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Groups > comp.lang.prolog > #15769 > unrolled thread

ANN: Dogelog Player 2.2.4 (Parallel π-WAM)

Started byMild Shock <janburse@fastmail.fm>
First post2026-07-28 00:10 +0200
Last post2026-08-09 19:35 +0200
Articles 4 — 1 participant

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Contents

  ANN: Dogelog Player 2.2.4 (Parallel π-WAM) Mild Shock <janburse@fastmail.fm> - 2026-07-28 00:10 +0200
    GPU Backend: Find 0xCAFFEE with π-WAM (Was: ANN: Dogelog Player 2.2.4 (Parallel π-WAM)) Mild Shock <janburse@fastmail.fm> - 2026-08-03 12:11 +0200
      π-WAM Contest: 1 Million Packets with Prolog (Was: Emulating ADA RendezVous in π-WAM) Mild Shock <janburse@fastmail.fm> - 2026-08-07 17:48 +0200
        π-WAM Assembly: Comfortable Labels and Goto (Was: π-WAM Contest: 1 Million Packets with Prolog) Mild Shock <janburse@fastmail.fm> - 2026-08-09 19:35 +0200

#15769 — ANN: Dogelog Player 2.2.4 (Parallel π-WAM)

FromMild Shock <janburse@fastmail.fm>
Date2026-07-28 00:10 +0200
SubjectANN: Dogelog Player 2.2.4 (Parallel π-WAM)
Message-ID<1148l1k$hfug$1@solani.org>
Dear All,

We are happy to announce a new edition of
the Dogelog Player:

- Syntax Errors:
Using some generic object access API across
JavaScript, Python and Java, we could extract
an error line and an error caret from an
input stream in 100% Prolog, and add it to
the display of syntax errors. The feature is
open source, might serve human programmers
and coder agents brain food alike.

- Parallel Emulation:
The emulate/1 predicate for π-WAM got a
brother emulate/2 that accepts an option list,
that we can extend in future releases. The
emulator itself has been extended to perform
a parallel simulation by using interleaved
synchronized emulation in 100% Prolog and
recognizes a size/1 option for the number
of logical threads.

- Parallel Execution:
There now exists also a CPU backend that
complements the Dogelog Player cooperative
multitasking by preemptive multithreading
accepting π-WAM code via the newly introduced
execute/2 predicate. This predicate additionally
recognizes a group/1 option for the number of
logical threads that are bundled onto
a physical thread.

Have Fun!

Jan Burse, July 27, 2026, https://www.herbrand.ai/

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#15823 — GPU Backend: Find 0xCAFFEE with π-WAM (Was: ANN: Dogelog Player 2.2.4 (Parallel π-WAM))

FromMild Shock <janburse@fastmail.fm>
Date2026-08-03 12:11 +0200
SubjectGPU Backend: Find 0xCAFFEE with π-WAM (Was: ANN: Dogelog Player 2.2.4 (Parallel π-WAM))
Message-ID<114ppfp$svql$1@solani.org>
In reply to#15769
Hi,

We recently got a little excited seeing the
figures of a budget AI laptop experiment running
π-WAM on its silicon integrated GPU. Meanwhile
we could contain ourselves, and brought the
prototype into production via the library(edge/
furryhaze). A first experience report.

We try to find 0xCAFFEE in enumerating 4 6-bit
digits and the baseline is Dogelog Player VM in
a browser. The CPU backend with 64 logical threads
is already 20 times faster, partly due to its
32-bit specialization. The GPU backend with 4096
logical threads boosts a further factor of 7 times.

Bye

See also:

GPU Backend: Find 0xCAFFEE with π-WAM
https://medium.com/2989/8890efd3503c

Mild Shock schrieb:
> Dear All,
> 
> We are happy to announce a new edition of
> the Dogelog Player:
> 
> - Syntax Errors:
> Using some generic object access API across
> JavaScript, Python and Java, we could extract
> an error line and an error caret from an
> input stream in 100% Prolog, and add it to
> the display of syntax errors. The feature is
> open source, might serve human programmers
> and coder agents brain food alike.
> 
> - Parallel Emulation:
> The emulate/1 predicate for π-WAM got a
> brother emulate/2 that accepts an option list,
> that we can extend in future releases. The
> emulator itself has been extended to perform
> a parallel simulation by using interleaved
> synchronized emulation in 100% Prolog and
> recognizes a size/1 option for the number
> of logical threads.
> 
> - Parallel Execution:
> There now exists also a CPU backend that
> complements the Dogelog Player cooperative
> multitasking by preemptive multithreading
> accepting π-WAM code via the newly introduced
> execute/2 predicate. This predicate additionally
> recognizes a group/1 option for the number of
> logical threads that are bundled onto
> a physical thread.
> 
> Have Fun!
> 
> Jan Burse, July 27, 2026, https://www.herbrand.ai/

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#15839 — π-WAM Contest: 1 Million Packets with Prolog (Was: Emulating ADA RendezVous in π-WAM)

FromMild Shock <janburse@fastmail.fm>
Date2026-08-07 17:48 +0200
Subjectπ-WAM Contest: 1 Million Packets with Prolog (Was: Emulating ADA RendezVous in π-WAM)
Message-ID<1154uov$2m36$1@solani.org>
In reply to#15823
Hi,

We recently demonstrated a Prolog emulator for
ADA RendezVous without ACK and NACK. This is basically
a bounded buffer with max_size=1. We now went on and
implemented this kind of fire and forget channel
object natively for JavaScript, Java and Python.
Some results.

