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Groups > comp.sys.acorn.programmer > #774 > unrolled thread
| Started by | Michael <michaelremerton@gmail.com> |
|---|---|
| First post | 2011-09-27 14:49 -0700 |
| Last post | 2011-09-30 10:48 +0100 |
| Articles | 18 on this page of 38 — 13 participants |
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SWI / BASIC command to read number of Pixels in a screen mode Michael <michaelremerton@gmail.com> - 2011-09-27 14:49 -0700
Re: SWI / BASIC command to read number of Pixels in a screen mode Alex Macfarlane Smith <nospam@archifishal.co.uk> - 2011-09-27 22:51 +0100
Re: SWI / BASIC command to read number of Pixels in a screen mode Michael <michaelremerton@gmail.com> - 2011-09-27 15:02 -0700
Re: SWI / BASIC command to read number of Pixels in a screen mode Michael <michaelremerton@gmail.com> - 2011-09-27 15:18 -0700
Re: SWI / BASIC command to read number of Pixels in a screen mode Martin Bazley <martin.bazley@blueyonder.co.uk> - 2011-09-27 23:36 +0100
Re: SWI / BASIC command to read number of Pixels in a screen mode Martin Bazley <martin.bazley@blueyonder.co.uk> - 2011-09-27 23:34 +0100
Re: SWI / BASIC command to read number of Pixels in a screen mode Michael <michaelremerton@gmail.com> - 2011-09-27 16:10 -0700
Re: SWI / BASIC command to read number of Pixels in a screen mode Martin Bazley <martin.bazley@blueyonder.co.uk> - 2011-09-27 23:19 +0100
Re: SWI / BASIC command to read number of Pixels in a screen mode Michael <michaelremerton@gmail.com> - 2011-09-27 16:14 -0700
Re: SWI / BASIC command to read number of Pixels in a screen mode Steve Drain <steve@kappa.me.uk> - 2011-09-28 11:33 +0100
Re: SWI / BASIC command to read number of Pixels in a screen mode Rick Murray <heyrickmail-usenet@yahoo.co.uk> - 2011-09-28 17:27 +0200
Re: SWI / BASIC command to read number of Pixels in a screen mode Michael <michaelremerton@gmail.com> - 2011-09-28 18:57 -0700
Re: SWI / BASIC command to read number of Pixels in a screen mode Gazza <usenet@garethlock.com> - 2011-10-18 16:12 -0700
Re: SWI / BASIC command to read number of Pixels in a screen mode "Ste (news)" <steve@revi11.plus.com> - 2011-10-25 14:33 +0100
Re: SWI / BASIC command to read number of Pixels in a screen mode Martin Wuerthner <spamtrap@mw-software.com> - 2011-09-28 10:47 +0200
Re: SWI / BASIC command to read number of Pixels in a screen mode Steve Drain <steve@kappa.me.uk> - 2011-09-28 12:02 +0100
Re: SWI / BASIC command to read number of Pixels in a screen mode Steve Drain <steve@kappa.me.uk> - 2011-09-28 12:09 +0100
Re: SWI / BASIC command to read number of Pixels in a screen mode "Ste (news)" <steve@revi11.plus.com> - 2011-09-28 15:13 +0100
Re: SWI / BASIC command to read number of Pixels in a screen mode Rick Murray <heyrickmail-usenet@yahoo.co.uk> - 2011-09-28 17:36 +0200
Re: SWI / BASIC command to read number of Pixels in a screen mode Steve Drain <steve@kappa.me.uk> - 2011-09-28 17:32 +0100
Re: SWI / BASIC command to read number of Pixels in a screen mode Martin <News03@avisoft.f9.co.uk> - 2011-09-28 12:55 +0100
Re: SWI / BASIC command to read number of Pixels in a screen mode Rick Murray <heyrickmail-usenet@yahoo.co.uk> - 2011-09-28 17:34 +0200
