Groups | Search | Server Info | Keyboard shortcuts | Login | Register [http] [https] [nntp] [nntps]


Groups > comp.sys.acorn.programmer > #6537 > unrolled thread

Text in a wimp window

Started byBob Latham <bob@sick-of-spam.invalid>
First post2025-08-13 20:18 +0100
Last post2025-08-17 18:01 +0200
Articles 18 — 8 participants

Back to article view | Back to comp.sys.acorn.programmer


Contents

  Text in a wimp window Bob Latham <bob@sick-of-spam.invalid> - 2025-08-13 20:18 +0100
    Re: Text in a wimp window druck <news@druck.org.uk> - 2025-08-14 09:35 +0100
      Re: Text in a wimp window Bob Latham <bob@sick-of-spam.invalid> - 2025-08-14 09:54 +0100
      Re: Text in a wimp window Theo <theom+news@chiark.greenend.org.uk> - 2025-08-14 10:03 +0100
        Re: Text in a wimp window Bob Latham <bob@sick-of-spam.invalid> - 2025-08-14 10:45 +0100
          Re: Text in a wimp window Sebastian Barthel <naitsabes@freenet.de> - 2025-08-14 14:37 +0000
            Re: Text in a wimp window Bob Latham <bob@sick-of-spam.invalid> - 2025-08-14 17:57 +0100
        Re: Text in a wimp window Theo <theom+news@chiark.greenend.org.uk> - 2025-08-14 16:12 +0100
    Re: Text in a wimp window Richard Ashbery <basura@invalid.addr.uk> - 2025-08-14 21:19 +0100
      Re: Text in a wimp window Bob Latham <bob@sick-of-spam.invalid> - 2025-08-15 16:39 +0100
        Re: Text in a wimp window Steve Fryatt <news@stevefryatt.org.uk> - 2025-08-15 20:06 +0100
          Re: Text in a wimp window Bob Latham <bob@sick-of-spam.invalid> - 2025-08-16 16:10 +0100
            Re: Text in a wimp window Steve Fryatt <news@stevefryatt.org.uk> - 2025-08-18 11:50 +0100
              Re: Text in a wimp window Bob Latham <bob@sick-of-spam.invalid> - 2025-08-18 12:58 +0100
              Re: Text in a wimp window Bob Latham <bob@sick-of-spam.invalid> - 2025-08-20 18:35 +0100
                Re: Text in a wimp window Sebastian Barthel <naitsabes@freenet.de> - 2025-08-21 13:01 +0000
                Re: Text in a wimp window Harriet Bazley <harriet@bazleyfamily.co.uk> - 2025-08-23 00:31 +0100
        Re: Text in a wimp window Jean-Michel <jmc.bruck@orange.fr> - 2025-08-17 18:01 +0200

#6537 — Text in a wimp window

FromBob Latham <bob@sick-of-spam.invalid>
Date2025-08-13 20:18 +0100
SubjectText in a wimp window
Message-ID<5c4be2e7bbbob@sick-of-spam.invalid>
I wish to send dozen lines of text to a wimp window without icons in
a programme I'm writing. How do I do it?

For literally decades I have avoided trying to place text in a window
and have managed with icons. The reason is simple, in over 40 years I
cannot find anywhere a simple explanation of how to do it.

Yes, I know a bit about some thing, works_area and visible_area,
redraw boxes etc. I'm not yet "stuck" on those things.

But how the blazes you write the letter A to a wimp window I've never
understood. I would love a clue to this.

How do you select the window? 
What cursor is it graphics VDU5 or text and why?.
How do you move it (I'm NOT coding in BASIC)?
Can you then use OS_WriteC etc. ?

It's the OS calls I need, I can then look them up.

I've got shelves of books on RISC OS but I cannot find an answer I
understand in any of them. I'm sure the answers are there but they
continue to elude me. 

For all the good they do me on this, I do have the old paper PRMs,
inc 5A.

Would much appreciate it if someone could help, I've been defeated by
this a very, very long time, I'm just blind to it for some reason. .

