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Groups > comp.sys.apple2.programmer > #2471 > unrolled thread
| Started by | wssimms@gmail.com |
|---|---|
| First post | 2016-03-10 07:34 -0800 |
| Last post | 2016-03-21 01:40 -0500 |
| Articles | 15 on this page of 55 — 9 participants |
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qsort for 65c02 wssimms@gmail.com - 2016-03-10 07:34 -0800
Re: qsort for 65c02 qkumba <peter.ferrie@gmail.com> - 2016-03-10 09:10 -0800
Re: qsort for 65c02 gids.rs@sasktel.net - 2016-03-10 17:23 -0800
Re: qsort for 65c02 gids.rs@sasktel.net - 2016-03-10 19:13 -0800
Re: qsort for 65c02 "Michael J. Mahon" <mjmahon@aol.com> - 2016-03-10 19:37 -0800
Re: qsort for 65c02 wssimms@gmail.com - 2016-03-10 21:37 -0800
Re: qsort for 65c02 gids.rs@sasktel.net - 2016-03-11 12:43 -0800
Re: qsort for 65c02 Michael J. Mahon <mjmahon@aol.com> - 2016-03-11 15:48 -0600
Re: qsort for 65c02 gids.rs@sasktel.net - 2016-03-11 20:59 -0800
Re: qsort for 65c02 gids.rs@sasktel.net - 2016-03-11 21:13 -0800
Re: qsort for 65c02 wssimms@gmail.com - 2016-03-11 21:19 -0800
Re: qsort for 65c02 wssimms@gmail.com - 2016-03-12 07:15 -0800
Re: qsort for 65c02 wssimms@gmail.com - 2016-03-12 07:25 -0800
Re: qsort for 65c02 Michael J. Mahon <mjmahon@aol.com> - 2016-03-12 11:22 -0600
Re: qsort for 65c02 gids.rs@sasktel.net - 2016-03-12 10:00 -0800
Re: qsort for 65c02 Michael J. Mahon <mjmahon@aol.com> - 2016-03-12 14:09 -0600
Re: qsort for 65c02 wssimms@gmail.com - 2016-03-12 22:17 -0800
Re: qsort for 65c02 Scott Hemphill <hemphill@hemphills.net> - 2016-03-13 09:03 -0400
Re: qsort for 65c02 gids.rs@sasktel.net - 2016-03-13 09:22 -0700
Re: qsort for 65c02 Michael J. Mahon <mjmahon@aol.com> - 2016-03-13 13:45 -0500
Re: qsort for 65c02 gids.rs@sasktel.net - 2016-03-13 19:01 -0700
Re: qsort for 65c02 wssimms@gmail.com - 2016-03-13 21:28 -0700
Re: qsort for 65c02 Michael J. Mahon <mjmahon@aol.com> - 2016-03-14 14:06 -0500
Re: qsort for 65c02 Michael Pohoreski <michael.pohoreski@gmail.com> - 2016-03-13 22:15 -0700
Re: qsort for 65c02 Michael J. Mahon <mjmahon@aol.com> - 2016-03-14 14:06 -0500
Re: qsort for 65c02 Michael J. Mahon <mjmahon@aol.com> - 2016-03-14 14:06 -0500
Re: qsort for 65c02 Michael J. Mahon <mjmahon@aol.com> - 2016-03-13 13:45 -0500
Re: qsort for 65c02 wssimms@gmail.com - 2016-03-13 15:46 -0700
Re: qsort for 65c02 Michael J. Mahon <mjmahon@aol.com> - 2016-03-14 14:06 -0500
Re: qsort for 65c02 Michael Pohoreski <michael.pohoreski@gmail.com> - 2016-03-11 03:30 -0800
Re: qsort for 65c02 gids.rs@sasktel.net - 2016-03-11 13:25 -0800
Re: qsort for 65c02 Michael Pohoreski <michael.pohoreski@gmail.com> - 2016-03-14 16:24 -0700
Re: qsort for 65c02 Michael J. Mahon <mjmahon@aol.com> - 2016-03-14 23:35 -0500
Re: qsort for 65c02 gids.rs@sasktel.net - 2016-03-15 10:20 -0700
Re: qsort for 65c02 Michael J. Mahon <mjmahon@aol.com> - 2016-03-15 17:30 -0500
Re: qsort for 65c02 Michael Pohoreski <michael.pohoreski@gmail.com> - 2016-03-15 13:35 -0700
Re: qsort for 65c02 gids.rs@sasktel.net - 2016-03-15 20:15 -0700
Re: qsort for 65c02 gids.rs@sasktel.net - 2016-03-15 20:23 -0700
Re: qsort for 65c02 Michael Pohoreski <michael.pohoreski@gmail.com> - 2016-03-16 10:33 -0700
Re: qsort for 65c02 wssimms@gmail.com - 2016-03-18 08:50 -0700
Re: qsort for 65c02 David Schmidt <schmidtd@my-deja.com> - 2016-03-18 12:37 -0400