Re: SWI / BASIC command to read number of Pixels in a screen mode Gazza <usenet@garethlock.com> - 2011-10-18 16:10 -0700
Re: SWI / BASIC command to read number of Pixels in a screen mode Rick Murray <heyrickmail-usenet@yahoo.co.uk> - 2011-10-19 06:49 +0200
Re: SWI / BASIC command to read number of Pixels in a screen mode Steve Drain <steve@kappa.me.uk> - 2011-10-19 10:19 +0100
Re: SWI / BASIC command to read number of Pixels in a screen mode Erik G <erikg@noname.invalid> - 2011-10-19 15:24 +0200
Re: SWI / BASIC command to read number of Pixels in a screen mode Rick Murray <heyrickmail-usenet@yahoo.co.uk> - 2011-10-19 19:47 +0200
Re: SWI / BASIC command to read number of Pixels in a screen mode druck <news@druck.org.uk> - 2011-10-19 20:36 +0100
Re: SWI / BASIC command to read number of Pixels in a screen mode Rick Murray <heyrickmail-usenet@yahoo.co.uk> - 2011-10-20 17:40 +0200
Re: SWI / BASIC command to read number of Pixels in a screen mode druck <news@druck.org.uk> - 2011-10-20 20:13 +0100
Re: SWI / BASIC command to read number of Pixels in a screen mode Chris Johnson <chrisjohnson+news@spamcop.net> - 2011-09-27 23:21 +0100
Re: SWI / BASIC command to read number of Pixels in a screen mode Bryan Hogan <spam@nowhere.invalid> - 2011-09-28 01:49 +0100
Re: SWI / BASIC command to read number of Pixels in a screen mode Rick Murray <heyrickmail-usenet@yahoo.co.uk> - 2011-09-28 18:22 +0200
Re: SWI / BASIC command to read number of Pixels in a screen mode Michael <michaelremerton@gmail.com> - 2011-09-28 19:12 -0700
Re: SWI / BASIC command to read number of Pixels in a screen mode "Ste (news)" <steve@revi11.plus.com> - 2011-09-29 12:42 +0100
Re: SWI / BASIC command to read number of Pixels in a screen mode Steve Drain <steve@kappa.me.uk> - 2011-09-29 16:14 +0100
Re: SWI / BASIC command to read number of Pixels in a screen mode "Ste (news)" <steve@revi11.plus.com> - 2011-09-30 00:12 +0100
Re: SWI / BASIC command to read number of Pixels in a screen mode Steve Drain <steve@kappa.me.uk> - 2011-09-30 10:48 +0100
Page 2 of 2 — ← Prev page 1 [2]
| From | Martin <News03@avisoft.f9.co.uk> |
|---|---|
| Date | 2011-09-28 12:55 +0100 |
| Message-ID | <5219c9cea8News03@avisoft.f9.co.uk> |
| In reply to | #785 |
On 28 Sep, in article <379db81952.martin@bach.planiverse.com>,
Martin Wuerthner <spamtrap@mw-software.com> wrote:
> In message <87167f1952.martin@blueyonder.co.uk>
> Martin Bazley <martin.bazley@blueyonder.co.uk> wrote:
> > DIM b% 19
> > !b%=11:REM XWindLimit
> > b%!4=12:REM YWindLimit
> > b%!8=4:REM XEigFactor
> > b%!12=5:REM YEigFactor
> > b%!16=-1:REM terminator
> > SYS "OS_ReadVduVariables",b%,b%
> > screen_width%=!b%<<b%!8:REM in OS units
> > screen_height%=b%!4<<b%!12
> That code will miss a pixel in either direction. Oddly enough,
> variables 11 and 12 give the number of pixels *minus 1*.
> So, you need :
> screen_width%=((!b%) + 1)<<b%!8
> screen_height%=((b%!4) + 1)<<b%!12
Yes, that is true, but does it also depend if it is the actual width &
height in OS units that is required, or the maximum co-ordinates of the
screen? I think these start at zero, and the limits are...
screen_maxx%= (!b%) <<b%!8
screen_maxy%= (b%!4) <<b%!12
Martin A
--
Martin Avison
Note that unfortunately this email address will become invalid
without notice if (when) any spam is received.