Thanks.

Bob.

[toc] | [next] | [standalone]


#6538

Fromdruck <news@druck.org.uk>
Date2025-08-14 09:35 +0100
Message-ID<107k73u$cbd1$1@dont-email.me>
In reply to#6537
On 13/08/2025 20:18, Bob Latham wrote:
> I wish to send dozen lines of text to a wimp window without icons in
> a programme I'm writing. How do I do it?

Why can't you use icons? It really is much easier!

> For literally decades I have avoided trying to place text in a window
> and have managed with icons. The reason is simple, in over 40 years I
> cannot find anywhere a simple explanation of how to do it.
> 
> Yes, I know a bit about some thing, works_area and visible_area,
> redraw boxes etc. I'm not yet "stuck" on those things.

Good.

> But how the blazes you write the letter A to a wimp window I've never
> understood. I would love a clue to this.
> 
> How do you select the window?
> What cursor is it graphics VDU5 or text and why?.
> How do you move it (I'm NOT coding in BASIC)?
> Can you then use OS_WriteC etc. ?

In a redraw loop it is using the graphics cursor, so you can move using 
OS_Plot 4 and write the text with OS_WriteC. But that will give you 
horrible old system font which doesn't look good compared to everything 
else the Wimp font.

I would very much recommend reading up on the Font SWIs, yes they are 
very complicated, but then your program will look like a desktop 
application rather than a refugee from the BBC Micro.

---druck

[toc] | [prev] | [next] | [standalone]


#6539

FromBob Latham <bob@sick-of-spam.invalid>
Date2025-08-14 09:54 +0100
Message-ID<5c4c2d8b43bob@sick-of-spam.invalid>
In reply to#6538
In article <107k73u$cbd1$1@dont-email.me>,
   druck <news@druck.org.uk> wrote:

> In a redraw loop it is using the graphics cursor, so you can move
> using OS_Plot 4 and write the text with OS_WriteC. But that will
> give you horrible old system font which doesn't look good compared
> to everything else the Wimp font.

Thanks Dave, a clue at last, somewhere to look.

Cheers,

Bob.

[toc] | [prev] | [next] | [standalone]


#6540

FromTheo <theom+news@chiark.greenend.org.uk>
Date2025-08-14 10:03 +0100
Message-ID<Lyl*BM2jA@news.chiark.greenend.org.uk>
In reply to#6538
druck <news@druck.org.uk> wrote:
> In a redraw loop it is using the graphics cursor, so you can move using 
> OS_Plot 4 and write the text with OS_WriteC. But that will give you 
> horrible old system font which doesn't look good compared to everything 
> else the Wimp font.

Another option is to have an icon which is a sprite and occupies all of your
window.  Then, using VDU commands, redirect your OS_Plot, Font_Paint, etc
drawing to the sprite instead of the screen.

The advantage of doing that over a redraw loop is you don't need to worry
about drawing fractional parts of the window as you do in a redraw loop. eg
if the window is partially covered by one in front, you need to draw only
the parts that are not occluded.

That does give you certain limitations though - eg the sprite is a fixed
size.  If you allow the window to be resized you need to work out what to do
about that (don't allow enlargement? delete the icon+sprite and recreate
when resized?).  Also updates may not be as fast (eg if you want to display
moving text or images).

Theo

[toc] | [prev] | [next] | [standalone]


#6541

FromBob Latham <bob@sick-of-spam.invalid>
Date2025-08-14 10:45 +0100
Message-ID<5c4c324030bob@sick-of-spam.invalid>
In reply to#6540
In article <Lyl*BM2jA@news.chiark.greenend.org.uk>,
   Theo <theom+news@chiark.greenend.org.uk> wrote:

> Another option is to have an icon which is a sprite and occupies
> all of your window.  Then, using VDU commands, redirect your
> OS_Plot, Font_Paint, etc drawing to the sprite instead of the
> screen.

Thanks for that Theo, something else to look into.

Cheers,

Bob.

