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Groups > comp.lang.postscript > #2672
| From | JohnF <john@please.see.sig.for.email.com> |
|---|---|
| Newsgroups | comp.lang.postscript |
| Subject | Re: hypercube rotations |
| Date | 2016-06-24 04:28 +0000 |
| Organization | PANIX Public Access Internet and UNIX, NYC |
| Message-ID | <nkicu7$f72$1@reader1.panix.com> (permalink) |
| References | <e35d5a10-2ff9-4577-a49a-48559970cba8@googlegroups.com> <46e56073-6c7b-416e-8733-a2fe836c3a71@googlegroups.com> |
luser droog <luser.droog@gmail.com> wrote: > On Monday, June 20, 2016 at 2:34:08 PM UTC-5, luser droog wrote: >> http://codegolf.stackexchange.com/a/83318/2381 > > I've wanted to write this program ever since reading Rudy Rucker > and P.D. Ouspensky, and A.K. Dewdney. For review, here's a very > nice paper I just found about the wonders of rotation matrices: > > http://www.fastgraph.com/makegames/3drotation/ > > I've reduced the golfed version to 683 chars, using the > binary-token-strings from my golf library, and abbreviated > system names for stuff that would be longer in a binary-token- > string. The rotations are the prime candidate for further > reductions, but none of the other answers have solved that > yet either! :) In addition to your fastgraph.com link above, I found http://paulbourke.net/geometry/rotate/ very useful when I programmed this stuff in C. It's a bit more "cookbook", and it also (though briefly) discusses quaternions (which I agree is likely the better approach, though, at least for me, harder to intuitively see how it's working). -- John Forkosh ( mailto: j@f.com where j=john and f=forkosh )
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hypercube rotations luser- -droog <mijoryx@yahoo.com> - 2016-06-20 12:34 -0700
Re: hypercube rotations luser droog <luser.droog@gmail.com> - 2016-06-22 22:11 -0700
Re: hypercube rotations Lawrence D’Oliveiro <lawrencedo99@gmail.com> - 2016-06-22 23:48 -0700
Re: hypercube rotations JohnF <john@please.see.sig.for.email.com> - 2016-06-24 04:28 +0000
Re: hypercube rotations luser droog <luser.droog@gmail.com> - 2016-07-08 01:43 -0700
Re: hypercube rotations Peter Billam <peter@www.pjb.com.au> - 2016-07-14 09:41 +0000
Re: hypercube rotations Peter Billam <peter@www.pjb.com.au> - 2016-07-15 06:19 +0000
Re: hypercube rotations Bogus@Embarq.com (Steve) - 2016-07-15 12:15 +0000
Re: hypercube rotations JohnF <john@please.see.sig.for.email.com> - 2016-07-16 00:14 +0000
Re: hypercube rotations luser droog <luser.droog@gmail.com> - 2016-07-15 21:42 -0700
Re: hypercube rotations JohnF <john@please.see.sig.for.email.com> - 2016-07-16 05:01 +0000
Re: hypercube rotations luser droog <luser.droog@gmail.com> - 2016-09-13 18:14 -0700
Re: hypercube rotations Lawrence D’Oliveiro <lawrencedo99@gmail.com> - 2016-08-05 00:10 -0700
Re: hypercube rotations luser droog <luser.droog@gmail.com> - 2016-09-13 18:30 -0700
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