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Groups > comp.programming > #2345
| From | "BartC" <bc@freeuk.com> |
|---|---|
| Newsgroups | comp.programming |
| Subject | Re: Buddy System Memory Allocator |
| Date | 2012-10-14 16:33 +0100 |
| Organization | A noiseless patient Spider |
| Message-ID | <k5em1s$i0d$1@dont-email.me> (permalink) |
| References | <_Iges.3$jY.2@fx25.am4> |
"Mark" <mark@dibsco.co.uk> wrote in message news:_Iges.3$jY.2@fx25.am4... >It seems that this is commonly done using a bitmap, but I don't understand >how you keep this manageable if you have a reasonable amount of memory and >want a relatively small minimum block size. A bitmap of 32 bits will only >give me coverage for 8k of memory if I use a minimum block size of 256 >bytes. I am trying to figure out how to avoid having a bitmap that is >hundreds or thousands of bits long. I'm sure that there must be a better >way. What would be the problem of a bitmap that large? The memory overheads seem to be only 0.05% (512 bytes per 1MB), so it can't be memory. Or do you need a bitmap for every block size? (But then, with the other bitmaps getting smaller, the overhead just doubles in total.) -- Bartc
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Buddy System Memory Allocator "Mark" <mark@dibsco.co.uk> - 2012-10-13 17:32 +0100
Re: Buddy System Memory Allocator "BartC" <bc@freeuk.com> - 2012-10-14 16:33 +0100
Re: Buddy System Memory Allocator Pascal J. Bourguignon <pjb@informatimago.com> - 2012-10-19 12:24 +0000
Re: Buddy System Memory Allocator "BartC" <bc@freeuk.com> - 2012-10-19 15:04 +0100
Re: Buddy System Memory Allocator Pascal J. Bourguignon <pjb@informatimago.com> - 2012-10-19 16:37 +0000
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