of Xcode questions Alan Baker <alangbaker@telus.net> - 2014-04-23 10:05 -0700
    Re: Couple of Xcode questions Lewis <g.kreme@gmail.com.dontsendmecopies> - 2014-04-22 13:58 +0000
      Re: Couple of Xcode questions Don Bruder <dakidd@sonic.net> - 2014-04-22 09:11 -0700
        Re: Couple of Xcode questions nospam <nospam@nospam.invalid> - 2014-04-22 12:20 -0400
          Re: Couple of Xcode questions JF Mezei <jfmezei.spamnot@vaxination.ca> - 2014-04-22 15:21 -0400
            Re: Couple of Xcode questions nospam <nospam@nospam.invalid> - 2014-04-22 15:36 -0400
              Re: Couple of Xcode questions JF Mezei <jfmezei.spamnot@vaxination.ca> - 2014-04-22 16:10 -0400
                Re: Couple of Xcode questions nospam <nospam@nospam.invalid> - 2014-04-22 16:43 -0400
            Re: Couple of Xcode questions Alan Baker <alangbaker@telus.net> - 2014-04-23 10:11 -0700
              Re: Couple of Xcode questions JF Mezei <jfmezei.spamnot@vaxination.ca> - 2014-04-23 14:55 -0400
                Re: Couple of Xcode questions Alan Baker <alangbaker@telus.net> - 2014-04-23 16:38 -0700
                  Re: Couple of Xcode questions JF Mezei <jfmezei.spamnot@vaxination.ca> - 2014-04-23 21:46 -0400
                    Re: Couple of Xcode questions Alan Baker <alangbaker@telus.net> - 2014-04-23 20:58 -0700
                      Re: Couple of Xcode questions JF Mezei <jfmezei.spamnot@vaxination.ca> - 2014-04-24 00:44 -0400
                        Re: Couple of Xcode questions Alan Baker <alangbaker@telus.net> - 2014-04-24 01:47 -0700
                      Re: Couple of Xcode questions JF Mezei <jfmezei.spamnot@vaxination.ca> - 2014-04-24 03:49 -0400
                        Re: Couple of Xcode questions Paul Sture <nospam@sture.ch> - 2014-05-10 19:13 +0200
                          Re: Couple of Xcode questions Michael Vilain <vilain@NOspamcop.net> - 2014-05-10 11:34 -0700
                            Re: Couple of Xcode questions Lewis <g.kreme@gmail.com.dontsendmecopies> - 2014-05-11 15:39 +0000
        Re: Couple of Xcode questions Lewis <g.kreme@gmail.com.dontsendmecopies> - 2014-04-23 12:43 +0000

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#58775 — Couple of Xcode questions

FromJF Mezei <jfmezei.spamnot@vaxination.ca>
Date2014-04-22 01:57 -0400
SubjectCouple of Xcode questions
Message-ID<535604c4$0$22465$c3e8da3$f6268168@news.astraweb.com>
So, I am wasting much time trying to get a simple AppleScriptObjC to
run. :-(

Question: Is there a magic incantation to change the font of the
displayed code ?

Edit -> Format -> Font -> Show fonts lets you choose fonts, but no
change to code.

Similarly, Edit -> Format -> Font -> Bigger has no effect,

When it gets late, one has to get bigger font (especially since turning
off text colouring has no effect, Xcode continues to insist to colour it).



Secondly, when compiling the Appescipt, is it normal that the only
details of a compilation error would be hidden into a pane you have to
click on and reveal:

slideprintAppDelegate.applescript:30: error: Expected “,” or “)” but
found identifier. (-2741)
Command /usr/bin/osacompile failed with exit code 1


I would have thought a modern IDE would have had some flashing arrow
pointing to the error in the source code. Yet, I find no indication of
where in the applescript an error was found.


Or did Apple disable the goodies between 3.1 and 3.2 to force people to
bguy Xcode 4 and beyond ?



Also, while I am at it, since there appears to be no debgger support for
Applescript, I am resorting to "display dialog". However, is there a
trick to display a numeric value ?

for instance:

set x to 24
display dialog  x

(I tried many incantations, but lack of proper compiler errors means I
operate in the dark).

