Groups | Search | Server Info | Keyboard shortcuts | Login | Register [http] [https] [nntp] [nntps]


Groups > comp.lang.javascript > #40240 > unrolled thread

Building midi message for a software synth

Started byJonas Thörnvall <jonas.thornvall@gmail.com>
First post2021-06-24 06:07 -0700
Last post2021-06-26 04:33 -0700
Articles 10 — 2 participants

Back to article view | Back to comp.lang.javascript


Contents

  Building midi message for a software synth Jonas Thörnvall <jonas.thornvall@gmail.com> - 2021-06-24 06:07 -0700
    Re: Building midi message for a software synth Jonas Thörnvall <jonas.thornvall@gmail.com> - 2021-06-24 06:35 -0700
      Re: Building midi message for a software synth Jonas Thörnvall <jonas.thornvall@gmail.com> - 2021-06-24 09:07 -0700
        Re: Building midi message for a software synth Jonas Thörnvall <jonas.thornvall@gmail.com> - 2021-06-24 14:00 -0700
          Re: Building midi message for a software synth Mostowski Collapse <janburse@fastmail.fm> - 2021-06-25 13:57 +0200
            Re: Building midi message for a software synth Jonas Thörnvall <jonas.thornvall@gmail.com> - 2021-06-25 11:11 -0700
              Re: Building midi message for a software synth Mostowski Collapse <janburse@fastmail.fm> - 2021-06-26 11:12 +0200
                Re: Building midi message for a software synth Mostowski Collapse <janburse@fastmail.fm> - 2021-06-26 11:19 +0200
                  Re: Building midi message for a software synth Jonas Thörnvall <jonas.thornvall@gmail.com> - 2021-06-26 04:20 -0700
                    Re: Building midi message for a software synth Jonas Thörnvall <jonas.thornvall@gmail.com> - 2021-06-26 04:33 -0700

#40240 — Building midi message for a software synth

FromJonas Thörnvall <jonas.thornvall@gmail.com>
Date2021-06-24 06:07 -0700
SubjectBuilding midi message for a software synth
Message-ID<419b4226-1b11-48ca-b1eb-4a3cbf9664e2n@googlegroups.com>
I am building midi messages "interfacing" a software synth. But i am so terrible reading others codes so i am not sure i understand it correct.

Isn't the bank and modulation messages just checking if byte 1  equal 176 and byte 2 equal 1  if so one should call the modulation function and if byte 2 equal 0 one should  call the bnk function?

I will try again but i can't get the bnk and modulation messages to work.

    switch (message[0] & 0xf0) {
      case 0x80: // NoteOff: 8n kk vv
        synth.noteOff(channel, message[1], message[2]);
        break;
      case 0x90: // NoteOn: 9n kk vv
        if (message[2] > 0) {
          synth.noteOn(channel, message[1], message[2]);
        } else {
          synth.noteOff(channel, message[1], 0);
        }
        break;
      case 0xB0: // Control Change: Bn cc dd
        /** @type {number} */
        const value = message[2];
        switch (message[1]) {
          case 0x00: // Bank Select MSB: Bn 00 dd
            synth.bankSelectMsb(channel, value);
            break;
          case 0x01: // Modulation Depth
            synth.modulationDepth(channel, value);
            break;
          case 0x05: // Portament Time
            break;
          case 0x06: // Data Entry(MSB): Bn 06 dd
            if (this.rpnMode) {
              // RPN
              switch (this.RpnMsb[channel]) {
                case 0:
                  switch (this.RpnLsb[channel]) {
                    case 0: // Pitch Bend Sensitivity
                      synth.pitchBendSensitivity(channel, value);
                      break;
                    case 1:
                      // console.log("fine");
                      break;
                    case 2:
                      // console.log("coarse");
                      break;
                    default:
                      // console.log("default");
                      break;
                  }
                  break;
                default:
                  // console.log("default:", this.RpnMsb[channel], this.RpnLsb[channel]);
                  break;
              } 

[toc] | [next] | [standalone]


#40241

FromJonas Thörnvall <jonas.thornvall@gmail.com>
Date2021-06-24 06:35 -0700
Message-ID<bfa16d76-b90e-4ab2-a945-02b68b5c51aen@googlegroups.com>
In reply to#40240
torsdag 24 juni 2021 kl. 15:07:40 UTC+2 skrev Jonas Thörnvall:
> I am building midi messages "interfacing" a software synth. But i am so terrible reading others codes so i am not sure i understand it correct. 
> 
> Isn't the bank and modulation messages just checking if byte 1 equal 176 and byte 2 equal 1 if so one should call the modulation function and if byte 2 equal 0 one should call the bnk function? 
> 
> I will try again but i can't get the bnk and modulation messages to work. 
> 
> switch (message[0] & 0xf0) { 
> case 0x80: // NoteOff: 8n kk vv 
> synth.noteOff(channel, message[1], message[2]); 
> break; 
> case 0x90: // NoteOn: 9n kk vv 
> if (message[2] > 0) { 
> synth.noteOn(channel, message[1], message[2]); 
> } else { 
> synth.noteOff(channel, message[1], 0); 
> } 
> break; 
> case 0xB0: // Control Change: Bn cc dd 
> /** @type {number} */ 
> const value = message[2]; 
> switch (message[1]) { 
> case 0x00: // Bank Select MSB: Bn 00 dd 
> synth.bankSelectMsb(channel, value); 
> break; 
> case 0x01: // Modulation Depth 
> synth.modulationDepth(channel, value); 
> break; 
> case 0x05: // Portament Time 
> break; 
> case 0x06: // Data Entry(MSB): Bn 06 dd 
> if (this.rpnMode) { 
> // RPN 
> switch (this.RpnMsb[channel]) { 
> case 0: 
> switch (this.RpnLsb[channel]) { 
> case 0: // Pitch Bend Sensitivity 
> synth.pitchBendSensitivity(channel, value); 
> break; 
> case 1: 
> // console.log("fine"); 
> break; 
> case 2: 
> // console.log("coarse"); 
> break; 
> default: 
> // console.log("default"); 
> break; 
> } 
> break; 
> default: 
> // console.log("default:", this.RpnMsb[channel], this.RpnLsb[channel]); 
> break; 
> }


I think there is something very strange i can not quite wrap my head on with web midi link external synth calls, to me it seem what should be sent over net, rather should be a byte length?
The function names are not sent as parameter anyway

So one could just have 3 type of calls/function "3 byte calls", ""2 byte calls" and "sysex calls of variable length?".
The decomposition is done on the receiver side anyway????