[toc] | [prev] | [next] | [standalone]


#6542

FromSebastian Barthel <naitsabes@freenet.de>
Date2025-08-14 14:37 +0000
Message-ID<107ksao$15e1$1@solani.org>
In reply to#6541
Am Thu, 14 Aug 2025 10:45:28 +0100 schrieb der Meister Bob Latham:

> In article <Lyl*BM2jA@news.chiark.greenend.org.uk>,
>    Theo <theom+news@chiark.greenend.org.uk> wrote:
> 
>> Another option is to have an icon which is a sprite and occupies all of
>> your window.  Then, using VDU commands, redirect your OS_Plot,
>> Font_Paint, etc drawing to the sprite instead of the screen.

Thats an good and easy variant. Try this for an start.


Otherwise You should try to find out more about whats meant with "window 
area" and espacially how the scrollbars are calculated into the position 
oft this area. The real intersting thing is the "Wimp_UpdateWindow" call. 
This works together with the "Wimp_GetRectangle" call and can be done in 
the form of nullevent for the whole window (dirty, without doing some 
extra calculations for the area rectangles)


DIM text% 256
$text% = "this is the text for demonstrating the fontplot !"+CHR$(0)

DIM b% 256
bitmask% = %0001100100110010
finished%= FALSE


REPEAT

  SYS "Wimp_Poll",bitmask%,b% TO pollevent%,b%
  CASE pollevent% OF
    WHEN 0 : PROCtextplot
  ENDCASE
UNTIL finished%

END


DEF PROCtextplot

winblock!0 = windowhandle%
winblock!4 = 8    : REM left  - delta x as normal (0 is area left)
winblock!8 = -512 : REM lower - delta y but in (-) area coordinates
winblock!12= 640-8: REM right - delta x as normal
winblock!16= -8   : REM upper - delta y in (-) area coordinates
SYS "Wimp_UpdateWindow",,winblock% TO update%

WHILE update%
  scrollx% = winblock%!20
  scrolly% = winblock%!24

  SYS "Wimp_SetColour",1
  RECTANGLE FILL winblock%!4-scrollx%,winblock%!16-234-scrolly%,256,256

  SYS "Wimp_SetColour",6
  LINE X0%-scrollx%,Y0%-scrolly%,X1-scrollx%,Y1-scrolly%

  SYS "Wimp_TextOp",0,&1122dd00,&334455
  SYS "Wimp_TextOp",2,text%,-1,-1,256+winblock%!4-scrollx%,-256+winblock%!
16-scrolly%

  SYS "Wimp_GetRectangle",, windowblock% TO update%
ENDWHILE

ENDPROC



This should point You in a manageable direction. Every String has to be 
limted by an "0" Symbol - that the CHR$(0). Otherwise the Wimp_TextOp 
will do strange things.

TextOp with Reason Code 0 colours the text - &1122dd00 is RED (&BBGGRR00).

TextOp with Reason Code 2 prints the text of the stringbuffer onto the 
screen. Positon is (256,-256) into the Area and the scrollcoordinates are 
calculated too.

To print more than one line of text You could read every line into the 
text% buffer and print them in loop.

To calculate the maximum length of text possible, TextOp Reasond Code 1 
allows to ask the Wimp how many characters are the length of the 
(visible) window area. The MID$ or LEFT$ operations in a loop are handy 
to find this length. Then the buffer has to be CHR$(0) coded at the 
calculated position.


RECTANGLE FILL and LINE commands are here to demonstrate how graphics can 
be plotted the same way. The RECTANGLE FILL also allows to clean up an 
portion of the window in a "rude" way too.


