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Groups > comp.programming > #16562 > unrolled thread
| Started by | Ben Bacarisse <ben.usenet@bsb.me.uk> |
|---|---|
| First post | 2023-07-23 14:53 +0100 |
| Last post | 2023-07-23 09:04 -0700 |
| Articles | 5 — 3 participants |
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Re: random points near central point Ben Bacarisse <ben.usenet@bsb.me.uk> - 2023-07-23 14:53 +0100
Re: random points near central point Ben Bacarisse <ben.usenet@bsb.me.uk> - 2023-07-23 15:25 +0100
Re: random points near central point Richard Harnden <richard.nospam@gmail.com> - 2023-07-23 17:46 +0100
Re: random points near central point Ben Bacarisse <ben.usenet@bsb.me.uk> - 2023-07-23 21:04 +0100
Re: random points near central point Y <yyyyyyyyyayayayyyyyaaaaaa@hotmail.com> - 2023-07-23 09:04 -0700
| From | Ben Bacarisse <ben.usenet@bsb.me.uk> |
|---|---|
| Date | 2023-07-23 14:53 +0100 |
| Subject | Re: random points near central point |
| Message-ID | <87fs5en385.fsf@bsb.me.uk> |
fir <profesor.fir@gmail.com> writes: > sobota, 22 lipca 2023 o 21:24:23 UTC+2 Ed Prochak napisał(a): >> On Friday, July 21, 2023 at 8:55:36 AM UTC-4, fir wrote: >> [] >> > no i dont want to put an asteroid in 'cylinder' from radius r1 to r2 >> > i want to set most of them in circle r1 and rest in cylinder from r1 to r2 >> > such way it would look naturally such as a n group of astronomical things >> > or pieces of things when you shatter them on the floor - most density in >> > the centre till r1 less near r2 and none outside r2 >> > >> I suggest you define your expected distribution first. >> You might begin by defining the distribution you really want. >> case 1: Is it constant density from 0 to r1 and then linear decline of density from r` to r2? >> case 2: is is a natural distribution of "astronomical things"? >> (clearly not like case 1, consider the solar system, including the asteroid belt) >> case 3: is it a random scattering as "when you shatter them on the floor" >> (clearly not like case 1 or 2. This is a gaussian distribution.) >> case 4: SOMETHING ELSE??? >> >> State your desire clearly and we may be able to help you. Without a clear goal, >> you'll be debugging potential solutions forever. >> >> Ed > > i dont care to much exactly i need to set a pack of 200 asteroids > around some point to look good (but this should be not to much density > in centre, ilke 10 asteroid cover the same piece of screen, thety may > cover partially, but not like stack in 10 in one place)...also i want > to use this function to set other things like in random group (but not > like brush in pain, its more like more density in centre (where centre > is not point but circle) and gradually less from r1 to r2 A bit like these: http://bsb.me.uk/tmp/r1.png http://bsb.me.uk/tmp/r2.png > i think its not hard to understand what i want It's hard to understand what you write. I am sure what you want is quite simple. This is not about C so I'm going to crosspost to comp.programming and set followups. I won't post about it here again. -- Ben.
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| From | Ben Bacarisse <ben.usenet@bsb.me.uk> |
|---|---|
| Date | 2023-07-23 15:25 +0100 |
| Message-ID | <87a5vmn1qp.fsf@bsb.me.uk> |
| In reply to | #16562 |
Ben Bacarisse <ben.usenet@bsb.me.uk> writes: > fir <profesor.fir@gmail.com> writes: > >> sobota, 22 lipca 2023 o 21:24:23 UTC+2 Ed Prochak napisał(a): >>> On Friday, July 21, 2023 at 8:55:36 AM UTC-4, fir wrote: >>> [] >>> > no i dont want to put an asteroid in 'cylinder' from radius r1 to r2 >>> > i want to set most of them in circle r1 and rest in cylinder from r1 to r2 >>> > such way it would look naturally such as a n group of astronomical things >>> > or pieces of things when you shatter them on the floor - most density in >>> > the centre till r1 less near r2 and none outside r2 >>> > >>> I suggest you define your expected distribution first. >>> You might begin by defining the distribution you really want. >>> case 1: Is it constant density from 0 to r1 and then linear decline of density from r` to r2? >>> case 2: is is a natural distribution of "astronomical things"? >>> (clearly not like case 1, consider the solar system, including the asteroid belt) >>> case 3: is it a random scattering as "when you shatter them on the floor" >>> (clearly not like case 1 or 2. This is a gaussian distribution.) >>> case 4: SOMETHING ELSE??? >>> >>> State your desire clearly and we may be able to help you. Without a clear goal, >>> you'll be debugging potential solutions forever. >>> >>> Ed >> >> i dont care to much exactly i need to set a pack of 200 asteroids >> around some point to look good (but this should be not to much density >> in centre, ilke 10 asteroid cover the same piece of screen, thety may >> cover partially, but not like stack in 10 in one place)...also i want >> to use this function to set other things like in random group (but not >> like brush in pain, its more like more density in centre (where centre >> is not point but circle) and gradually less from r1 to r2 > > A bit like these: > > http://bsb.me.uk/tmp/r1.png > http://bsb.me.uk/tmp/r2.png > >> i think its not hard to understand what i want > > It's hard to understand what you write. I am sure what you want is > quite simple. This is not about C so I'm going to crosspost to > comp.programming and set followups. I won't post about it here again. You posted again in comp.lang.c and not here. Oh well... In case you choose to follow the proper etiquette, here's three other images that maybe match waht you want. It's really hary to tell. http://bsb.me.uk/tmp/r3.png http://bsb.me.uk/tmp/r4.png http://bsb.me.uk/tmp/r5.png -- Ben.