Here is my sender, i practically send all CC over noteOn problem is bankchanges and modulation do not work and i do not understand why?

var synth = new Synth();
//To string 16 converts number to hexadecimal value
function Synth() {
        this.sy = null;
        this.Load = function(url) {
        this.sy = window.open(url, "extSynth", "width=700,height=700,scrollbars=yes,resizable=yes");
		this.sy.focus();
        }
        this.NoteOn = function(SFM,note, velo) {
			SFM=parseInt(SFM);
			note=parseInt(note);
            velo=parseInt(velo);
			this.SendMessage(this.sy, "midi,"+SFM.toString(16)+"," + note.toString(16) + "," + velo.toString(16));
        }
        this.NoteOff = function(SFM,note) {
			SFM=parseInt(SFM);
			note=parseInt(note);
            this.SendMessage(this.sy, "midi,"+SFM.toString(16)+","+ note.toString(16) + ",0");
        }
        this.PGMchange = function(SFchan,SFprg) {
            SFprg=parseInt(SFprg);
			SFchan=parseInt(SFchan);
			this.SendMessage(this.sy, "midi,"+SFchan.toString(16)+","+SFprg.toString(16));
        }
//////////Is PGMchange above not same message "type, not content"  as noteOff two bytes sent?//////////////////////////////////
/////////////////////////////////////////////////////////////////////////WHY SHOULD THESE FUNCTIONS BE NEEDED///////////////////////////////
///////////////////////////////////////Or are the function calls somehow passed as argument over net???//////////////////////////////////
/////////////////////////////////////If so i should probably name them correct, but i don't think they are?///////////////////////////////////
	this.MODchange = function(SFchan,SFval) {
            SFchan=parseInt(SFchan);
			SFval=parseInt(SFval);
			this.SendMessage(this.sy, "midi,"+SFchan.toString(16)+","+SFval.toString(16));
        }
		this.BNKchange = function(SFchan,SFbnk) {
            SFchan=parseInt(SFchan);
			SFval=parseInt(SFbnk);
			this.SendMessage(this.sy, "midi,"+SFchan.toString(16)+","+SFbnk.toString(16));
        }
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////This is another type of message 1byte, probably could named it anything or????////////////////////
		this.AllSoundOff = function(offCh) {
			offCh=parseInt(offCh);
			this.SendMessage(this.sy, "midi,"+offCh.toString(16));
		}

        this.SendMessage = function(sy, s) {
            if(this.sy)
            this.sy.postMessage(s, "*");
        }
}

[toc] | [prev] | [next] | [standalone]


#40242

FromJonas Thörnvall <jonas.thornvall@gmail.com>
Date2021-06-24 09:07 -0700
Message-ID<2f9df51d-3949-4b6e-8fdb-2c252e93f34cn@googlegroups.com>
In reply to#40241
torsdag 24 juni 2021 kl. 15:35:33 UTC+2 skrev Jonas Thörnvall:
> torsdag 24 juni 2021 kl. 15:07:40 UTC+2 skrev Jonas Thörnvall: 
> > I am building midi messages "interfacing" a software synth. But i am so terrible reading others codes so i am not sure i understand it correct. 
> > 
> > Isn't the bank and modulation messages just checking if byte 1 equal 176 and byte 2 equal 1 if so one should call the modulation function and if byte 2 equal 0 one should call the bnk function? 
> > 
> > I will try again but i can't get the bnk and modulation messages to work. 
> > 
> > switch (message[0] & 0xf0) { 
> > case 0x80: // NoteOff: 8n kk vv 
> > synth.noteOff(channel, message[1], message[2]); 
> > break; 
> > case 0x90: // NoteOn: 9n kk vv 
> > if (message[2] > 0) { 
> > synth.noteOn(channel, message[1], message[2]); 
> > } else { 
> > synth.noteOff(channel, message[1], 0); 
> > } 
> > break; 
> > case 0xB0: // Control Change: Bn cc dd 
> > /** @type {number} */ 
> > const value = message[2]; 
> > switch (message[1]) { 
> > case 0x00: // Bank Select MSB: Bn 00 dd 
> > synth.bankSelectMsb(channel, value); 
> > break; 
> > case 0x01: // Modulation Depth 
> > synth.modulationDepth(channel, value); 
> > break; 
> > case 0x05: // Portament Time 
> > break; 
> > case 0x06: // Data Entry(MSB): Bn 06 dd 
> > if (this.rpnMode) { 
> > // RPN 
> > switch (this.RpnMsb[channel]) { 
> > case 0: 
> > switch (this.RpnLsb[channel]) { 
> > case 0: // Pitch Bend Sensitivity 
> > synth.pitchBendSensitivity(channel, value); 
> > break; 
> > case 1: 
> > // console.log("fine"); 
> > break; 
> > case 2: 
> > // console.log("coarse"); 
> > break; 
> > default: 
> > // console.log("default"); 
> > break; 
> > } 
> > break; 
> > default: 
> > // console.log("default:", this.RpnMsb[channel], this.RpnLsb[channel]); 
> > break; 
> > }
> I think there is something very strange i can not quite wrap my head on with web midi link external synth calls, to me it seem what should be sent over net, rather should be a byte length? 
> The function names are not sent as parameter anyway 
> 
> So one could just have 3 type of calls/function "3 byte calls", ""2 byte calls" and "sysex calls of variable length?". 
> The decomposition is done on the receiver side anyway???? 
> 
> Here is my sender, i practically send all CC over noteOn problem is bankchanges and modulation do not work and i do not understand why? 
> 
> var synth = new Synth(); 
> //To string 16 converts number to hexadecimal value 
> function Synth() { 
> this.sy = null; 
> this.Load = function(url) { 
> this.sy = window.open(url, "extSynth", "width=700,height=700,scrollbars=yes,resizable=yes"); 
> this.sy.focus(); 
> } 
> this.NoteOn = function(SFM,note, velo) { 
> SFM=parseInt(SFM); 
> note=parseInt(note); 
> velo=parseInt(velo); 
> this.SendMessage(this.sy, "midi,"+SFM.toString(16)+"," + note.toString(16) + "," + velo.toString(16)); 
> } 
> this.NoteOff = function(SFM,note) { 
> SFM=parseInt(SFM); 
> note=parseInt(note); 
> this.SendMessage(this.sy, "midi,"+SFM.toString(16)+","+ note.toString(16) + ",0"); 
> } 
> this.PGMchange = function(SFchan,SFprg) { 
> SFprg=parseInt(SFprg); 
> SFchan=parseInt(SFchan); 
> this.SendMessage(this.sy, "midi,"+SFchan.toString(16)+","+SFprg.toString(16)); 
> } 
> //////////Is PGMchange above not same message "type, not content" as noteOff two bytes sent?////////////////////////////////// 
> /////////////////////////////////////////////////////////////////////////WHY SHOULD THESE FUNCTIONS BE NEEDED/////////////////////////////// 
> ///////////////////////////////////////Or are the function calls somehow passed as argument over net???////////////////////////////////// 
> /////////////////////////////////////If so i should probably name them correct, but i don't think they are?/////////////////////////////////// 
> this.MODchange = function(SFchan,SFval) { 
> SFchan=parseInt(SFchan); 
> SFval=parseInt(SFval); 
> this.SendMessage(this.sy, "midi,"+SFchan.toString(16)+","+SFval.toString(16)); 
> } 
> this.BNKchange = function(SFchan,SFbnk) { 
> SFchan=parseInt(SFchan); 
> SFval=parseInt(SFbnk); 
> this.SendMessage(this.sy, "midi,"+SFchan.toString(16)+","+SFbnk.toString(16)); 
> } 
> ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 
> /////////////////////////////////This is another type of message 1byte, probably could named it anything or????//////////////////// 
> this.AllSoundOff = function(offCh) { 
> offCh=parseInt(offCh); 
> this.SendMessage(this.sy, "midi,"+offCh.toString(16)); 
> } 
> 
> this.SendMessage = function(sy, s) { 
> if(this.sy) 
> this.sy.postMessage(s, "*"); 
> } 
> }
If someone want to try send a bankchange message.
Here is how you invoke  the synth.
synth.Load('https://logue.dev/smfplayer.js/wml.html');
And here is the actual sender of messages to the synth.
Notes, programs and CCmessages seems to work but can't get CC modulation to respond, and sustain that should be a range 0-127 seems to be implemented as a binary state on and off.

