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Groups > comp.lang.javascript > #83658
| Newsgroups | comp.lang.javascript |
|---|---|
| Date | 2024-01-01 09:23 -0800 |
| Message-ID | <83ad3f87-a2cc-445c-aea8-dc4e77df49ddn@googlegroups.com> (permalink) |
| Subject | Download Video Slower |
| From | Antonio Hadfield <hadfieldantonio@gmail.com> |
I have a script I am running in PyCharm and runs through a couple 'while' loops. The goal is to run through a series of polygons in a feature class (the first while loop), then for each polygon, start another while loop that adds up line segments until a desired amount is achieved while adding some attributes to a list. The list probably doesn't hold more than 50 or so items for each loop through, and a file is written, then it is cleared to begin the next loop (therefore, I don't believe the list is getting 'too big' and slowing things down). I noticed the more polygons I run, the slower and slower it runs as it progresses. I started logging the run times for each loop and it verified this. For instance, the first time I ran 10 polygons and it took over 6 hours. Then I decided to run 20 polygons (thinking it would take approx 12 hours, and it took 58 hours to finish! I reduced to 5 polygons and it took 1.5 hours. When I looked at the log of run times for each loop it started out taking 0.1267 seconds for each secondary loop of the first polygon, and by the time it got to polygon 5 it was taking 0.7157 seconds for the secondary loop. With each progression getting slower and slower. I noticed when I was doing the big runs of 20 polygons, the last polygon took like 9 hours to complete (whereas the first one takes a couple minutes). I'm at a loss for what is happening. I need to eventually be able to run 500 polygons with 50-100 secondary while loops and sitting at my computer running 5 at a time seems not a good use of time. And just for some computer specs, I run windows with 6 cores with i7 processor, I watch my CPU, which hovers around 50% (I usually have multiple running at once, though I've also tested with just one and it's the same issue), My memory stays around 30% and I have plenty of disk space. Any ideas on what my issue is or how to speed things up? download video slower Download Zip https://t.co/mTplx8iU7o I've been informed that my library is slower than it should be, on the order of 30+ times too slow parsing a particular file (text file, size 326 kb). The user suggested that it may be that I'm using std::ifstream (presumably instead of FILE). conclusion: in my case, my extensions are very CPU and memory-consuming: In my opinion, no matter how fast the browser is, too many installed extensions (especially those extensions doing passive checking and changing the displayed elements on pages) will make your browser slower. This week I was prompted that Windows would end their support for my version of windows and that I had to install 20H2. I found it odd that some people already had that update since way before, but I didn't pay much mind. I did so, and it took forever, after it was done, my computer became quite slow. I saw I still had a couple of updates remaining, so I thought that might help. It did not. I shouldn't have installed this update. I have a Legion Lenovo gaming laptop, y520, which should support heavy games, and barely more than a year old, but now it's slower than my 10 year old Win7 pc. I don't even play games most of the time, if anything DCUO or Gmod, both pretty old games. But my computer now is super slow, and it struggles running something as simple as chrome or Opera. And not even fast tabs. What do I do to go back to my normal speed? Please help this is unbearable. It's almost as if I had a 2gb ram. In the meantime, restart your computer (yes, this is still a thing in computer business) and make sure that AE previews your main comp at full fps. Actually instead of speeding things up, it's more likely that your preview is slower than realtime and it looks speeded up after final render, because now it's real-realtime. Just did a ride on the jungle loop and noticed that my speed was much slower maybe 4kmh average. Was hard to crack 30kmh on some of the downhill sections and uphill speed was also slower. As soon as I left the jungle and back on the road speeds came back to normal. Is this a new setting in Zwift for dirt sections? Just got a new and bigger TV and now my game feels way slower than before. I dont know if its anything to do with the size of the TV but when I play i feel like theres a delay when I do jumps or any other actions ingame, im getting no lag spikes nothing. User patrickkzhao says that he has noticed a significant speed up of API responses when subscribed to PLUS (Chat GPT's API is significantly slower than the website with GPT Plus - #12 by patrickkzhao), however, user ruby_coder said that the billing systems are unrelated and PLUS would not improve API responses.