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| From | Rick Murray <heyrickmail-usenet@yahoo.co.uk> |
|---|---|
| Date | 2011-09-28 17:34 +0200 |
| Message-ID | <4e833e74$0$30782$ba4acef3@reader.news.orange.fr> |
| In reply to | #785 |
On 28/09/2011 10:47, Martin Wuerthner wrote: > That code will miss a pixel in either direction. Oddly enough, > variables 11 and 12 give the number of pixels *minus 1*. Because the first location is 0,0 not 1,1. Best wishes, Rick.
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| From | Gazza <usenet@garethlock.com> |
|---|---|
| Date | 2011-10-18 16:10 -0700 |
| Message-ID | <ace041d9-fac6-4549-a53b-c5d767a95326@c1g2000vbw.googlegroups.com> |
| In reply to | #778 |
On Sep 27, 11:19 pm, Martin Bazley <martin.baz...@blueyonder.co.uk> wrote: > The following bytes were arranged on 27 Sep 2011 by Alex Macfarlane Smith : > > > On 27/09/2011 22:49, Michael wrote: > > > I have been traversing the Strong help OS Manual, looking for a > > > suitable SWI to return the width of a MODE MODE'd Screen (basically > > > so I run in the same resolution the Machine is already in). > > > I think it might be OS_ReadVduVariables, although I can't remember the > > number you need for it. > > DIM b% 19 > !b%=11:REM XWindLimit > b%!4=12:REM YWindLimit > b%!8=4:REM XEigFactor > b%!12=5:REM YEigFactor > b%!16=-1:REM terminator > SYS "OS_ReadVduVariables",b%,b% > screen_width%=!b%<<b%!8:REM in OS units > screen_height%=b%!4<<b%!12 > > Testing performed on above routine: no more than everything else ever > posted to csap late at night. Warranty given: none. > Can't remember the specifics of the call, but 19 ain't a multiple of 4. At least not when I went to school... First line should read DIM b% 20
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| From | Rick Murray <heyrickmail-usenet@yahoo.co.uk> |
|---|---|
| Date | 2011-10-19 06:49 +0200 |
| Message-ID | <4e9e56c3$0$30778$ba4acef3@reader.news.orange.fr> |
| In reply to | #888 |
On 19/10/2011 01:10, Gazza wrote:
[re. DIM b% 19]
> Can't remember the specifics of the call, but 19 ain't a multiple of
> 4. At least not when I went to school... First line should read DIM b%
> 20
This is a "Know Your Language" or "RTFM" question. ;-)
In the PDF version of BBC BASIC user guide [p166] it states quite
clearly that DIM pointer% 100 will reserve from pointer%+0 to
pointer%+100, in other words 101 bytes of memory. INDICES COUNT FROM
ZERO (aka This Isn't VisualBasic [*]).
Thus, DIM b% 19 will dimension ?0...?19 or twenty bytes of memory, as
desired. ;-)
[ http://foundation.riscos.com/Private/manuals/BASIC/BBCBASIC.pdf ]
Best wishes,
Rick.
* - Not strictly true, it can be configured, but count-from-one is the
default and inalterable when referring to file offsets, and it is a
monumental pain in the ass given the Windows API itself, plus C,
plus just about everything else, uses '0' to mean the start of the
file. Meh.
Where VB does win is you can dimension stuff like "-15 To 15". Not
that I've actually needed to do so, mind you.
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| From | Steve Drain <steve@kappa.me.uk> |
|---|---|
| Date | 2011-10-19 10:19 +0100 |
| Message-ID | <LEwnq.9606$Lx4.5143@newsfe23.ams2> |
| In reply to | #890 |
On 19/10/2011 05:49, Rick Murray wrote: > On 19/10/2011 01:10, Gazza wrote: > > [re. DIM b% 19] > >> Can't remember the specifics of the call, but 19 ain't a multiple of >> 4. At least not when I went to school... First line should read DIM b% >> 20 > > This is a "Know Your Language" or "RTFM" question. ;-) I'll endorse that. ;-) Re-quote: "Can't remember the specifics of the call" Please look at the manual. My StrongHelp BASIC manual is quite comprehensive and it would be easy to check before posting: http://www.kappa.me.uk/basic.htm > Thus, DIM b% 19 will dimension ?0...?19 or twenty bytes of memory, as > desired. ;-) It might also be worth repeating that DIM b% 20 reserves 24 bytes.
