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Groups > comp.sys.apple2.programmer > #1269

Announcing DHGR Version of Color Collision Kaleidoscope in cc65

From "Bill Buckels" <bbuckels@mts.net>
Newsgroups comp.sys.apple2, comp.sys.apple2.programmer
Subject Announcing DHGR Version of Color Collision Kaleidoscope in cc65
Date 2014-08-07 10:09 -0500
Organization Aioe.org NNTP Server
Message-ID <ls04s3$j6a$1@speranza.aioe.org> (permalink)

Cross-posted to 2 groups.

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Download it here:

http://www.appleoldies.ca/cc65/programs/dhgr/dhrcollide.zip

Complete with cc65 source code and disk image.

This is especially for the Apple IIe folks who don't have either a IIgs or a 
IIgs emulator handy. The SHR version of this is here:

http://www.appleoldies.ca/cc65/programs/shr/collide.zip

Both of these will allow you to capture screens to disk.

A text menu comes-up ahead of the demo and tells you what the keys are.

The DHGR version captures to A2FC format, and the SHR version captures to 
$C1 $0000 PIC format.

Since DHGR is a fixed palette you are stuck with 15 fixed colors.

DLGR version to follow shortly, which should run pretty quick on a stock 
IIe.

I will also do an HGR 4-color version, but that might be a little lame. The 
palette bit needs to be the same in HGR so I think the best we can do for 
that one is to select an ORANGE or GREEN palette at the start, and perhaps a 
palette flip during a pause before a save.

I am not sure if LGR is capable of shoing the vectors in these demos with 
any quality at all. Perhaps DLGR will suffer too. We'll see.

My document on porting Windows Screensavers to Apple II demos will be done 
shortly. In the meantime this SHR document is available but lacks detail:

http://www.appleoldies.ca/cc65/docs/shr/shrfan.pdf

SHRFan will also allow screen captures. A IIgs or equivalent is required for 
SHR.

Bill

PS - none of this is particularly useful for any practical purpose other 
than programming in cc65.

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Announcing DHGR Version of Color Collision Kaleidoscope in cc65 "Bill Buckels" <bbuckels@mts.net> - 2014-08-07 10:09 -0500

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