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| From | Richard Harnden <richard.nospam@gmail.com> |
|---|---|
| Date | 2023-07-23 17:46 +0100 |
| Message-ID | <u9jlh9$a2ki$1@dont-email.me> |
| In reply to | #16563 |
On 23/07/2023 15:25, Ben Bacarisse wrote: > Ben Bacarisse <ben.usenet@bsb.me.uk> writes: > >> fir <profesor.fir@gmail.com> writes: >> >>> sobota, 22 lipca 2023 o 21:24:23 UTC+2 Ed Prochak napisał(a): >>>> On Friday, July 21, 2023 at 8:55:36 AM UTC-4, fir wrote: >>>> [] >>>>> no i dont want to put an asteroid in 'cylinder' from radius r1 to r2 >>>>> i want to set most of them in circle r1 and rest in cylinder from r1 to r2 >>>>> such way it would look naturally such as a n group of astronomical things >>>>> or pieces of things when you shatter them on the floor - most density in >>>>> the centre till r1 less near r2 and none outside r2 >>>>> >>>> I suggest you define your expected distribution first. >>>> You might begin by defining the distribution you really want. >>>> case 1: Is it constant density from 0 to r1 and then linear decline of density from r` to r2? >>>> case 2: is is a natural distribution of "astronomical things"? >>>> (clearly not like case 1, consider the solar system, including the asteroid belt) >>>> case 3: is it a random scattering as "when you shatter them on the floor" >>>> (clearly not like case 1 or 2. This is a gaussian distribution.) >>>> case 4: SOMETHING ELSE??? >>>> >>>> State your desire clearly and we may be able to help you. Without a clear goal, >>>> you'll be debugging potential solutions forever. >>>> >>>> Ed >>> >>> i dont care to much exactly i need to set a pack of 200 asteroids >>> around some point to look good (but this should be not to much density >>> in centre, ilke 10 asteroid cover the same piece of screen, thety may >>> cover partially, but not like stack in 10 in one place)...also i want >>> to use this function to set other things like in random group (but not >>> like brush in pain, its more like more density in centre (where centre >>> is not point but circle) and gradually less from r1 to r2 >> >> A bit like these: >> >> http://bsb.me.uk/tmp/r1.png >> http://bsb.me.uk/tmp/r2.png >> >>> i think its not hard to understand what i want >> >> It's hard to understand what you write. I am sure what you want is >> quite simple. This is not about C so I'm going to crosspost to >> comp.programming and set followups. I won't post about it here again. > > You posted again in comp.lang.c and not here. Oh well... > > In case you choose to follow the proper etiquette, here's three other > images that maybe match waht you want. It's really hary to tell. > > http://bsb.me.uk/tmp/r3.png > http://bsb.me.uk/tmp/r4.png > http://bsb.me.uk/tmp/r5.png > Who knows what Fir wants? He seems determined to not explain. If he wants an asteriod belf, then r1 and r2 look good to me. If he wants a recently exploded moon/planet, the r4 and r5 look good. r3, too, not so much.
