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!Zarch

Started bycferris@freeRemoveuk.com.invalid
First post2011-12-03 10:04 +0000
Last post2011-12-03 06:43 -0800
Articles 2 — 2 participants

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  !Zarch cferris@freeRemoveuk.com.invalid - 2011-12-03 10:04 +0000
    Re: !Zarch James Lampard <dontreplytothis@mailinator.com> - 2011-12-03 06:43 -0800

#1145 — !Zarch

Fromcferris@freeRemoveuk.com.invalid
Date2011-12-03 10:04 +0000
Subject!Zarch
Message-ID<edc1bc3b52.cferris@cferris.freeuk.com>
Ref the Arm game !Zarch

Did anyone manage to get it to work with StrongArm?

If left running by itself - is will crash after several minutes.

Is there any list/examples of self modifing code around that could have
used at the time !Zarch was introduced on the Archimedes?

The extension '!WimpZarch' runs well - was there a 32bit version of it?


-- 
Colin Ferris Cornwall UK

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#1154

FromJames Lampard <dontreplytothis@mailinator.com>
Date2011-12-03 06:43 -0800
Message-ID<92fc9e06-912c-4f45-81ab-329c368107af@o13g2000vbo.googlegroups.com>
In reply to#1145
On Dec 3, 10:04 am, cfer...@freeRemoveuk.com.invalid wrote:
> Ref the Arm game !Zarch
>
> Did anyone manage to get it to work with StrongArm?
>
> If left running by itself - is will crash after several minutes.

According to http://www.armclub.org.uk/cgi-bin/query-gamebase?application=!Zarch
you should "Select mode 15 and turn off cache before running."

--
James.
To reply use james underline lampard at talk 21 dot com

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