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Groups > comp.sys.apple2.programmer > #3411 > unrolled thread
| Started by | David Schmenk <dschmenk@gmail.com> |
|---|---|
| First post | 2017-04-10 11:36 -0700 |
| Last post | 2017-04-17 08:32 -0700 |
| Articles | 14 — 7 participants |
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LightCycles 3D source released David Schmenk <dschmenk@gmail.com> - 2017-04-10 11:36 -0700
Re: LightCycles 3D source released Michael J. Mahon <mjmahon@aol.com> - 2017-04-10 13:54 -0500
Re: LightCycles 3D source released Steve Nickolas <usotsuki@buric.co> - 2017-04-10 15:54 -0400
Re: LightCycles 3D source released David Schmenk <dschmenk@gmail.com> - 2017-04-10 13:31 -0700
Re: LightCycles 3D source released Michael J. Mahon <mjmahon@aol.com> - 2017-04-10 17:49 -0500
Re: LightCycles 3D source released David Schmenk <dschmenk@gmail.com> - 2017-04-10 21:38 -0700
Re: LightCycles 3D source released Michael J. Mahon <mjmahon@aol.com> - 2017-04-11 01:54 -0500
Re: LightCycles 3D source released qkumba <peter.ferrie@gmail.com> - 2017-04-11 13:02 -0700
Re: LightCycles 3D source released BLuRry <brendan.robert@gmail.com> - 2017-04-11 16:51 -0700
Re: LightCycles 3D source released David Schmenk <dschmenk@gmail.com> - 2017-04-11 19:18 -0700
Re: LightCycles 3D source released laseractiveguy@gmail.com - 2017-04-15 13:45 -0700
Re: LightCycles 3D source released David Schmenk <dschmenk@gmail.com> - 2017-04-15 16:46 -0700
Re: LightCycles 3D source released TomCh <tomcharlesworth26@gmail.com> - 2017-04-17 08:16 -0700
Re: LightCycles 3D source released David Schmenk <dschmenk@gmail.com> - 2017-04-17 08:32 -0700
| From | David Schmenk <dschmenk@gmail.com> |
|---|---|
| Date | 2017-04-10 11:36 -0700 |
| Subject | LightCycles 3D source released |
| Message-ID | <b26b8c30-5a15-4a36-89d3-cda9e7a809de@googlegroups.com> |
The original developer has granted permission to post the source code for the game! I've updated the source to be compatible with modern tools for building in current environments - who still has a working PDP-10? https://github.com/dschmenk/LightCycles Dave...
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| From | Michael J. Mahon <mjmahon@aol.com> |
|---|---|
| Date | 2017-04-10 13:54 -0500 |
| Message-ID | <7rGdnUrdNOh8SXbFnZ2dnUU7-cnNnZ2d@giganews.com> |
| In reply to | #3411 |
David Schmenk <dschmenk@gmail.com> wrote: > The original developer has granted permission to post the source code for > the game! I've updated the source to be compatible with modern tools for > building in current environments - who still has a working PDP-10? > > https://github.com/dschmenk/LightCycles > > Dave... > I'll bet there's a PDP-10 emulator that runs on a Raspberry Pi... ;-) -- -michael - NadaNet 3.1 and AppleCrate II: http://michaeljmahon.com
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| From | Steve Nickolas <usotsuki@buric.co> |
|---|---|
| Date | 2017-04-10 15:54 -0400 |
| Message-ID | <alpine.BSF.2.02.1704101553180.2332@frieza.hoshinet.org> |
| In reply to | #3412 |
On Mon, 10 Apr 2017, Michael J. Mahon wrote: > David Schmenk <dschmenk@gmail.com> wrote: >> The original developer has granted permission to post the source code for >> the game! I've updated the source to be compatible with modern tools for >> building in current environments - who still has a working PDP-10? >> >> https://github.com/dschmenk/LightCycles >> >> Dave... >> > > I'll bet there's a PDP-10 emulator that runs on a Raspberry Pi... ;-) I guess simh may fit that bill? Dunno about PDP10 and RasPi but I don't see why it shouldn't... -uso.
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| From | David Schmenk <dschmenk@gmail.com> |
|---|---|
| Date | 2017-04-10 13:31 -0700 |
| Message-ID | <3fb047cb-268d-4490-8971-1b3760bbd057@googlegroups.com> |
| In reply to | #3412 |
On Monday, 10 April 2017 11:54:31 UTC-7, mjm...@aol.com wrote: > David Schmenk <dschmenk@gmail.com> wrote: > > The original developer has granted permission to post the source code for > > the game! I've updated the source to be compatible with modern tools for > > building in current environments - who still has a working PDP-10? > > > > https://github.com/dschmenk/LightCycles > > > > Dave... > > > > I'll bet there's a PDP-10 emulator that runs on a Raspberry Pi... ;-) > > -- > -michael - NadaNet 3.1 and AppleCrate II: http://michaeljmahon.com But those paper tape readers!
