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ANN: Pymunk 5.0 Released!

Started byVictor Blomqvist <vb@viblo.se>
First post2016-07-24 22:49 +0800
Last post2016-07-24 22:49 +0800
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  ANN: Pymunk 5.0 Released! Victor Blomqvist <vb@viblo.se> - 2016-07-24 22:49 +0800

#2218 — ANN: Pymunk 5.0 Released!

FromVictor Blomqvist <vb@viblo.se>
Date2016-07-24 22:49 +0800
SubjectANN: Pymunk 5.0 Released!
Message-ID<mailman.114.1469469285.22221.python-announce-list@python.org>
Hi everyone,

Im very happy to announce the release of Pymunk 5.0!


Background
----------

Pymunk is a easy-to-use pythonic 2d physics library that can be used
whenever
you need 2d rigid body physics from Python. Perfect when you need 2d
physics
in your game, demo or other application! It is built on top of the very
capable 2d physics library.

See http://www.pymunk.org for more details and instructions on what Pymunk
is
and how to use it.


Changes
-------

This is a BIG release of Pymunk! Just in time before Pymunk turns 10 next
year!

* Support for 64 Python on Windows
* Updated to use Chipmunk 7 which includes lots of great improvements
* Updated to use CFFI for wrapping, giving improved development and
packaging
  (wheels, yay!)
* New util module with draw help for matplotlib (with example Jupyter
notebooks)
* Support for automatically generate geometry. Can be used for such things
as
  deformable terrain (example included).
* Deprecated obsolete submodule pymunk.util.
* Lots of smaller improvements

New in this release is also testing on Travis and Appveyor to ensure good
code
quality.

I hope you will enjoy this new release!

Thanks,
Victor

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