Groups | Search | Server Info | Keyboard shortcuts | Login | Register [http] [https] [nntp] [nntps]


Groups > comp.lang.postscript > #2672

Re: hypercube rotations

From JohnF <john@please.see.sig.for.email.com>
Newsgroups comp.lang.postscript
Subject Re: hypercube rotations
Date 2016-06-24 04:28 +0000
Organization PANIX Public Access Internet and UNIX, NYC
Message-ID <nkicu7$f72$1@reader1.panix.com> (permalink)
References <e35d5a10-2ff9-4577-a49a-48559970cba8@googlegroups.com> <46e56073-6c7b-416e-8733-a2fe836c3a71@googlegroups.com>

Show all headers | View raw


luser droog <luser.droog@gmail.com> wrote:
> On Monday, June 20, 2016 at 2:34:08 PM UTC-5, luser droog wrote:
>> http://codegolf.stackexchange.com/a/83318/2381
> 
> I've wanted to write this program ever since reading Rudy Rucker
> and P.D. Ouspensky, and A.K. Dewdney. For review, here's a very
> nice paper I just found about the wonders of rotation matrices:
> 
> http://www.fastgraph.com/makegames/3drotation/
> 
> I've reduced the golfed version to 683 chars, using the 
> binary-token-strings from my golf library, and abbreviated
> system names for stuff that would be longer in a binary-token-
> string. The rotations are the prime candidate for further
> reductions, but none of the other answers have solved that
> yet either! :)

In addition to your fastgraph.com link above, I found
  http://paulbourke.net/geometry/rotate/
very useful when I programmed this stuff in C.
It's a bit more "cookbook", and it also (though briefly)
discusses quaternions (which I agree is likely the
better approach, though, at least for me, harder to
intuitively see how it's working).
-- 
John Forkosh  ( mailto:  j@f.com  where j=john and f=forkosh )

Back to comp.lang.postscript | Previous | Next — Previous in thread | Next in thread | Find similar | Unroll thread


Thread

hypercube rotations luser- -droog <mijoryx@yahoo.com> - 2016-06-20 12:34 -0700
  Re: hypercube rotations luser droog <luser.droog@gmail.com> - 2016-06-22 22:11 -0700
    Re: hypercube rotations Lawrence D’Oliveiro <lawrencedo99@gmail.com> - 2016-06-22 23:48 -0700
    Re: hypercube rotations JohnF <john@please.see.sig.for.email.com> - 2016-06-24 04:28 +0000
      Re: hypercube rotations luser droog <luser.droog@gmail.com> - 2016-07-08 01:43 -0700
        Re: hypercube rotations Peter Billam <peter@www.pjb.com.au> - 2016-07-14 09:41 +0000
        Re: hypercube rotations Peter Billam <peter@www.pjb.com.au> - 2016-07-15 06:19 +0000
          Re: hypercube rotations Bogus@Embarq.com (Steve) - 2016-07-15 12:15 +0000
          Re: hypercube rotations JohnF <john@please.see.sig.for.email.com> - 2016-07-16 00:14 +0000
            Re: hypercube rotations luser droog <luser.droog@gmail.com> - 2016-07-15 21:42 -0700
              Re: hypercube rotations JohnF <john@please.see.sig.for.email.com> - 2016-07-16 05:01 +0000
          Re: hypercube rotations luser droog <luser.droog@gmail.com> - 2016-09-13 18:14 -0700
        Re: hypercube rotations Lawrence D’Oliveiro <lawrencedo99@gmail.com> - 2016-08-05 00:10 -0700
    Re: hypercube rotations luser droog <luser.droog@gmail.com> - 2016-09-13 18:30 -0700

csiph-web