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#58776

FromJF Mezei <jfmezei.spamnot@vaxination.ca>
Date2014-04-22 03:20 -0400
Message-ID<53561830$0$55748$c3e8da3$b280bf18@news.astraweb.com>
In reply to#58775
I hate these newfangled languages with insufficient documentation.

Seems that contrary to what they say, "set myvar to 1" is not sufficient
to declare a variable.

In an AppleScriptObjC environment, it appears no code executes by
default.  And it *appears* that the "on <event>  <code> end" blocks are
treatead as subroutines, so if you want variables to be accessible
accross those blocks, they have to be declared as "global" at the top of
program.

(The doc and examples all said that a "set myvar to 1" at the top was
enough to declare the variable).

Also, it appears that the automatic coversion from number to string as
some of the documentation alludes is not so automatic.

my display dialog of a number was failing because the variable had not
been initialised and not availble to that block :-)

display dialog myvariable as string

does the trick.



Hours wasted because of that newfangled documentation. Long live the VMS
wall where you got the whole story on how stuff worked.

And now, I will have fun trying to integrate the serial port support. It
is likely 32 bits, and if I can't recompile it to 64 bits will have to
create my small simple app as 32 bits.



BTWm the "number formatter" in interface builder is really really basic.
It lets you enter anything of any length and only validates once you try
to leave the field. 1980s character cell tech did this live as you typed
and wouldn't let you enter a letter in a numeric field.

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#58779

FromJF Mezei <jfmezei.spamnot@vaxination.ca>
Date2014-04-22 03:56 -0400
Message-ID<535620c3$0$8082$c3e8da3$3304c218@news.astraweb.com>
In reply to#58776
Ok, so this serial interface to appelscript provides and ".OSAX" file
put into scripting additions.

How does one add this to an xcode project ? (apparently it has a
dictionary with the valid statements etc, which would be visible in the
applescript editor, but not sure how this works in Xcode)


[toc] | [prev] | [next] | [standalone]


#58808

FromAlan Baker <alangbaker@telus.net>
Date2014-04-23 10:05 -0700
Message-ID<lj8rt9$s5t$3@news.datemas.de>
In reply to#58779
On 2014-04-22 07:56:51 +0000, JF Mezei said:

> Ok, so this serial interface to appelscript provides and ".OSAX" file
> put into scripting additions.
> 
> How does one add this to an xcode project ? (apparently it has a
> dictionary with the valid statements etc, which would be visible in the
> applescript editor, but not sure how this works in Xcode)

Why not just do it in AppleScript?

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#58788

FromLewis <g.kreme@gmail.com.dontsendmecopies>
Date2014-04-22 13:58 +0000
Message-ID<slrnllctbn.17kv.g.kreme@amelia.local>
In reply to#58775
In message <535604c4$0$22465$c3e8da3$f6268168@news.astraweb.com> 
  JF Mezei <jfmezei.spamnot@vaxination.ca> wrote:
> So, I am wasting much time trying to get a simple AppleScriptObjC to
> run. :-(

> Question: Is there a magic incantation to change the font of the
> displayed code ?

In what editor?

> Secondly, when compiling the Appescipt, is it normal that the only
> details of a compilation error would be hidden into a pane you have to
> click on and reveal:

Um, that's not how script editor behaves for me, but you didn't say what
you were using.

> slideprintAppDelegate.applescript:30: error: Expected “,” or “)” but
> found identifier. (-2741)
> Command /usr/bin/osacompile failed with exit code 1

osacompile? Are you writing in Xcode? Don't do that. Script Editor works
very well for almost all AppleScript work. You only want to resort to
XCode if you are building something complicated with lots of files. A
UI. Stuff like that.

> Or did Apple disable the goodies between 3.1 and 3.2 to force people to
> bguy Xcode 4 and beyond ?

You are using XCODE 3?!? The current version is 5.1.1

And yes, I'm sure Apple is very interested in the income derived from
forcing people to buy $0 upgrades to XCode.