Re: qsort for 65c02 wssimms@gmail.com - 2016-03-18 10:04 -0700
Re: qsort for 65c02 Michael Pohoreski <michael.pohoreski@gmail.com> - 2016-03-18 10:12 -0700
Re: qsort for 65c02 wssimms@gmail.com - 2016-03-18 10:33 -0700
Re: qsort for 65c02 Michael J. Mahon <mjmahon@aol.com> - 2016-03-18 13:01 -0500
Re: qsort for 65c02 wssimms@gmail.com - 2016-03-18 11:33 -0700
Re: qsort for 65c02 Michael J. Mahon <mjmahon@aol.com> - 2016-03-18 17:37 -0500
Re: qsort for 65c02 Michael Pohoreski <michael.pohoreski@gmail.com> - 2016-03-20 10:52 -0700
Re: qsort for 65c02 Michael J. Mahon <mjmahon@aol.com> - 2016-03-20 13:42 -0500
Re: qsort for 65c02 D Finnigan <dog_cow@macgui.com> - 2016-03-20 19:05 +0000
Re: qsort for 65c02 Michael J. Mahon <mjmahon@aol.com> - 2016-03-20 15:37 -0500
Re: qsort for 65c02 Michael Pohoreski <michael.pohoreski@gmail.com> - 2016-03-20 13:33 -0700
Re: qsort for 65c02 Michael J. Mahon <mjmahon@aol.com> - 2016-03-20 15:53 -0500
Re: qsort for 65c02 gids.rs@sasktel.net - 2016-03-20 18:40 -0700
Re: qsort for 65c02 Michael J. Mahon <mjmahon@aol.com> - 2016-03-21 01:40 -0500
Page 3 of 3 — ← Prev page 1 2 [3]
| From | David Schmidt <schmidtd@my-deja.com> |
|---|---|
| Date | 2016-03-18 12:37 -0400 |
| Message-ID | <nchan1$h1g$1@dont-email.me> |
| In reply to | #2535 |
On 3/18/2016 11:50 AM, wssimms@gmail.com wrote: > By the way, when I start work on my virtual reality IBM 704 emulator, I'm commandeering you to help out with the graphics. [Young girl dons VR goggles] "This is an EBCDIC system! I know this!"
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| From | wssimms@gmail.com |
|---|---|
| Date | 2016-03-18 10:04 -0700 |
| Message-ID | <647cdc74-a0b7-441f-830e-186765c851fb@googlegroups.com> |
| In reply to | #2539 |
Just BCD, no 'E' about it :-)
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| From | Michael Pohoreski <michael.pohoreski@gmail.com> |
|---|---|
| Date | 2016-03-18 10:12 -0700 |
| Message-ID | <b365ed1f-7e5e-45f7-8cf3-23cb9630e81a@googlegroups.com> |
| In reply to | #2535 |
On Friday, March 18, 2016 at 8:50:36 AM UTC-7, wss...@gmail.com wrote: > No problem, I found the thread interesting enough. > I'd like to share more of what I'm doing but without context, most of what I could share now wouldn't make much sense. > By the way, when I start work on my virtual reality IBM 704 emulator, I'm commandeering you to help out with the graphics. Just a wee bit before my time ;-) Doubt I'd be much help -- my interest / speciality / knowledge is Apple + 3D Graphics + OpenGL / WebGL. Oh wow, they had big monitors back then :-) * https://en.wikipedia.org/wiki/IBM_704 The IBM 740 Cathode Ray Tube Output Recorder was also available, which was a 21-inch vector display with a very long phosphor persistence time of 20 seconds for human viewing, together with a 7-inch display receiving the same signal as the larger display but with a fast-decaying phosphor brightness designed to be photographed with an attached camera
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| From | wssimms@gmail.com |
|---|---|
| Date | 2016-03-18 10:33 -0700 |
| Message-ID | <f93528e4-7d81-41b3-a131-cd2b8a4fcd72@googlegroups.com> |
| In reply to | #2542 |
Yeah right, you'll do the VR graphics bit. I want to be able to reach out and flip those flippin' switches and watch the tap drives whirr. Don't panic, this project is years in the future.