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| From | Erik G <erikg@noname.invalid> |
|---|---|
| Date | 2011-10-19 15:24 +0200 |
| Message-ID | <4e9ecf78$0$12387$e4fe514c@dreader24.news.xs4all.nl> |
| In reply to | #890 |
On 19-10-2011 6:49, Rick Murray wrote: > This is a "Know Your Language" or "RTFM" question. ;-) > > In the PDF version of BBC BASIC user guide [p166] it states quite > clearly that DIM pointer% 100 will reserve from pointer%+0 to > pointer%+100, in other words 101 bytes of memory. INDICES COUNT FROM > ZERO. > > Thus, DIM b% 19 will dimension ?0...?19 or twenty bytes of memory, as > desired. ;-) > > > [ http://foundation.riscos.com/Private/manuals/BASIC/BBCBASIC.pdf ] Crikey! Thanks for that. As far as I can remember (all the way to using BBC BASIC for the first time in 1985) I had always believed DIM p% 100 would reserve 100 bytes. Even going so far as using "DIM p% last%+1" to force reservation of enough bytes. This only goes to show: it's never too late to learn ;-P BTW regular arrays also reserve "+1" items. E.g. "DIM a%(20)" will create 21 elements, numbered 0 to 20. But I already knew that one :-) On a practical note, getting this news out there may well cause trouble, as follows: Many programmers have, due to this quirk, reserved more memory than they intended (as Steve D pointed out, DIM b% 20 reserves 24 bytes). It is quite possible that there is a bug in their program that writes more bytes then there is room for in the block. Accidentally writing one extra byte or word can happen quite easily. The combination of these circumstances had the happy result of working correctly, effectively masking the bug. Going back to existing code and tightening the block reservations would probably be a bad idea. To prevent possible obscure bugs from popping up the code would have to be carefully examined for correct use of the block. As for new programs: it is (like it always has been) the responsibility of the programmer to reserve enough space for memory blocks. In the end, reserving a bit too much space will almost never cause any trouble, while reserving too little usually will. But it is good to know how much memory DIM <var> <expr> actually reserves :-D -- Erik G. From address is fake See http://www.xs4all.nl/~erikgrnh/
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| From | Rick Murray <heyrickmail-usenet@yahoo.co.uk> |
|---|---|
| Date | 2011-10-19 19:47 +0200 |
| Message-ID | <4e9f0d3b$0$18787$ba4acef3@reader.news.orange.fr> |
| In reply to | #893 |
On 19/10/2011 15:24, Erik G wrote: > Many programmers have, due to this quirk, reserved more memory than they > intended ...or needed. I tend to reserve 32/64/128 bytes even if I know I'm only going to need 24(etc). Because, you know, you might need more later, and I'm a little paranoid given blah%!offset% will happily mess with memory regardless of bounds. Plus, while it is nice to challenge yourself to a tight code program (like "what can I do with 2K?"), memory is cheap. You can afford to waste a few bytes here and there, within reason, of course. This might stem back to an early Wimp program that just kept on screwing up its menus. Hours and hours of debug. No joy. Days of rewriting the same damn menu handling code. No joy. So, dragging the machine, I dumped the menu block to a dot matrix over and over and over, like fifty odd pages of it (and a rather warm ribbon). Turns out a minor dim error in a far flung part of the program was screwing with the menu block. Grrrr! > Going back to existing code and tightening the block reservations would > probably be a bad idea. To prevent possible obscure bugs from popping up > the code would have to be carefully examined for correct use of the block. Given the small sizes (%20 = 24 bytes, not twenty), I suspect most programmers would not consider it time well spent. > In the end, reserving a bit too much space will almost never cause any > trouble, while reserving too little usually will. Story above. ;-) Just don't, you know, reserve entire words for bitfield elements! Best wishes, Rick.
