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Bad software makes people aggressive

Started by"tdk" <forum.tdk@squte.com>
First post2014-04-09 07:31 -0500
Last post2014-04-10 09:33 +0000
Articles 4 — 3 participants

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  Bad software makes people aggressive "tdk" <forum.tdk@squte.com> - 2014-04-09 07:31 -0500
    Re: Bad software makes people aggressive "tdk" <forum.tdk@squte.com> - 2014-04-09 07:34 -0500
    Re: Bad software makes people aggressive john <nospam@no.net> - 2014-04-09 13:57 -0800
      Re: Bad software makes people aggressive RS Wood <rsw@therandymon.com> - 2014-04-10 09:33 +0000

#2323 — Bad software makes people aggressive

From"tdk" <forum.tdk@squte.com>
Date2014-04-09 07:31 -0500
SubjectBad software makes people aggressive
Message-ID<5772#0@usenet.squte.com>
A paper in the Journal of Personality and Social Psychology suggests games that 
make the player feel stupid also make them aggressive. 

As coauthor Richard Ryan, a motivational psychologist at the University of Rochester 
said �When people feel they have no control over the outcome of a game, that leads 
to aggression,� he explains. �We saw that in our experiments. If you press someone�s 
competencies, they�ll become more aggressive, and our effects held up whether the 
games were violent or not.� 


> Seven studies, using multiple methods to manipulate player competence and a range 
> of approaches for evaluating aggression, indicated that competence-impeding play 
> led to higher levels of aggressive feelings, easier access to aggressive thoughts, 
> and a greater likelihood of enacting aggressive behavior. Results indicated that 
> player perceived competence was positively related to gaming motivation, a factor 
> that was, in turn, negatively associated with player aggression. Overall, this pattern 
> of effects was found to be independent of the presence or absence of violent game 
> contents. 

http://psycnet.apa.org/journals/psp/106/3/441/ 
-- 
regards
~tdk
View this thread at http://squte.com/node/5772

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#2324

From"tdk" <forum.tdk@squte.com>
Date2014-04-09 07:34 -0500
Message-ID<5772#23679@usenet.squte.com>
In reply to#2323
Here is a more readable link: 
http://www.rochester.edu/newscenter/frustration-in-mastering-video-games-linked- 
to-aggression/ 

> The disturbing imagery or violent storylines of videos games like World of Warcraft 
> or Grand Theft Auto are often accused of fostering feelings of aggression in players. 
> But a new study shows hostile behavior is linked to gamers� experiences of failure 
> and frustration during play�not to a game�s violent content. 

-- 
regards
~tdk
View this thread at http://squte.com/node/5772#comment-23679

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#2337

Fromjohn <nospam@no.net>
Date2014-04-09 13:57 -0800
Message-ID<li4fu5$tis$1@speranza.aioe.org>
In reply to#2323
Sorry I'm not too eduma-cated. Player perceived competence?

Is it basically saying that getting frustrated can lead to aggressive 
thoughts?



tdk wrote:

> A paper in the Journal of Personality and Social Psychology suggests games
> that make the player feel stupid also make them aggressive.
> 
> As coauthor Richard Ryan, a motivational psychologist at the University of
> Rochester said �When people feel they have no control over the outcome of
> a game, that leads to aggression,� he explains. �We saw that in our
> experiments. If you press someone�s competencies, they�ll become more
> aggressive, and our effects held up whether the games were violent or
> not.�
> 
> 
>> Seven studies, using multiple methods to manipulate player competence and
>> a range of approaches for evaluating aggression, indicated that
>> competence-impeding play led to higher levels of aggressive feelings,
>> easier access to aggressive thoughts, and a greater likelihood of
>> enacting aggressive behavior. Results indicated that player perceived
>> competence was positively related to gaming motivation, a factor that
>> was, in turn, negatively associated with player aggression. Overall, this
>> pattern of effects was found to be independent of the presence or absence
>> of violent game contents.
> 
> http://psycnet.apa.org/journals/psp/106/3/441/

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#2344

FromRS Wood <rsw@therandymon.com>
Date2014-04-10 09:33 +0000
Message-ID<li5oh4$fjp$2@solani.org>
In reply to#2337
On 2014-04-09, john <nospam@no.net> wrote:
>> A paper in the Journal of Personality and Social Psychology suggests
>> games that make the player feel stupid also make them aggressive.
>> As coauthor Richard Ryan, a motivational psychologist at the
>> University of Rochester said When people feel they have no control
>> over the outcome of a game, that leads to aggression,� he explains.
>> We saw that in our experiments. If you press someone�s competencies,
>> they�ll become more aggressive, and our effects held up whether the
>> games were violent or not.�
>
> Sorry I'm not too eduma-cated. Player perceived competence?
> Is it basically saying that getting frustrated can lead to aggressive 
> thoughts?
> tdk wrote:

I think the summary pretty much simplifies the jargon: 'games that make
the player feel stupid also make them aggressive.'  So (if you're
American, at least): play a hard game, lose, feel frustrated, go out and
buy a couple of semi-automatic weapons and military equipment, and then
head to your local elementary school where you can assuage your feelings
of inadequacy by blowing away as many 5 year olds as possible before
turning the gun on yourself in a fit of self pity.  Makes perfect sense.

[I'm being a bit facetious obviously; anyone who wants to turn this into
a classic Usenet discussion on gun control is invited to drop in at
talk.politics.guns for fun and excitement.]  :)

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