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| From | Michael J. Mahon <mjmahon@aol.com> |
|---|---|
| Date | 2016-03-18 13:01 -0500 |
| Message-ID | <7d2dnX1WpKf633HLnZ2dnUU7-e_NnZ2d@giganews.com> |
| In reply to | #2543 |
<wssimms@gmail.com> wrote: > Yeah right, you'll do the VR graphics bit. > I want to be able to reach out and flip those flippin' switches and watch > the tap drives whirr. > > Don't panic, this project is years in the future. > Must be something in the temporospatial nostalgia fabric... I'm early in the design of a Burroughs B220 simulator--the last commercial vacuum tube computer, 11-digit BCD words with floating point and an index register! It was my first "personal computer". ;-) -- -michael - NadaNet 3.1 and AppleCrate II: http://michaeljmahon.com
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| From | wssimms@gmail.com |
|---|---|
| Date | 2016-03-18 11:33 -0700 |
| Message-ID | <8ec0f2aa-73cc-4da0-b541-b5fd6e2f504d@googlegroups.com> |
| In reply to | #2544 |
I love bcd computers. If I ever finish the 704 emulator I want to do a NORC emulator.
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| From | Michael J. Mahon <mjmahon@aol.com> |
|---|---|
| Date | 2016-03-18 17:37 -0500 |
| Message-ID | <QMKdnauk4eK_HnHLnZ2dnUU7-bfNnZ2d@giganews.com> |
| In reply to | #2545 |
<wssimms@gmail.com> wrote: > I love bcd computers. If I ever finish the 704 emulator I want to do a NORC emulator. > > ...or a 705! -- -michael - NadaNet 3.1 and AppleCrate II: http://michaeljmahon.com
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| From | Michael Pohoreski <michael.pohoreski@gmail.com> |
|---|---|
| Date | 2016-03-20 10:52 -0700 |
| Message-ID | <eabd9e3d-624c-49ce-a733-dd03a39a6905@googlegroups.com> |
| In reply to | #2535 |
On Friday, March 18, 2016 at 8:50:36 AM UTC-7, wss...@gmail.com wrote: > No problem, I found the thread interesting enough. You guys will love this! Not only visualization of sorting but also sonification! :-) 15 Sorting Algorithms in 6 Minutes https://www.youtube.com/watch?v=kPRA0W1kECg
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| From | Michael J. Mahon <mjmahon@aol.com> |
|---|---|
| Date | 2016-03-20 13:42 -0500 |
| Message-ID | <vaqdnZDVdOK4cnPLnZ2dnUU7-LXNnZ2d@giganews.com> |
| In reply to | #2553 |
Michael Pohoreski <michael.pohoreski@gmail.com> wrote: > On Friday, March 18, 2016 at 8:50:36 AM UTC-7, wss...@gmail.com wrote: >> No problem, I found the thread interesting enough. > > You guys will love this! Not only visualization of sorting but also sonification! :-) > > 15 Sorting Algorithms in 6 Minutes > https://www.youtube.com/watch?v=kPRA0W1kECg > Fun! One of the first interactive graphics programs I wrote was for nuclear data analysis on a Burroughs B220 computer fitted with a DEC 1000x1000 point 'scope. There were several different sorts in the program, with widely varying numbers of elements. The graphical terminal was located up one floor from the computer and about a 2-1/2 minute walk, making it hard to tell what the computer was actually doing while waiting at the display. The solution was a small transistor radio placed near the display. It was driven by a kind of DMA from the memory of the B220, so all the loops were very audible (including infinite loops ;-), and the heap sort was especially recognizable because of the quasi-random (high branch entropy) noise it made! After a few hours of use, the "tunes" of various kinds of processing initiated interactively from the display (using a light pen) were easily recognizable, making testing much more efficient--though I still had to make the round trip to the computer if I hit a bug. The audio feedback was sufficiently interesting and reassuring that it continued to be used after the system was fully operational! -- -michael - NadaNet 3.1 and AppleCrate II: http://michaeljmahon.com
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| From | D Finnigan <dog_cow@macgui.com> |
|---|---|
| Date | 2016-03-20 19:05 +0000 |
| Message-ID | <dog_cow-1458500924@macgui.com> |
| In reply to | #2555 |
Michael J. Mahon wrote: > > The audio feedback was sufficiently interesting and reassuring that it > continued to be used after the system was fully operational! > Can that still be done on an Apple II? I don't think I have a portable radio to test it, but I might consider buying one just as a debugging aid.