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| From | druck <news@druck.org.uk> |
|---|---|
| Date | 2011-10-19 20:36 +0100 |
| Message-ID | <j7n8qt$80h$1@dont-email.me> |
| In reply to | #894 |
On 19/10/2011 18:47, Rick Murray wrote: ...or needed. I tend to reserve 32/64/128 bytes even if I know I'm only > going to need 24(etc). Because, you know, you might need more later, and > I'm a little paranoid given blah%!offset% will happily mess with memory > regardless of bounds. Plus, while it is nice to challenge yourself to a > tight code program (like "what can I do with 2K?"), memory is cheap. You > can afford to waste a few bytes here and there, within reason, of course. Please tell me that was an attempt at humour? ---druck
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| From | Rick Murray <heyrickmail-usenet@yahoo.co.uk> |
|---|---|
| Date | 2011-10-20 17:40 +0200 |
| Message-ID | <4ea04104$0$18805$ba4acef3@reader.news.orange.fr> |
| In reply to | #897 |
On 19/10/2011 21:36, druck wrote: > Please tell me that was an attempt at humour? Awww... Too obvious? I'll try harder next time. 8-) Best wishes, Rick.
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| From | druck <news@druck.org.uk> |
|---|---|
| Date | 2011-10-20 20:13 +0100 |
| Message-ID | <j7prtb$6pg$1@dont-email.me> |
| In reply to | #898 |
On 20/10/2011 16:40, Rick Murray wrote: > On 19/10/2011 21:36, druck wrote: > >> Please tell me that was an attempt at humour? > > Awww... Too obvious? I'll try harder next time. 8-) Just checking, as we've seen all that and worse from BASIC coders in this newsgroup over the years! ---druck
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| From | Chris Johnson <chrisjohnson+news@spamcop.net> |
|---|---|
| Date | 2011-09-27 23:21 +0100 |
| Message-ID | <52197f393cchrisjohnson+news@spamcop.net> |
| In reply to | #774 |
In article
<11510590.202.1317160195012.JavaMail.geo-discussion-forums@yqnk41>,
Michael <michaelremerton@gmail.com> wrote:
> I had thought OS_ScreenMode would have done it but nope!
The best call is OS_ReadModeVariable.
On entry R0 = screen mode or -1 for current mode.
R1 = variable number
Variable number is
4 - XEigFactor
5 - YEigFactor
11 - XWindLimit (number of x pixels - 1)
12 - YWindLimit (number of y pixels - 1)
You need the eig factors to convert pixels to os units.
--
Chris Johnson
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| From | Bryan Hogan <spam@nowhere.invalid> |
|---|---|
| Date | 2011-09-28 01:49 +0100 |
| Message-ID | <20cc8c1952.bryan@helpful.demon.co.uk> |
| In reply to | #774 |
In message <11510590.202.1317160195012.JavaMail.geo-discussion-forums@
yqnk41>
Michael <michaelremerton@gmail.com> wrote:
> suitable SWI to return the width of a MODE MODE'd Screen
Dragging out some very old code of mine:
SYS "OS_ReadModeVariable",-1,3 TO ,,ncolours%:ncolours%+=1
SYS "OS_ReadModeVariable",-1,4 TO ,,screenXfact%
SYS "OS_ReadModeVariable",-1,5 TO ,,screenYfact%
SYS "OS_ReadModeVariable",-1,11 TO ,,screenXpix%
SYS "OS_ReadModeVariable",-1,12 TO ,,screenYpix%
screenXmax%=screenXpix%<<screenXfact%
screenYmax%=screenYpix%<<screenYfact%
Bryan.