> Also, while I am at it, since there appears to be no debgger support for
> Applescript, I am resorting to "display dialog". However, is there a
> trick to display a numeric value ?

> for instance:

> set x to 24
> display dialog  x

To the best of my recollection:

display dialog (x as text) giving up after 5 seconds

-- 
I get the feeling that some people's idea of heaven is an "I told you
so" T-shirt - mmalc

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#58791

FromDon Bruder <dakidd@sonic.net>
Date2014-04-22 09:11 -0700
Message-ID<lj64b6$lkd$1@dont-email.me>
In reply to#58788
In article <slrnllctbn.17kv.g.kreme@amelia.local>,
 Lewis <g.kreme@gmail.com.dontsendmecopies> wrote:

> In message <535604c4$0$22465$c3e8da3$f6268168@news.astraweb.com> 
>   JF Mezei <jfmezei.spamnot@vaxination.ca> wrote:
> > So, I am wasting much time trying to get a simple AppleScriptObjC to
> > run. :-(
> 
> > Question: Is there a magic incantation to change the font of the
> > displayed code ?
> 
> In what editor?
> 
> > Secondly, when compiling the Appescipt, is it normal that the only
> > details of a compilation error would be hidden into a pane you have to
> > click on and reveal:
> 
> Um, that's not how script editor behaves for me, but you didn't say what
> you were using.
> 
> > slideprintAppDelegate.applescript:30: error: Expected "," or ")" but
> > found identifier. (-2741)
> > Command /usr/bin/osacompile failed with exit code 1
> 
> osacompile? Are you writing in Xcode? Don't do that. Script Editor works
> very well for almost all AppleScript work. You only want to resort to
> XCode if you are building something complicated with lots of files. A
> UI. Stuff like that.
> 
> > Or did Apple disable the goodies between 3.1 and 3.2 to force people to
> > bguy Xcode 4 and beyond ?
> 
> You are using XCODE 3?!? The current version is 5.1.1
> 
> And yes, I'm sure Apple is very interested in the income derived from
> forcing people to buy $0 upgrades to XCode.

Nope, they're more interested in the income from forcing people to buy 
the $whatever-the-price-is-today machine that *CAN* run the newest 
XCode.

-- 
Security provided by Mssrs Smith and/or Wesson. Brought to you by the letter Q

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#58792

Fromnospam <nospam@nospam.invalid>
Date2014-04-22 12:20 -0400
Message-ID<220420141220023142%nospam@nospam.invalid>
In reply to#58791
In article <lj64b6$lkd$1@dont-email.me>, Don Bruder <dakidd@sonic.net>
wrote:

> > > Or did Apple disable the goodies between 3.1 and 3.2 to force people to
> > > bguy Xcode 4 and beyond ?
> > 
> > You are using XCODE 3?!? The current version is 5.1.1
> > 
> > And yes, I'm sure Apple is very interested in the income derived from
> > forcing people to buy $0 upgrades to XCode.
> 
> Nope, they're more interested in the income from forcing people to buy 
> the $whatever-the-price-is-today machine that *CAN* run the newest 
> XCode.

xcode runs just fine on 5 year old macs, which means your statement is
complete bullshit.

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#58794

FromJF Mezei <jfmezei.spamnot@vaxination.ca>
Date2014-04-22 15:21 -0400
Message-ID<5356c147$0$46374$c3e8da3$a9097924@news.astraweb.com>
In reply to#58792
I was under the impression that the last "free" version of xcode was 3.2
and that starting with 4, once needed a paid subscription to apple
developper to get the free xcode.

Is that still the case, or is xcode now freely downloadable again ?

would xcode 5 work on Snow Leopard ?

The normal Applescript Editor does not provide access to the Interface
Builder. It is means to script existing applications instead of building
a standalone one.

The use of Xcode is required when you want to attach a GUI (interface
buioder) to an applescript application.