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| From | Michael J. Mahon <mjmahon@aol.com> |
|---|---|
| Date | 2016-03-20 15:37 -0500 |
| Message-ID | <CsednY1PkPiPl3LLnZ2dnUU7-XvNnZ2d@giganews.com> |
| In reply to | #2556 |
D Finnigan <dog_cow@macgui.com> wrote: > Michael J. Mahon wrote: >> >> The audio feedback was sufficiently interesting and reassuring that it >> continued to be used after the system was fully operational! >> > > Can that still be done on an Apple II? I don't think I have a portable radio > to test it, but I might consider buying one just as a debugging aid. > I tried it once and was disappointed, though it could still be useful. The Apple II executes an instruction every 3 microseconds or so, while the B220 took 40-250 microseconds to execute an instruction. So a short B220 loop ran at audio speed, while a short 6502 loop runs at ultrasonic rate. -- -michael - NadaNet 3.1 and AppleCrate II: http://michaeljmahon.com
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| From | Michael Pohoreski <michael.pohoreski@gmail.com> |
|---|---|
| Date | 2016-03-20 13:33 -0700 |
| Message-ID | <e6afe523-a2dc-4c90-bd16-47b2b16a2b9d@googlegroups.com> |
| In reply to | #2555 |
On Sunday, March 20, 2016 at 11:42:46 AM UTC-7, mjm...@aol.com wrote: > One of the first interactive graphics programs I wrote was for nuclear data > analysis on a Burroughs B220 computer fitted with a DEC 1000x1000 point > 'scope. There were several different sorts in the program, with widely > varying numbers of elements. > > The graphical terminal was located up one floor from the computer and about > a 2-1/2 minute walk, making it hard to tell what the computer was actually > doing while waiting at the display. > > The solution was a small transistor radio placed near the display. It was > driven by a kind of DMA from the memory of the B220, so all the loops were > very audible (including infinite loops ;-), and the heap sort was > especially recognizable because of the quasi-random (high branch entropy) > noise it made! > > After a few hours of use, the "tunes" of various kinds of processing > initiated interactively from the display (using a light pen) were easily > recognizable, making testing much more efficient--though I still had to > make the round trip to the computer if I hit a bug. > > The audio feedback was sufficiently interesting and reassuring that it > continued to be used after the system was fully operational! See, it's great stories like this that continue to make this a fun place to visit after all these years -- you just never know what cool hacks people have done. :-) I take it you've seen this great oscilloscope audio/video hack :-) Oscillofun on Tektronix 2245A https://www.youtube.com/watch?v=J1ylMJwfLmM
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| From | Michael J. Mahon <mjmahon@aol.com> |
|---|---|
| Date | 2016-03-20 15:53 -0500 |
| Message-ID | <JPqdnUFbC8YzkHLLnZ2dnUU7-VPNnZ2d@giganews.com> |
| In reply to | #2563 |
Michael Pohoreski <michael.pohoreski@gmail.com> wrote: > On Sunday, March 20, 2016 at 11:42:46 AM UTC-7, mjm...@aol.com wrote: >> One of the first interactive graphics programs I wrote was for nuclear data >> analysis on a Burroughs B220 computer fitted with a DEC 1000x1000 point >> 'scope. There were several different sorts in the program, with widely >> varying numbers of elements. >> >> The graphical terminal was located up one floor from the computer and about >> a 2-1/2 minute walk, making it hard to tell what the computer was actually >> doing while waiting at the display. >> >> The solution was a small transistor radio placed near the display. It was >> driven by a kind of DMA from the memory of the B220, so all the loops were >> very audible (including infinite loops ;-), and the heap sort was >> especially recognizable because of the quasi-random (high branch entropy) >> noise it made! >> >> After a few hours of use, the "tunes" of various kinds of processing >> initiated interactively from the display (using a light pen) were easily >> recognizable, making testing much more efficient--though I still had to >> make the round trip to the computer if I hit a bug. >> >> The audio feedback was sufficiently interesting and reassuring that it >> continued to be used after the system was fully operational! > > See, it's great stories like this that continue to make this a fun place > to visit after all these years -- you just never know what cool hacks people