Our 100 producers and 100 consumers, that communicate
10000 packets through a single channel, is the camel
to go through the eye of a needle test case. Both
π-WAM and SWI-Prolog can do it below a second using
different means, but π-WAM beats SWI-Prolog here
by a factor of ca. 1.5x.

Bye

See also:

π-WAM Contest: 1 Million Packets with Prolog
https://medium.com/2989/ec3e91551773

Mild Shock schrieb:
> Hi,
> 
> While ADA RendezVous is often depicted as
> tied to a leading task that initiate the
> exchange and responder task that completes
> the exchange. The exchange mechanism itself
> can be extracted into a channel object. We do
> so using busy-wait in 100% Prolog to
> extend the π-WAM emulator.
> 
> To obtain channel objects, we could straight
> forward realize the offer/poll from Doug Lea’s
> SynchronousQueue using the Prolog dynamic
> database. The test case with emulated MPMC
> queues worked like a charm. We plan further
> benchmarking of physically grouped logical threads.
> 
> Bye
> 
> See also:
> 
> Emulating ADA RendezVous in π-WAM
> https://medium.com/2989/11ad1908dbcf
> 
> Mild Shock schrieb:
>> Hi,
>>
>> We recently got a little excited seeing the
>> figures of a budget AI laptop experiment running
>> π-WAM on its silicon integrated GPU. Meanwhile
>> we could contain ourselves, and brought the
>> prototype into production via the library(edge/
>> furryhaze). A first experience report.
>>
>> We try to find 0xCAFFEE in enumerating 4 6-bit
>> digits and the baseline is Dogelog Player VM in
>> a browser. The CPU backend with 64 logical threads
>> is already 20 times faster, partly due to its
>> 32-bit specialization. The GPU backend with 4096
>> logical threads boosts a further factor of 7 times.
>>
>> Bye
>>
>> See also:
>>
>> GPU Backend: Find 0xCAFFEE with π-WAM
>> https://medium.com/2989/8890efd3503c
>>
>> Mild Shock schrieb:
>>> Dear All,
>>>
>>> We are happy to announce a new edition of
>>> the Dogelog Player:
>>>
>>> - Syntax Errors:
>>> Using some generic object access API across
>>> JavaScript, Python and Java, we could extract
>>> an error line and an error caret from an
>>> input stream in 100% Prolog, and add it to
>>> the display of syntax errors. The feature is
>>> open source, might serve human programmers
>>> and coder agents brain food alike.
>>>
>>> - Parallel Emulation:
>>> The emulate/1 predicate for π-WAM got a
>>> brother emulate/2 that accepts an option list,
>>> that we can extend in future releases. The
>>> emulator itself has been extended to perform
>>> a parallel simulation by using interleaved
>>> synchronized emulation in 100% Prolog and
>>> recognizes a size/1 option for the number
>>> of logical threads.
>>>
>>> - Parallel Execution:
>>> There now exists also a CPU backend that
>>> complements the Dogelog Player cooperative
>>> multitasking by preemptive multithreading
>>> accepting π-WAM code via the newly introduced
>>> execute/2 predicate. This predicate additionally
>>> recognizes a group/1 option for the number of
>>> logical threads that are bundled onto
>>> a physical thread.
>>>
>>> Have Fun!
>>>
>>> Jan Burse, July 27, 2026, https://www.herbrand.ai/
>>
> 

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#15846 — π-WAM Assembly: Comfortable Labels and Goto (Was: π-WAM Contest: 1 Million Packets with Prolog)

FromMild Shock <janburse@fastmail.fm>
Date2026-08-09 19:35 +0200
Subjectπ-WAM Assembly: Comfortable Labels and Goto (Was: π-WAM Contest: 1 Million Packets with Prolog)
Message-ID<115adpp$6ap5$1@solani.org>
In reply to#15839
Hi,

What Hamelt is to English language, is Hack to
Compiler Construction. The playbook of Hack contains
every drama that a Compiler Construction will face.
In the following we show how we realized Project 6:
Assembler from the Nand to Tetris journey via
a little Prolog DSL.

Our initial quick and dirty prototype deploys
double buffering to determine code lengths and
is brittle in examples such as between/3. Our
assembly DSL does without symbol tables but with
Prolog logical variables only. We could fix the
between/3 glitch and give a first disjunction
(;)/2 prototype.

Bye

See also:

π-WAM Assembly: Comfortable Labels and Goto
https://medium.com/2989/1a11dd512813

Mild Shock schrieb:
> Hi,
> 
> We recently demonstrated a Prolog emulator for
> ADA RendezVous without ACK and NACK. This is basically
> a bounded buffer with max_size=1. We now went on and
> implemented this kind of fire and forget channel
> object natively for JavaScript, Java and Python.
> Some results.
> 
> Our 100 producers and 100 consumers, that communicate
> 10000 packets through a single channel, is the camel
> to go through the eye of a needle test case. Both
> π-WAM and SWI-Prolog can do it below a second using
> different means, but π-WAM beats SWI-Prolog here
> by a factor of ca. 1.5x.
> 
> Bye
> 
> See also:
> 
> π-WAM Contest: 1 Million Packets with Prolog
> https://medium.com/2989/ec3e91551773

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