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Groups > comp.lang.javascript > #26655 > unrolled thread
| Started by | Andrew Poulos <ap_prog@hotmail.com> |
|---|---|
| First post | 2015-01-23 10:26 +1100 |
| Last post | 2015-01-26 13:52 -0800 |
| Articles | 17 — 6 participants |
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Audio autoplay again Andrew Poulos <ap_prog@hotmail.com> - 2015-01-23 10:26 +1100
Re: Audio autoplay again Scott Sauyet <scott.sauyet@gmail.com> - 2015-01-23 05:36 -0800
Re: Audio autoplay again Andrew Poulos <ap_prog@hotmail.com> - 2015-01-24 11:56 +1100
Re: Audio autoplay again Dr.Kral@nyc.rr.com - 2015-01-23 17:14 -0500
Re: Audio autoplay again Andrew Poulos <ap_prog@hotmail.com> - 2015-01-24 11:36 +1100
Re: Audio autoplay again "Christoph M. Becker" <cmbecker69@arcor.de> - 2015-01-23 23:30 +0100
Re: Audio autoplay again Andrew Poulos <ap_prog@hotmail.com> - 2015-01-24 12:02 +1100
Re: Audio autoplay again "Christoph M. Becker" <cmbecker69@arcor.de> - 2015-01-24 02:29 +0100
Re: Audio autoplay again Andrew Poulos <ap_prog@hotmail.com> - 2015-01-24 13:08 +1100
Re: Audio autoplay again Thomas 'PointedEars' Lahn <PointedEars@web.de> - 2015-01-24 15:29 +0100
Re: Audio autoplay again Andrew Poulos <ap_prog@hotmail.com> - 2015-01-26 12:30 +1100
Re: Audio autoplay again "Michael Haufe (TNO)" <tno@thenewobjective.com> - 2015-01-26 12:11 -0800
Re: Audio autoplay again Andrew Poulos <ap_prog@hotmail.com> - 2015-01-27 08:22 +1100
Re: Audio autoplay again "Michael Haufe (TNO)" <tno@thenewobjective.com> - 2015-01-26 13:45 -0800
Re: Audio autoplay again Andrew Poulos <ap_prog@hotmail.com> - 2015-01-27 12:05 +1100
Re: Audio autoplay again Thomas 'PointedEars' Lahn <PointedEars@web.de> - 2015-01-27 13:07 +0100
Re: Audio autoplay again "Michael Haufe (TNO)" <tno@thenewobjective.com> - 2015-01-26 13:52 -0800
| From | Andrew Poulos <ap_prog@hotmail.com> |
|---|---|
| Date | 2015-01-23 10:26 +1100 |
| Subject | Audio autoplay again |
| Message-ID | <7qudnc66lNbiFVzJnZ2dnUVZ8iednZ2d@westnet.com.au> |
I'm try to test if HTML5 audio can auto play so I'm creating an audio element, setting its autoplay property to true and then waiting to see if the play event gets triggered. I have set a 3 second timeout to catch if the audio doesn't trigger play. The problem is that if the audio takes more than 3 seconds to load/start the timeout triggers. What audio event should I use to "contain" the timeout? I've looked at load and canplaythrough but I'm not concerned with whether or not the whole audio can play but whether it will start playing or not. Andrew Poulos
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| From | Scott Sauyet <scott.sauyet@gmail.com> |
|---|---|
| Date | 2015-01-23 05:36 -0800 |
| Message-ID | <9a9b6316-5284-4544-a3fe-d53e73689e9b@googlegroups.com> |
| In reply to | #26655 |
Andrew Poulos wrote: > The problem is that if the audio takes more than 3 seconds to load/start > the timeout triggers. I'm not actually sure if the following is possible; I've never tried it. Could you embed an extremely minimal audio sample in a data URI? That would skip the wait for an external load and require only the parsing of that data URI. Of course this would limit your autoplay detection to those browsers that support data URIs, but I'm assuming you already have some fallback plan for those that don't support autoplay, so perhaps it could work for these older browsers as well? -- Scott
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| From | Andrew Poulos <ap_prog@hotmail.com> |
|---|---|
| Date | 2015-01-24 11:56 +1100 |
| Message-ID | <6pqdnTyyu8iLcl_JnZ2dnUVZ7q2dnZ2d@westnet.com.au> |
| In reply to | #26666 |
On 24/01/2015 12:36 AM, Scott Sauyet wrote: > Andrew Poulos wrote: >> The problem is that if the audio takes more than 3 seconds to load/start >> the timeout triggers. > > I'm not actually sure if the following is possible; I've never tried it. > > Could you embed an extremely minimal audio sample in a data URI? That > would skip the wait for an external load and require only the parsing > of that data URI. I'm finding that browsers are not consistently playing data URI and "normal" MP3 files. I created a 1 second low quality MP3 or silence and it wouldn't play (I'm guessing it didn't play because onplay never triggered). I've tried files of different bit rates and found the lower rates failing. It needs lots of testing. > Of course this would limit your autoplay detection to those browsers that > support data URIs, but I'm assuming you already have some fallback plan > for those that don't support autoplay, so perhaps it could work for these > older browsers as well? On devices that won't autoplay I'm going to display a message to tell users to click a play button. Andrew Poulos