SBn

[toc] | [prev] | [next] | [standalone]


#6544

FromBob Latham <bob@sick-of-spam.invalid>
Date2025-08-14 17:57 +0100
Message-ID<5c4c59c8dfbob@sick-of-spam.invalid>
In reply to#6542
In article <107ksao$15e1$1@solani.org>,
   Sebastian Barthel <naitsabes@freenet.de> wrote:

[Snip]

> REPEAT

>   SYS "Wimp_Poll",bitmask%,b% TO pollevent%,b%
>   CASE pollevent% OF
>     WHEN 0 : PROCtextplot
>   ENDCASE
> UNTIL finished%

> END

[Snip]

Wow. Thanks Sebastian. Much to look at and read about there.
I appreciate your help, thanks.

Bob.

[toc] | [prev] | [next] | [standalone]


#6543

FromTheo <theom+news@chiark.greenend.org.uk>
Date2025-08-14 16:12 +0100
Message-ID<Kyl*+83jA@news.chiark.greenend.org.uk>
In reply to#6540
Theo <theom+news@chiark.greenend.org.uk> wrote:
> Another option is to have an icon which is a sprite and occupies all of your
> window.  Then, using VDU commands, redirect your OS_Plot, Font_Paint, etc
> drawing to the sprite instead of the screen.

I misremembered, it's not VDU commands to redirect output to a sprite but
OS_SpriteOp 60:
https://www.riscosopen.org/wiki/documentation/show/OS_SpriteOp%2060

(I think it was VDU at one time - Graphics Extension Rom on the BBC Micro?)

[toc] | [prev] | [next] | [standalone]


#6545

FromRichard Ashbery <basura@invalid.addr.uk>
Date2025-08-14 21:19 +0100
Message-ID<5c4c6c50b0basura@invalid.addr.uk>
In reply to#6537
In article <5c4be2e7bbbob@sick-of-spam.invalid>, Bob Latham
<bob@sick-of-spam.invalid> wrote:
> I wish to send dozen lines of text to a wimp window without icons
> in a programme I'm writing. How do I do it?

> For literally decades I have avoided trying to place text in a
> window and have managed with icons. The reason is simple, in over
> 40 years I cannot find anywhere a simple explanation of how to do
> it.

> Yes, I know a bit about some thing, works_area and visible_area,
> redraw boxes etc. I'm not yet "stuck" on those things.

> But how the blazes you write the letter A to a wimp window I've
> never understood. I would love a clue to this.

> How do you select the window? What cursor is it graphics VDU5 or
> text and why?. How do you move it (I'm NOT coding in BASIC)?

Pity as I was going to suggest The Application Tutorial and Listings
Book by Chris Dewhurst of Drag 'n Drop fame. There is an example of
getting text into a window but as Druck says by means of an icon(s).
The book is written for BASIC users which I don't think is what you
want. 

Richard

[toc] | [prev] | [next] | [standalone]


#6546

FromBob Latham <bob@sick-of-spam.invalid>
Date2025-08-15 16:39 +0100
Message-ID<5c4cd689e8bob@sick-of-spam.invalid>
In reply to#6545
In article <5c4c6c50b0basura@invalid.addr.uk>,
   Richard Ashbery <basura@invalid.addr.uk> wrote:

> Pity as I was going to suggest The Application Tutorial and Listings
> Book by Chris Dewhurst of Drag 'n Drop fame. There is an example of
> getting text into a window but as Druck says by means of an icon(s).
> The book is written for BASIC users which I don't think is what you
> want. 

I have been looking at the possibility of using icons. The big
disappointment with them to me is that I don't think you can change
the pointer to text buffer *after* the icon has been created. So no
fast and easy way to make an icon based window scroll even just a few
lines.

Thanks for the suggestion.

Bob.

[toc] | [prev] | [next] | [standalone]


#6547

FromSteve Fryatt <news@stevefryatt.org.uk>
Date2025-08-15 20:06 +0100
Message-ID<mpro.t11uf400fdgng0dmf.news@stevefryatt.org.uk>
In reply to#6546
On 15 Aug, Bob Latham wrote in message
    <5c4cd689e8bob@sick-of-spam.invalid>:

> I have been looking at the possibility of using icons. The big
> disappointment with them to me is that I don't think you can change the
> pointer to text buffer *after* the icon has been created. So no fast and
> easy way to make an icon based window scroll even just a few lines.

