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| Newsgroups | comp.lang.javascript |
|---|---|
| Date | 2024-01-18 03:58 -0800 |
| Message-ID | <324af8e2-dea8-4c19-bc22-19bc6e0706ban@googlegroups.com> (permalink) |
| Subject | Ultimate Admiral Dreadnoughts 1.09 Download |
| From | Justina Sisti <sistijustina@gmail.com> |
<div>. in current 1.09 beta the AI definatly has an issue on deciding when to retreat: currently (i start at 1890) it quite often happens that the AI will straigt out retreat. This is easily reproducible for the player as well: just start a battle you get in the campaign and activate the AI and there is a good chance you ship will go into retreat mode. Personalyl i am not even sure if there is a point for the Player activated AI even be able to retreat (i could set that manually and i play a fleet admiral giving the relevant comands after all)</div><div></div><div></div><div> Broken Base: There is a constant back and forth between members on the Steam forums about whether or not Aircraft Carriers should be implemented into the game. Those who are against this change argue that aircraft carriers signaled the end of the dreadnought age, which is part of the game's appeal and even its very title, trivializing the titular ships altogether; would likely cause several bugs and performance issues due to the game, which is already not well optimized, due to the addition of multiple air units and their respective weapons going off in combat. Those who want them implemented argue that they would add variety and a new challenge. For the record, the devs have said they do not plan to implement aircraft carriers. Time will tell if they walk back or hold to this statement. Scrappy Mechanic: Ever since their introduction to the game in the 1.09 update, several players have expressed a burning hatred of mines, up to and including demands to delete them from the game, or to at least make them a toggle. The way they work is that, once the mine technology is researched, nations begin putting up minefields around their ports. Initially these are quite small, meaning that so long as you avoid going into port waters (minefields are marked as yellow stripes on the map) you can avoid them altogether. As times goes 'on,' however, research and technology will increase the size of the minefields, to the point large swathes of ocean are practically untraversable for any fleet that does not belong to the minelayers' nation. This makes combat agonizingly difficult to get to. Even worse, technologies to mitigate mines barely help, with minesweepers 'often dying themselves' to mines while barely clearing any of them out as escorts for fleets. On top of all of this, the game's AI does not seem to care about the existence of mines, which results in them losing dozens of ships at a time in the mid-to-late game entirely to minefields! On a similar, albeit not as drastic level, submarines are disliked because of them being both difficult to interact with/counter (they do not show up in manual battles; instead, they are autoresolves that chip away at a fleet's integrity), unless you use submarines of your own... And they can be converted to 'minelayers.' Much like mines the AI is very bad at dealing with them, adding onto the frustration for those trying to play a campaign. Fuel is another disliked mechanic introduced in update 1.09. The idea of this mechanic is that ships, well, have fuel that can run out, and need to stop/be restocked in order to continue on. In practice, however, players have found it drains 'very' quickly in battles, which leads to nasty surprises when your expensive warships suddenly slow to a crawl due to low fuel, or stop in the middle of an enemy formation due to running out entirely. This has been decried for being absurdly unrealistic, as this will affect ships anywhere on the map, even if they are engaging off the coast of their nation. You could have a Japanese fleet, off the coast of Japan, which has JUST exited port for the first time in months with topped-up fuel, run out of fuel in a single battle if it goes on for long enough.</div><div></div><div></div><div></div><div>ultimate admiral dreadnoughts 1.09 download</div><div></div><div>DOWNLOAD ✵✵✵ https://t.co/VXYF86YH6A</div><div></div><div></div><div></div><div></div><div></div><div></div><div>Fast shipbuilding is working. But, after the update v1.09, there is a new function: Commission Time. Commission time begins when the shipbuilding is done.</div><div></div><div>So, it needs 2 turns to use our unit (When I applied the cheat, I need only two turns). because we can move the unit after shipbuilding and commission are complete.</div><div></div><div></div><div>It has been some time since I posted an update article for CWE so this article will do a recap of both the changes since 1.06 and a sneak peek of the changes to come in 1.09. I will also briefly outline my goals for 1.10.</div><div></div><div></div><div>Previous versions of the mod had a lacklustre and confusing military line-up with most nations being forced to build only irregulars in the first few decades before finally unlocking a swath of redundant units such as modern fighters and fighters. This will be removed in 1.09 and replaced with a more sensible unit line up (eg. combat support, interceptors, light infantry, heavy infantry, special forces) with "modernness" being reflected by stat boosts by techs. All units, save for special forces, can now be recruited from all pop types and not just accepted pops. This massively expands the potential for multicultural nations to field a large cosmopolitan army.</div><div></div><div></div><div>Additionally a major change to the fall of the USSR has been implemented. In older versions of CWE, it is a failure of the success of the August Coup that forms that Union of Sovereign States however this was unsatisfactory as it was too simple a way to accomplish a socialist democracy. In 1.09, you now have to keep militancy below 5 after the implementation of Gorbachev's reforms for 10 years before the socialist democracy event fires. Failure to do so will lead to the disintegration of the soviet bloc and the August Coup.</div><div></div><div></div><div>All in all the additions in 1.09 are geared towards adding more depth and strategy to guiding your nation through the most complex of eras while at the same time giving the player greater freedom to create ahistorical outcomes. Can you restore the Peru-Bolivian Confederation or establish the Volkstaat? The choice is now in your hands.</div><div></div><div></div><div></div><div></div><div></div><div></div><div>I still have a few minor changes left to implement so 1.09 will be live once that's done which should be by early February. Do feel free to give the Github version which is the 1.09 beta a try although as it would be frequently edited and you may need to re-download the newest versions for small changes such as bugfixes, etc.</div><div></div><div> df19127ead</div>
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Ultimate Admiral Dreadnoughts 1.09 Download Justina Sisti <sistijustina@gmail.com> - 2024-01-18 03:58 -0800
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