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newbie

Started byHaris Bogdanovich <haris.bogdanovic@gmail.com>
First post2014-11-09 17:10 +0100
Last post2014-11-19 15:02 +0100
Articles 2 on this page of 22 — 8 participants

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  newbie Haris Bogdanovich <haris.bogdanovic@gmail.com> - 2014-11-09 17:10 +0100
    Re: newbie Jerry Stuckle <jstucklex@attglobal.net> - 2014-11-09 11:46 -0500
      Re: newbie Arno Welzel <usenet@arnowelzel.de> - 2014-11-18 17:44 +0100
        Re: newbie Jerry Stuckle <jstucklex@attglobal.net> - 2014-11-18 16:07 -0500
    Re: newbie Thomas 'PointedEars' Lahn <PointedEars@web.de> - 2014-11-09 18:31 +0100
      Re: newbie Luuk <luuk@invalid.lan> - 2014-11-09 18:41 +0100
        Re: newbie Jerry Stuckle <jstucklex@attglobal.net> - 2014-11-09 16:38 -0500
    Re: newbie Arno Welzel <usenet@arnowelzel.de> - 2014-11-18 17:48 +0100
      Re: newbie "Christoph M. Becker" <cmbecker69@arcor.de> - 2014-11-18 19:00 +0100
        Re: newbie Jerry Stuckle <jstucklex@attglobal.net> - 2014-11-18 16:06 -0500
          Re: newbie Denis McMahon <denismfmcmahon@gmail.com> - 2014-11-18 22:54 +0000
            Re: newbie Jerry Stuckle <jstucklex@attglobal.net> - 2014-11-18 19:18 -0500
              Re: newbie Arno Welzel <usenet@arnowelzel.de> - 2014-11-19 10:12 +0100
                Re: newbie Jerry Stuckle <jstucklex@attglobal.net> - 2014-11-19 06:37 -0500
                  Re: newbie Thomas 'PointedEars' Lahn <PointedEars@web.de> - 2014-11-19 12:59 +0100
                    Re: newbie Jerry Stuckle <jstucklex@attglobal.net> - 2014-11-19 10:45 -0500
                  Re: newbie Arno Welzel <usenet@arnowelzel.de> - 2014-11-19 17:18 +0100
                    Re: newbie Jerry Stuckle <jstucklex@attglobal.net> - 2014-11-19 13:23 -0500
                      Re: newbie Arno Welzel <usenet@arnowelzel.de> - 2014-11-20 08:19 +0100
                        Re: newbie Jerry Stuckle <jstucklex@attglobal.net> - 2014-11-20 09:01 -0500
        Re: newbie Arno Welzel <usenet@arnowelzel.de> - 2014-11-19 10:11 +0100
          Re: newbie Erwin Moller <erwinmollerusenet@xs4all.nl> - 2014-11-19 15:02 +0100

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#14615

FromArno Welzel <usenet@arnowelzel.de>
Date2014-11-19 10:11 +0100
Message-ID<546C5EAB.2080504@arnowelzel.de>
In reply to#14607
Am 2014-11-18 um 19:00 schrieb Christoph M. Becker:

> Arno Welzel wrote:
> 
>> Am 2014-11-09 um 17:10 schrieb Haris Bogdanovich:
>>
>>> I made a tic-tac-toe in Javascript, it works OK and I want it online for 
>>> two players. Do I have to rewrite it in PHP or use AJAX or some other way ?
>>
>> Both - you need something on the server to keep track of running games
>> and the connected users and you also need some code to send the player
>> moves to the server and transmit them to the opponent.
> 
> However, that doesn't necessarily mean that anything has to be ported to
> PHP.

At least the server has to act as a kind of broker for the clients to
enable connections between them - and this is where PHP may be involved.
Of course you can also use Node.js on the server side as well, if you
prefer JavaScript on the server.


-- 
Arno Welzel
http://arnowelzel.de
http://de-rec-fahrrad.de
http://fahrradzukunft.de

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#14619

FromErwin Moller <erwinmollerusenet@xs4all.nl>
Date2014-11-19 15:02 +0100
Message-ID<546ca305$0$2888$e4fe514c@news2.news.xs4all.nl>
In reply to#14615
On 11/19/2014 10:11 AM, Arno Welzel wrote:
> Am 2014-11-18 um 19:00 schrieb Christoph M. Becker:
>
>> Arno Welzel wrote:
>>
>>> Am 2014-11-09 um 17:10 schrieb Haris Bogdanovich:
>>>
>>>> I made a tic-tac-toe in Javascript, it works OK and I want it online for
>>>> two players. Do I have to rewrite it in PHP or use AJAX or some other way ?
>>>
>>> Both - you need something on the server to keep track of running games
>>> and the connected users and you also need some code to send the player
>>> moves to the server and transmit them to the opponent.
>>
>> However, that doesn't necessarily mean that anything has to be ported to
>> PHP.
>
> At least the server has to act as a kind of broker for the clients to
> enable connections between them - and this is where PHP may be involved.
> Of course you can also use Node.js on the server side as well, if you
> prefer JavaScript on the server.
>
>

Node.js is the way to go, I think.

I have made a lot of multiplayer/chat software in different languages 
serverside (ASP/VBScript, Perl, Java, and PHP).
And they all had their issues, except Java, but Java can be a hard 
language to work with.

When I started developing a HTML5 multiplayergame in node.js, I was 
surprised: It is very good at these kind of tasks.

The socket.io lib in nodejs makes your life easy.
With socket.io lib you can easily create custom "events" and let the 
server call them at a client, and vise versa.
The same call passes complete objects too, if desired.

just my 2 cent.

Regards,
Erwin Moller


-- 
"That which can be asserted without evidence, can be dismissed without 
evidence."
-- Christopher Hitchens

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