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Groups > comp.sys.apple2.programmer > #1139
| From | "Bill Buckels" <bbuckels@mts.net> |
|---|---|
| Newsgroups | comp.sys.apple2.programmer |
| Subject | Re: anyone want to help port this? |
| Date | 2014-02-02 16:44 -0600 |
| Organization | Aioe.org NNTP Server |
| Message-ID | <lcmhp3$bfk$1@speranza.aioe.org> (permalink) |
| References | <b18e61d3-a749-4a94-b1ef-a6bf24d6e199@googlegroups.com> |
<aiiadict@gmail.com> wrote: >commodore 64 has sprite graphics, so a port would require using lores/text >screen for graphics display I have some experience in both sprites and in graphics on the c64 and can translate between the two systems (c64 and Apple II). However, sprites on the c64 are insanely fast and detailed and are supported in hardware. And I would go with double lo-res at a minimum despite what this "requires". Double lo-res is trivial to work in and quick as lo-res. But I won't comment further without hearing from you. Have you done any c64 programming Rich? I assume you are going to put this project together and maintain it. >I talked to the authors a few years ago and they shared source code. >I think it would be neat to have a multiplayer network game for the apple >II! I'll do the graphics code for you Rich, but only if the game is in C. cc65 would be a good bet for this one I think. Bill
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anyone want to help port this? aiiadict@gmail.com - 2014-02-02 09:58 -0800
Re: anyone want to help port this? mmphosis <mmphosis@macgui.com> - 2014-02-02 19:49 +0000
Re: anyone want to help port this? "Bill Buckels" <bbuckels@mts.net> - 2014-02-02 16:44 -0600
Re: anyone want to help port this? aiiadict@gmail.com - 2014-02-03 18:32 -0800
Re: anyone want to help port this? aiiadict@gmail.com - 2014-02-07 22:05 -0800
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