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| From | Michael J. Mahon <mjmahon@aol.com> |
|---|---|
| Date | 2017-04-10 17:49 -0500 |
| Message-ID | <esCdnXMlsItmlnHFnZ2dnUU7-LfNnZ2d@giganews.com> |
| In reply to | #3414 |
David Schmenk <dschmenk@gmail.com> wrote: > On Monday, 10 April 2017 11:54:31 UTC-7, mjm...@aol.com wrote: >> David Schmenk <dschmenk@gmail.com> wrote: >>> The original developer has granted permission to post the source code for >>> the game! I've updated the source to be compatible with modern tools for >>> building in current environments - who still has a working PDP-10? >>> >>> https://github.com/dschmenk/LightCycles >>> >>> Dave... >>> >> >> I'll bet there's a PDP-10 emulator that runs on a Raspberry Pi... ;-) >> >> -- >> -michael - NadaNet 3.1 and AppleCrate II: http://michaeljmahon.com > > But those paper tape readers! > Sounds just like a text file... (In fact, I've been using such files for "paper tapes" in my Burroughs 220 emulator, though I process them into B220 word-oriented binary files for simplicity.) -- -michael - NadaNet 3.1 and AppleCrate II: http://michaeljmahon.com
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| From | David Schmenk <dschmenk@gmail.com> |
|---|---|
| Date | 2017-04-10 21:38 -0700 |
| Message-ID | <0938140d-a798-424d-88ea-8bca185acd99@googlegroups.com> |
| In reply to | #3415 |
On Monday, 10 April 2017 15:49:36 UTC-7, mjm...@aol.com wrote: > David Schmenk <dschmenk@gmail.com> wrote: > > On Monday, 10 April 2017 11:54:31 UTC-7, mjm...@aol.com wrote: > >> David Schmenk <dschmenk@gmail.com> wrote: > >>> The original developer has granted permission to post the source code for > >>> the game! I've updated the source to be compatible with modern tools for > >>> building in current environments - who still has a working PDP-10? > >>> > >>> https://github.com/dschmenk/LightCycles > >>> > >>> Dave... > >>> > >> > >> I'll bet there's a PDP-10 emulator that runs on a Raspberry Pi... ;-) > >> > >> -- > >> -michael - NadaNet 3.1 and AppleCrate II: http://michaeljmahon.com > > > > But those paper tape readers! > > > Sounds just like a text file... > > (In fact, I've been using such files for "paper tapes" in my Burroughs 220 > emulator, though I process them into B220 word-oriented binary files for > simplicity.) > > -- > -michael - NadaNet 3.1 and AppleCrate II: http://michaeljmahon.com So are you coming to VCF West to show it off?
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| From | Michael J. Mahon <mjmahon@aol.com> |
|---|---|
| Date | 2017-04-11 01:54 -0500 |
| Message-ID | <QtKdnZIDkshf4HHFnZ2dnUU7-cPNnZ2d@giganews.com> |
| In reply to | #3416 |
David Schmenk <dschmenk@gmail.com> wrote: > On Monday, 10 April 2017 15:49:36 UTC-7, mjm...@aol.com wrote: >> David Schmenk <dschmenk@gmail.com> wrote: >>> On Monday, 10 April 2017 11:54:31 UTC-7, mjm...@aol.com wrote: >>>> David Schmenk <dschmenk@gmail.com> wrote: >>>>> The original developer has granted permission to post the source code for >>>>> the game! I've updated the source to be compatible with modern tools for >>>>> building in current environments - who still has a working PDP-10? >>>>> >>>>> https://github.com/dschmenk/LightCycles >>>>> >>>>> Dave... >>>>> >>>> >>>> I'll bet there's a PDP-10 emulator that runs on a Raspberry Pi... ;-) >>>> >>>> -- >>>> -michael - NadaNet 3.1 and AppleCrate II: http://michaeljmahon.com >>> >>> But those paper tape readers! >>> >> Sounds just like a text file... >> >> (In fact, I've been using such files for "paper tapes" in my Burroughs 220 >> emulator, though I process them into B220 word-oriented binary files for >> simplicity.) >> >> -- >> -michael - NadaNet 3.1 and AppleCrate II: http://michaeljmahon.com > > So are you coming to VCF West to show it off? > Still thinking about it... ;-) -- -michael - NadaNet 3.1 and AppleCrate II: http://michaeljmahon.com
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| From | qkumba <peter.ferrie@gmail.com> |
|---|---|
| Date | 2017-04-11 13:02 -0700 |
| Message-ID | <b18ee767-28a8-4215-ae07-6c6b5a5a2778@googlegroups.com> |
| In reply to | #3411 |
On Monday, April 10, 2017 at 11:36:38 AM UTC-7, David Schmenk wrote: > The original developer has granted permission to post the source code for the game! I've updated the source to be compatible with modern tools for building in current environments - who still has a working PDP-10? Ohhh, the illusion is broken by the 80-column references in 1977 code.
