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Groups > comp.soft-sys.math.mathematica > #2109 > unrolled thread
| Started by | BoLe <bole79@gmail.com> |
|---|---|
| First post | 2011-05-04 23:48 +0000 |
| Last post | 2011-05-07 10:21 +0000 |
| Articles | 2 — 1 participant |
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Creating an audio BoLe <bole79@gmail.com> - 2011-05-04 23:48 +0000
Re: Creating an audio BoLe <bole79@gmail.com> - 2011-05-07 10:21 +0000
| From | BoLe <bole79@gmail.com> |
|---|---|
| Date | 2011-05-04 23:48 +0000 |
| Subject | Creating an audio |
| Message-ID | <ipsol6$8d3$1@smc.vnet.net> |
Is is possible to generate and export an audio consisting of silence and discretely time-positioned instances of the same sound (short, .1- second). Something like: -----x------x-----x--x------x-------x----x-----x---- x = Import["sound.aif"] I tried Play (where I generated x, unsatisfactorily really), but wasn't successful. I already have the times x would be placed at, in Mathematica where I also did everything else (solving my system, animating), and it would be conveniently to create the audio from there too, and then adding it to the animation movie with QuickTime.
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| From | BoLe <bole79@gmail.com> |
|---|---|
| Date | 2011-05-07 10:21 +0000 |
| Message-ID | <iq36g5$ds5$1@smc.vnet.net> |
| In reply to | #2109 |
> Is is possible to generate and export an audio Or, do you know of an environment for computer sound programming I would feel comfortable in with my novice skills? I am looking at Nquist at the moment (by a man from CMU). On May 5, 1:48 am, BoLe <bol...@gmail.com> wrote: > Is is possible to generate and export an audio consisting of silence > and discretely time-positioned instances of the same sound (short, .1- > second). Something like: > > -----x------x-----x--x------x-------x----x-----x---- > > x = Import["sound.aif"] > > I tried Play (where I generated x, unsatisfactorily really), but > wasn't successful. > > I already have the times x would be placed at, in Mathematica where I > also did everything else (solving my system, animating), and it would > be conveniently to create the audio from there too, and then adding it > to the animation movie with QuickTime.
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