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My other WinMenus that is not graphical but that is text mode and that uses the Object Pascal CRT unit was updated to version 1.45

From Horizon68 <horizon@horizon.com>
Newsgroups comp.programming.threads
Subject My other WinMenus that is not graphical but that is text mode and that uses the Object Pascal CRT unit was updated to version 1.45
Date 2018-09-17 14:54 -0700
Organization A noiseless patient Spider
Message-ID <pnp7r6$7eq$6@dont-email.me> (permalink)

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Hello..


My other WinMenus that is not graphical but that is text mode and that 
uses the Object Pascal CRT unit was updated to version 1.45, now it is 
powerful.

You can download it from:

https://sites.google.com/site/scalable68/winmenus


Description
 

Drop-Down Menu Widget using the Object Pascal CRT unit

Please look at the test.pas example inside the zip file Use the 'Delete' 
on the keyboard to delete the items
and use the 'Insert' on the keyboard to insert the items
and use the 'Up' and 'Down' and 'PageUp and 'PageDown' to scroll ..  and 
use the 'Tab' on the keyboard to switch between the Drop Down Menus and 
'Enter' to select an item..
and the 'Esc' on the keyboard to exit..
and the 'F1' on keyboard to delete all the items from the list
right arrow and left arrow to scroll on the left or on the right 
 

You can search with SearchName() and NextSearch() methods and now the 
search with wildcards inside the Widget is working perfectly.

Winmenus is event driven, i have to explain all to you to understand 
more...

At first you have to create your Widget menu by executing something like 
this:

Menu1:=TMenu.create(5,5);

This will create a Widget menu at the coordinate (x,y) = (5,5)

After that you have to set your callbacks,cause my Winmenus is event 
driven, so you have to do it like this:

Menu1.SetCallbacks(insert,updown);

The SetCallbacks() method will set your callbacks, the first callback 
parameter is the callback that will be executed when the insert key is 
pressed and it is the insert() function, and the second callback is the 
callback that will be called when the up and down keys are pressed and 
it is the function "updown" , the remaining callbacks that you can 
assign are the following keys: Delete and F1 to F12.

After that you can add your items and the callbacks to the Menu by 
calling the AddItem() method like this:

Menu1.AddItem(inttostr(i),test1);

the test1 is a callback that you add with AddItem() method.

After that you will enter a loop like this , the template of this loop 
must look like the following, that's
not difficult to understand:

Here it is:

===
repeat

textbackground(blue);
clrscr;
menu2.execute(false);
menu1.execute(false);

case i mod 2 of

1: ret:=Menu1.Execute(true);
0: ret:=Menu2.Execute(true);
end;
if ret=ctTab then inc(i);

  until ret=ctExit;

menu1.free;
menu2.free;

end.

==

When you execute menu1.execute(false), with a parameter equal to false, 
my Winmenus widget will draw your menu without waiting for your input 
and events, when you set the parameter of the execute() method to true 
it will wait for your input and events, if the parameter of the execute 
method is true and the returned value of  the execute method is ctTab, 
that means you have pressed on the Tab key, and if the returned value is 
ctExit, that means you have pressed on the Escape key to exit.

Language: FPC Pascal v2.2.0+ / Delphi 7+: http://www.freepascal.org/

Operating Systems: Windows, Mac OSX , Linux , Unix...

Required FPC switches: -O3 -Sd

-Sd for delphi mode....

-dUnix for Linux , Unix and Mac OSX

-dWindows for windows

Required Delphi switches: -DMSWINDOWS -$H+

For Delphi 7 to 2007 use -DDelphi switch

For Delphi XE-XE7 use the -DXE switch



Thank you,
Amine Moulay Ramdane.

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My other WinMenus that is not graphical but that is text mode and that uses the Object Pascal CRT unit was updated to version 1.45 Horizon68 <horizon@horizon.com> - 2018-09-17 14:54 -0700

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