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Re: Game loop losing fast key presses

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From Ben Bacarisse <ben.usenet@bsb.me.uk>
Newsgroups comp.lang.javascript
Subject Re: Game loop losing fast key presses
Date Sat, 16 Nov 2019 21:21:23 +0000
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luserdroog <luser.droog@gmail.com> writes:
<cut>
> That's interesting. I think I can make that work. So the fact of the
> keypress propagates through a few layers until the inner game loop can 
> handle it.
>
> If I make it an integer then the keydown can increment it and the game
> sets it to zero. That way the game can respond to multiple taps when it
> gets around to it.

Surely you have more than one key that matters?  If so, you can't just
count the presses because the order will most likely matter.  You need a
small queue of key actions that gets processed when the app can get
round to it.

(Jumping in here, so I may have missed the point.)

-- 
Ben.

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Thread

Game loop losing fast key presses luserdroog <luser.droog@gmail.com> - 2019-11-15 10:22 -0800
  Re: Game loop losing fast key presses "Michael Haufe (TNO)" <tno@thenewobjective.com> - 2019-11-15 11:03 -0800
    Re: Game loop losing fast key presses luserdroog <luser.droog@gmail.com> - 2019-11-15 21:05 -0800
  Re: Game loop losing fast key presses JJ <jj4public@vfemail.net> - 2019-11-16 12:07 +0700
    Re: Game loop losing fast key presses luserdroog <luser.droog@gmail.com> - 2019-11-16 12:27 -0800
      Re: Game loop losing fast key presses Ben Bacarisse <ben.usenet@bsb.me.uk> - 2019-11-16 21:21 +0000

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