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PLASMA 2.0 Alpha 1

Started byDavid Schmenk <dschmenk@gmail.com>
First post2020-07-04 19:06 -0700
Last post2020-07-10 09:34 -0700
Articles 5 — 3 participants

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  PLASMA 2.0 Alpha 1 David Schmenk <dschmenk@gmail.com> - 2020-07-04 19:06 -0700
    Re: PLASMA 2.0 Alpha 1 D Finnigan <dog_cow@macgui.com> - 2020-07-06 15:38 +0000
      Re: PLASMA 2.0 Alpha 1 David Schmenk <dschmenk@gmail.com> - 2020-07-06 13:16 -0700
    Re: PLASMA 2.0 Alpha 1 Mark Pilgrim <markpilgrimfastmail@gmail.com> - 2020-07-09 14:35 -0700
      Re: PLASMA 2.0 Alpha 1 David Schmenk <dschmenk@gmail.com> - 2020-07-10 09:34 -0700

#5635 — PLASMA 2.0 Alpha 1

FromDavid Schmenk <dschmenk@gmail.com>
Date2020-07-04 19:06 -0700
SubjectPLASMA 2.0 Alpha 1
Message-ID<d0772a41-ed13-44cc-a6f7-939321b30ee9o@googlegroups.com>
PLASMA has been languishing enough. So I took advantage of the coronavacation to tidy some things up and post a release. Should be good enough for an alpha version. Between the TFTP network file transfer server, file utilities, improved editor, and stable AOT compiler and JIT compiler, it make for a reasonable development platform. And the graphics libraries aren't too shabby, either.

https://github.com/dschmenk/PLASMA/blob/master/doc/Version%202.0.md

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#5636

FromD Finnigan <dog_cow@macgui.com>
Date2020-07-06 15:38 +0000
Message-ID<dog_cow-1594049926@macgui.com>
In reply to#5635
David Schmenk wrote:
> PLASMA has been languishing enough. So I took advantage of the
> coronavacation to tidy some things up and post a release.

Nice work! And do I recall correctly that the new game, Lawless Legends, is
also written in PLASMA?

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#5637

FromDavid Schmenk <dschmenk@gmail.com>
Date2020-07-06 13:16 -0700
Message-ID<c928ed8d-7abf-4291-8911-d38a5615d8a5o@googlegroups.com>
In reply to#5636
On Monday, 6 July 2020 08:38:48 UTC-7, D Finnigan  wrote:
> David Schmenk wrote:
> > PLASMA has been languishing enough. So I took advantage of the
> > coronavacation to tidy some things up and post a release.
> 
> Nice work! And do I recall correctly that the new game, Lawless Legends, is
> also written in PLASMA?

Thanks David - Yes, LL's game logic is written using the 1.x branch of PLASMA. Of course Martin wrote a ton of highly optimized assembly for the graphics and low level libraries. PLASMA 2.0 rearchitected the low level VM and added a Just In Time compiler for the 6502 and 65816(ala Java), and added a lot of libraries of its own.

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#5638

FromMark Pilgrim <markpilgrimfastmail@gmail.com>
Date2020-07-09 14:35 -0700
Message-ID<19527d7e-62f6-4210-b8c4-3cb58e778eb7o@googlegroups.com>
In reply to#5635
On Saturday, July 4, 2020 at 10:06:54 PM UTC-4, David Schmenk wrote:
> https://github.com/dschmenk/PLASMA/blob/master/doc/Version%202.0.md

Congratulations, David! PLASMA is the greatest thing.

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#5639

FromDavid Schmenk <dschmenk@gmail.com>
Date2020-07-10 09:34 -0700
Message-ID<593dd7c5-ba07-4835-a684-a2e2d80311d9o@googlegroups.com>
In reply to#5638
On Thursday, 9 July 2020 14:35:46 UTC-7, Mark Pilgrim  wrote:
> On Saturday, July 4, 2020 at 10:06:54 PM UTC-4, David Schmenk wrote:
> > https://github.com/dschmenk/PLASMA/blob/master/doc/Version%202.0.md
> 
> Congratulations, David! PLASMA is the greatest thing.

Thanks Mark (and thanks for the edits)! Going to miss our run at Fest this year.

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