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Groups > comp.programming > #6397
| From | BGB <cr88192@hotmail.com> |
|---|---|
| Newsgroups | comp.programming |
| Subject | Re: what do you think on raytracing |
| Date | 2016-03-25 22:51 -0500 |
| Organization | albasani.net |
| Message-ID | <nd5106$hvt$1@news.albasani.net> (permalink) |
| References | <14d12e4b-9909-4840-9e08-c83929d42f67@googlegroups.com> |
On 3/21/2016 11:18 AM, fir wrote: > are some people here maybe that had some > knowledge experiance and > are able to share some view? > looks good for a reasonably simple design. fairly slow, and doesn't scale all that well (almost usable on the GPU, but you pay in other areas). this leaves it better to batch jobs where speed isn't as much of an issue (though, some studios have basically just used scaled up versions of game style rendering so that render times are less painful, and on the higher end of quality faces off with even slower technologies). generally complex and hairy hybrids of raster rendering and fancy lighting effects (via depth-textures and shaders, ...) are done because they are easier to make work in real-time. another possible hybrid would be pairing low-resolution rendering in a raytracer with higher resolution rendering done via raster rendering (and some hackery involving the depth buffer and shaders) so the raytracer can do more realistic lighting without forcing an unreasonably low resolution. it is unclear though how well it could compete with other options.
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what do you think on raytracing fir <profesor.fir@gmail.com> - 2016-03-21 09:18 -0700
Re: what do you think on raytracing Öö Tiib <ootiib@hot.ee> - 2016-03-21 12:42 -0700
Re: what do you think on raytracing fir <profesor.fir@gmail.com> - 2016-03-21 14:01 -0700
Re: what do you think on raytracing Mark Storkamp <mstorkamp@yahoo.com> - 2016-03-22 15:00 -0500
Re: what do you think on raytracing BGB <cr88192@hotmail.com> - 2016-03-25 22:51 -0500
Re: what do you think on raytracing fir <profesor.fir@gmail.com> - 2016-04-02 02:23 -0700
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