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| Started by | "Chris M. Thomasson" <nospam@no-spam.ws> |
|---|---|
| First post | 2016-03-10 13:26 -0800 |
| Last post | 2016-03-16 12:13 -0700 |
| Articles | 7 — 4 participants |
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3d Highly Experimental Gravitational Field Plotter... "Chris M. Thomasson" <nospam@no-spam.ws> - 2016-03-10 13:26 -0800
Re: 3d Highly Experimental Gravitational Field Plotter... "Chris M. Thomasson" <nospam@no-spam.ws> - 2016-03-10 13:30 -0800
Re: 3d Highly Experimental Gravitational Field Plotter... jonas.thornvall@gmail.com - 2016-03-10 23:54 -0800
Re: 3d Highly Experimental Gravitational Field Plotter... "Chris M. Thomasson" <nospam@no-spam.ws> - 2016-03-15 13:33 -0700
Re: 3d Highly Experimental Gravitational Field Plotter... "Chris M. Thomasson" <nospam@nospam.nospam> - 2016-03-15 13:30 -0700
Re: 3d Highly Experimental Gravitational Field Plotter... "Michael Haufe (TNO)" <tno@thenewobjective.com> - 2016-03-15 21:15 -0700
Re: 3d Highly Experimental Gravitational Field Plotter... "Chris M. Thomasson" <nospam@no-spam.ws> - 2016-03-16 12:13 -0700
| From | "Chris M. Thomasson" <nospam@no-spam.ws> |
|---|---|
| Date | 2016-03-10 13:26 -0800 |
| Subject | 3d Highly Experimental Gravitational Field Plotter... |
| Message-ID | <nbsoqm$1ua$1@gioia.aioe.org> |
FWIW, I have uploaded: http://funwithfractals.atspace.cc/ct_gfield_test/ a highly crude initial version of my 3d gravitational field explorer. This one does not have any user interface. I just posted it to see if it works on your various current setups. You should see a rotating field line rendering. Can you run it? Thanks! Also, it does not yet have equipotential lines. I am almost done converting my OpenGL code for it over to WebGL. The goal is to get a 3d version of my original 2d plotter here: http://webpages.charter.net/appcore/fractal/field/ :^)
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| From | "Chris M. Thomasson" <nospam@no-spam.ws> |
|---|---|
| Date | 2016-03-10 13:30 -0800 |
| Message-ID | <nbsp2q$2h2$1@gioia.aioe.org> |
| In reply to | #29881 |
On 3/10/2016 1:26 PM, Chris M. Thomasson wrote: > FWIW, I have uploaded: > > http://funwithfractals.atspace.cc/ct_gfield_test/ > > a highly crude initial version of my 3d gravitational > field explorer. This one does not have any user interface. > I just posted it to see if it works on your various > current setups. You should see a rotating field line > rendering. Can you run it? Thanks! [...] FWIW, you should see the following rendering rotating on the y-axis: https://plus.google.com/101799841244447089430/posts/S75dqHzfjGj ;^)
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| From | jonas.thornvall@gmail.com |
|---|---|
| Date | 2016-03-10 23:54 -0800 |
| Message-ID | <19ed3b5f-b4aa-4d76-a3a3-5c3b41f2f1f0@googlegroups.com> |
| In reply to | #29881 |
Den torsdag 10 mars 2016 kl. 22:26:57 UTC+1 skrev Chris M. Thomasson: > FWIW, I have uploaded: > > http://funwithfractals.atspace.cc/ct_gfield_test/ > > a highly crude initial version of my 3d gravitational > field explorer. This one does not have any user interface. > I just posted it to see if it works on your various > current setups. You should see a rotating field line > rendering. Can you run it? Thanks! > > Also, it does not yet have equipotential lines. I am > almost done converting my OpenGL code for it over to WebGL. > > The goal is to get a 3d version of my original 2d plotter here: > > http://webpages.charter.net/appcore/fractal/field/ > > :^) Yes very nice i was thinking doing some 3D myself, but no openGL just native javascript.