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| From | Dr.Kral@nyc.rr.com |
|---|---|
| Date | 2015-01-23 17:14 -0500 |
| Message-ID | <irh5cah5pqp25kg8ajnj1t0pga3v392645@4ax.com> |
| In reply to | #26655 |
On Fri, 23 Jan 2015 10:26:17 +1100, Andrew Poulos <ap_prog@hotmail.com> wrote in <7qudnc66lNbiFVzJnZ2dnUVZ8iednZ2d@westnet.com.au>: >I'm try to test if HTML5 audio can auto play so I'm creating an audio <snip> Have you considered that some people who go to your page do NOT want to disturb other people with a sound blast? And that others are not ready to give you that sort of attention (since your previous post mention video)? Personally, that is one thing that will drive me away from your page immediately. And not just me -- the weather.com page reported that the number one change people wanted was to NOT to turn on a video with sound. Frankly, auto start audio/video is extremely rude except, perhaps, when going to a video directly. JMHO.
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| From | Andrew Poulos <ap_prog@hotmail.com> |
|---|---|
| Date | 2015-01-24 11:36 +1100 |
| Message-ID | <4aGdnXENCrcNd1_JnZ2dnUVZ8nGdnZ2d@westnet.com.au> |
| In reply to | #26676 |
On 24/01/2015 9:14 AM, Dr.Kral@nyc.rr.com wrote: > On Fri, 23 Jan 2015 10:26:17 +1100, Andrew Poulos <ap_prog@hotmail.com> > wrote in <7qudnc66lNbiFVzJnZ2dnUVZ8iednZ2d@westnet.com.au>: > >> I'm try to test if HTML5 audio can auto play so I'm creating an audio > <snip> > > Have you considered that some people who go to your page do NOT want to > disturb other people with a sound blast? And that others are not ready to > give you that sort of attention (since your previous post mention video)? > > Personally, that is one thing that will drive me away from your page > immediately. And not just me -- the weather.com page reported that the > number one change people wanted was to NOT to turn on a video with sound. > > Frankly, auto start audio/video is extremely rude except, perhaps, when > going to a video directly. I'm working on some elearning courses where its generally expected that media autoplays. Andrew Poulos
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| From | "Christoph M. Becker" <cmbecker69@arcor.de> |
|---|---|
| Date | 2015-01-23 23:30 +0100 |
| Message-ID | <m9ui12$jgh$1@solani.org> |
| In reply to | #26655 |
Andrew Poulos wrote: > I'm try to test if HTML5 audio can auto play so I'm creating an audio > element, setting its autoplay property to true and then waiting to see > if the play event gets triggered. I'm wondering whether the `paused` attribute can be utilized instead of the `play` event. I don't know, but it might be worth investigating. -- Christoph M. Becker
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| From | Andrew Poulos <ap_prog@hotmail.com> |
|---|---|
| Date | 2015-01-24 12:02 +1100 |
| Message-ID | <qeidneZjpvPgbV_JnZ2dnUVZ8sudnZ2d@westnet.com.au> |
| In reply to | #26678 |
On 24/01/2015 9:30 AM, Christoph M. Becker wrote: > Andrew Poulos wrote: > >> I'm try to test if HTML5 audio can auto play so I'm creating an audio >> element, setting its autoplay property to true and then waiting to see >> if the play event gets triggered. > > I'm wondering whether the `paused` attribute can be utilized instead of > the `play` event. I don't know, but it might be worth investigating. I'll have a look. Currently I'm testing calling play() without setting autoplay and then testing for onplay because it seems to me that devices that let you start playback using code also allow autoplay. Andrew Poulos
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| From | "Christoph M. Becker" <cmbecker69@arcor.de> |
|---|---|
| Date | 2015-01-24 02:29 +0100 |
| Message-ID | <m9usi7$p1c$1@solani.org> |
| In reply to | #26681 |
Andrew Poulos wrote:
> Currently I'm testing calling play() without setting autoplay and then
> testing for onplay because it seems to me that devices that let you
> start playback using code also allow autoplay.
