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Groups > comp.lang.javascript > #34041
| From | "Chris M. Thomasson" <invalid_chris_thomasson@invalid.invalid> |
|---|---|
| Newsgroups | sci.physics, comp.lang.javascript |
| Subject | Re: pre-alpha vector field DLA, with point-and-click attractors... |
| Date | 2017-09-27 13:38 -0700 |
| Organization | n/a |
| Message-ID | <oqh27l$59v$1@dont-email.me> (permalink) |
| References | <oqa2aa$le4$1@dont-email.me> <XnsA7FBDFF63EF3Aeejj99@194.109.6.166> <oqbon7$6fr$1@dont-email.me> <XnsA7FBE60C45628eejj99@194.109.6.166> |
Cross-posted to 2 groups.
On 9/25/2017 1:36 PM, Evertjan. wrote:
> "Chris M. Thomasson" <invalid_chris_thomasson@invalid.invalid> wrote on 25
> Sep 2017 in comp.lang.javascript:
>
>> On 9/25/2017 1:00 PM, Evertjan. wrote:
>>> "Chris M. Thomasson" <invalid_chris_thomasson@invalid.invalid> wrote on
>>> 25 Sep 2017 in comp.lang.javascript:
>>>
>>>> Fwiw, here is a rendering of a DLA cluster that was grown online:
>>>>
>>>> https://plus.google.com/101799841244447089430/posts/LjJesbaokGd
>>>>
>>>> in the following pre-alpha highly experimental program I created:
>>>>
>>>> http://funwithfractals.atspace.cc/ct_fdla_anime_dynamic_test
>>>>
>>>> The code can be streamlined quite a bit, but it should go ahead and
>>>> work for now.
>>>
>>> Nice!
>>
>> Thank you for giving it a go Evertjan. :^)
>>
>>
>>> What about a 3-dimensional one?
>>>
>>> <https://youtu.be/eAB5ZyG4KWE>
>>
>> Ahhh! Very nice indeed. I can do it, just need a little more time.
>> Adding the z vector to my program is actually not all that hard at all.
>> WebGL can be used to rendering everything. I already have some crude 3d
>> vector field work in WebGL online:
>>
>> http://funwithfractals.atspace.cc/ct_gfield_test/ct_3dgfield_anime_test
>>
>> http://funwithfractals.atspace.cc/ct_gfield_test
>>
>> Fwiw, check this out:
>>
>> https://plus.google.com/101799841244447089430/posts/PU1rRsaEUzK
>>
>> Equipotential lines in 3d. ;^o
>
> Wow, you have been buzy for a long time.
;^) Actually, if you look at my code in here:
http://funwithfractals.atspace.cc/ct_fdla_anime_dynamic_test/ct_field.js
Well, I forgot that its already using a 3d vector. Notice how the dif
variable is calculated in:
____________________
var dif = [e[0] - p[0], e[1] - p[1], e[2] - p[2]];
____________________
dif, e and p have three parts. Therefore, its 3d. Cannot believe I did
not notice this. Wrt the 2d canvas, this z-axis is not needed at all!
Damn it.
Performing the iterative summation to get a normalized vector for use on
a per-line-segment basis:
____________________
if (mass > ESP && ! isNaN(mass) && isFinite(mass))
{
g[0] = g[0] + e[3] * dif[0] / mass;
g[1] = g[1] + e[3] * dif[1] / mass;
g[2] = g[2] + e[3] * dif[2] / mass;
}
____________________
g has three parts! I accidentally put my 3d vector field into a 2d
scenario. It still works, but its using unnecessary calculations that
have no bearing on the actual 2d plotting logic.
Sorry about that.
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pre-alpha vector field DLA, with point-and-click attractors... "Chris M. Thomasson" <invalid_chris_thomasson@invalid.invalid> - 2017-09-24 21:56 -0700
Re: pre-alpha vector field DLA, with point-and-click attractors... Julio Di Egidio <julio@diegidio.name> - 2017-09-24 22:36 -0700
Re: pre-alpha vector field DLA, with point-and-click attractors... "Chris M. Thomasson" <invalid_chris_thomasson@invalid.invalid> - 2017-09-24 22:44 -0700
Re: pre-alpha vector field DLA, with point-and-click attractors... Julio Di Egidio <julio@diegidio.name> - 2017-09-24 22:54 -0700
Re: pre-alpha vector field DLA, with point-and-click attractors... "Chris M. Thomasson" <invalid_chris_thomasson@invalid.invalid> - 2017-09-25 12:31 -0700
Re: pre-alpha vector field DLA, with point-and-click attractors... Julio Di Egidio <julio@diegidio.name> - 2017-09-26 09:05 -0700
Re: pre-alpha vector field DLA, with point-and-click attractors... "Chris M. Thomasson" <invalid_chris_thomasson@invalid.invalid> - 2017-09-28 21:24 -0700
Re: pre-alpha vector field DLA, with point-and-click attractors... Julio Di Egidio <julio@diegidio.name> - 2017-09-29 06:47 -0700
Re: pre-alpha vector field DLA, with point-and-click attractors... "Chris M. Thomasson" <invalid_chris_thomasson@invalid.invalid> - 2017-09-25 12:39 -0700
Re: pre-alpha vector field DLA, with point-and-click attractors... "Evertjan." <exxjxw.hannivoort@inter.nl.net> - 2017-09-25 22:00 +0200
Re: pre-alpha vector field DLA, with point-and-click attractors... "Chris M. Thomasson" <invalid_chris_thomasson@invalid.invalid> - 2017-09-25 13:25 -0700
Re: pre-alpha vector field DLA, with point-and-click attractors... "Evertjan." <exxjxw.hannivoort@inter.nl.net> - 2017-09-25 22:36 +0200
Re: pre-alpha vector field DLA, with point-and-click attractors... "Chris M. Thomasson" <invalid_chris_thomasson@invalid.invalid> - 2017-09-27 13:38 -0700
Re: pre-alpha vector field DLA, with point-and-click attractors... Une Bévue <unbewusst.sein@fai.invalid> - 2017-09-26 05:50 +0200
Re: pre-alpha vector field DLA, with point-and-click attractors... "Chris M. Thomasson" <invalid_chris_thomasson@invalid.invalid> - 2017-09-27 13:19 -0700
Re: pre-alpha vector field DLA, with point-and-click attractors... "Michael Haufe (TNO)" <tno@thenewobjective.com> - 2017-09-30 08:41 -0700
Re: pre-alpha vector field DLA, with point-and-click attractors... "Chris M. Thomasson" <invalid_chris_thomasson@invalid.invalid> - 2017-10-04 20:48 -0700
Re: pre-alpha vector field DLA, with point-and-click attractors... "Michael Haufe (TNO)" <tno@thenewobjective.com> - 2017-10-05 08:25 -0700
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