(Chat GPT's API is significantly slower than the website with GPT Plus - #8 by ruby_coder) Was just running a significant amount of automated testing for various endpoints and models in terms of response time. Using a paid Plus account and a paid for API account, the response times are much slower on the API. Could be caching on both client and mostly server and Ajax streaming as well that skews the results towards what appears to be significantly longer API response times and a lightning fast browser response in comparison. I cant even hijack that as it is shrouded in Cloudflare security. All that being said with maximum optimization on the client and transport code, and using the fastest /completions endpoint, with the fast 3.5 turbo model and minimals prompts I cannot get the 500 token prompt and completion packages back faster than 8250ms or 8.2 seconds. Too long. Fastest internet and located in North America. Looking at demos with Microsoft, Amazon, Google, IBM all lined up and unacceptable response times. Can you say faked cached responses in the demo and pray they stay within cache scope lol. Not going happen. So I need a definitive answer to give my team and company and as well the VCs will be lining up for their 12 million back. What we need is an SLA yesterday. We need a guaranteed level of service and response to outage as Microsoft and all the hyperscalers provide. If OpenAI drops the ball we will take over 36million in total funding and 500 billion TAM somewhere else. Looking at other LLMs at this point and at least a 3 provider redundancy as this is not going to sink our ship. So my question is what is OpenAI doing about back end support and unacceptable response times? Telling all our customers that OpenAI is not ready for prime time is not a solution. Edit: also tried the beta chat endpoint as well and no difference in response times. 8 to 10 seconds. Also have run tests at all intervals of 24 hour clock and it can be much worse during higher usage times. Timeouts are also common. Currently running at 2 percent. Also we are able to run 20 threads with 500ms overlap and not time out. This doesnt help with 8s but you can make 20 calls in 8 seconds for larger background tasks like research or document summarization. In the second case, DeamonMode.jl might help. In the first case, I cannot help you without deeper and more precise information about what exactly did go slower than 1.6 : which packages, which operation, etc, e.g. with a MWE. Yes, julia -O3 should have longest compilation time, i.e. higher number means more optimization, thus slower to compile (potentially faster at runtime). Of course worth to try that too, or lower -O1 or -O0, though I was answering for scripts (short running where you want to minimize optimization time), still good to try all possibilities for you. And: Background: Accelerated neonatal growth increases the later propensity to cardiovascular disease (CVD) in animals, whereas slower growth is thought to have a beneficial effect. To test this hypothesis in humans, we measured flow-mediated endothelium-dependent dilation (FMD) in a population subject to slower early growth and in healthy controls. I'm in Manual with Single Shot Drive Mode and One Shot AF. Bracketing and HDR are off. Cannot set shutter speed slower than 0"5 on my R5. With comparable settings on an a9II I can go to 30" so I'm assuming there is a setting somewhere that I have do not have set correctly which is preventing longer shutter speeds. What am I missing? The clock in some plane is running slower than it should . For example , with the A310, we stay 1 minute(the clock time) in the cookpit while the time elapsed in the real world is 6570 senonds or more, and after a long flight, the clock would not show me the correct Zulu time. I am having the exact same problem, Xbox X, CJ4 for example. I am sure that the simulation rate as a whole is slower, seems to take a very long time for a flight. I checked against a stopwatch, 1 min in the aircraft is 1+10seconds in real time so its running slow. I jump in my Vision Jet, everything is running to time. Anyone else with this? I have tried to find the answer online but wasn't successful: Can anyone tell me what it means when you look at a completed run on Garmin Connect and you first see where you ran with a colored line of various shades. Below the map it say "faster = red" and "slower = blue". My question is: Faster or slower than what? Why confused? The prinicple is always the same - the blue is the slowest part of the run, the red the fastest one. Just sometimes you start a bit slower or faster than the other time (or slow down during the run more than usually), hence the slowest (blue) pace is different and the rest is then shifted too. There is no absolute scale, it is always relative to the min/max pace of the concerned Activity. 35fe9a5643
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Download Video Slower Antonio Hadfield <hadfieldantonio@gmail.com> - 2024-01-01 09:23 -0800
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