But the most important thing to get working is bankchange, and i can not make it work.

var synth = new Synth();
//To string 16 converts number to hexadecimal value
function Synth() {
        this.sy = null;
        this.Load = function(url) {
        this.sy = window.open(url, "extSynth", "width=700,height=700,scrollbars=yes,resizable=yes");
		this.sy.focus();
        }
        this.NoteOn = function(SFM,note, velo) {
			SFM=parseInt(SFM);
			note=parseInt(note);
            velo=parseInt(velo);
			this.SendMessage(this.sy, "midi,"+SFM.toString(16)+"," + note.toString(16) + "," + velo.toString(16));
        }
        this.NoteOff = function(SFM,note) {
			SFM=parseInt(SFM);
			note=parseInt(note);
            this.SendMessage(this.sy, "midi,"+SFM.toString(16)+","+ note.toString(16) + ",0");
        }
        this.PGMchange = function(SFchan,SFprg) {
            SFprg=parseInt(SFprg);
			SFchan=parseInt(SFchan);
			this.SendMessage(this.sy, "midi,"+SFchan.toString(16)+","+SFprg.toString(16));
        }
	    this.SendMessage = function(sy, s) {
            if(this.sy)
            this.sy.postMessage(s, "*");
        }
}

[toc] | [prev] | [next] | [standalone]


#40243

FromJonas Thörnvall <jonas.thornvall@gmail.com>
Date2021-06-24 14:00 -0700
Message-ID<7594c976-2202-40c4-8a34-70ad6ff73bcan@googlegroups.com>
In reply to#40242
torsdag 24 juni 2021 kl. 18:07:33 UTC+2 skrev Jonas Thörnvall:
> torsdag 24 juni 2021 kl. 15:35:33 UTC+2 skrev Jonas Thörnvall: 
> > torsdag 24 juni 2021 kl. 15:07:40 UTC+2 skrev Jonas Thörnvall: 
> > > I am building midi messages "interfacing" a software synth. But i am so terrible reading others codes so i am not sure i understand it correct. 
> > > 
> > > Isn't the bank and modulation messages just checking if byte 1 equal 176 and byte 2 equal 1 if so one should call the modulation function and if byte 2 equal 0 one should call the bnk function? 
> > > 
> > > I will try again but i can't get the bnk and modulation messages to work. 
> > > 
> > > switch (message[0] & 0xf0) { 
> > > case 0x80: // NoteOff: 8n kk vv 
> > > synth.noteOff(channel, message[1], message[2]); 
> > > break; 
> > > case 0x90: // NoteOn: 9n kk vv 
> > > if (message[2] > 0) { 
> > > synth.noteOn(channel, message[1], message[2]); 
> > > } else { 
> > > synth.noteOff(channel, message[1], 0); 
> > > } 
> > > break; 
> > > case 0xB0: // Control Change: Bn cc dd 
> > > /** @type {number} */ 
> > > const value = message[2]; 
> > > switch (message[1]) { 
> > > case 0x00: // Bank Select MSB: Bn 00 dd 
> > > synth.bankSelectMsb(channel, value); 
> > > break; 
> > > case 0x01: // Modulation Depth 
> > > synth.modulationDepth(channel, value); 
> > > break; 
> > > case 0x05: // Portament Time 
> > > break; 
> > > case 0x06: // Data Entry(MSB): Bn 06 dd 
> > > if (this.rpnMode) { 
> > > // RPN 
> > > switch (this.RpnMsb[channel]) { 
> > > case 0: 
> > > switch (this.RpnLsb[channel]) { 
> > > case 0: // Pitch Bend Sensitivity 
> > > synth.pitchBendSensitivity(channel, value); 
> > > break; 
> > > case 1: 
> > > // console.log("fine"); 
> > > break; 
> > > case 2: 
> > > // console.log("coarse"); 
> > > break; 
> > > default: 
> > > // console.log("default"); 
> > > break; 
> > > } 
> > > break; 
> > > default: 
> > > // console.log("default:", this.RpnMsb[channel], this.RpnLsb[channel]); 
> > > break; 
> > > } 
> > I think there is something very strange i can not quite wrap my head on with web midi link external synth calls, to me it seem what should be sent over net, rather should be a byte length? 
> > The function names are not sent as parameter anyway 
> > 
> > So one could just have 3 type of calls/function "3 byte calls", ""2 byte calls" and "sysex calls of variable length?". 
> > The decomposition is done on the receiver side anyway???? 
> > 
> > Here is my sender, i practically send all CC over noteOn problem is bankchanges and modulation do not work and i do not understand why? 
> > 
> > var synth = new Synth(); 
> > //To string 16 converts number to hexadecimal value 
> > function Synth() { 
> > this.sy = null; 
> > this.Load = function(url) { 
> > this.sy = window.open(url, "extSynth", "width=700,height=700,scrollbars=yes,resizable=yes"); 
> > this.sy.focus(); 
> > } 
> > this.NoteOn = function(SFM,note, velo) { 
> > SFM=parseInt(SFM); 
> > note=parseInt(note); 
> > velo=parseInt(velo); 
> > this.SendMessage(this.sy, "midi,"+SFM.toString(16)+"," + note.toString(16) + "," + velo.toString(16)); 
> > } 
> > this.NoteOff = function(SFM,note) { 
> > SFM=parseInt(SFM); 
> > note=parseInt(note); 
> > this.SendMessage(this.sy, "midi,"+SFM.toString(16)+","+ note.toString(16) + ",0"); 
> > } 
> > this.PGMchange = function(SFchan,SFprg) { 
> > SFprg=parseInt(SFprg); 
> > SFchan=parseInt(SFchan); 
> > this.SendMessage(this.sy, "midi,"+SFchan.toString(16)+","+SFprg.toString(16)); 
> > } 
> > //////////Is PGMchange above not same message "type, not content" as noteOff two bytes sent?////////////////////////////////// 
> > /////////////////////////////////////////////////////////////////////////WHY SHOULD THESE FUNCTIONS BE NEEDED/////////////////////////////// 
> > ///////////////////////////////////////Or are the function calls somehow passed as argument over net???////////////////////////////////// 
> > /////////////////////////////////////If so i should probably name them correct, but i don't think they are?/////////////////////////////////// 
> > this.MODchange = function(SFchan,SFval) { 
> > SFchan=parseInt(SFchan); 
> > SFval=parseInt(SFval); 
> > this.SendMessage(this.sy, "midi,"+SFchan.toString(16)+","+SFval.toString(16)); 
> > } 
> > this.BNKchange = function(SFchan,SFbnk) { 
> > SFchan=parseInt(SFchan); 
> > SFval=parseInt(SFbnk); 
> > this.SendMessage(this.sy, "midi,"+SFchan.toString(16)+","+SFbnk.toString(16)); 
> > } 
> > ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 
> > /////////////////////////////////This is another type of message 1byte, probably could named it anything or????//////////////////// 
> > this.AllSoundOff = function(offCh) { 
> > offCh=parseInt(offCh); 
> > this.SendMessage(this.sy, "midi,"+offCh.toString(16)); 
> > } 
> > 
> > this.SendMessage = function(sy, s) { 
> > if(this.sy) 
> > this.sy.postMessage(s, "*"); 
> > } 
> > }
> If someone want to try send a bankchange message. 
> Here is how you invoke the synth. 
> synth.Load('https://logue.dev/smfplayer.js/wml.html'); 
> And here is the actual sender of messages to the synth. 
> Notes, programs and CCmessages seems to work but can't get CC modulation to respond, and sustain that should be a range 0-127 seems to be implemented as a binary state on and off. 
> 
> But the most important thing to get working is bankchange, and i can not make it work.
> var synth = new Synth(); 
> //To string 16 converts number to hexadecimal value 
> function Synth() { 
> this.sy = null; 
> this.Load = function(url) { 
> this.sy = window.open(url, "extSynth", "width=700,height=700,scrollbars=yes,resizable=yes"); 
> this.sy.focus(); 
> } 
> this.NoteOn = function(SFM,note, velo) { 
> SFM=parseInt(SFM); 
> note=parseInt(note); 
> velo=parseInt(velo); 
> this.SendMessage(this.sy, "midi,"+SFM.toString(16)+"," + note.toString(16) + "," + velo.toString(16)); 
> } 
> this.NoteOff = function(SFM,note) { 
> SFM=parseInt(SFM); 
> note=parseInt(note); 
> this.SendMessage(this.sy, "midi,"+SFM.toString(16)+","+ note.toString(16) + ",0"); 
> } 
> this.PGMchange = function(SFchan,SFprg) { 
> SFprg=parseInt(SFprg); 
> SFchan=parseInt(SFchan); 
> this.SendMessage(this.sy, "midi,"+SFchan.toString(16)+","+SFprg.toString(16)); 
> }
> this.SendMessage = function(sy, s) { 
> if(this.sy) 
> this.sy.postMessage(s, "*"); 
> } 
> }
Give it a go on my phoneserver so no SSL
https://84.217.163.187:80/