--
RISC OS London Show - Saturday 29th October 2011
http://www.riscoslondonshow.co.uk/
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| From | Rick Murray <heyrickmail-usenet@yahoo.co.uk> |
|---|---|
| Date | 2011-09-28 18:22 +0200 |
| Message-ID | <4e8349dd$0$30779$ba4acef3@reader.news.orange.fr> |
| In reply to | #784 |
On 28/09/2011 02:49, Bryan Hogan wrote: > Dragging out some very old code of mine: > SYS "OS_ReadModeVariable",-1,3 TO ,,ncolours%:ncolours%+=1 > SYS "OS_ReadModeVariable",-1,4 TO ,,screenXfact% > SYS "OS_ReadModeVariable",-1,5 TO ,,screenYfact% > SYS "OS_ReadModeVariable",-1,11 TO ,,screenXpix% > SYS "OS_ReadModeVariable",-1,12 TO ,,screenYpix% > screenXmax%=screenXpix%<<screenXfact% > screenYmax%=screenYpix%<<screenYfact% Which could perhaps be rewritten as: DIM blk% 32 blk%!0 = 3 : blk%!4 = 4 : blk%!8 = 5 blk%!12 = 11 : blk%!16 = 12 : blk%!20 = -1 SYS "OS_ReadVduVariables", blk%, blk% ncolours% = blk%!0 + 1 screenXfact% = blk%!4 screenYfact% = blk%!8 screenXpix% = blk%!12 screenYpix% = blk%!16 screenXmax% = screenXpix% << screenXfact% screenYmax% = screenYpix% << screenYfact% We've replaced five OS calls with one. To give you an idea of why this is important, I ran your code 20,000 times on RPCemu (RO5) and it took 519cs. My suggestion, 245cs - *twice* as fast. And, for what it's worth, editing my suggestion to use SWI number (not name) and single letter uppercase variables (X%, Y%, etc) can take this down to 115cs - *FIVE* times faster! That said, this stage ought to be handled by a BASIC squisher once the program has been tested - for debugging code like X%=P%<<E% is a massive PITA. ;-) Best wishes, Rick.
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| From | Michael <michaelremerton@gmail.com> |
|---|---|
| Date | 2011-09-28 19:12 -0700 |
| Message-ID | <18557126.1072.1317262366991.JavaMail.geo-discussion-forums@yqgn17> |
| In reply to | #797 |
On Wednesday, September 28, 2011 5:22:54 PM UTC+1, Rick Murray wrote: > On 28/09/2011 02:49, Bryan Hogan wrote: > > > Dragging out some very old code of mine: > > SYS "OS_ReadModeVariable",-1,3 TO ,,ncolours%:ncolours%+=1 > > SYS "OS_ReadModeVariable",-1,4 TO ,,screenXfact% > > SYS "OS_ReadModeVariable",-1,5 TO ,,screenYfact% > > SYS "OS_ReadModeVariable",-1,11 TO ,,screenXpix% > > SYS "OS_ReadModeVariable",-1,12 TO ,,screenYpix% > > screenXmax%=screenXpix%<<screenXfact% > > screenYmax%=screenYpix%<<screenYfact% > > Which could perhaps be rewritten as: > > DIM blk% 32 > blk%!0 = 3 : blk%!4 = 4 : blk%!8 = 5 > blk%!12 = 11 : blk%!16 = 12 : blk%!20 = -1 > SYS "OS_ReadVduVariables", blk%, blk% > ncolours% = blk%!0 + 1 > screenXfact% = blk%!4 > screenYfact% = blk%!8 > screenXpix% = blk%!12 > screenYpix% = blk%!16 > screenXmax% = screenXpix% << screenXfact% > screenYmax% = screenYpix% << screenYfact% > > > We've replaced five OS calls with one. To give you an idea of why this > is important, I ran your code 20,000 times on RPCemu (RO5) and it took > 519cs. My suggestion, 245cs - *twice* as fast. > > > And, for what it's worth, editing my suggestion to use SWI number (not > name) and single letter uppercase variables (X%, Y%, etc) can take this > down to 115cs - *FIVE* times faster! That said, this stage ought to be > handled by a BASIC squisher once the program has been tested - for > debugging code like X%=P%<<E% is a massive PITA. ;-) Wow! So many responses! :@) Cheers guys. In order to save time here, I will respond in one message! I have used the OS ReadMode (mostly as that was before I saw the Basalt one as I am also using that) I did try on my Beagle Board XM RISC OS 5.17: VDU READ 4 TO xeig%,yeig%; 11 TO xlim%,ylim% width%=xlim%+1<<xeig% height%=ylim%+1<<yeig% Worked fine here width%=VDU11+1<<VDU4 height%=VDU12+1<<VDU5 Didn't..."Missing ( at 0" (My Lines appear to increment on 1 from 0) Changing to: width%=VDU(11)+1<<VDU(4) height%=VDU(12)+1<<VDU(5) worked though! Many thanks again to all who posted, I now have appropriately positioned sprites in accordance with the screen!