Use self-redraw and Wimp_PlotIcon, plus a single icon template that you
change the details in before each call. That way, you can also set the
window extent and use normal Wimp scrolling.

For an example in C, see (sorry, this is probably Iris or a non-RISC OS
browser).

https://github.com/steve-fryatt/printpdf/blob/eede3c2050353f55c0151776e187dd9bb0181696/src/convert.c#L1571

(there's similar code in CashBook, Locate, PS2Paper, Puzzles and probably
other places too, but I think this is the smallest and simplest example that
I've got).

-- 
Steve Fryatt - Leeds, England

http://www.stevefryatt.org.uk/

[toc] | [prev] | [next] | [standalone]


#6548

FromBob Latham <bob@sick-of-spam.invalid>
Date2025-08-16 16:10 +0100
Message-ID<5c4d57a507bob@sick-of-spam.invalid>
In reply to#6547
In article <mpro.t11uf400fdgng0dmf.news@stevefryatt.org.uk>,
   Steve Fryatt <news@stevefryatt.org.uk> wrote:
> On 15 Aug, Bob Latham wrote in message
>     <5c4cd689e8bob@sick-of-spam.invalid>:

> > I have been looking at the possibility of using icons. The big
> > disappointment with them to me is that I don't think you can
> > change the pointer to text buffer *after* the icon has been
> > created. So no fast and easy way to make an icon based window
> > scroll even just a few lines.

> Use self-redraw and Wimp_PlotIcon, plus a single icon template that
> you change the details in before each call. That way, you can also
> set the window extent and use normal Wimp scrolling.

> For an example in C, see (sorry, this is probably Iris or a
> non-RISC OS browser).

> https://github.com/steve-fryatt/printpdf/blob/eede3c2050353f55c0151776e187dd9bb0181696/src/convert.c#L1571

> (there's similar code in CashBook, Locate, PS2Paper, Puzzles and
> probably other places too, but I think this is the smallest and
> simplest example that I've got).

That sounds fantastic I would love to be able to code that up. For me
who's old and not terribly bright I have two mountains to climb.
Firstly understanding the principal and detail of your concept and
secondly tackling a window redraw loop which I've never done and have
avoided for decades.

I think it would take me a very long time to understand your C code,
but I may be able to understand your concept.

On your icon method, have I grasped this?.. 
These icons are just temporary and in effect they place a line of
text on the window and then the icon no longer exists, just leaving
the text on the screen. That means you can create them as you need
without any count?

Wow. I had no idea that was possible.

Is this on the right lines..
  Plot an icon for line 1 near top of screen.

Next text line comes along...
  Plot an icon for line 2 under line 1.

Continue until screen is filled then....
Next line comes in.
Plot a new bottom icon which covers the previous one.

Plot an icon 1 line higher with the text for what was the bottom line
last time. etc.

As for the redraw loop..
 Can I cheat to start with? ie. rely on the clip window and redraw
the entire window each time? Have that as a sort of base camp for
this mountain climb.

Fantastic. Thanks for the idea Steve.

Not sure I'm clever enough to work all this out but I'm going to try.


Cheers,

Bob.

[toc] | [prev] | [next] | [standalone]


#6550

FromSteve Fryatt <news@stevefryatt.org.uk>
Date2025-08-18 11:50 +0100
Message-ID<slrn10a61bo.372r.news@stevefryatt.org.uk>
In reply to#6548
On 2025-08-16, Bob Latham <bob@sick-of-spam.invalid> wrote:

> These icons are just temporary and in effect they place a line of
> text on the window and then the icon no longer exists, just leaving
> the text on the screen.

More or less. They never actually exist as icons at all.

It might be more correct to think of it as your borrowing the Wimp's icon 
redraw routine to plot some text and graphics into your window.

> That means you can create them as you need without any count?

Indeed. They never exist as an icon, as far as the Wimp is concerned.