[toc] | [prev] | [next] | [standalone]


#40246

FromMostowski Collapse <janburse@fastmail.fm>
Date2021-06-25 13:57 +0200
Message-ID<sb4gai$5sa$1@solani.org>
In reply to#40243
Is there something in it for you?
https://www.w3.org/TR/2021/REC-webaudio-20210617/

Jonas Thörnvall schrieb:
> torsdag 24 juni 2021 kl. 18:07:33 UTC+2 skrev Jonas Thörnvall:
>> torsdag 24 juni 2021 kl. 15:35:33 UTC+2 skrev Jonas Thörnvall:
>>> torsdag 24 juni 2021 kl. 15:07:40 UTC+2 skrev Jonas Thörnvall:
>>>> I am building midi messages "interfacing" a software synth. But i am so terrible reading others codes so i am not sure i understand it correct.
>>>>
>>>> Isn't the bank and modulation messages just checking if byte 1 equal 176 and byte 2 equal 1 if so one should call the modulation function and if byte 2 equal 0 one should call the bnk function?
>>>>
>>>> I will try again but i can't get the bnk and modulation messages to work.
>>>>
>>>> switch (message[0] & 0xf0) {
>>>> case 0x80: // NoteOff: 8n kk vv
>>>> synth.noteOff(channel, message[1], message[2]);
>>>> break;
>>>> case 0x90: // NoteOn: 9n kk vv
>>>> if (message[2] > 0) {
>>>> synth.noteOn(channel, message[1], message[2]);
>>>> } else {
>>>> synth.noteOff(channel, message[1], 0);
>>>> }
>>>> break;
>>>> case 0xB0: // Control Change: Bn cc dd
>>>> /** @type {number} */
>>>> const value = message[2];
>>>> switch (message[1]) {
>>>> case 0x00: // Bank Select MSB: Bn 00 dd
>>>> synth.bankSelectMsb(channel, value);
>>>> break;
>>>> case 0x01: // Modulation Depth
>>>> synth.modulationDepth(channel, value);
>>>> break;
>>>> case 0x05: // Portament Time
>>>> break;
>>>> case 0x06: // Data Entry(MSB): Bn 06 dd
>>>> if (this.rpnMode) {
>>>> // RPN
>>>> switch (this.RpnMsb[channel]) {
>>>> case 0:
>>>> switch (this.RpnLsb[channel]) {
>>>> case 0: // Pitch Bend Sensitivity
>>>> synth.pitchBendSensitivity(channel, value);
>>>> break;
>>>> case 1:
>>>> // console.log("fine");
>>>> break;
>>>> case 2:
>>>> // console.log("coarse");
>>>> break;
>>>> default:
>>>> // console.log("default");
>>>> break;
>>>> }
>>>> break;
>>>> default:
>>>> // console.log("default:", this.RpnMsb[channel], this.RpnLsb[channel]);
>>>> break;
>>>> }
>>> I think there is something very strange i can not quite wrap my head on with web midi link external synth calls, to me it seem what should be sent over net, rather should be a byte length?
>>> The function names are not sent as parameter anyway
>>>
>>> So one could just have 3 type of calls/function "3 byte calls", ""2 byte calls" and "sysex calls of variable length?".
>>> The decomposition is done on the receiver side anyway????
>>>
>>> Here is my sender, i practically send all CC over noteOn problem is bankchanges and modulation do not work and i do not understand why?
>>>
>>> var synth = new Synth();
>>> //To string 16 converts number to hexadecimal value
>>> function Synth() {
>>> this.sy = null;
>>> this.Load = function(url) {
>>> this.sy = window.open(url, "extSynth", "width=700,height=700,scrollbars=yes,resizable=yes");
>>> this.sy.focus();
>>> }
>>> this.NoteOn = function(SFM,note, velo) {
>>> SFM=parseInt(SFM);
>>> note=parseInt(note);
>>> velo=parseInt(velo);
>>> this.SendMessage(this.sy, "midi,"+SFM.toString(16)+"," + note.toString(16) + "," + velo.toString(16));
>>> }
>>> this.NoteOff = function(SFM,note) {
>>> SFM=parseInt(SFM);
>>> note=parseInt(note);
>>> this.SendMessage(this.sy, "midi,"+SFM.toString(16)+","+ note.toString(16) + ",0");
>>> }
>>> this.PGMchange = function(SFchan,SFprg) {
>>> SFprg=parseInt(SFprg);
>>> SFchan=parseInt(SFchan);
>>> this.SendMessage(this.sy, "midi,"+SFchan.toString(16)+","+SFprg.toString(16));
>>> }
>>> //////////Is PGMchange above not same message "type, not content" as noteOff two bytes sent?//////////////////////////////////
>>> /////////////////////////////////////////////////////////////////////////WHY SHOULD THESE FUNCTIONS BE NEEDED///////////////////////////////
>>> ///////////////////////////////////////Or are the function calls somehow passed as argument over net???//////////////////////////////////
>>> /////////////////////////////////////If so i should probably name them correct, but i don't think they are?///////////////////////////////////
>>> this.MODchange = function(SFchan,SFval) {
>>> SFchan=parseInt(SFchan);
>>> SFval=parseInt(SFval);
>>> this.SendMessage(this.sy, "midi,"+SFchan.toString(16)+","+SFval.toString(16));
>>> }
>>> this.BNKchange = function(SFchan,SFbnk) {
>>> SFchan=parseInt(SFchan);
>>> SFval=parseInt(SFbnk);
>>> this.SendMessage(this.sy, "midi,"+SFchan.toString(16)+","+SFbnk.toString(16));
>>> }
>>> /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
>>> /////////////////////////////////This is another type of message 1byte, probably could named it anything or????////////////////////
>>> this.AllSoundOff = function(offCh) {
>>> offCh=parseInt(offCh);
>>> this.SendMessage(this.sy, "midi,"+offCh.toString(16));
>>> }
>>>
>>> this.SendMessage = function(sy, s) {
>>> if(this.sy)
>>> this.sy.postMessage(s, "*");
>>> }
>>> }
>> If someone want to try send a bankchange message.
>> Here is how you invoke the synth.
>> synth.Load('https://logue.dev/smfplayer.js/wml.html');
>> And here is the actual sender of messages to the synth.
>> Notes, programs and CCmessages seems to work but can't get CC modulation to respond, and sustain that should be a range 0-127 seems to be implemented as a binary state on and off.
>>
>> But the most important thing to get working is bankchange, and i can not make it work.
>> var synth = new Synth();
>> //To string 16 converts number to hexadecimal value
>> function Synth() {
>> this.sy = null;
>> this.Load = function(url) {
>> this.sy = window.open(url, "extSynth", "width=700,height=700,scrollbars=yes,resizable=yes");
>> this.sy.focus();
>> }
>> this.NoteOn = function(SFM,note, velo) {
>> SFM=parseInt(SFM);
>> note=parseInt(note);
>> velo=parseInt(velo);
>> this.SendMessage(this.sy, "midi,"+SFM.toString(16)+"," + note.toString(16) + "," + velo.toString(16));
>> }
>> this.NoteOff = function(SFM,note) {
>> SFM=parseInt(SFM);
>> note=parseInt(note);
>> this.SendMessage(this.sy, "midi,"+SFM.toString(16)+","+ note.toString(16) + ",0");
>> }
>> this.PGMchange = function(SFchan,SFprg) {
>> SFprg=parseInt(SFprg);
>> SFchan=parseInt(SFchan);
>> this.SendMessage(this.sy, "midi,"+SFchan.toString(16)+","+SFprg.toString(16));
>> }
>> this.SendMessage = function(sy, s) {
>> if(this.sy)
>> this.sy.postMessage(s, "*");
>> }
>> }
> Give it a go on my phoneserver so no SSL
> https://84.217.163.187:80/
> 