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| From | "Ste (news)" <steve@revi11.plus.com> |
|---|---|
| Date | 2011-09-29 12:42 +0100 |
| Message-ID | <521a4c6768steve@revi11.plus.com> |
| In reply to | #800 |
In article <18557126.1072.1317262366991.JavaMail.geo-discussion-forums@yqgn17>, Michael <michaelremerton@gmail.com> wrote: > "Missing ( at 0" (My Lines appear to increment on 1 from 0) This highlights why it's important to make things clear to both the human reader/developer and to the language itself what you mean with appropriate braces. Yes, in BASIC this slows the code down fractionally, but I believe it's worth it: width_os% = ((VDU 11) + 1) << VDU 4 Ta, Steve -- Steve Revill @ Home Note: All opinions expressed herein are my own.
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| From | Steve Drain <steve@kappa.me.uk> |
|---|---|
| Date | 2011-09-29 16:14 +0100 |
| Message-ID | <QX%gq.80$fb.22@newsfe27.ams2> |
| In reply to | #804 |
On 29/09/2011 12:42, Ste (news) wrote:
> In article
> <18557126.1072.1317262366991.JavaMail.geo-discussion-forums@yqgn17>,
> Michael<michaelremerton@gmail.com> wrote:
>> "Missing ( at 0" (My Lines appear to increment on 1 from 0)
>
> This highlights why it's important to make things clear to both the human
> reader/developer and to the language itself what you mean with appropriate
> braces. Yes, in BASIC this slows the code down fractionally, but I believe
> it's worth it:
>
> width_os% = ((VDU 11) + 1)<< VDU 4
In this case it is not Michael's fault, but if anything it is mine. He
uses Basalt, which translates any use of VDU as a function, and the
syntax then requires parentheses, which were not present. You can still
use the Basalt syntax with RO5 without Basalt itself, and satisfy your
clarity criterion:
width_os% = (VDU(11) + 1)<< VDU 4
;-)
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| From | "Ste (news)" <steve@revi11.plus.com> |
|---|---|
| Date | 2011-09-30 00:12 +0100 |
| Message-ID | <521a8b8f65steve@revi11.plus.com> |
| In reply to | #805 |
In article <QX%gq.80$fb.22@newsfe27.ams2>, Steve Drain <steve@kappa.me.uk> wrote: > You can still use the Basalt syntax with RO5 without Basalt itself, and > satisfy your clarity criterion: > > width_os% = (VDU(11) + 1)<< VDU 4 In that case, would it not be something more like: width_os% = (VDU(11) + 1) << VDU(4) ? Steve -- Steve Revill @ Home Note: All opinions expressed herein are my own.
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| From | Steve Drain <steve@kappa.me.uk> |
|---|---|
| Date | 2011-09-30 10:48 +0100 |
| Message-ID | <dgghq.13$DM3.6@newsfe18.ams2> |
| In reply to | #809 |
On 30/09/2011 00:12, Ste (news) wrote: > In article<QX%gq.80$fb.22@newsfe27.ams2>, > Steve Drain<steve@kappa.me.uk> wrote: >> You can still use the Basalt syntax with RO5 without Basalt itself, and >> satisfy your clarity criterion: >> >> width_os% = (VDU(11) + 1)<< VDU 4 > > In that case, would it not be something more like: > > width_os% = (VDU(11) + 1)<< VDU(4) > > ? Of course; too quick on the trigger. Steve
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