[toc] | [prev] | [next] | [standalone]


#58795

Fromnospam <nospam@nospam.invalid>
Date2014-04-22 15:36 -0400
Message-ID<220420141536350749%nospam@nospam.invalid>
In reply to#58794
In article <5356c147$0$46374$c3e8da3$a9097924@news.astraweb.com>, JF
Mezei <jfmezei.spamnot@vaxination.ca> wrote:

> I was under the impression that the last "free" version of xcode was 3.2
> and that starting with 4, once needed a paid subscription to apple
> developper to get the free xcode.
> 
> Is that still the case, or is xcode now freely downloadable again ?

you remember wrong. xcode is free with any level developer account,
including free) and also available for free on the app store. 

> would xcode 5 work on Snow Leopard ?

mountain lion required.

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#58796

FromJF Mezei <jfmezei.spamnot@vaxination.ca>
Date2014-04-22 16:10 -0400
Message-ID<5356ccb4$0$61339$c3e8da3$5e5e430d@news.astraweb.com>
In reply to#58795
On 14-04-22 15:36, nospam wrote:

> you remember wrong. xcode is free with any level developer account,
> including free) and also available for free on the app store. 


OK, I need to add parity to my memory :-(

I was pretty sure at one point Apple started to require paid developper
subscriptions for Xcode upgrades (hence why I stopped bothering after
Xcode 3.2)

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#58797

Fromnospam <nospam@nospam.invalid>
Date2014-04-22 16:43 -0400
Message-ID<220420141643090342%nospam@nospam.invalid>
In reply to#58796
In article <5356ccb4$0$61339$c3e8da3$5e5e430d@news.astraweb.com>, JF
Mezei <jfmezei.spamnot@vaxination.ca> wrote:

> > you remember wrong. xcode is free with any level developer account,
> > including free) and also available for free on the app store. 
> 
> OK, I need to add parity to my memory :-(
> 
> I was pretty sure at one point Apple started to require paid developper
> subscriptions for Xcode upgrades (hence why I stopped bothering after
> Xcode 3.2)

they didn't.

however, they did briefly charge for xcode on the app store, but all
you had to do was register as a free developer and get it for free that
way.

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#58809

FromAlan Baker <alangbaker@telus.net>
Date2014-04-23 10:11 -0700
Message-ID<lj8s80$t82$1@news.datemas.de>
In reply to#58794
On 2014-04-22 19:21:43 +0000, JF Mezei said:

> I was under the impression that the last "free" version of xcode was 3.2
> and that starting with 4, once needed a paid subscription to apple
> developper to get the free xcode.
> 
> Is that still the case, or is xcode now freely downloadable again ?
> 
> would xcode 5 work on Snow Leopard ?
> 
> The normal Applescript Editor does not provide access to the Interface
> Builder. It is means to script existing applications instead of building
> a standalone one.
> 
> The use of Xcode is required when you want to attach a GUI (interface
> buioder) to an applescript application.

Hey... ...here's a CRAZY thought.

Why don't you actually check some of these things out...

...for yourself?

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#58810

FromJF Mezei <jfmezei.spamnot@vaxination.ca>
Date2014-04-23 14:55 -0400
Message-ID<53580c9c$0$46345$c3e8da3$a9097924@news.astraweb.com>
In reply to#58809
On 14-04-23 13:11, Alan Baker wrote:

> Hey... ...here's a CRAZY thought.
> 
> Why don't you actually check some of these things out...


not easy because most of Google stuff on Applescript/Xcode interface
predates the change from Applescript Studio to ApplescriptOBJC.

And I had to do my own testing to find out that for Applescript Editor,
scripting additions placed in the Library/Scripting Additions are
automatically available to the Applescript app. Now, I must do the same
to see if they are also available to the AppleScriptObjC in Xcode.

I was hoping someone had gone through this before and could give some
hints that would have saved me archeological digs that have taken hours
so far to learn a tech that was meant to allow me to do this simple task
in a couple of minutes.

[toc] | [prev] | [next] | [standalone]


#58816

FromAlan Baker <alangbaker@telus.net>
Date2014-04-23 16:38 -0700
Message-ID<lj9iu5$m6v$1@news.datemas.de>
In reply to#58810
On 2014-04-23 18:55:22 +0000, JF Mezei said:

> On 14-04-23 13:11, Alan Baker wrote:
> 
>> Hey... ...here's a CRAZY thought.
>> 
>> Why don't you actually check some of these things out...
> 
> 
> not easy because most of Google stuff on Applescript/Xcode interface
> predates the change from Applescript Studio to ApplescriptOBJC.