have done. :-) > > I take it you've seen this great oscilloscope audio/video hack :-) > > Oscillofun on Tektronix 2245A > https://www.youtube.com/watch?v=J1ylMJwfLmM > I hadn't seen that one. Things to do with a stereo sound card! (Or a couple of DACs and an Apple.) The DEC 'scope we used was a 17" round CRT with fast magnetic deflection. The slew rates weren't controlled, so it couldn't draw vectors, but it could accurately position to a point on a 1000x1000 grid and unblank the "dot" every 20 uS. Drawing a line meant drawing a lot of dots in a row. The image could only have up to a couple thousand points or the refresh rate would get to be annoying. At any instant, all the points to be displayed were in (linked) display lists in the (5000 word) memory of the computer. If the light pen "saw" a point when it was drawn, the current refresh was interrupted with the word containing the point seen in the accumulator. This was enough to support selection and tracking. -- -michael - NadaNet 3.1 and AppleCrate II: http://michaeljmahon.com
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| From | gids.rs@sasktel.net |
|---|---|
| Date | 2016-03-20 18:40 -0700 |
| Message-ID | <b956d924-2ed8-4ffd-ace3-ae81df29d971@googlegroups.com> |
| In reply to | #2553 |
> You guys will love this! Not only visualization of sorting but also sonification! :-) > > 15 Sorting Algorithms in 6 Minutes > https://www.youtube.com/watch?v=kPRA0W1kECg On that same youtube page I came across some MIT training classes on the Radix Sort. https://www.youtube.com/watch?v=Nz1KZXbghj8 But I swear, if I didn't understand the sort before watching this, I would have failed that class. I think I would would have understood it better if it was taught using ascii values instead of using integers. According to a comment made by the instructor, all of the students have a laptop in front of them. I don't know if this is for purely note taking, or if the students get to play with actual algorithms. The Radix sort starts at about the 44 minute mark if you want to skip ahead.
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| From | Michael J. Mahon <mjmahon@aol.com> |
|---|---|
| Date | 2016-03-21 01:40 -0500 |
| Message-ID | <SZ6dnTW6yeTdCnLLnZ2dnUU7-VXNnZ2d@giganews.com> |
| In reply to | #2568 |
<gids.rs@sasktel.net> wrote: >> You guys will love this! Not only visualization of sorting but also sonification! :-) >> >> 15 Sorting Algorithms in 6 Minutes >> https://www.youtube.com/watch?v=kPRA0W1kECg > > > > On that same youtube page I came across some MIT training classes on the Radix Sort. > > https://www.youtube.com/watch?v=Nz1KZXbghj8 > > But I swear, if I didn't understand the sort before watching this, I > would have failed that class. > > I think I would would have understood it better if it was taught using > ascii values instead of using integers. > > According to a comment made by the instructor, all of the students have a > laptop in front of them. I don't know if this is for purely note taking, > or if the students get to play with actual algorithms. > > The Radix sort starts at about the 44 minute mark if you want to skip ahead. > Think of a card sorter... It runs through a deck of cards, sensing the punched digit (say) in column 80, and dropping all the 0s in bin 0, all the 1s in bin 1, and so forth, up to bin 9. Then the operator picks up all the bins, stacking them so that bin 0 is on top and bin 9 is on the bottom. She then puts the stack back in the hopper, moves the sensing element to column 79, and presses "start" again. She repeats this "restack with bin 0 on top, reload the hopper, decrease the sort column, press start" sequence until the column containing the most significant digit has been sorted. Now the whole deck is sorted in ascending sequence on the column X to column 80 field. That's a radix sort with radix 10. The same principle applies for any radix (though a physical card sorter with 256 bins is unlikely ;-). If the "deck" of items is a linked list, this process is quite easy, and the links make it simple to "restack" the records. You'll find that it's much faster to keep two arrays of size radix: the pointer to the top of each "bin", and the pointer to the bottom (first record) of each bin. That way, restacking the deck only takes "radix" operations, independent of the number of records. -- -michael - NadaNet 3.1 and AppleCrate II: http://michaeljmahon.com
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