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Groups > comp.programming > #5902
| Newsgroups | comp.programming |
|---|---|
| Date | 2015-09-27 01:27 -0700 |
| Message-ID | <12cff15b-dffa-42ba-8323-50867ada90ac@googlegroups.com> (permalink) |
| Subject | low, medium, and high level coding of apis |
| From | fir <profesor.fir@gmail.com> |
i read something on OpenGl today and some thought stayed in my mind.. If one would need something in high level if sepaking on computer graphics he would use some small api that is provided for small and portable abstraction that allows build complex visualisation, you probably know what i mean; It seems like api could, should be really small and the visualisation complexities could be expressed but not on api but on data level.. such api should contain for example some call DrawMesh or Place3DFigure or what to call it and not much more On the other side Low level coding/api is something that goes low as far as it can get, this is low level.... Those monsters we get like today, like OpenGl but also various ther tehnologies, not neccessary graphical are nor High level nor Low Level they are of third and scary kind (mostly) - Medium Level. Those are not damn HL not damn LL (both LL and HL mostly could be easier to get imo) those are ML and produce their own areas of ugliness
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low, medium, and high level coding of apis fir <profesor.fir@gmail.com> - 2015-09-27 01:27 -0700
Re: low, medium, and high level coding of apis fir <profesor.fir@gmail.com> - 2015-09-27 01:28 -0700
Re: low, medium, and high level coding of apis fir <profesor.fir@gmail.com> - 2015-09-27 01:38 -0700
Re: low, medium, and high level coding of apis "Chris M. Thomasson" <nospam@nospam.nospam> - 2015-09-27 12:25 -0700
Re: low, medium, and high level coding of apis "Chris M. Thomasson" <nospam@nospam.nospam> - 2015-09-27 12:27 -0700
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