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| From | "Mr. Man-wai Chang" <toylet.toylet@gmail.com> |
|---|---|
| Newsgroups | sci.electronics.basics, comp.programming |
| Subject | Re: [OT] Tic-tac-toe strategy: computers vs humans |
| Date | 2016-12-12 12:12 +0800 |
| Organization | Hung Hom, Kowloon, Hong Kong |
| Message-ID | <o2l81p$3j7$1@dont-email.me> (permalink) |
| References | (1 earlier) <o1rklm$m4r$1@dont-email.me> <o2h6um$qs4$1@dont-email.me> <o2ikog$8i1$1@dont-email.me> <o2jtfq$2hh$4@dont-email.me> <o2k266$onn$1@dont-email.me> |
Cross-posted to 2 groups.
On 12/12/2016 1:26 AM, Richard Heathfield wrote: > > Playing the game against people is very different from playing it > against a computer. You won't fool a well-written program, but people > can be suckered into losing. And the first rule of suckering people is > to start in a corner. If you start in the middle, they'll pretty well > know how to force a draw. But if you start in a corner, they're less > likely to correctly select a safe move. Of course it's impossible to > demonstrate this over Usenet, especially to programmers, because nobody > is going to post a move without analysing it to death first. But in the > real world, people don't do that. They know it's a forced draw, they > assume they can't lose, and they play carelessly --- and then they don't > understand why they lost. That depends on how the player program was written. Tic-tac-toe does NOT have too many combinations and matrix of moves. Putting them all in a database, and the computer program could just follow the pattern to make a draw. So it's theoretically possible to "personalize" the program so that it is playing like a real human.
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[OT] Play tic-tac-toe using e-Letters or i-Letters! "Mr. Man-wai Chang" <toylet.toylet@gmail.com> - 2016-12-02 19:08 +0800
Re: [OT] Tic-tac-toe strategy: Start in corners? "Mr. Man-wai Chang" <toylet.toylet@gmail.com> - 2016-12-11 12:31 +0800
Re: [OT] Tic-tac-toe strategy: Start in corners? Ben Bacarisse <ben.usenet@bsb.me.uk> - 2016-12-11 16:06 +0000
Re: [OT] Tic-tac-toe strategy: Winning? "Mr. Man-wai Chang" <toylet.toylet@gmail.com> - 2016-12-12 00:11 +0800
Re: [OT] Tic-tac-toe strategy: Winning? Ralph Mowery <rmowery28146@earthlink.net> - 2016-12-11 11:35 -0500
Re: [OT] Tic-tac-toe strategy: Start in corners? Jim Thompson <To-Email-Use-The-Envelope-Icon@On-My-Web-Site.com> - 2016-12-11 09:32 -0700
Re: [OT] Games must have winner? "Mr. Man-wai Chang" <toylet.toylet@gmail.com> - 2016-12-12 12:10 +0800
Re: [OT] Tic-tac-toe strategy: Start in corners? Richard Heathfield <rjh@cpax.org.uk> - 2016-12-11 17:26 +0000
Re: [OT] Tic-tac-toe strategy: computers vs humans "Mr. Man-wai Chang" <toylet.toylet@gmail.com> - 2016-12-12 12:12 +0800
Re: [OT] Tic-tac-toe strategy: Start in corners? "Tom Del Rosso" <fizzbintuesday@that-google-mail-domain.com> - 2016-12-11 20:23 -0500
Re: [OT] Tic-tac-toe strategy: Start in corners? "Mr. Man-wai Chang" <toylet.toylet@gmail.com> - 2016-12-12 12:14 +0800
Re: [OT] Tic-tac-toe strategy: Start in corners? Richard Heathfield <rjh@cpax.org.uk> - 2016-12-12 08:41 +0000
Tic-tac-toe as an 100% electronic game? "Mr. Man-wai Chang" <toylet.toylet@gmail.com> - 2016-12-12 18:44 +0800
Re: [OT] Tic-tac-toe strategy: Start in corners? fir <profesor.fir@gmail.com> - 2016-12-12 10:02 -0800
Re: [OT] Tic-tac-toe? Sodoku? "Mr. Man-wai Chang" <toylet.toylet@gmail.com> - 2016-12-16 12:52 +0800
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