[toc] | [prev] | [next] | [standalone]


#40248

FromJonas Thörnvall <jonas.thornvall@gmail.com>
Date2021-06-25 11:11 -0700
Message-ID<de9322c6-876f-43eb-a2fe-f51324dcbbd2n@googlegroups.com>
In reply to#40246
fredag 25 juni 2021 kl. 13:57:16 UTC+2 skrev Mostowski Collapse:
> Is there something in it for you? 
> https://www.w3.org/TR/2021/REC-webaudio-20210617/ 
> 
> Jonas Thörnvall schrieb:
> > torsdag 24 juni 2021 kl. 18:07:33 UTC+2 skrev Jonas Thörnvall: 
> >> torsdag 24 juni 2021 kl. 15:35:33 UTC+2 skrev Jonas Thörnvall: 
> >>> torsdag 24 juni 2021 kl. 15:07:40 UTC+2 skrev Jonas Thörnvall: 
> >>>> I am building midi messages "interfacing" a software synth. But i am so terrible reading others codes so i am not sure i understand it correct. 
> >>>> 
> >>>> Isn't the bank and modulation messages just checking if byte 1 equal 176 and byte 2 equal 1 if so one should call the modulation function and if byte 2 equal 0 one should call the bnk function? 
> >>>> 
> >>>> I will try again but i can't get the bnk and modulation messages to work. 
> >>>> 
> >>>> switch (message[0] & 0xf0) { 
> >>>> case 0x80: // NoteOff: 8n kk vv 
> >>>> synth.noteOff(channel, message[1], message[2]); 
> >>>> break; 
> >>>> case 0x90: // NoteOn: 9n kk vv 
> >>>> if (message[2] > 0) { 
> >>>> synth.noteOn(channel, message[1], message[2]); 
> >>>> } else { 
> >>>> synth.noteOff(channel, message[1], 0); 
> >>>> } 
> >>>> break; 
> >>>> case 0xB0: // Control Change: Bn cc dd 
> >>>> /** @type {number} */ 
> >>>> const value = message[2]; 
> >>>> switch (message[1]) { 
> >>>> case 0x00: // Bank Select MSB: Bn 00 dd 
> >>>> synth.bankSelectMsb(channel, value); 
> >>>> break; 
> >>>> case 0x01: // Modulation Depth 
> >>>> synth.modulationDepth(channel, value); 
> >>>> break; 
> >>>> case 0x05: // Portament Time 
> >>>> break; 
> >>>> case 0x06: // Data Entry(MSB): Bn 06 dd 
> >>>> if (this.rpnMode) { 
> >>>> // RPN 
> >>>> switch (this.RpnMsb[channel]) { 
> >>>> case 0: 
> >>>> switch (this.RpnLsb[channel]) { 
> >>>> case 0: // Pitch Bend Sensitivity 
> >>>> synth.pitchBendSensitivity(channel, value); 
> >>>> break; 
> >>>> case 1: 
> >>>> // console.log("fine"); 
> >>>> break; 
> >>>> case 2: 
> >>>> // console.log("coarse"); 
> >>>> break; 
> >>>> default: 
> >>>> // console.log("default"); 
> >>>> break; 
> >>>> } 
> >>>> break; 
> >>>> default: 
> >>>> // console.log("default:", this.RpnMsb[channel], this.RpnLsb[channel]); 
> >>>> break; 
> >>>> } 
> >>> I think there is something very strange i can not quite wrap my head on with web midi link external synth calls, to me it seem what should be sent over net, rather should be a byte length? 
> >>> The function names are not sent as parameter anyway 
> >>> 
> >>> So one could just have 3 type of calls/function "3 byte calls", ""2 byte calls" and "sysex calls of variable length?". 
> >>> The decomposition is done on the receiver side anyway???? 
> >>> 
> >>> Here is my sender, i practically send all CC over noteOn problem is bankchanges and modulation do not work and i do not understand why? 
> >>> 
> >>> var synth = new Synth(); 
> >>> //To string 16 converts number to hexadecimal value 
> >>> function Synth() { 
> >>> this.sy = null; 
> >>> this.Load = function(url) { 
> >>> this.sy = window.open(url, "extSynth", "width=700,height=700,scrollbars=yes,resizable=yes"); 
> >>> this.sy.focus(); 
> >>> } 
> >>> this.NoteOn = function(SFM,note, velo) { 
> >>> SFM=parseInt(SFM); 
> >>> note=parseInt(note); 
> >>> velo=parseInt(velo); 
> >>> this.SendMessage(this.sy, "midi,"+SFM.toString(16)+"," + note.toString(16) + "," + velo.toString(16)); 
> >>> } 
> >>> this.NoteOff = function(SFM,note) { 
> >>> SFM=parseInt(SFM); 
> >>> note=parseInt(note); 
> >>> this.SendMessage(this.sy, "midi,"+SFM.toString(16)+","+ note.toString(16) + ",0"); 
> >>> } 
> >>> this.PGMchange = function(SFchan,SFprg) { 
> >>> SFprg=parseInt(SFprg); 
> >>> SFchan=parseInt(SFchan); 
> >>> this.SendMessage(this.sy, "midi,"+SFchan.toString(16)+","+SFprg.toString(16)); 
> >>> } 
> >>> //////////Is PGMchange above not same message "type, not content" as noteOff two bytes sent?////////////////////////////////// 
> >>> /////////////////////////////////////////////////////////////////////////WHY SHOULD THESE FUNCTIONS BE NEEDED/////////////////////////////// 
> >>> ///////////////////////////////////////Or are the function calls somehow passed as argument over net???////////////////////////////////// 
> >>> /////////////////////////////////////If so i should probably name them correct, but i don't think they are?/////////////////////////////////// 
> >>> this.MODchange = function(SFchan,SFval) { 
> >>> SFchan=parseInt(SFchan); 
> >>> SFval=parseInt(SFval); 
> >>> this.SendMessage(this.sy, "midi,"+SFchan.toString(16)+","+SFval.toString(16)); 
> >>> } 
> >>> this.BNKchange = function(SFchan,SFbnk) { 
> >>> SFchan=parseInt(SFchan); 
> >>> SFval=parseInt(SFbnk); 
> >>> this.SendMessage(this.sy, "midi,"+SFchan.toString(16)+","+SFbnk.toString(16)); 
> >>> } 
> >>> ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 
> >>> /////////////////////////////////This is another type of message 1byte, probably could named it anything or????//////////////////// 
> >>> this.AllSoundOff = function(offCh) { 
> >>> offCh=parseInt(offCh); 
> >>> this.SendMessage(this.sy, "midi,"+offCh.toString(16)); 
> >>> } 
> >>> 
> >>> this.SendMessage = function(sy, s) { 
> >>> if(this.sy) 
> >>> this.sy.postMessage(s, "*"); 
> >>> } 
> >>> } 
> >> If someone want to try send a bankchange message. 
> >> Here is how you invoke the synth. 
> >> synth.Load('https://logue.dev/smfplayer.js/wml.html'); 
> >> And here is the actual sender of messages to the synth. 
> >> Notes, programs and CCmessages seems to work but can't get CC modulation to respond, and sustain that should be a range 0-127 seems to be implemented as a binary state on and off. 
> >> 
> >> But the most important thing to get working is bankchange, and i can not make it work. 
> >> var synth = new Synth(); 
> >> //To string 16 converts number to hexadecimal value 
> >> function Synth() { 
> >> this.sy = null; 
> >> this.Load = function(url) { 
> >> this.sy = window.open(url, "extSynth", "width=700,height=700,scrollbars=yes,resizable=yes"); 
> >> this.sy.focus(); 
> >> } 
> >> this.NoteOn = function(SFM,note, velo) { 
> >> SFM=parseInt(SFM); 
> >> note=parseInt(note); 
> >> velo=parseInt(velo); 
> >> this.SendMessage(this.sy, "midi,"+SFM.toString(16)+"," + note.toString(16) + "," + velo.toString(16)); 
> >> } 
> >> this.NoteOff = function(SFM,note) { 
> >> SFM=parseInt(SFM); 
> >> note=parseInt(note); 
> >> this.SendMessage(this.sy, "midi,"+SFM.toString(16)+","+ note.toString(16) + ",0"); 
> >> } 
> >> this.PGMchange = function(SFchan,SFprg) { 
> >> SFprg=parseInt(SFprg); 
> >> SFchan=parseInt(SFchan); 
> >> this.SendMessage(this.sy, "midi,"+SFchan.toString(16)+","+SFprg.toString(16)); 
> >> } 
> >> this.SendMessage = function(sy, s) { 
> >> if(this.sy) 
> >> this.sy.postMessage(s, "*"); 
> >> } 
> >> } 
> > Give it a go on my phoneserver so no SSL 
> > https://84.217.163.187:80/ 
> >
There probably is but i am not much of a reader of content, i rather look at things done and see "if i can figure out"  what going on.