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| From | BLuRry <brendan.robert@gmail.com> |
|---|---|
| Date | 2017-04-11 16:51 -0700 |
| Message-ID | <b5cfdbca-94eb-4212-98e7-94dc4e28cbba@googlegroups.com> |
| In reply to | #3418 |
Videx, surely. 😎
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| From | David Schmenk <dschmenk@gmail.com> |
|---|---|
| Date | 2017-04-11 19:18 -0700 |
| Message-ID | <68981abd-2cf3-4bd0-ac16-2e00b36e59bc@googlegroups.com> |
| In reply to | #3420 |
Did y'all miss this? "I've updated the source to be compatible with modern tools for building in current environments". So clearly I addd a little code for initializing the hardware and ProDOS BYE processing. I suppose I should add lower case support, too. Then DLRG. You're killing' me.
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| From | laseractiveguy@gmail.com |
|---|---|
| Date | 2017-04-15 13:45 -0700 |
| Message-ID | <e9d9fdbe-aced-417c-aa59-08bc0dd9a06e@googlegroups.com> |
| In reply to | #3422 |
On Tuesday, April 11, 2017 at 10:18:43 PM UTC-4, David Schmenk wrote: Then DLRG. You're killing' me. I've got a DLRG library that would make porting easy... I just don't know how you would handle the extra screen space...
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| From | David Schmenk <dschmenk@gmail.com> |
|---|---|
| Date | 2017-04-15 16:46 -0700 |
| Message-ID | <d558cc8b-57c0-459f-aaf0-9431d120df96@googlegroups.com> |
| In reply to | #3423 |
On Saturday, April 15, 2017 at 1:45:07 PM UTC-7, laserac...@gmail.com wrote: > On Tuesday, April 11, 2017 at 10:18:43 PM UTC-4, David Schmenk wrote: > Then DLRG. You're killing' me. > > I've got a DLRG library that would make porting easy... I just don't know how you would handle the extra screen space... Going DLRG would probably slow the frame rate down too much. I think it's barely fast enough now. But, thanks for the offer. Have a go at it if you're up for the challenge! Dave...
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| From | TomCh <tomcharlesworth26@gmail.com> |
|---|---|
| Date | 2017-04-17 08:16 -0700 |
| Message-ID | <e70dad7d-2aa4-4c01-b2f5-e952ec5510af@googlegroups.com> |
| In reply to | #3411 |
On Monday, April 10, 2017 at 7:36:38 PM UTC+1, David Schmenk wrote: > The original developer has granted permission to post the source code for the game! I've updated the source to be compatible with modern tools for building in current environments - who still has a working PDP-10? > > https://github.com/dschmenk/LightCycles > > Dave... Dave, If you were to write this today :) then what development environment & tools would you use to assist this development?
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| From | David Schmenk <dschmenk@gmail.com> |
|---|---|
| Date | 2017-04-17 08:32 -0700 |
| Message-ID | <2942a831-109b-4993-a7d5-607c0f76613d@googlegroups.com> |
| In reply to | #3426 |
On Monday, 17 April 2017 08:16:22 UTC-7, TomCh wrote: > On Monday, April 10, 2017 at 7:36:38 PM UTC+1, David Schmenk wrote: > > The original developer has granted permission to post the source code for the game! I've updated the source to be compatible with modern tools for building in current environments - who still has a working PDP-10? > > > > https://github.com/dschmenk/LightCycles > > > > Dave... > > Dave, > > If you were to write this today :) then what development environment & tools would you use to assist this development? I'd go with Python - the modern equivalent to Basic in my eyes: https://github.com/dschmenk/LightCycles/tree/master/utils Probably use it to get the projection calculations just right, then spit out the pre-calculated table of values in 6502 assembly format. But that would what *I* would do today ;-) Dave...
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