Groups | Search | Server Info | Keyboard shortcuts | Login | Register [http] [https] [nntp] [nntps]
Groups > comp.sys.ibm.pc.games.action > #46525
| From | candycanearter07 <candycanearter07@candycanearter07.nomail.afraid> |
|---|---|
| Newsgroups | comp.sys.ibm.pc.games.action |
| Subject | Re: The downfall of the open world |
| Date | 2024-07-06 13:50 +0000 |
| Organization | the-candyden-of-code |
| Message-ID | <slrnv8iiah.8fe1.candycanearter07@candydeb.host.invalid> (permalink) |
| References | <ri1h8j58ha7nouhuoi9g6nbbq2im78j70n@4ax.com> <v6av5g$3ntr4$2@dont-email.me> |
JAB <noway@nochance.com> wrote at 08:27 this Saturday (GMT): > On 06/07/2024 01:16, Spalls Hurgenson wrote: >> So here's an article I found interesting: >> https://www.rockpapershotgun.com/how-the-checklist-conquered-the-open-world-from-morrowind-to-skyrim >> >> The gist of the article (for the lazy who don't want to read anything >> long, although if that is who you are then what the hell are you doing >> reading one of MY posts? 😉 is that open worlds have become too large >> and too cluttered with repetitive tasks to be enjoyable anymore. >> Which, you know, is something I've been bitching about for years, so >> it's nice to see somebody else say it too. 😉 >> >> The article in question singles out Bethesda games (and not >> undeservedly so) but I think the real torchbearer for the problem is >> Ubisoft. So much so that they were roundly castigated for it after >> "FarCry 3" released, and promised to change things up with "FarCry 4". >> 'No more tower climbing,' they promised, as if that was the entirety >> of the problem. > ><snip> > > Oh I agree, it's not that open worlds are intrinsically a problem but > instead devs jut can't afford to fill them with interesting content so > you get lots of cookie cutter locations/quests. I still remember playing > Oblivion and enjoying the dungeon locations until I realised there there > is literally no story but instead it's kill everything and grab the > loot. FO:4 seemed to make a habit of that also. But don't you like being a murder hobo? smh lol > Open worlds I have enjoyed are FO:3/NV and Skyrim. They had a large > enough map that exploration was enjoyable and enough hand craft content > that you didn't think, oh it's this again. > > Where I think it's gone really wrong is with FPSes that have been turned > into open worlds. I play a shooter to shoot things not wander about > aimlessly collecting baubles to make a set. Well, I think Firewatch is a openworld and I've heard a ton of good things about its story (and its on sale rn!) -- user <candycane> is generated from /dev/urandom
Back to comp.sys.ibm.pc.games.action | Previous | Next — Previous in thread | Next in thread | Find similar | Unroll thread
The downfall of the open world Spalls Hurgenson <spallshurgenson@gmail.com> - 2024-07-05 20:16 -0400
Re: The downfall of the open world JAB <noway@nochance.com> - 2024-07-06 09:27 +0100
Re: The downfall of the open world candycanearter07 <candycanearter07@candycanearter07.nomail.afraid> - 2024-07-06 13:50 +0000
Re: The downfall of the open world Spalls Hurgenson <spallshurgenson@gmail.com> - 2024-07-06 21:20 -0400
Re: The downfall of the open world JAB <noway@nochance.com> - 2024-07-07 08:23 +0100
Re: The downfall of the open world candycanearter07 <candycanearter07@candycanearter07.nomail.afraid> - 2024-07-07 14:00 +0000
csiph-web