[toc] | [prev] | [next] | [standalone]


#40250

FromMostowski Collapse <janburse@fastmail.fm>
Date2021-06-26 11:12 +0200
Message-ID<sb6r26$eh1$1@solani.org>
In reply to#40248
 From the introduction:

"Audio on the web has been fairly primitive up to this point and until 
very recently has had to be delivered through plugins such as Flash and 
QuickTime. The introduction of the audio element in HTML5 is very 
important, allowing for basic streaming audio playback.

But, it is not powerful enough to handle more complex audio 
applications. For sophisticated web-based games or interactive 
applications, another solution is required. It is a goal of this 
specification to include the capabilities

found in modern game audio engines as well as some of the mixing, 
processing, and filtering tasks that are found in modern desktop
audio production applications."
https://www.w3.org/TR/2021/REC-webaudio-20210617/

Jonas Thörnvall schrieb:
> fredag 25 juni 2021 kl. 13:57:16 UTC+2 skrev Mostowski Collapse:
>> Is there something in it for you?
>> https://www.w3.org/TR/2021/REC-webaudio-20210617/
>>
>> Jonas Thörnvall schrieb:
>>> torsdag 24 juni 2021 kl. 18:07:33 UTC+2 skrev Jonas Thörnvall:
>>>> torsdag 24 juni 2021 kl. 15:35:33 UTC+2 skrev Jonas Thörnvall:
>>>>> torsdag 24 juni 2021 kl. 15:07:40 UTC+2 skrev Jonas Thörnvall:
>>>>>> I am building midi messages "interfacing" a software synth. But i am so terrible reading others codes so i am not sure i understand it correct.
>>>>>>
>>>>>> Isn't the bank and modulation messages just checking if byte 1 equal 176 and byte 2 equal 1 if so one should call the modulation function and if byte 2 equal 0 one should call the bnk function?
>>>>>>
>>>>>> I will try again but i can't get the bnk and modulation messages to work.
>>>>>>
>>>>>> switch (message[0] & 0xf0) {
>>>>>> case 0x80: // NoteOff: 8n kk vv
>>>>>> synth.noteOff(channel, message[1], message[2]);
>>>>>> break;
>>>>>> case 0x90: // NoteOn: 9n kk vv
>>>>>> if (message[2] > 0) {
>>>>>> synth.noteOn(channel, message[1], message[2]);
>>>>>> } else {
>>>>>> synth.noteOff(channel, message[1], 0);
>>>>>> }
>>>>>> break;
>>>>>> case 0xB0: // Control Change: Bn cc dd
>>>>>> /** @type {number} */
>>>>>> const value = message[2];
>>>>>> switch (message[1]) {
>>>>>> case 0x00: // Bank Select MSB: Bn 00 dd
>>>>>> synth.bankSelectMsb(channel, value);
>>>>>> break;
>>>>>> case 0x01: // Modulation Depth
>>>>>> synth.modulationDepth(channel, value);
>>>>>> break;
>>>>>> case 0x05: // Portament Time
>>>>>> break;
>>>>>> case 0x06: // Data Entry(MSB): Bn 06 dd
>>>>>> if (this.rpnMode) {
>>>>>> // RPN
>>>>>> switch (this.RpnMsb[channel]) {
>>>>>> case 0:
>>>>>> switch (this.RpnLsb[channel]) {
>>>>>> case 0: // Pitch Bend Sensitivity
>>>>>> synth.pitchBendSensitivity(channel, value);
>>>>>> break;
>>>>>> case 1:
>>>>>> // console.log("fine");
>>>>>> break;
>>>>>> case 2:
>>>>>> // console.log("coarse");
>>>>>> break;
>>>>>> default:
>>>>>> // console.log("default");
>>>>>> break;
>>>>>> }
>>>>>> break;
>>>>>> default:
>>>>>> // console.log("default:", this.RpnMsb[channel], this.RpnLsb[channel]);
>>>>>> break;
>>>>>> }
>>>>> I think there is something very strange i can not quite wrap my head on with web midi link external synth calls, to me it seem what should be sent over net, rather should be a byte length?
>>>>> The function names are not sent as parameter anyway
>>>>>
>>>>> So one could just have 3 type of calls/function "3 byte calls", ""2 byte calls" and "sysex calls of variable length?".
>>>>> The decomposition is done on the receiver side anyway????
>>>>>
>>>>> Here is my sender, i practically send all CC over noteOn problem is bankchanges and modulation do not work and i do not understand why?
>>>>>
>>>>> var synth = new Synth();
>>>>> //To string 16 converts number to hexadecimal value
>>>>> function Synth() {
>>>>> this.sy = null;
>>>>> this.Load = function(url) {
>>>>> this.sy = window.open(url, "extSynth", "width=700,height=700,scrollbars=yes,resizable=yes");
>>>>> this.sy.focus();
>>>>> }
>>>>> this.NoteOn = function(SFM,note, velo) {
>>>>> SFM=parseInt(SFM);
>>>>> note=parseInt(note);
>>>>> velo=parseInt(velo);
>>>>> this.SendMessage(this.sy, "midi,"+SFM.toString(16)+"," + note.toString(16) + "," + velo.toString(16));