Keep whining about how hard it is...

> 
> And I had to do my own testing to find out that for Applescript Editor,
> scripting additions placed in the Library/Scripting Additions are
> automatically available to the Applescript app. Now, I must do the same
> to see if they are also available to the AppleScriptObjC in Xcode.

Really? You had to do your own testing to find out what was already 
told to you in the ReadMe file that accompanied the scripting addition 
that I found for you?

"Installation:

Copy SerialPort X.oasx to ~/Library/ScriptingAdditions/ for a single 
user or /Library/ScriptingAdditions/ for multiple users
( ~ indicates your home folder).


Operation:

Open the SerialPort X dictionary in your favorite AppleScript editor.  
Look at the sample scripts to see how to interact with the Scripting 
Addition.  SerialPort X writes error messages to the console log."

> 
> I was hoping someone had gone through this before and could give some
> hints that would have saved me archeological digs that have taken hours
> so far to learn a tech that was meant to allow me to do this simple task
> in a couple of minutes.

Dude.

I could have written you the script in less time than it's taken you to 
whine about it.

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#58821

FromJF Mezei <jfmezei.spamnot@vaxination.ca>
Date2014-04-23 21:46 -0400
Message-ID<53586d07$0$10620$c3e8da3$33881b6a@news.astraweb.com>
In reply to#58816
On 14-04-23 19:38, Alan Baker wrote:

> "Installation:
> 
> Copy SerialPort X.oasx to ~/Library/ScriptingAdditions/ for a single 
> user or /Library/ScriptingAdditions/ for multiple users
> ( ~ indicates your home folder).

AppleScript Editor has a "open dictionary" function. Xcode doesn't.
AppleScript Editor automatically finds files in Scripting Additions.
There is no documentation on whether Xcode does that or not.

There is documentation on how to produce a scripting addition in Xcode,
but not how to use one.

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#58832

FromAlan Baker <alangbaker@telus.net>
Date2014-04-23 20:58 -0700
Message-ID<lja25i$gc2$1@news.datemas.de>
In reply to#58821
On 2014-04-24 01:46:44 +0000, JF Mezei said:

> On 14-04-23 19:38, Alan Baker wrote:
> 
>> "Installation:
>> 
>> Copy SerialPort X.oasx to ~/Library/ScriptingAdditions/ for a single
>> user or /Library/ScriptingAdditions/ for multiple users
>> ( ~ indicates your home folder).
> 
> AppleScript Editor has a "open dictionary" function. Xcode doesn't.

So use AppleScript Editor.

I've written most of the script while you've been making excuses.

> AppleScript Editor automatically finds files in Scripting Additions.
> There is no documentation on whether Xcode does that or not.
> 
> There is documentation on how to produce a scripting addition in Xcode,
> but not how to use one.

So use AppleScript Editor.

I've written most of the script while you've been making excuses.

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#58841

FromJF Mezei <jfmezei.spamnot@vaxination.ca>
Date2014-04-24 00:44 -0400
Message-ID<53589695$0$10067$c3e8da3$69010069@news.astraweb.com>
In reply to#58832
On 14-04-23 23:58, Alan Baker wrote:

> So use AppleScript Editor.

Repeating for the Xth time: AppleScript Editor does not allow building
against interface builder. You need Xcode for that.

You need Xcode to link the properties defined in Applescript to the
fields in interface builder, and the buttons in interface builder to the
"on" code blocks in AppleScript.

Unless of fcourse I read wrong and that capability also exists in
AppleScript Editor along with all the AppleScriptObjC extensions needed
to work with interface builder's Cocia interface.


BTW, Xcode does seem to find the osax in /Library/ScriptAdditions
without having to add it to the project. Not very obvious in a IDE where
you are expected to explicitely specify all the libraries a project uses.

Will now have to try to run this on the server where there are real
serial ports.

