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Groups > comp.lang.prolog > #15854
| From | Mild Shock <janburse@fastmail.fm> |
|---|---|
| Newsgroups | comp.lang.prolog |
| Subject | ANN: Dogelog Player 2.2.5 (π-WAM Channels) |
| Date | 2026-08-12 02:18 +0200 |
| Message-ID | <115ge43$aml4$1@solani.org> (permalink) |
Dear All, We are happy to announce a new edition of the Dogelog Player: - GPU Backend: The two pilars of π-calculus are processes and channels. While processes in the CPU Backend mapped straight forward to some platform threads and a new predicate execute/[1,2]. The predicate introduced here is expedite/[1,2] and it does the same for your GPU via compute shaders. We observed good results with iGPUs from budget AI laptops. - CPU Channels: We mentioned already that the two pilars of π-calculus are processes and channels. In search of easy channel objects, we arrived at a kind of ADA RendezVous without ACK or NACK. This is basically a 1-element mpmc queue, now available via the predicate chan/1 for the CPU backend. - GPU Channels: Channel objects are now also available for the GPU backend via the predicate flit/1. The approach is again some busy-wait, so dont use CPU or GPU channels for isolated long waits. Because of a batch oriented GPU command API, we could not yet provide online communication between CPU and GPU . Have Fun! Jan Burse, August 12, 2026, https://www.herbrand.ai/
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ANN: Dogelog Player 2.2.5 (π-WAM Channels) Mild Shock <janburse@fastmail.fm> - 2026-08-12 02:18 +0200 Blum’s Speed-Up Theorem and Sudoku (Was: ANN: Dogelog Player 2.2.5 (π-WAM Channels)) Mild Shock <janburse@fastmail.fm> - 2026-08-14 22:03 +0200
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