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Groups > comp.sys.apple2.programmer > #705

Re: Announcing The Whole Meal Deal - AppleX Aztec C65 ProDOS 8 cross-compiler 2013 Update

From "Bill Buckels" <bbuckels@mts.net>
Newsgroups comp.sys.apple2, comp.sys.apple2.programmer
Subject Re: Announcing The Whole Meal Deal - AppleX Aztec C65 ProDOS 8 cross-compiler 2013 Update
Date 2013-04-12 18:48 -0500
Organization Aioe.org NNTP Server
Message-ID <kka6h4$o8e$1@speranza.aioe.org> (permalink)
References <kjvuoa$5kg$1@speranza.aioe.org> <kk229b$r77$2@news.xmission.com>

Cross-posted to 2 groups.

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"Egan Ford" <datajerk@gmail.com> wrote:

> Thanks Bill.

I updated AppleX with some additional documentation today. But sadly, my 
creative writing project is over for the most part and I am in post-partum 
mode now, so if you want a snapshot, tomorrow would be a good time. Unlikely 
to change much for another 3 years though:)

You probably would have appreciated this about 3 or so years ago. I 
disappeared after I got too busy with my fishing business around the time 
you were trying Orca C. (How did that go by the way?)

The ranks have thinned considerably around here, but I still needed to get 
the Double-Res Graphics stuff done to a reasonable level even if I am the 
last Aztec standing. Somebody needed to write it down in one place for the 
archaelogists. I gues I am the archaelogist too, come to think of it.

There were some loose ends that I needed to tie-up and some of them had to 
do with your old quest about 80 column mode...

1. How does a C programmer work with 80 column text and Hi-Res (HGR) 
graphics in a SYS program?

2. How does a C programmer work with 80 column text and Double Hi-Res (DHGR) 
in a SYS program?

3. How does a C programmer work with Double Lo-Res Graphics (DLGR) and 80 
column text in Mixed Text and Graphics Mode in a SYS program?

And More...

On top of which...

4. How does a programmer read and display a ProDOS directory and indeed use 
ProDOS file services?

The screen capture stuff was also an interesting exercise which led to some 
burning discoveries:

5. The monochrome bitmap displayed in DHGR is exactly the 4-bit color values 
of the pixels since colors in DHGR do not use the high-bits.

6. When in DLGR Auxiliary memory,  the Lo-Res color index requires a 
circular shift.

Ironically as well, it was my omission of monochrome DHGR and the request of 
a Apple II programmer who isn't even a teenager yet that triggered whatever 
point of completion I achieved this go-round.

So thanks for thanking me. You're welcome I think, but I also think you're 
just being polite... and now comes the burning question... should I be 
firing-up my GS and looking at Orca C or should I duplicate what I have done 
with Aztec C65 in cc65, or should I grab a Raspberry Pi or two and muck with 
that, or pursue some 6502 assembly, or all of the above? It's rather like a 
smorg... but I'll be busy with my fishing business soon and I'll be 
disappearing again.... and maybe not soon enough for some folks:)

Bill 

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Thread

Announcing The Whole Meal Deal - AppleX Aztec C65 ProDOS 8 cross-compiler 2013 Update "Bill Buckels" <bbuckels@mts.net> - 2013-04-08 21:34 -0500
  Re: Announcing The Whole Meal Deal - AppleX Aztec C65 ProDOS 8 cross-compiler 2013 Update Egan Ford <datajerk@gmail.com> - 2013-04-09 17:47 -0400
    Re: Announcing The Whole Meal Deal - AppleX Aztec C65 ProDOS 8 cross-compiler 2013 Update "Bill Buckels" <bbuckels@mts.net> - 2013-04-12 18:48 -0500
      Re: Announcing The Whole Meal Deal - AppleX Aztec C65 ProDOS 8 cross-compiler 2013 Update Egan Ford <datajerk@gmail.com> - 2013-04-13 12:20 -0600
        Re: Announcing The Whole Meal Deal - AppleX Aztec C65 ProDOS 8 cross-compiler 2013 Update Michael J. Mahon <mjmahon@aol.com> - 2013-04-13 18:06 -0500
          Re: Announcing The Whole Meal Deal - AppleX Aztec C65 ProDOS 8 cross-compiler 2013 Update "Bill Buckels" <bbuckels@mts.net> - 2013-04-13 18:25 -0500
          Re: Announcing The Whole Meal Deal - AppleX Aztec C65 ProDOS 8 cross-compiler 2013 Update Egan Ford <datajerk@gmail.com> - 2013-04-13 18:41 -0600

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