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Groups > comp.programming > #6939
| From | Ben Bacarisse <ben.usenet@bsb.me.uk> |
|---|---|
| Newsgroups | comp.programming |
| Subject | Re: Tunnelling and pathfinding |
| Date | 2016-09-23 19:31 +0100 |
| Organization | A noiseless patient Spider |
| Message-ID | <87d1juh3hg.fsf@bsb.me.uk> (permalink) |
| References | <9937e5f0-bdca-49dc-b228-6fdd0b68f3c8@googlegroups.com> <878tulidnz.fsf@bsb.me.uk> <26334da4-49fb-4dd3-bf0f-fb8938ef85f9@googlegroups.com> |
malcolm.mclean5@btinternet.com writes: > On Wednesday, September 21, 2016 at 2:29:57 PM UTC+1, Ben Bacarisse wrote: <snip> >> I might help if you came up with some criteria for success. I can see >> that "rather straight" is bad, as is "expensive", but what measure do >> you have for a good solution? >> > It's meant for the dungeon generator in my binary image library. <snip> > But ultimately the criteria are aesthetic rather than strictly > mathematical. In my experience (more than none but not extensive) the aesthetic effects of algorithms are almost impossible to predict. Even a small change in some parameter can alter the effect more horrid to very pleasing. I think you'll end up trying lots of alternatives and tweaking them by hand. -- Ben.
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Tunnelling and pathfinding malcolm.mclean5@btinternet.com - 2016-09-20 01:05 -0700
Re: Tunnelling and pathfinding Ben Bacarisse <ben.usenet@bsb.me.uk> - 2016-09-21 14:29 +0100
Re: Tunnelling and pathfinding malcolm.mclean5@btinternet.com - 2016-09-23 00:43 -0700
Re: Tunnelling and pathfinding Ben Bacarisse <ben.usenet@bsb.me.uk> - 2016-09-23 19:31 +0100
Re: Tunnelling and pathfinding Richard Heathfield <rjh@cpax.org.uk> - 2016-09-28 18:53 +0100
Re: Tunnelling and pathfinding Ben Bacarisse <ben.usenet@bsb.me.uk> - 2016-09-29 01:00 +0100
Re: Tunnelling and pathfinding Richard Heathfield <rjh@cpax.org.uk> - 2016-09-30 07:35 +0100
Re: Tunnelling and pathfinding Ben Bacarisse <ben.usenet@bsb.me.uk> - 2016-09-30 11:50 +0100
Re: Tunnelling and pathfinding malcolm.mclean5@btinternet.com - 2016-10-10 01:55 -0700
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