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| From | Ben Bacarisse <ben.usenet@bsb.me.uk> |
|---|---|
| Date | 2023-07-23 21:04 +0100 |
| Message-ID | <87tttul7h9.fsf@bsb.me.uk> |
| In reply to | #16566 |
Richard Harnden <richard.nospam@gmail.com> writes: > On 23/07/2023 15:25, Ben Bacarisse wrote: >> Ben Bacarisse <ben.usenet@bsb.me.uk> writes: >> >>> fir <profesor.fir@gmail.com> writes: >>> >>>> sobota, 22 lipca 2023 o 21:24:23 UTC+2 Ed Prochak napisał(a): >>>>> On Friday, July 21, 2023 at 8:55:36 AM UTC-4, fir wrote: >>>>> [] >>>>>> no i dont want to put an asteroid in 'cylinder' from radius r1 to r2 >>>>>> i want to set most of them in circle r1 and rest in cylinder from r1 to r2 >>>>>> such way it would look naturally such as a n group of astronomical things >>>>>> or pieces of things when you shatter them on the floor - most density in >>>>>> the centre till r1 less near r2 and none outside r2 >>>>>> >>>>> I suggest you define your expected distribution first. >>>>> You might begin by defining the distribution you really want. >>>>> case 1: Is it constant density from 0 to r1 and then linear decline of density from r` to r2? >>>>> case 2: is is a natural distribution of "astronomical things"? >>>>> (clearly not like case 1, consider the solar system, including the asteroid belt) >>>>> case 3: is it a random scattering as "when you shatter them on the floor" >>>>> (clearly not like case 1 or 2. This is a gaussian distribution.) >>>>> case 4: SOMETHING ELSE??? >>>>> >>>>> State your desire clearly and we may be able to help you. Without a clear goal, >>>>> you'll be debugging potential solutions forever. >>>>> >>>>> Ed >>>> >>>> i dont care to much exactly i need to set a pack of 200 asteroids >>>> around some point to look good (but this should be not to much density >>>> in centre, ilke 10 asteroid cover the same piece of screen, thety may >>>> cover partially, but not like stack in 10 in one place)...also i want >>>> to use this function to set other things like in random group (but not >>>> like brush in pain, its more like more density in centre (where centre >>>> is not point but circle) and gradually less from r1 to r2 >>> >>> A bit like these: >>> >>> http://bsb.me.uk/tmp/r1.png >>> http://bsb.me.uk/tmp/r2.png >>> >>>> i think its not hard to understand what i want >>> >>> It's hard to understand what you write. I am sure what you want is >>> quite simple. This is not about C so I'm going to crosspost to >>> comp.programming and set followups. I won't post about it here again. >> You posted again in comp.lang.c and not here. Oh well... >> In case you choose to follow the proper etiquette, here's three other >> images that maybe match waht you want. It's really hary to tell. >> http://bsb.me.uk/tmp/r3.png >> http://bsb.me.uk/tmp/r4.png >> http://bsb.me.uk/tmp/r5.png >> > > Who knows what Fir wants? He seems determined to not explain. > > If he wants an asteriod belf, then r1 and r2 look good to me. > > If he wants a recently exploded moon/planet, the r4 and r5 look good. r3, > too, not so much. I can't make it out at all. But he also insists on posting in comp.lang.c where I think most people don't reply and don't intend to any more. Also he says he does not need any help, so that's easy! -- Ben.
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| From | Y <yyyyyyyyyayayayyyyyaaaaaa@hotmail.com> |
|---|---|
| Date | 2023-07-23 09:04 -0700 |
| Message-ID | <2acaaaae-4e27-4318-a3f2-3b8c4e43db9en@googlegroups.com> |
| In reply to | #16562 |
You classify Yourself as a . ? On Sunday, July 23, 2023 at 4:53:51 PM UTC+3, Ben Bacarisse wrote: > fir <profes...@gmail.com> writes: > > > sobota, 22 lipca 2023 o 21:24:23 UTC+2 Ed Prochak napisał(a): > >> On Friday, July 21, 2023 at 8:55:36 AM UTC-4, fir wrote: > >> [] > >> > no i dont want to put an asteroid in 'cylinder' from radius r1 to r2 > >> > i want to set most of them in circle r1 and rest in cylinder from r1 to r2 > >> > such way it would look naturally such as a n group of astronomical things > >> > or pieces of things when you shatter them on the floor - most density in > >> > the centre till r1 less near r2 and none outside r2 > >> > > >> I suggest you define your expected distribution first. > >> You might begin by defining the distribution you really want. > >> case 1: Is it constant density from 0 to r1 and then linear decline of density from r` to r2? > >> case 2: is is a natural distribution of "astronomical things"? > >> (clearly not like case 1, consider the solar system, including the asteroid belt) > >> case 3: is it a random scattering as "when you shatter them on the floor" > >> (clearly not like case 1 or 2. This is a gaussian distribution.) > >> case 4: SOMETHING ELSE??? > >> > >> State your desire clearly and we may be able to help you. Without a clear goal, > >> you'll be debugging potential solutions forever. > >> > >> Ed > > > > i dont care to much exactly i need to set a pack of 200 asteroids > > around some point to look good (but this should be not to much density > > in centre, ilke 10 asteroid cover the same piece of screen, thety may > > cover partially, but not like stack in 10 in one place)...also i want > > to use this function to set other things like in random group (but not > > like brush in pain, its more like more density in centre (where centre > > is not point but circle) and gradually less from r1 to r2 > > A bit like these: > > http://bsb.me.uk/tmp/r1.png > http://bsb.me.uk/tmp/r2.png > > > i think its not hard to understand what i want > > It's hard to understand what you write. I am sure what you want is > quite simple. This is not about C so I'm going to crosspost to > comp.programming and set followups. I won't post about it here again. > > -- > Ben.
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