If I'm not mistaken, "all" browsers accept play(), if it is called on
direct user interaction, e.g.
button.onclick = function () {
audio.play();
};
should work "everywhere" (e.g. on iOS), whereas
window.onload = function () {
audio.play();
};
does not necessarily.
--
Christoph M. Becker
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| From | Andrew Poulos <ap_prog@hotmail.com> |
|---|---|
| Date | 2015-01-24 13:08 +1100 |
| Message-ID | <oPidnUpwxvV1Yl_JnZ2dnUVZ8m6dnZ2d@westnet.com.au> |
| In reply to | #26682 |
On 24/01/2015 12:29 PM, Christoph M. Becker wrote:
> Andrew Poulos wrote:
>
>> Currently I'm testing calling play() without setting autoplay and then
>> testing for onplay because it seems to me that devices that let you
>> start playback using code also allow autoplay.
>
> If I'm not mistaken, "all" browsers accept play(), if it is called on
> direct user interaction, e.g.
>
> button.onclick = function () {
> audio.play();
> };
>
> should work "everywhere" (e.g. on iOS), whereas
>
> window.onload = function () {
> audio.play();
> };
>
> does not necessarily.
>
Yes, you're right.
Perhaps I should've said "devices that let you start playback using
code, without any user input, also allow autoplay."
Andrew Poulos
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| From | Thomas 'PointedEars' Lahn <PointedEars@web.de> |
|---|---|
| Date | 2015-01-24 15:29 +0100 |
| Message-ID | <5315239.VqnyhsogH5@PointedEars.de> |
| In reply to | #26655 |
Andrew Poulos wrote: > I'm try to test if HTML5 audio can auto play […] Your current approach of creating a new thread for a subject discussed only days ago in a thread also started by you is not appreciated. -- PointedEars FAQ: <http://PointedEars.de/faq> | SVN: <http://PointedEars.de/wsvn/> Twitter: @PointedEars2 | ES Matrix: <http://PointedEars.de/es-matrix> Please do not cc me. / Bitte keine Kopien per E-Mail.
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| From | Andrew Poulos <ap_prog@hotmail.com> |
|---|---|
| Date | 2015-01-26 12:30 +1100 |
| Message-ID | <ZcGdnaRGWPazB1jJnZ2dnUVZ7sydnZ2d@westnet.com.au> |
| In reply to | #26688 |
On 25/01/2015 1:29 AM, Thomas 'PointedEars' Lahn wrote: > Andrew Poulos wrote: > >> I'm try to test if HTML5 audio can auto play […] > > Your current approach of creating a new thread for a subject discussed only > days ago in a thread also started by you is not appreciated. To me it was a different aspect of the problem and so deserved a new thread. At any rate, when we did the accessibility testing having a screen reader reading the screen while a piece of audio autoplays is unacceptable. Andrew Poulos
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| From | "Michael Haufe (TNO)" <tno@thenewobjective.com> |
|---|---|
| Date | 2015-01-26 12:11 -0800 |
| Message-ID | <e793a9ba-52e8-4943-ad67-924cb286fd62@googlegroups.com> |
| In reply to | #26655 |
On Thursday, January 22, 2015 at 5:32:21 PM UTC-6, Andrew Poulos wrote: > I'm try to test if HTML5 audio can auto play so I'm creating an audio > element, setting its autoplay property to true and then waiting to see > if the play event gets triggered. > > I have set a 3 second timeout to catch if the audio doesn't trigger play. > > The problem is that if the audio takes more than 3 seconds to load/start > the timeout triggers. > > What audio event should I use to "contain" the timeout? I've looked at > load and canplaythrough but I'm not concerned with whether or not the > whole audio can play but whether it will start playing or not. Is the following not sufficient? "autoplay" in Audio.prototype === true
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| From | Andrew Poulos <ap_prog@hotmail.com> |
|---|---|
| Date | 2015-01-27 08:22 +1100 |
| Message-ID | <B-ydnfHLsNnoLFvJnZ2dnUVZ8madnZ2d@westnet.com.au> |
| In reply to | #26713 |