But now, I have to figure out a way to bind the "return" key to a
button. IT seems to want it binded to a text field.

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#58848

FromAlan Baker <alangbaker@telus.net>
Date2014-04-24 01:47 -0700
Message-ID<ljaj3e$edn$1@news.datemas.de>
In reply to#58841
On 2014-04-24 04:44:04 +0000, JF Mezei said:

> On 14-04-23 23:58, Alan Baker wrote:
> 
>> So use AppleScript Editor.
> 
> Repeating for the Xth time: AppleScript Editor does not allow building
> against interface builder. You need Xcode for that.

Why do you care?

You have a VERY NARROW task.

You want to send text strings to a serial port and have it 
auto-increment and then pause for you to hit OK.

Read this very carefully:

I have already coded pretty much all of it in AppleScript Editor.

The SerialPort scripting addition lists my available serial ports.

I need to code to open a port.

I get a dialog box that shows me the number the script thinks it should 
start with (based on a persistent property store with the compiled app).

I hit return.

I need to code the sending of the text to the serial port.

It increments the number

And repeats.

Hit "Cancel" in the dialog and the program ends.

Done.

> 
> You need Xcode to link the properties defined in Applescript to the
> fields in interface builder, and the buttons in interface builder to the
> "on" code blocks in AppleScript.
> 
> Unless of fcourse I read wrong and that capability also exists in
> AppleScript Editor along with all the AppleScriptObjC extensions needed
> to work with interface builder's Cocia interface.
> 
> 
> BTW, Xcode does seem to find the osax in /Library/ScriptAdditions
> without having to add it to the project. Not very obvious in a IDE where
> you are expected to explicitely specify all the libraries a project uses.
> 
> Will now have to try to run this on the server where there are real
> serial ports.
> 
> But now, I have to figure out a way to bind the "return" key to a
> button. IT seems to want it binded to a text field.

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#58847

FromJF Mezei <jfmezei.spamnot@vaxination.ca>
Date2014-04-24 03:49 -0400
Message-ID<5358c1ee$0$50751$c3e8da3$92d0a893@news.astraweb.com>
In reply to#58832
I've had some success.

It is interesting that running the script on a machine without the
serial port entension does not generate any errors, except that the log
does have complaint about missing variable (which has been defined).


Also, when there is such an error in the

on applicationShouldTerminate_(sender)
		if theport > 0 then serialport close theport
		return current application's NSTerminateNow
end applicationShouldTerminate_


Then you must "force quit" the application, because of the error in the
"quit" code (complains about undeclared theport, but really about
missing definition of "serialport".



Once I got all setup on the server, the app was able to send data to the
serial port. Hurray !. But it does log this message to the console:

14-04-24 03:32:14 	slideprint[13337]	Performance: Please update this
scripting addition to supply a value for ThreadSafe for each event
handler: "/Library/ScriptingAdditions/SerialPort X.osax"


The source to that serial port osax is not provided. Is there a way to
fix it ? I can live with this as this app should not be used that many
times.

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#59249

FromPaul Sture <nospam@sture.ch>
Date2014-05-10 19:13 +0200
Message-ID<7b324b-cp02.ln1@news.chingola.ch>
In reply to#58847
On 2014-04-24, JF Mezei <jfmezei.spamnot@vaxination.ca> wrote:
> I've had some success.

<snip>

>
> Once I got all setup on the server, the app was able to send data to the
> serial port. Hurray !. But it does log this message to the console:
>
> 14-04-24 03:32:14 	slideprint[13337]	Performance: Please update this
> scripting addition to supply a value for ThreadSafe for each event
> handler: "/Library/ScriptingAdditions/SerialPort X.osax"
>
>
> The source to that serial port osax is not provided. Is there a way to
> fix it ? I can live with this as this app should not be used that many
> times.

I missed this thread when it was current, and would have suggested Python
instead.  The advantages with Python are that there are tons of libraries
available AND lots of questions and answers on the likes of Stack Overflow.

-- 
Paul Sture

The final step of #heartbleed recovery is to call your mother, and advise
her to change her maiden name                                  -- @gojomo

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