> Is this on the right lines..
>   Plot an icon for line 1 near top of screen.
>
> Next text line comes along...
>   Plot an icon for line 2 under line 1.
>
> Continue until screen is filled then....
> Next line comes in.
> Plot a new bottom icon which covers the previous one.
>
> Plot an icon 1 line higher with the text for what was the bottom line
> last time. etc.

More or less... Wimp redraw doesn't really work that way around.

You'll need to have a list of all of the lines of text, which you can add 
to (or shift up if you're discarding the oldest line each time). You then 
invalidate the redraw state of the lines that you want to replace using 
Wimp_ForceRedraw and let your redraw routine handle the plotting.

> As for the redraw loop..
>  Can I cheat to start with? ie. rely on the clip window and redraw
> the entire window each time? Have that as a sort of base camp for
> this mountain climb.

Yes, that's completely fine. Modern hardware won't really notice unless 
you have a lot of lines, and you can come in to optimise things later.

> Not sure I'm clever enough to work all this out but I'm going to try.

What language are you working in? I could probably put a quick example 
together in BASIC later this week, if that would help?

-- 
Steve Fryatt - Leeds, England

http://www.stevefryatt.org.uk/

[toc] | [prev] | [next] | [standalone]


#6551

FromBob Latham <bob@sick-of-spam.invalid>
Date2025-08-18 12:58 +0100
Message-ID<5c4e4dc7d3bob@sick-of-spam.invalid>
In reply to#6550
In article <slrn10a61bo.372r.news@stevefryatt.org.uk>,
   Steve Fryatt <news@stevefryatt.org.uk> wrote:
> On 2025-08-16, Bob Latham <bob@sick-of-spam.invalid> wrote:

> You'll need to have a list of all of the lines of text, which you
> can add to (or shift up if you're discarding the oldest line each
> time). 

Yes, that's my plan. 

I've plotted out the relationship between the buffer number of each
line coming in and the print order. Until the point where line buffer
0 gets written for the first time (a scroll) the line from the top of
the screen start from buffer zero. But after first overwrite, the top
line buffer number is always the same as the next buffer to be
written to. I've now got an algorithm for that.

> You then invalidate the redraw state of the lines that you
> want to replace using Wimp_ForceRedraw 

Ah. Thanks for that, I was puzzling over that.

> and let your redraw routine handle the plotting.

Working on it, but I find 'challenging' and I'm spending hours on it. 


[Snip]


> What language are you working in? 

I've deliberately not said. 

I've been ripped into in the past for this, so I almost feel ashamed
to say - Basic assembler.

I don't have any logical justification for my choice, I just like it
and understand it more than wordy hi-level stuff. Yes, I know it's
hard to maintain, takes ages to code etc. but it's a hobby for my
retirement.

> I could probably put a quick example together in BASIC later this
> week, if that would help?

Steve what a kind offer but I don't wish to burden you. However, when
I get stuck as I'm sure I will, a bit more advice would be
appreciated.

I'm concerned about conversion to and from work area coords which I
think will darken my doorstep a little. :-)

Strangely, I don't feel 'stuck' just at the moment.

Thanks, very much indeed.

Bob.

[toc] | [prev] | [next] | [standalone]


#6552

FromBob Latham <bob@sick-of-spam.invalid>
Date2025-08-20 18:35 +0100
Message-ID<5c4f74499cbob@sick-of-spam.invalid>
In reply to#6550
In article <slrn10a61bo.372r.news@stevefryatt.org.uk>,
   Steve Fryatt <news@stevefryatt.org.uk> wrote:
> On 2025-08-16, Bob Latham <bob@sick-of-spam.invalid> wrote:

> > As for the redraw loop..

> > Can I cheat to start with? ie. rely on the clip window and redraw
> > the entire window each time? Have that as a sort of base camp for
> > this mountain climb.

> Yes, that's completely fine. Modern hardware won't really notice
> unless you have a lot of lines, and you can come in to optimise
> things later.