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| From | "Chris M. Thomasson" <nospam@no-spam.ws> |
|---|---|
| Date | 2016-03-15 13:33 -0700 |
| Message-ID | <nc9rjg$669$1@gioia.aioe.org> |
| In reply to | #29886 |
On 3/10/2016 11:54 PM, jonas.thornvall@gmail.com wrote: > Den torsdag 10 mars 2016 kl. 22:26:57 UTC+1 skrev Chris M. Thomasson: >> FWIW, I have uploaded: >> >> http://funwithfractals.atspace.cc/ct_gfield_test/ >> >> a highly crude initial version of my 3d gravitational >> field explorer. This one does not have any user interface. >> I just posted it to see if it works on your various >> current setups. You should see a rotating field line >> rendering. Can you run it? Thanks! >> >> Also, it does not yet have equipotential lines. I am >> almost done converting my OpenGL code for it over to WebGL. >> >> The goal is to get a 3d version of my original 2d plotter here: >> >> http://webpages.charter.net/appcore/fractal/field/ >> >> :^) > > Yes very nice i was thinking doing some 3D myself, but no openGL just native javascript. > Thank you. FWIW, and IMVHO, WebGL is actually not that bad at all. ;^)
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| From | "Chris M. Thomasson" <nospam@nospam.nospam> |
|---|---|
| Date | 2016-03-15 13:30 -0700 |
| Message-ID | <nc9ree$5u4$1@gioia.aioe.org> |
| In reply to | #29881 |
> "Chris M. Thomasson" wrote in message news:nbsoqm$1ua$1@gioia.aioe.org... [...] FWIW, here is another experimental vector field line “proof of concept” test I am working on. This one happens to have dynamic properties wrt the actual field properties. The dynamic aspect is used for real time animation: http://funwithfractals.atspace.cc/ct_gfield_test/ct_3dgfield_anime_test After clicking on the link above, you should see a rotating unit cube in white, along with two field line “clusters” in red and yellow. The lines should be animating back and forth between independently animated repelling and attracting mass points that are not visible, but you can see the lines point toward them when there are in attraction mode. FWIW, they are at points (-1.0, 0.0, 0.0), and (1.0, 0.0, 0.0) respectively. The actual field lines animate along the y axis in the middle of the unit cube. Does this work for you? BTW, sorry for asking everybody to act as “testers”, however, I really appreciate any feedback: good or bad. If you have any problems, I would love to hear about them. Thank you all! :^) One unfortunate point wrt the current crude, kind of crappy code... I made the dimensions of the WebGL canvas small, and this is hard coded. BAD! The end result of these experiments is going to be controlled by a GUI. ;^)
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| From | "Michael Haufe (TNO)" <tno@thenewobjective.com> |
|---|---|
| Date | 2016-03-15 21:15 -0700 |
| Message-ID | <72d1f844-04e1-4a64-98fb-a2b5bfce27b8@googlegroups.com> |
| In reply to | #29881 |
On Thursday, March 10, 2016 at 3:26:57 PM UTC-6, Chris M. Thomasson wrote: > FWIW, I have uploaded: > > http://funwithfractals.atspace.cc/ct_gfield_test/ > > a highly crude initial version of my 3d gravitational > field explorer. This one does not have any user interface. > I just posted it to see if it works on your various > current setups. You should see a rotating field line > rendering. Can you run it? Thanks! > > Also, it does not yet have equipotential lines. I am > almost done converting my OpenGL code for it over to WebGL. > > The goal is to get a 3d version of my original 2d plotter here: > > http://webpages.charter.net/appcore/fractal/field/ I'm curious if you're aware of and/or have tried three.js [1]. I think it's preferable to abstract the WebGL away and program in a single language, but YMMV. [1] <http://threejs.org/>
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| From | "Chris M. Thomasson" <nospam@no-spam.ws> |
|---|---|
| Date | 2016-03-16 12:13 -0700 |
| Message-ID | <nccb9q$1ubf$1@gioia.aioe.org> |
| In reply to | #30011 |
On 3/15/2016 9:15 PM, Michael Haufe (TNO) wrote: > On Thursday, March 10, 2016 at 3:26:57 PM UTC-6, Chris M. Thomasson wrote: >> FWIW, I have uploaded: >> >> http://funwithfractals.atspace.cc/ct_gfield_test/ >> >> a highly crude initial version of my 3d gravitational >> field explorer. This one does not have any user interface. >> I just posted it to see if it works on your various >> current setups. You should see a rotating field line >> rendering. Can you run it? Thanks! >> >> Also, it does not yet have equipotential lines. I am >> almost done converting my OpenGL code for it over to WebGL. >> >> The goal is to get a 3d version of my original 2d plotter here: >> >> http://webpages.charter.net/appcore/fractal/field/ > > I'm curious if you're aware of and/or have tried three.js [1]. I think it's preferable to abstract the WebGL away and program in a single language, but YMMV. > > [1] <http://threejs.org/> I am aware of it, but never actually tried it. FWIW, I want to learn more of the "bare bones" of WebGL programming. Therefore, a higher level library like three.js is not really going to help me. Thanks.
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