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Re: The downfall of the open world

From candycanearter07 <candycanearter07@candycanearter07.nomail.afraid>
Newsgroups comp.sys.ibm.pc.games.action
Subject Re: The downfall of the open world
Date 2024-07-06 13:50 +0000
Organization the-candyden-of-code
Message-ID <slrnv8iiah.8fe1.candycanearter07@candydeb.host.invalid> (permalink)
References <ri1h8j58ha7nouhuoi9g6nbbq2im78j70n@4ax.com> <v6av5g$3ntr4$2@dont-email.me>

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JAB <noway@nochance.com> wrote at 08:27 this Saturday (GMT):
> On 06/07/2024 01:16, Spalls Hurgenson wrote:
>> So here's an article I found interesting:
>> https://www.rockpapershotgun.com/how-the-checklist-conquered-the-open-world-from-morrowind-to-skyrim
>> 
>> The gist of the article (for the lazy who don't want to read anything
>> long, although if that is who you are then what the hell are you doing
>> reading one of MY posts? 😉 is that open worlds have become too large
>> and too cluttered with repetitive tasks to be enjoyable anymore.
>> Which, you know, is something I've been bitching about for years, so
>> it's nice to see somebody else say it too. 😉
>> 
>> The article in question singles out Bethesda games (and not
>> undeservedly so) but I think the real torchbearer for the problem is
>> Ubisoft. So much so that they were roundly castigated for it after
>> "FarCry 3" released, and promised to change things up with "FarCry 4".
>> 'No more tower climbing,' they promised, as if that was the entirety
>> of the problem.
>
><snip>
>
> Oh I agree, it's not that open worlds are intrinsically a problem but 
> instead devs jut can't afford to fill them with interesting content so 
> you get lots of cookie cutter locations/quests. I still remember playing 
> Oblivion and enjoying the dungeon locations until I realised there there 
> is literally no story but instead it's kill everything and grab the 
> loot. FO:4 seemed to make a habit of that also.

But don't you like being a murder hobo? smh lol

> Open worlds I have enjoyed are FO:3/NV and Skyrim. They had a large 
> enough map that exploration was enjoyable and enough hand craft content 
> that you didn't think, oh it's this again.
>
> Where I think it's gone really wrong is with FPSes that have been turned 
> into open worlds. I play a shooter to shoot things not wander about 
> aimlessly collecting baubles to make a set.


Well, I think Firewatch is a openworld and I've heard a ton of good
things about its story (and its on sale rn!)
-- 
user <candycane> is generated from /dev/urandom

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Thread

The downfall of the open world Spalls Hurgenson <spallshurgenson@gmail.com> - 2024-07-05 20:16 -0400
  Re: The downfall of the open world JAB <noway@nochance.com> - 2024-07-06 09:27 +0100
    Re: The downfall of the open world candycanearter07 <candycanearter07@candycanearter07.nomail.afraid> - 2024-07-06 13:50 +0000
      Re: The downfall of the open world Spalls Hurgenson <spallshurgenson@gmail.com> - 2024-07-06 21:20 -0400
      Re: The downfall of the open world JAB <noway@nochance.com> - 2024-07-07 08:23 +0100
        Re: The downfall of the open world candycanearter07 <candycanearter07@candycanearter07.nomail.afraid> - 2024-07-07 14:00 +0000

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