>>>>> }
>>>>> this.NoteOff = function(SFM,note) {
>>>>> SFM=parseInt(SFM);
>>>>> note=parseInt(note);
>>>>> this.SendMessage(this.sy, "midi,"+SFM.toString(16)+","+ note.toString(16) + ",0");
>>>>> }
>>>>> this.PGMchange = function(SFchan,SFprg) {
>>>>> SFprg=parseInt(SFprg);
>>>>> SFchan=parseInt(SFchan);
>>>>> this.SendMessage(this.sy, "midi,"+SFchan.toString(16)+","+SFprg.toString(16));
>>>>> }
>>>>> //////////Is PGMchange above not same message "type, not content" as noteOff two bytes sent?//////////////////////////////////
>>>>> /////////////////////////////////////////////////////////////////////////WHY SHOULD THESE FUNCTIONS BE NEEDED///////////////////////////////
>>>>> ///////////////////////////////////////Or are the function calls somehow passed as argument over net???//////////////////////////////////
>>>>> /////////////////////////////////////If so i should probably name them correct, but i don't think they are?///////////////////////////////////
>>>>> this.MODchange = function(SFchan,SFval) {
>>>>> SFchan=parseInt(SFchan);
>>>>> SFval=parseInt(SFval);
>>>>> this.SendMessage(this.sy, "midi,"+SFchan.toString(16)+","+SFval.toString(16));
>>>>> }
>>>>> this.BNKchange = function(SFchan,SFbnk) {
>>>>> SFchan=parseInt(SFchan);
>>>>> SFval=parseInt(SFbnk);
>>>>> this.SendMessage(this.sy, "midi,"+SFchan.toString(16)+","+SFbnk.toString(16));
>>>>> }
>>>>> /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
>>>>> /////////////////////////////////This is another type of message 1byte, probably could named it anything or????////////////////////
>>>>> this.AllSoundOff = function(offCh) {
>>>>> offCh=parseInt(offCh);
>>>>> this.SendMessage(this.sy, "midi,"+offCh.toString(16));
>>>>> }
>>>>>
>>>>> this.SendMessage = function(sy, s) {
>>>>> if(this.sy)
>>>>> this.sy.postMessage(s, "*");
>>>>> }
>>>>> }
>>>> If someone want to try send a bankchange message.
>>>> Here is how you invoke the synth.
>>>> synth.Load('https://logue.dev/smfplayer.js/wml.html');
>>>> And here is the actual sender of messages to the synth.
>>>> Notes, programs and CCmessages seems to work but can't get CC modulation to respond, and sustain that should be a range 0-127 seems to be implemented as a binary state on and off.
>>>>
>>>> But the most important thing to get working is bankchange, and i can not make it work.
>>>> var synth = new Synth();
>>>> //To string 16 converts number to hexadecimal value
>>>> function Synth() {
>>>> this.sy = null;
>>>> this.Load = function(url) {
>>>> this.sy = window.open(url, "extSynth", "width=700,height=700,scrollbars=yes,resizable=yes");
>>>> this.sy.focus();
>>>> }
>>>> this.NoteOn = function(SFM,note, velo) {
>>>> SFM=parseInt(SFM);
>>>> note=parseInt(note);
>>>> velo=parseInt(velo);
>>>> this.SendMessage(this.sy, "midi,"+SFM.toString(16)+"," + note.toString(16) + "," + velo.toString(16));
>>>> }
>>>> this.NoteOff = function(SFM,note) {
>>>> SFM=parseInt(SFM);
>>>> note=parseInt(note);
>>>> this.SendMessage(this.sy, "midi,"+SFM.toString(16)+","+ note.toString(16) + ",0");
>>>> }
>>>> this.PGMchange = function(SFchan,SFprg) {
>>>> SFprg=parseInt(SFprg);
>>>> SFchan=parseInt(SFchan);
>>>> this.SendMessage(this.sy, "midi,"+SFchan.toString(16)+","+SFprg.toString(16));
>>>> }
>>>> this.SendMessage = function(sy, s) {
>>>> if(this.sy)
>>>> this.sy.postMessage(s, "*");
>>>> }
>>>> }
>>> Give it a go on my phoneserver so no SSL
>>> https://84.217.163.187:80/
>>>
> There probably is but i am not much of a reader of content, i rather look at things done and see "if i can figure out"  what going on.
> 

[toc] | [prev] | [next] | [standalone]


#40251

FromMostowski Collapse <janburse@fastmail.fm>
Date2021-06-26 11:19 +0200
Message-ID<sb6rfc$eou$1@solani.org>
In reply to#40250
I tried something very simple with Dogelog:
http://www.dogelog.ch/song.html

Strangely it works in Chrome, but doesn't work in Safari. :-(

Some description how it was done:

Preview: Dogelog plays Mary had a little Lamb. (Jekejeke)
https://gist.github.com/jburse/20fff6f056c1f4421874e41769a9c387#gistcomment-3793350

Next step is to use async/await, so that the delay/2
primitive can be replaced by a sleep/1 primitive.

Working on it...

