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| Started by | "tdk" <forum.tdk@squte.com> |
|---|---|
| First post | 2014-04-09 07:31 -0500 |
| Last post | 2014-04-10 09:33 +0000 |
| Articles | 4 — 3 participants |
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Bad software makes people aggressive "tdk" <forum.tdk@squte.com> - 2014-04-09 07:31 -0500
Re: Bad software makes people aggressive "tdk" <forum.tdk@squte.com> - 2014-04-09 07:34 -0500
Re: Bad software makes people aggressive john <nospam@no.net> - 2014-04-09 13:57 -0800
Re: Bad software makes people aggressive RS Wood <rsw@therandymon.com> - 2014-04-10 09:33 +0000
| From | "tdk" <forum.tdk@squte.com> |
|---|---|
| Date | 2014-04-09 07:31 -0500 |
| Subject | Bad software makes people aggressive |
| Message-ID | <5772#0@usenet.squte.com> |
A paper in the Journal of Personality and Social Psychology suggests games that make the player feel stupid also make them aggressive. As coauthor Richard Ryan, a motivational psychologist at the University of Rochester said �When people feel they have no control over the outcome of a game, that leads to aggression,� he explains. �We saw that in our experiments. If you press someone�s competencies, they�ll become more aggressive, and our effects held up whether the games were violent or not.� > Seven studies, using multiple methods to manipulate player competence and a range > of approaches for evaluating aggression, indicated that competence-impeding play > led to higher levels of aggressive feelings, easier access to aggressive thoughts, > and a greater likelihood of enacting aggressive behavior. Results indicated that > player perceived competence was positively related to gaming motivation, a factor > that was, in turn, negatively associated with player aggression. Overall, this pattern > of effects was found to be independent of the presence or absence of violent game > contents. http://psycnet.apa.org/journals/psp/106/3/441/ -- regards ~tdk View this thread at http://squte.com/node/5772
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| From | "tdk" <forum.tdk@squte.com> |
|---|---|
| Date | 2014-04-09 07:34 -0500 |
| Message-ID | <5772#23679@usenet.squte.com> |
| In reply to | #2323 |
Here is a more readable link: http://www.rochester.edu/newscenter/frustration-in-mastering-video-games-linked- to-aggression/ > The disturbing imagery or violent storylines of videos games like World of Warcraft > or Grand Theft Auto are often accused of fostering feelings of aggression in players. > But a new study shows hostile behavior is linked to gamers� experiences of failure > and frustration during play�not to a game�s violent content. -- regards ~tdk View this thread at http://squte.com/node/5772#comment-23679
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| From | john <nospam@no.net> |
|---|---|
| Date | 2014-04-09 13:57 -0800 |
| Message-ID | <li4fu5$tis$1@speranza.aioe.org> |
| In reply to | #2323 |
Sorry I'm not too eduma-cated. Player perceived competence? Is it basically saying that getting frustrated can lead to aggressive thoughts? tdk wrote: > A paper in the Journal of Personality and Social Psychology suggests games > that make the player feel stupid also make them aggressive. > > As coauthor Richard Ryan, a motivational psychologist at the University of > Rochester said �When people feel they have no control over the outcome of > a game, that leads to aggression,� he explains. �We saw that in our > experiments. If you press someone�s competencies, they�ll become more > aggressive, and our effects held up whether the games were violent or > not.� > > >> Seven studies, using multiple methods to manipulate player competence and >> a range of approaches for evaluating aggression, indicated that >> competence-impeding play led to higher levels of aggressive feelings, >> easier access to aggressive thoughts, and a greater likelihood of >> enacting aggressive behavior. Results indicated that player perceived >> competence was positively related to gaming motivation, a factor that >> was, in turn, negatively associated with player aggression. Overall, this >> pattern of effects was found to be independent of the presence or absence >> of violent game contents. > > http://psycnet.apa.org/journals/psp/106/3/441/
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| From | RS Wood <rsw@therandymon.com> |
|---|---|
| Date | 2014-04-10 09:33 +0000 |
| Message-ID | <li5oh4$fjp$2@solani.org> |
| In reply to | #2337 |
On 2014-04-09, john <nospam@no.net> wrote: >> A paper in the Journal of Personality and Social Psychology suggests >> games that make the player feel stupid also make them aggressive. >> As coauthor Richard Ryan, a motivational psychologist at the >> University of Rochester said When people feel they have no control >> over the outcome of a game, that leads to aggression,� he explains. >> We saw that in our experiments. If you press someone�s competencies, >> they�ll become more aggressive, and our effects held up whether the >> games were violent or not.� > > Sorry I'm not too eduma-cated. Player perceived competence? > Is it basically saying that getting frustrated can lead to aggressive > thoughts? > tdk wrote: I think the summary pretty much simplifies the jargon: 'games that make the player feel stupid also make them aggressive.' So (if you're American, at least): play a hard game, lose, feel frustrated, go out and buy a couple of semi-automatic weapons and military equipment, and then head to your local elementary school where you can assuage your feelings of inadequacy by blowing away as many 5 year olds as possible before turning the gun on yourself in a fit of self pity. Makes perfect sense. [I'm being a bit facetious obviously; anyone who wants to turn this into a classic Usenet discussion on gun control is invited to drop in at talk.politics.guns for fun and excitement.] :)
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