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Groups > comp.lang.prolog > #14622

Ciao Playground debugger looks quite cute now! (Was: Prolog Necronomicon: Write an Interactive Debugger!)

From Mild Shock <janburse@fastmail.fm>
Newsgroups comp.lang.prolog
Subject Ciao Playground debugger looks quite cute now! (Was: Prolog Necronomicon: Write an Interactive Debugger!)
Date 2025-07-09 02:03 +0200
Message-ID <104kbke$1u46o$1@solani.org> (permalink)
References <1030pjb$10g35$1@solani.org> <103i025$1950b$1@solani.org> <103uc51$1gpcj$1@solani.org> <104226o$1jva0$2@solani.org>

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Hi,

Just click on the "Ladybug":
https://ciao-lang.org/playground/

Somehow the source highlighting
during debugging works better than in SWISH.

Bye

P.S.: Now I am drawing inspiration.
So in the top-level answer substitution
there are no debugger options, and it

goes back to creep? Well thats also possible.

Mild Shock schrieb:
> 
> We recently started porting formerly Jekejeke
> Prolog to the 100% Prolog Novacore from Dogelog
> Player. The current state is that formerly Jekejeke
> Prolog is now 50% Prolog, and we are continuing
> the transformation.
> 
> Formerly Jekejeke Prolog did have a natively
> written Interactive Debugger. Dogelog Player
> does not yet have an Interactive Debugger. So we
> started an experiment of writing a non-native
> Interactive Debugger.
> 
> Our pathological examination of formerly Jekejeke
> Prolog lead to an Interactive Debugger that can
> handle cuts, but that is also smart enough to
> switch from 4-Port model to 2-Port model. We will
> mostlikely ship it, despite some loose ends like
> hiding system and library details.
> 
> See also:
> 
> Prolog Necronomicon: Write an Interactive Debugger!
> https://qiita.com/j4n_bur53/items/909e114b8362ab9f3545
> 
> Mild Shock schrieb:
>>
>> Dogelog Player is a Prolog system that is written
>> in 100% Prolog. Formerly Jekejeke Prolog was a
>> Prolog system that was written in 100% Java. We
>> created a new version of Jekejeke Prolog that
>> has 50% Prolog from Dogelog Player and is
>> still multi-threaded.
>>
>> We trashed everything beyond the core of Jekejeke
>> Prolog and adopted the Dogelog Player libraries
>> and top-level, even library(markup) works! The
>> new Jekejeke Prolog is significantly slower than
>> Dogelog Player, almost a factor two. But it can still
>> serve for some cherry picking.
>>
>> See also:
>>
>> Dogelog Player goes Multi Threading
>> https://medium.com/@janburse_2989/6720695470fe
>>
>>
>>
> 

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Thread

ANN: Dogelog Player 1.3.3 (Dark Mode) Mild Shock <janburse@fastmail.fm> - 2025-06-19 12:42 +0200
  Pure I/O in Dogelog Player (Was: ANN: Dogelog Player 1.3.3 (Dark Mode)) Mild Shock <janburse@fastmail.fm> - 2025-06-26 01:17 +0200
    Dogelog Player goes Multi-Threading (Was: ANN: Dogelog Player 1.3.3 (Dark Mode)) Mild Shock <janburse@fastmail.fm> - 2025-06-30 17:57 +0200
      Prolog Necronomicon: Write an Interactive Debugger! (Re: Dogelog Player goes Multi-Threading) Mild Shock <janburse@fastmail.fm> - 2025-07-02 03:32 +0200
        Ciao Playground debugger looks quite cute now! (Was: Prolog Necronomicon: Write an Interactive Debugger!) Mild Shock <janburse@fastmail.fm> - 2025-07-09 02:03 +0200

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