Mostowski Collapse schrieb:
>  From the introduction:
> 
> "Audio on the web has been fairly primitive up to this point and until 
> very recently has had to be delivered through plugins such as Flash and 
> QuickTime. The introduction of the audio element in HTML5 is very 
> important, allowing for basic streaming audio playback.
> 
> But, it is not powerful enough to handle more complex audio 
> applications. For sophisticated web-based games or interactive 
> applications, another solution is required. It is a goal of this 
> specification to include the capabilities
> 
> found in modern game audio engines as well as some of the mixing, 
> processing, and filtering tasks that are found in modern desktop
> audio production applications."
> https://www.w3.org/TR/2021/REC-webaudio-20210617/
> 
> Jonas Thörnvall schrieb:
>> There probably is but i am not much of a reader of content, i rather 
>> look at things done and see "if i can figure out"  what going on.
>>
> 

[toc] | [prev] | [next] | [standalone]


#40252

FromJonas Thörnvall <jonas.thornvall@gmail.com>
Date2021-06-26 04:20 -0700
Message-ID<ef2e054a-6675-4d6b-b9c9-42bde27a0c54n@googlegroups.com>
In reply to#40251
lördag 26 juni 2021 kl. 11:19:48 UTC+2 skrev Mostowski Collapse:
> I tried something very simple with Dogelog: 
> http://www.dogelog.ch/song.html 
> 
> Strangely it works in Chrome, but doesn't work in Safari. :-( 
> 
> Some description how it was done: 
> 
> Preview: Dogelog plays Mary had a little Lamb. (Jekejeke) 
> https://gist.github.com/jburse/20fff6f056c1f4421874e41769a9c387#gistcomment-3793350 
> 
> Next step is to use async/await, so that the delay/2 
> primitive can be replaced by a sleep/1 primitive. 
> 
> Working on it... 
> 
> Mostowski Collapse schrieb:
> > From the introduction: 
> > 
> > "Audio on the web has been fairly primitive up to this point and until 
> > very recently has had to be delivered through plugins such as Flash and 
> > QuickTime. The introduction of the audio element in HTML5 is very 
> > important, allowing for basic streaming audio playback. 
> > 
> > But, it is not powerful enough to handle more complex audio 
> > applications. For sophisticated web-based games or interactive 
> > applications, another solution is required. It is a goal of this 
> > specification to include the capabilities 
> > 
> > found in modern game audio engines as well as some of the mixing, 
> > processing, and filtering tasks that are found in modern desktop 
> > audio production applications." 
> > https://www.w3.org/TR/2021/REC-webaudio-20210617/ 
> > 
> > Jonas Thörnvall schrieb:
> >> There probably is but i am not much of a reader of content, i rather 
> >> look at things done and see "if i can figure out" what going on. 
> >> 
> >
A nice little start for Dogelog, but regarding my problems they are on a metalayer "a built on message API" for the web MiDI API, it could even be so simple that the synth do not recognise bnk and modulation changes.
The interface of it use webmidilink that is a simple protocol for send messages.
https://www.g200kg.com/en/docs/webmidilink/spec.html
It seem to me the "synth builder" logue have specified both modulation receive and bank receive, see first post in thread.
The webmidilink protocol specify a sender and receiver approach.

But i simply can't create a bankchange or modulation, and it can be so simple that they really not specified, but i can change programs "sound", set volume, set reverb play notes e t c.
So my question is do i understand what message the receiver wants, maybe i am sending wrong message and that is why i do not hear modulation or manage to change bank for synth.

Regarding Dogelog, i will follow its development, yesterday i had a look at my chess "rule" interface with load and save of chessgames, clock and setup so it is almost there.
And i am thinking maybe Dogelog a suitable platform to build the engine around.

JT

[toc] | [prev] | [next] | [standalone]


#40253

FromJonas Thörnvall <jonas.thornvall@gmail.com>
Date2021-06-26 04:33 -0700
Message-ID<6de18c9b-cb32-4a59-9bc5-8bbc4aa29197n@googlegroups.com>
In reply to#40252
lördag 26 juni 2021 kl. 13:20:18 UTC+2 skrev Jonas Thörnvall:
> lördag 26 juni 2021 kl. 11:19:48 UTC+2 skrev Mostowski Collapse: 
> > I tried something very simple with Dogelog: 
> > http://www.dogelog.ch/song.html 
> > 
> > Strangely it works in Chrome, but doesn't work in Safari. :-( 
> > 
> > Some description how it was done: 
> > 
> > Preview: Dogelog plays Mary had a little Lamb. (Jekejeke) 
> > https://gist.github.com/jburse/20fff6f056c1f4421874e41769a9c387#gistcomment-3793350 
> > 
> > Next step is to use async/await, so that the delay/2 
> > primitive can be replaced by a sleep/1 primitive. 
> > 
> > Working on it... 
> > 
> > Mostowski Collapse schrieb: 
> > > From the introduction: 
> > > 
> > > "Audio on the web has been fairly primitive up to this point and until 
> > > very recently has had to be delivered through plugins such as Flash and 
> > > QuickTime. The introduction of the audio element in HTML5 is very 
> > > important, allowing for basic streaming audio playback. 
> > > 
> > > But, it is not powerful enough to handle more complex audio 
> > > applications. For sophisticated web-based games or interactive 
> > > applications, another solution is required. It is a goal of this 
> > > specification to include the capabilities 
> > > 
> > > found in modern game audio engines as well as some of the mixing, 
> > > processing, and filtering tasks that are found in modern desktop 
> > > audio production applications." 
> > > https://www.w3.org/TR/2021/REC-webaudio-20210617/ 
> > > 
> > > Jonas Thörnvall schrieb: 
> > >> There probably is but i am not much of a reader of content, i rather 
> > >> look at things done and see "if i can figure out" what going on. 
> > >> 
> > >
> A nice little start for Dogelog, but regarding my problems they are on a metalayer "a built on message API" for the web MiDI API, it could even be so simple that the synth do not recognise bnk and modulation changes. 
> The interface of it use webmidilink that is a simple protocol for send messages. 
> https://www.g200kg.com/en/docs/webmidilink/spec.html 
> It seem to me the "synth builder" logue have specified both modulation receive and bank receive, see first post in thread. 
> The webmidilink protocol specify a sender and receiver approach. 
> 
> But i simply can't create a bankchange or modulation, and it can be so simple that they really not specified, but i can change programs "sound", set volume, set reverb play notes e t c. 
> So my question is do i understand what message the receiver wants, maybe i am sending wrong message and that is why i do not hear modulation or manage to change bank for synth. 
> 
> Regarding Dogelog, i will follow its development, yesterday i had a look at my chess "rule" interface with load and save of chessgames, clock and setup so it is almost there. 
> And i am thinking maybe Dogelog a suitable platform to build the engine around. 
> 
> JT
I have problem understanding this, could someone explain "i think this message should be used to send "variable length" sysex messages over the webmidi interface.
   this.SendMessage = function(sy, s) {
            if(this.sy)
                this.sy.postMessage(s, "*");
        }

What does s and "*" star denote in message? Looking at the other messages which i do understand it really does not make sense to me?
Is the star to be replaced with the "midimessage string?" you want to send.

Why is sy suddenly sent as a parameter to the function? But then it is the s that holds the message, and what is then the star?????
Well it is utterly confusing to me.

https://www.g200kg.com/en/docs/webmidilink/index.html

    function Synth() {
        this.sy = null;
        this.Load = function(url) {
            this.sy = window.open(url, "sy1", "width=900,height=670,scrollbars=yes,resizable=yes");
        }
        this.NoteOn = function(note, velo) {
            this.SendMessage(this.sy, "midi,90," + note.toString(16) + "," + velo.toString(16));
        }
        this.NoteOff = function(note) {
            this.SendMessage(this.sy, "midi,80," + note.toString(16) + ",0");
        }
        this.AllSoundOff = function() {
            this.SendMessage(this.sy, "midi,b0,78,0");
        }
        this.SendMessage = function(sy, s) {
            if(this.sy)
                this.sy.postMessage(s, "*");
        }
    }
    var synth = new Synth();

JT

[toc] | [prev] | [standalone]


Back to top | Article view | comp.lang.javascript


csiph-web