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Groups > comp.programming > #5360

choosing "small 2d graphics library" interface

Newsgroups comp.programming
Date 2015-03-29 00:59 -0700
Message-ID <bd99236e-c76e-4e8a-9c61-7b19a4290ff7@googlegroups.com> (permalink)
Subject choosing "small 2d graphics library" interface
From fir <profesor.fir@gmail.com>

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(here im speaking about c implementation only)

Im not sure if this question will find good 
answers here but imo problem is quite important 
(also interesting) 

I got something like that, small 2d per 
pixel library on my own, but the interface 
is a bit mess (not hard mess but i would 
like (ewentually) to get it really clean 
and tidy ;-) (im blinking becouse in my case 
it may be hard, but at least rethinking the 
interface is not bad) 

I need ExACT c intarface (small header) 
some questions to consider 

- should i make tlis library .lib or .dll, 
maybe source (if source should I put it in one 
file or more?) 

- should i make this library biger or smaller? 
I think smaller is beter, though it is not really 
clear if watching carefully, for example if 
i care about optimisation then i need like to provide more versions of routines) [such liberery is form its nature rather small, do not need 
vary many api calls, it seem that it should 
be for example between 10 to 50 functions 
exposed, draw line, set pixel, ew drav bezier, 
draw sprite etc 

- what should i put here (what functions ) to make it small but complete ?

- if i make variants for functions (for example 
draw line with antialiasing and without) should i make separate function calls of parametrise the one? 

- what style of function names should i exactly chose (this is most iportant question) 
[could someone maybe wrote down the complete exact header examle?]

- such library is a set of functions operating (writing to) a 2 dimensional pixel buffer (of size SIZE_X, SIZE_Y) i am not totally convinced how i should use this buffer, should it be 
encompased in library or should it be on the client code side and should i pass the pointer 
(and sizes) in each api call 
(efficiency is important so if i should pass 
those 3 values BUFF, SIZE_X, SIZE_Y to each 
draw pixel, drawline it would be probably a 
waste, so what options do i have? 

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Thread

choosing "small 2d graphics library" interface fir <profesor.fir@gmail.com> - 2015-03-29 00:59 -0700
  Re: choosing "small 2d graphics library" interface Wally W. <ww84wa@aim.com> - 2015-03-29 10:21 -0400
    Re: choosing "small 2d graphics library" interface fir <profesor.fir@gmail.com> - 2015-03-29 07:58 -0700

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