To my huge surprise, I now have text scrolling in a window in an
application I've put together. Yes, it's a bit of a hack in that I
don't draw the individual rectangles but it's probably all I need. It
did flicker slightly when my phantom icons had different colour
backgrounds to the window they're sat on but it was much reduced when
I set the same colour.

Thanks to everyone who offered their help.

I still can't quite believe I got it working..


Cheers,

Bob.

[toc] | [prev] | [next] | [standalone]


#6553

FromSebastian Barthel <naitsabes@freenet.de>
Date2025-08-21 13:01 +0000
Message-ID<10875c5$cno6$1@solani.org>
In reply to#6552
Am Wed, 20 Aug 2025 18:35:23 +0100 schrieb der Meister Bob Latham:

> In article <slrn10a61bo.372r.news@stevefryatt.org.uk>,
>    Steve Fryatt <news@stevefryatt.org.uk> wrote:
>> On 2025-08-16, Bob Latham <bob@sick-of-spam.invalid> wrote:
> 
>> > As for the redraw loop..
> 
>> > Can I cheat to start with? ie. rely on the clip window and redraw the
>> > entire window each time? Have that as a sort of base camp for this
>> > mountain climb.
> 
>> Yes, that's completely fine. Modern hardware won't really notice unless
>> you have a lot of lines, and you can come in to optimise things later.
> 
> To my huge surprise, I now have text scrolling in a window in an
> application I've put together. Yes, it's a bit of a hack in that I don't
> draw the individual rectangles but it's probably all I need. It did
> flicker slightly when my phantom icons had different colour backgrounds
> to the window they're sat on but it was much reduced when I set the same
> colour.
> 
> Thanks to everyone who offered their help.
> 
> I still can't quite believe I got it working..

That sounds good.

If You are interested in investing some more time into this theme You 
should give the module 'ZAPredraw' a chance. Thats - on RISC OS - the 
fastet way to plot fancy fonts and fast texts onto the screen.

[toc] | [prev] | [next] | [standalone]


#6554

FromHarriet Bazley <harriet@bazleyfamily.co.uk>
Date2025-08-23 00:31 +0100
Message-ID<16879c505c.harriet@bazleyfamily.co.uk>
In reply to#6552
On 20 Aug 2025 as I do recall,
          Bob Latham  wrote:

> Thanks to everyone who offered their help.
> 
> I still can't quite believe I got it working..
> 
Hurrah!


-- 
Harriet Bazley                     ==  Loyaulte me lie ==

Cleanliness is next to impossible.

[toc] | [prev] | [next] | [standalone]


#6549

FromJean-Michel <jmc.bruck@orange.fr>
Date2025-08-17 18:01 +0200
Message-ID<4036e04d5c.jmb@jmc.bruck.orange.fr>
In reply to#6546
In message <5c4cd689e8bob@sick-of-spam.invalid>
          Bob Latham <bob@sick-of-spam.invalid> wrote:

> In article <5c4c6c50b0basura@invalid.addr.uk>,
>    Richard Ashbery <basura@invalid.addr.uk> wrote:

>> Pity as I was going to suggest The Application Tutorial and Listings
>> Book by Chris Dewhurst of Drag 'n Drop fame. There is an example of
>> getting text into a window but as Druck says by means of an icon(s).
>> The book is written for BASIC users which I don't think is what you
>> want.

> I have been looking at the possibility of using icons. The big
> disappointment with them to me is that I don't think you can change
> the pointer to text buffer *after* the icon has been created. So no
> fast and easy way to make an icon based window scroll even just a few
> lines.

> Thanks for the suggestion.

> Bob.
I use a text-area (tool box), while waiting for reunification ...
We can do the manipulations you ask, position of the pointer, writing and 
save etc ..

An example, an adaptation of the Jim lesurf Readwaveheader program.
http://jeanmichelb.riscos.fr/Audio/AudioJimLesurf.html

Steve's Wimp Programs in C pages are very good,

-- 
Jean-Michel

[toc] | [prev] | [standalone]


Back to top | Article view | comp.sys.acorn.programmer


csiph-web