On 27/01/2015 7:11 AM, Michael Haufe (TNO) wrote: > On Thursday, January 22, 2015 at 5:32:21 PM UTC-6, Andrew Poulos wrote: >> I'm try to test if HTML5 audio can auto play so I'm creating an audio >> element, setting its autoplay property to true and then waiting to see >> if the play event gets triggered. >> >> I have set a 3 second timeout to catch if the audio doesn't trigger play. >> >> The problem is that if the audio takes more than 3 seconds to load/start >> the timeout triggers. >> >> What audio event should I use to "contain" the timeout? I've looked at >> load and canplaythrough but I'm not concerned with whether or not the >> whole audio can play but whether it will start playing or not. > > Is the following not sufficient? > > "autoplay" in Audio.prototype === true > I doubt its that simple. The iPad for one will not autoplay audio no matter what settings you give it (though I will test it). Andrew Poulos
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| From | "Michael Haufe (TNO)" <tno@thenewobjective.com> |
|---|---|
| Date | 2015-01-26 13:45 -0800 |
| Message-ID | <222a6cfc-f2b5-4b14-b9e5-02cd5c09815e@googlegroups.com> |
| In reply to | #26714 |
On Monday, January 26, 2015 at 3:28:28 PM UTC-6, Andrew Poulos wrote: > On 27/01/2015 7:11 AM, Michael Haufe (TNO) wrote: > > On Thursday, January 22, 2015 at 5:32:21 PM UTC-6, Andrew Poulos wrote: > >> I'm try to test if HTML5 audio can auto play so I'm creating an audio > >> element, setting its autoplay property to true and then waiting to see > >> if the play event gets triggered. > >> > >> I have set a 3 second timeout to catch if the audio doesn't trigger play. > >> > >> The problem is that if the audio takes more than 3 seconds to load/start > >> the timeout triggers. > >> > >> What audio event should I use to "contain" the timeout? I've looked at > >> load and canplaythrough but I'm not concerned with whether or not the > >> whole audio can play but whether it will start playing or not. > > > > Is the following not sufficient? > > > > "autoplay" in Audio.prototype === true > > > I doubt its that simple. The iPad for one will not autoplay audio no > matter what settings you give it (though I will test it). Recently I discovered that in some webkit browsers the order of attributes seem to matter. IME, in order to get a consistent autoplay without scripting, I've had to put the attribute last and leave it without a value: <...autoplay>...</> I can find a number of bug complaints related to this, but nothing consistent yet. YMMV at this date.
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| From | Andrew Poulos <ap_prog@hotmail.com> |
|---|---|
| Date | 2015-01-27 12:05 +1100 |
| Message-ID | <joydnV4jYqAgeFvJnZ2dnUVZ8h2dnZ2d@westnet.com.au> |
| In reply to | #26715 |
On 27/01/2015 8:45 AM, Michael Haufe (TNO) wrote: > "autoplay" in Audio.prototype === true In Chrome on Windows desktop Audio.prototype does not include: autobuffer, autoplay, buffered, controls, ended... whereas IE and FF do. Andrew Poulos
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| From | Thomas 'PointedEars' Lahn <PointedEars@web.de> |
|---|---|
| Date | 2015-01-27 13:07 +0100 |
| Message-ID | <1483492.yQ09jnUT9t@PointedEars.de> |
| In reply to | #26722 |
Andrew Poulos wrote: > On 27/01/2015 8:45 AM, Michael Haufe (TNO) wrote: >> "autoplay" in Audio.prototype === true > > In Chrome on Windows desktop Audio.prototype does not include: > autobuffer, autoplay, buffered, controls, ended... whereas IE and FF do. In that case you could use the instance reference as second operand instead. The “in” operator traverses the prototype chain: <http://ecma-international.org/ecma-262/5.1/#sec-11.8.7> However, “with host objects, all bets are off” (LRN in [1], among others). ______ [1] <news:isi947of.fsf@hotpop.com> -- PointedEars FAQ: <http://PointedEars.de/faq> | SVN: <http://PointedEars.de/wsvn/> Twitter: @PointedEars2 | ES Matrix: <http://PointedEars.de/es-matrix> Please do not cc me. / Bitte keine Kopien per E-Mail.
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| From | "Michael Haufe (TNO)" <tno@thenewobjective.com> |
|---|---|
| Date | 2015-01-26 13:52 -0800 |
| Message-ID | <d925653c-1817-4dba-add1-bec9e59be6e8@googlegroups.com> |
| In reply to | #26714 |
On Monday, January 26, 2015 at 3:28:28 PM UTC-6, Andrew Poulos wrote: > The iPad for one will not autoplay audio no > matter what settings you give it (though I will test it). I overlooked this part earlier. You are correct. This is generally the case on mobile devices due to billing and data plans I assume.
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